Social Roles in D&D Outer Roles D The outerroles inform how your ungeons and dragons is a game of character functions as a member of social contracts between players and the adventuring group. This is the the DM. Players form the party of relationship each member has as a adventurers who complete quests part of the larger whole. While the DM sets in front of them. But how should characters interact within that party? There every player will be either an Instigator, are several archetypes which players may Planner, or Follower; your party as a unit choose from to give them a social role within might only have one face, or none at all. For the party. Beyond simply their class or race, most parties, someone will fill each role even this social role is how they interact with each if it is not on purpose, and one player might fill other, how they help or hinder each other, and multiple roles. how they behave around NPCs. Face Inner and Outer Roles Party faces are the outgoing point of How your character thinks and what role they contact for most NPCs. High take is dictated by two simultaneous roles, the charisma can be useful, but is not inner role and the outer role. There are many needed to be the party face. Faces ways to describe these roles, but as defined are characterized by: here, the inner roles are the Instigator, Talking to people Planner, and Follower. The outer roles are the Leading negotiations Face, Eyes, Muscle, and Heart. Lying for the party Eyes Inner Roles Inner roles describe how your Eyes are the informants and character likes to approach researchers of a party, they might situations, it could be a combat be sneaky, they might be direct, but encounter, a social situation, or a they notice things the party needs fireside chat within the party. to be aware of. Eyes will typically Generally speaking, characters will want to be: start action, plan for action, or follow into Snooping around action. Gathering information Hitting the books instigator The instigator wants to get things Muscle done and make things happen. You The muscle of the group might be might be an instigator if: the big guy, but might also be the You take risks scrawny goblin kingpin. Muscles You cut down on debates find leverage and apply force, physically, mentally, or otherwise. Planner Spot a muscle when they are: Planners question information and Breaking and entering think ahead. You might be a Intimidating people planner if: Smashing and grappling You do your research Heart You talk it out first Hearts are the X factor in any Follower group. They are the glue that holds Followers are essential to a party, the team together, everyone's without them planners and connection to the team. A heart instigators argue forever. You will be the one who is: might be a follower if: Keeping everyone alive You see the big picture Providing a moral compass You adopt someone's opinion Boosting the team's morale
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