Beastmaster (Fighter Archetype) S ome adventurers find a connection with beasts You cannot benefit from the effects of your beast that reverberates even stronger than the bonds companion's hunter's mark. they have with their own kind. Their affinity for friendship with animals is unmatched, and they Strengthened Bond often form an unbreakable bond with a Beginning at 7th level, your companion's attacks now count companion. As their bond grows with their beast as magical for the purpose of overcoming resistance and companions, a magical harmony resonates immunity to nonmagical attacks and damage. If your between them, and gifts are bestowed upon each of them. companion does not have the multiattack action, they may now make two attacks each turn if you give up one of your Animal Expert attacks. When you choose this archetype at 3rd level, you gain Additionally, you gain the ability to revive your companion proficiency in the Animal Handling and Survival skills if you when it dies. To revive your companion, you must hold a don’t already have it. Your proficiency bonus is doubled for diamond worth at least 50gp against your companion's body any ability check you make that uses either of those for one hour, focusing only on your memories with the proficiencies. companion. At the end of 1 hour, the diamond crumbles to Additionally, you can cast speak with animals a number of dust, and your companion returns to life with 1 hit point. times equal to your Wisdom modifier (a minimum of once). You regain all expended uses after a long rest. Instant Growth/Shrink At 10th level, when bonding a new companion, you may now Beastmaster Companion choose a Large or Huge creature. At 3rd level, you gain a beast companion that accompanies Additionally, your companion can use an action to use you on your adventures and is trained to fight alongside you. Instant Growth or Instant Shrink. Choose a beast that is no larger than Medium and that has a Instant Growth. Your companion can cause itself to grow challenge rating of 1/4 or lower. Add your proficiency bonus at astonishing speed. Tiny companions can become Small, to the beast’s AC, attack rolls, and damage rolls, as well as to Small companions can become Medium, Medium any saving throws and skills it is proficient in. Its hit point companions can become Large, and Large companions can maximum equals the hit point number in its stat block or five become Huge. Huge companions cannot use Instant Growth. times your ranger level, whichever is higher. Like any In their larger form, your companion's attacks do an creature, it can spend Hit Dice during a short rest to regain additional 1d6 damage per hit. This change lasts as long as hit points. you desire, and the companion can use another action to The beast obeys your commands as best as it can. It takes revert back to its original size. its turn on your initiative. On your turn, you can mentally Instant Shrink. Huge companions can use Instant Shrink command the beast through your bond where to move and to reduce their size to become Large. In their smaller form, what actions to take (no action required by you). your companion's attacks deal 1d6 less damage per hit. This If your beast has access to the multiattack action, you must change lasts as long as you desire, and the companion can give up one of your attacks in order for your beast to use it. use another action to revert back to its original size. If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never Bestial Movement requires your command to use its reaction, such as when At 10th level, the connection between you and your making an opportunity attack. companion blends your strengths. The movement speed of You may communicate with your beast companion you and your companion increases by 10 feet, and you both telepathically as long as they are within 60ft of you. ignore nonmagical difficult terrain. If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t Shared Pain hostile to you and that meets the requirements. A new beast At 15th level, you gain the ability to share pain with your bound must have a CR equal to one-fourth of your character companion. While your companion is within 60 feet of you, level or less. you and your companion gain a +1 bonus to AC and saving Through the magic of your bond, you are able to speak with throws, and have resistance to all damage. Each time you past companions in your dreams. take damage, your companion takes the same amount of damage. Each time your companion takes damage, you take Beast Mark the same amount of damage. This effect ends if one of you At 3rd level, the magical bond shared between you and your drops to 0 hit points or if you become separated by more than companion mingles with the thrill of the hunt, your 60 feet. companion learns the hunter’s mark spell, and Wisdom is their spellcasting ability for it. They can use it a number of Shared Magic times equal to their master's Wisdom modifier (a minimum At 18th level, when you are targeted by a beneficial spell, your of once). Your companion regains all expended uses when companion also gains the benefits of that spell. they finish a long rest. Additionally, you and your companion have advantage on saving throws against spells.