Black Bart's Nightmare Gargantuan 100 x 20 Blue Shell Buccaneers Caelan 200 tons 40 crew, 60 passengers Sails 12 100 water 35 ft; 15ft while sailing into the wind, 50ft while sailing with it. -10ft 25 Oars 12 100 water 20ft (requires 20 crew or more) -5ft 25 Helm 18 50 move up to speed of sails, with one 90 degree turn ship can't turn 15 500 20 4 miles per hour (96 miles per day) 20(+5) 4(-3) 20(+5) 0 0 0 blinded, charmed, deafened, exhausted, frightened, incapacitated, paralytzed, petrified, poisoned, prone, stunned, unconscious poison, psychic -2 + Q 12 pound cannon 15 110 +6 300/1000ft 5d10 bludgeoning Positioned port side (L) 12 pound cannon 15 110 +6 300/1000ft 5d10 bludgeoning Positioned starboard side (R) chaser gun 15 35 +5 200/800ft 2d10 bludgeoning Positioned stern (rear) Naval Ram 20 100 (10 thresh) Advantage on all saving throws related to crashing, ram takes damage. --Can take 3 actions from list below, 2 actions if fewer than 20 crew and 1 action if fewer than 10 crew. No actions if fewer than 3 crew. Move - can move full movement with sails Fire Volley - can fire a volley of any available cannons. Reload - Crew reloads all fired cannons. Screaming Sails - 300 ft Scream, DC14 Wisdom saving throw or 4d6 psychic dmg and frightened for 1 minute. Concussive rounds - If weapons hit hull, speed decreases by 2d10ft till beginning of next turn. Ziran Lo "Black Bart" +5 carved ivory statuette silver necklace x 3 Igrit Gackta "Grit" +4 brass mug with jade inlay gold birdcage with electrum inlay x 2 "Sounds of Seagulls" (kenku) +6 Potion of invisibility 140 GP stash Stitch of Fabric "Stitch" (tabaxi) +5 Cho Naan (human) +4 Flickering Fire "Flick" (tabaxi) +3 30 +10 Stitch of Fabric Named crew has +2 AC until they are first struck. Cho Naan During combat, legendary action can heal 1 target 3d6 HP. Flickering Fire Named characters begin combat with 7 temp HP
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