Title Timing CP Target Effect Cunning of the Wolf Pre Game 1 SW Unit Outflank Transhuman Physiology Any Phase 1/2 Primaris unit >4 to Wound Unyielding in the Face of the Foe Any Phase 1 Mk X Gravis unit +1 sv against dmg 1 Commanding Oratory Any Phase (not command) 2 Chaplain not recited a Litany Auto litany Go for the throat Command Phase 2 SW model in A. Doctrine Pistol+melee 6+ = +1AP Wisdom of the Ancients Command Phase 1 Dreadnought 6" Aura re - roll 1s to hit or wound Bestial Nature Command Phase 1 Inf/Bike/Cav unit Activate A. Doctrine Adaptive Strategy Command Phase 2 Core Unit (Warlord must be alive) Pick a doctrine Healing Balms End of Movement Phase 1 Inf/Bike/Cav unit <3" from Wolf Priest +D3 wounds Cloaked by the Storm Psychic Phase 2 Unit <6" from model that cast a psychic power - 1 to hit from ranged attacks Fury of the first Shooting/Fight Phase 1/2 Unit w/ Terminator models +1 to hit Keen Senses Shooting phase 1 Inf/Bike/Cav Ignore chosen hit modifiers Rapid Fire End of Shooting Phase 2 Intercesors Shoot again Savage Strike Fight Phase 1/2 SW Unit that charged +1 to wound Relentless Assault Fight Phase 1 SW Unit Consolidate additonal 3" Only in Death Does Duty End Fight Phase 2 Character has died without fighting Fight Gene - Wrought Might Fight Phase 1 Primaris unit 6 to hit = auto wound Runic Wards Opponent psychic phase 1 SW unit <12" any model that cast a psychic power Deny the witch Counter charge Opponents charge phase 1/0 SW Unit. 0CP for characters 6" Heroic Int. Skilled Riders Opponent shooting 1 Biker/speeder that advanced 1 to hit from ranged attcks Auspex Scan Enemy Movement Phase 2 Infantry unit not engaged Shoot reinforcing unit <12" away Great Good Meh