DashieCee’s Biter Battles Meta Build (12/12/2020) Guide created for newbros to understand the standard build-order meta. Tips and tricks can be found at the bottom of the document. 1 - Burner Miners The approximate quantity of burner miners needed on each ore type is as follows: 50 Iron, 30 Copper, 40 Coal, 15 Stone 2 - Simple Power Queue 1xBoiler, 2xSteam Engine for simple power generation to power labs. 3 – Unlocking Automation Queue 1xLab and 10xRed Science Packs to unlock Assemblers. 4 – Temporary Assemblers Queue 5xAssembling Machine 1 and 8xInserter and 1xLab. Take the lab previously crafted to use as the other lab. This will allow you to quickly research necessary red science research. More assemblers can also be crafted to create intermediate products such as gear wheels, copper cable, green circuits etc. 5 – Electric Mining Setup 26xElectric Miners to fully saturate both sides of a yellow belt. Only 22 Electric Miners are required when mining Stone. Not all miners have to be placed at one time, if that much ore cannot be used or smelted. 6 – Smelting Lines Setup 2 lines of 24xStone Furnaces to depelete a fully saturated yellow belt of Copper or Iron ore. Not all furnaces have to be placed at one time if there is not enough ore to smelt. 7 - Automated Red Science Queue 6xAssemblers and 12xInserters to automate red science production. If necessary, this should be extended if enough resources are available. 8 – Lab Modules A space dedicated to labs should be setup. This is so that when future science pack automation is complete it will be easier to route those new science packs into labs. Around a 4x2 labs should be used when red science is automated and 4x4 when green is automated. 9 – Iron Gear Wheel and Green Circuit Automation These intermediates should be automated so that those items can be made in one place and used anywhere in the future, reducing overall complexity. Up to 8xAssemblers can be used to fully desaturate a yellow belt of iron when crafting iron gear wheels. The upper limit of green circuit crafting before desaturation of input belts is high enough to not have to consider in biter battles. 10 – Automated Green Science Queue 8xAssemblers, 12xInserters and 5xFast Inserters. Start to automate green science pack production. Connect output to the pre-existing lab setup. Green science, if unlocked early enough, can be a powerful send to the other team. The number of sent greens science packs will likely a major factor in shorter games. 11 – Steel Smelting Steel smelting is required for military science and other items. The previously used stone furnace setup can for steel too. Note that steel is very expensive the belt length from a steel smelting module to its destination will act as a buffer. This may result in thousands of iron plate being wasted, just sitting on a belt. Half belt setups are sometimes favoured because of this. 12 - Grenade Production Grenades have a huge AoE and decent damage. They can kill small biters in one hit and medium biters in few more. This will be the bread and butter of your defence in a base that isn’t overly large as they are cheaper than the ammo used by gun turrets and can be later used for military science production. 13 – Military Science Production Often the last science pack of the game. Sending this science pack to the other team’s biters can be devastating regardless of how far into the game it is. Building more than is necessary here is usually encouraged, as blue science automation is rare to see and games can be ended through this science pack alone. 14 - Post Military Science After military science packs have been automated, there are too many variables to pre-determine what should and should not be done. If the game feels like it is coming to a close, cut off your labs and send all science packs to the other team’s biters. If the game is expected to last a lot longer, blue science setups can be attempted. If you have not already invested heavily in gun turrets and ammo delivery+production, flamers should be researched and used to great effect due to their AoE damage and cheap ammo. Tips and Tricks a. Plan for the future. Allow for the expansion or addition of new modules of whatever you are building if possible. b. Grenade AoE can carry a team easily into the midgame, even when Medium Biters spawn. Early grenade automation should be your focus when starting. c. Never remove something that is functional, even if it is inefficient. d. Do not transition from burner miners to electric mining too early. e. Burner miners with no coal can result in hundreds to thousands of missed resources. f. Check on the enemy team by sending fish. Spying on the enemy will determine how long the game will last and if you should send science packs or not. g. Do not outpost unless you are very experienced. You will not be able to keep up with producing the latest science pack alone. h. Do not research a technology that does not unlock the next science pack or does not have a defensive benefit. i. Sending early science packs, such as red science, in later stages of the game barely increases threat or evolution levels. Avoid this as it only wastes items. j. Buffer unused science so that it can be sent it to the other team. k. Communicate with your team using the chat and map markers. l. High difficulties favour heavy science pack sending early on. m. Shorter games favour effective gun turret usage and ammo delivery. Medium to long games heavily favour flamer turrets due to AoE and ammo cost. n. If you find yourself aimless, add more miners. No matter how ineffective your team might be, more ore available any team will produce a higher output. o. Periodically check power levels by clicking on a power pole. If you are nearing the power limit, be the one to add more power. p. Put yourself in the role that is most needed, not the role you are most comfortable with. q. Learn the keyboard shortcuts. It will make you faster and help team communication through map pings. r. The screenshots in this guide as well as most standard setups are not perfect for every situation. Adapt as necessary in-game. s. Automation of static is not covered in this guide, but is no less important. t. Expand the base in a way to minimise the surface area of your base reducing the required defences.