Wild Magic Surge Tables Barbarian Barbarian 01-02 Your nipples get Hard. 03-04 Grow a third arm. It gives you an extra attack. After 1 minute, it turns to stone and falls off. 05-06 Your weapons become double sided. 07-08 Your body is invisible for 1d10 hours. Only your head in visible. 09-10 You pee a delicious Ale for the next 1d8 days. 11-12 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 13-14 Your head becomes 3 times larger for 1d8 hours. 15-16 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 17-18 A miniature version of yourself is summoned for 1d6 hours. It has the stats of a homunculus and 1/4 the power of your abilities. It listens to your commands. 19-20 For the next hour, a food of your choice that weighs less than 5 lbs rains over your person, even indoors. 21-22 You have an angelic singing voice for 1 hour. 23-24 You swap genders for 1d20 days. 25-26 You must slap someone in the next 30 seconds or get encased in a rock and take (your lvl x d8) of bludgeoning damage. 27-28 You arms are detachable for the next 1d4 hours. You have control over them while detached. 29-30 Your blood becomes poisonous to all other creatures for the next hour. 31-32 You can only whisper for the next 30 minutes. 33-34 You transform into a Woolly Mammoth for 1 minute. 35-36 You rage damage is doubled for 30 seconds. 37-38 Every face you look is indistinguishable from your own for 1 hour. 39-40 All your clothes are transported to another plane for 1 hour. They return afterwards on your body covered in a slimy green substance. 41-42 Grow armadillo armour and Gain +5 to your AC for 1 minute (+10 AC while in ball form). 43-44 Your hands become 2 battleaxes until the end of your next rage. 45-46 For the next 10 minutes, eating an ear gives you +1 Permanent Hit Point each and proficiency in perception for a 24 hours. 47-48 You can command one of your weapons with your mind (range 50 ft, weapon speed= 50 ft). Once it attacks 8 times, it drops to the ground. 49-50 You are overwhelmed with hunger and start eating/drinking anything in range for the next minute (including any creatures smaller than you). 51-52 A large bonfire appears directly in front of you. 53-54 You have prickly cactus skin until a long rest. 55-56 You poop. 57-58 Summon a baby Cockatrice with rage. 59-60 A tree sprouts underneath you, growing and lifting you 40 ft into the air. 61-62 Hot steam exits from ALL of your orifices. 63-64 All of your gold pieces melt into a weapon of your choice. It's size and weight depends on how many pieces you have (10gp=1 lb). 65-66 For the next minute, anytime you attack another creature, you use your bonus action to punch yourself for 1d4. 67-68 A lobster is summoned in your underwear. It tries to pinch you for 1d4 every turn it is there. 69-70 The last creature you killed while enraged comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 71-72 A 120 person choir assembles and sings for the next 30 minutes. 73-74 If you die within the next minute, you immediately come back to life as if by the reincarnation spell. 75-76 Gain a putrid stench for 24 hours. Any creatures within 10ft of you need to make DC 12 CON ST or become unconscious for 30 seconds. 77-78 Your feet erupt like a rocket and send you 50 ft in the air. 79-80 You rapidly punch a creature of your choice with an unarmed strike 2d10 times. 81-82 The hostile creature with the highest CR within 120 ft of you gets a 25 lb emerald put in their stomach. 83-84 You smell like lavender. 85-86 Reckless Attacks have no downside for 5 minutes. 87-88 All of your first attacks are Reckless. 89-90 Cast Magic Jar on yourself and enter any container nearby. 91-92 Your weapon turns into sand. Only an expert Weaponsmith or Shaman can repair it. 93-94 A colony of 300 rabbits run through your area, creating on difficult terrain for 30 seconds. 95-96 You pass out for 30 seconds. 97-98 All of your weapons teleport 100 ft above you in the air. 99-00 Your leg falls off. You can attach it with a DC18 strength check. 1 Wild Magic Surge Tables Bard Bard 01-02 Summon a squirrel at your feet. If in range (60ft), next round you cast Power Word Kill on it. 03-04 Regain all expended Bardic Inspiration die. 05-06 Give all remaining Bardic Inspiration die to a creature of your choice. Their next action uses them all. 07-08 You are proficient in ALL skills for 1 hour. 09-10 Up to 10 creatures of your choice begin chanting your name as their bonus action. 11-12 A random creature within 30 ft of you starts to uncontrollably laugh at whatever you say. 13-14 The item used to cast this spell breaks and can only be repaired by a professional craftsman. If the spell was instead spoken or sung, you lose your voice until a long rest. 15-16 Cast Mass Suggestion on all children within a 20 mile radius. They are convinced to kill your party. The spell ends after 24 hours or until your party is dead. 17-18 Your eyes fall out. You can still see through them. After consuming them both, your eyes will instantly reappear in their sockets unharmed. 19-20 You lay an ostrich egg. 21-22 A random trinket from the Trinkets Table falls from the sky. 23-24 You speak exclusively in Elvish for the next 1d10 hours. 25-26 A miniature version of yourself is summoned. It has the stats of a homunculus and 1/4 the power of your abilities. It screams whenever you cast a spell, giving everyone disadvantage that round. 27-28 You hear a maddening voice in your head that deals 1d6 psychic damage every minute until you kill a creature. 29-30 You are put in a motionless trance reciting some ancient story in an ancient language for 1 hour or until you take damage. 31-32 Your head detaches from your body and floats up 100 ft into the air. You see with your head, but can still control your body normally. After 2 minutes, your head falls to the ground. 33-34 A basic hat of your choice appears on your head. 35-36 You throw up acid on a creature of your choice dealing 3d6 damage. 37-38 Your gain another stomach. 39-40 Summon a grand piano over a location of your choice. 41-42 All of your equipment, including instruments and weapons, become tiny for 1 minute. 43-44 Up to 6 people of your choosing gain advantage on their next turn. 45-46 Cast True Polymorph on any creature of cr 2 or lower and turn them into an instrument of your choice. You can use the instrument and speak with the creature if you can understand its language. 47-48 Everyone within a 30 ft radius of you are dressed in masterfully crafted Nobel attire. 49-50 A cabbage appears in front of you. 51-52 Cast Animate Objects on all items 10 ft around you. 53-54 Shout a piercing bolt that deals 2d8 psychic damage. 55-56 Cast Tiny Hut. 57-58 Cast Dream on the last creature you spoke to. 59-60 A small dark raining cloud follows you around for 24 hours, even indoors. 61-62 Summon an masterfully-crafted costume of a creature of your choice. 63-64 You call upon a god to watch you perform. Perform and be punished or rewarded depending how well you do. 65-66 Summon a kazoo for up to 6 creatures. 67-68 Turn a non-magical weapon within 20 ft of you into a snake. 69-70 Your feet are stuck to the ground for 5 minutes. 71-72 Cast Bestow Curse on yourself. Enemies have advantage on attack rolls against you for 1 minute or until the curse is removed. 73-74 Cast Commune with a deity of your choice. 75-76 Sing the perfect note and instantly use Song of Rest for all creatures within earshot. 77-78 Your remaining Bardic Inspiration die become d12s. Any die regained afterwords revert to your normal die. 79-80 You cast Confusion centered on yourself. 81-82 You cast Fly on a random creature within 60 feet of you. 83-84 You go mad and are convinced you must eat the closest weapon/instrument. Your hunger is satisfied after 1 minute on until the curse is removed. 85-86 Your weapons become animated. They have the same stats as a flying sword. For 1 minute or until they reach 0 hp, they attack all creatures. 87-88 Your hands are replaced by lobster claws for 1 hour. They deal (your level x d6) unarmed piercing damage. 89-90 You summon a Lemure fiend. You own it's soul. 91-92 Every creature within 30 ft of you gains an udder for 1 hour. 93-94 It rains a food weighing less than 5 lbs of your choice for the next hour in a 30 ft radius over your person. Even indoors. 95-96 You smell as though you haven't bathed in your life. Bathe to remove the effect. 97-98 Every face you see is indistinguishable from your own for 1 hour 99-00 For the next minute any d20 rolls that are 5 or below, activate this wild magic chart. 2 Wild Magic Surge Tables Cleric Cleric 01-02 Your holy symbol is transformed into longsword for 30 seconds that deals (your lvl x d6) and heals your person 4 hp on each hit. 03-04 Cast a 5th level spell given by your domain for free. 05-06 Use Divine Intervention (for free). 07-08 You know how to read and speak all languages of the universe for 10 minutes. 09-10 Cast Mass Suggestion on all children (10 years or younger) within a 20 mile radius to kill your party. The spell ends after 24 hours. 11-12 Go back in time 5 seconds before your previous action. 13-14 Cast Cure Wounds on a creature in range of your choice. 15-16 Summon a squirrel at your feet. If in range (60ft), next round use your action to cast Harm on it. 17-18 Summon a unicorn. It charges the closest enemy then teleports away. (+7 to hit, 3d8+4 piercing damage). 19-20 A bolt of lightning strikes you, dealing 2d8 of lightning damage. 21-22 An element of your choice erupts out of your mouth like a laser (120ft range). 23-24 You are cursed by Demonic deity. -10 to your charisma until cured by specialist or Remove Curse. 25-26 Pick an animal of your choice before reading forward. Your deity makes them to rain down from the sky for 1 minute. 27-28 Cast Guided Strike on your next attack (+10 to hit). 29-30 Cast Guided Strike on all enemies within 30 ft radius for their next attack. 31-32 Summon 50 lbs worth of a fish of your choice. 33-34 You holy symbol becomes red hot for 1d6 turns. 35-36 Summon a Hellhound. 37-38 Cast Water Walk. 39-40 Instantly cast Heroes' Feast. 41-42 All characters within 20 ft of you, including yourself, poop. 43-44 You contract genital herpes. 45-46 You become blind, but gain 30 ft of truesight for 30 minutes. 47-48 Deal 1d6 damage to all creatures within 10ft of you. 49-50 Cast Resurrection on a target within 30 ft that has the highest CR. 51-52 All of your damage deals necrotic damage for 30 minutes. 53-54 Summon a jar of Crawler Mucus. 55-56 You are put in a trance for 1 minute where you are protected by your diety's invisible shield. After 1 minute roll on this wild magic chart again. 57-58 Grow gills for 1d6 days. 59-60 Summon a shrine of a God of your choice. It grants you a small related buff. 61-62 A 120 person choir assembles, follows you, and sings for the next 30 minutes. 63-64 You grow 4 new arms for 1 minute. 65-66 All your clothing turns into rats. 67-68 You get covered head to toe in blood. 69-70 A goat slams into the ground at terminal velocity in front of you. 71-72 The add +10 to the first charisma roll you make in the next 5 minutes. 73-74 Select a creature of your choice. You take any damage they would receive for them. The effect ends after you have taken 20 damage. 75-76 Shoot a dart at the closest creature to you. 77-78 Your face transforms into any other face you've encountered for 1 hour. 79-80 Your nose falls off. It begins to grow back to normal after 1d6 days. 81-82 You turn yourself into a goat for 15 minutes. 83-84 Summon a Solar Angel for 1 minute. It watches and gives temporary buffs to enemy creatures when their attacks hit. 85-86 Your armor is animated by a demonic force. It leaves your body taking a random weapon of yours and attacks you. After reaching 0 hp or 1 minute, it unanimates. 87-88 You appearance transforms into a Cambion for 1d4 days. All of your ability modifiers are 0 except charisma. 89-90 A quasit exits your chest, stealing a part of your soul (-5 from your charisma score) and tries to run away. When it is killed, regain the 5 charisma. 91-92 Gain the appearance of a Shadow Demon. Your strength score is 1 (-5) and gain Incorporeal Movement, Light Sensitivity, and Shadow Stealth. 93-94 Develop a rash over your body. 95-96 You are put in a trance and stab yourself in the stomach with your highest damage weapon. It is magically implanted in there. When removed, the weapon puts you to 1 current hp. 97-98 Your shields shrink to the size of a thimble. 99-00 Cast Divine Word on exactly 6 creatures you can see or on yourself. 3 Wild Magic Surge Tables Druid Druid 01-02 It begins to snow. 03-04 Cast Polymorph on the closest creature to you. 05-06 A small pool of lava appears at your feet. 07-08 You weapons all deal an elemental damage of your choice for the next minute. 09-10 You have 8 legs for 30 minutes. Your speed and dexterity modifier are doubled during this time and you have the abilities of Spider Climb. 11-12 You summon a 4 ton (5ft diameter) boulder that deals 8d10 on an enemy of your choice within 60 ft range. 13-14 A gust of wind removes all the clothes of everyone, including yourself within a 15 ft radius 15-16 Your skin grows poisonous mushrooms from your pores, covering your body. Disadvantage on ALL rolls until cured. 17-18 Cast Ice Storm centered on yourself. 19-20 Summon 2 aggressive ear-biting Quicklings. 21-22 A gust of wind sends you 30 ft into the air. 23-24 Turn into a goldfish for 1 minute. 25-26 Turn into a Stone Statue until the curse is removed or in the sun/moon for a total of 5 minutes. 27-28 Cast Storm of Vengeance on an area. Targets are random. 29-30 An aggro giant Venus flytrap is summoned in the closest open space. 31-32 A bird flies in and poops on you. 33-34 Cast Moonbeam on yourself. 35-36 Summon an aggro giant Shark in front of you. 37-38 You are imbued with the spirit of the wolf. Your bites deal 2d8 damage for 1 hour. 39-40 Summon a unicorn. It charges the closest enemy then teleports away. (+7 to hit, 3d8+4 piercing damage). 41-42 You can use Unlimited Shape as many times as you like for the next 5 minutes. 43-44 Call upon 1d6 druids with the corresponding race and specialties of your current region to follow your commands into a battle. 45-46 Cast a 5th level spell of your choice from the circle spell list in your current region. 47-48 Transform into an water elemental for 5 minutes. 49-50 Cast Speak with Plants. 51-52 Cast Shapechange and transform into another party member for 1 hour. 53-54 Grow wings for the next 5 minute. You have 30 flight speed. 55-56 Bestow a weapon with an elemental damage of your choosing for the next 5 minutes. 57-58 Transform into a Needle Blight. When you take 11 damage, transform back into your original form. 59-60 Summon a Galeb Duhr rolling in a random direction. It continues to roll in that direction dealing 4d6 and knocking creature prone until something succeeds a 17 strength ST. It then turns into a boulder. 61-62 Cast Plant Growth at your feet. 63-64 You grow an exoskeleton that sheds after 1d4 days. 65-66 Cast Jump on all creatures within a 30 ft radius. 67-68 Grow a tree from your head. After 1d20 days a random magical fruit will grow. 69-70 Force a creature in sight to follow a vegan diet for 1d6 days. 71-72 A dove flies out of your mouth. 73-74 You grow feathers all over your skin that begin to fall off in 1d6 days. 75-76 Automatically cast Beast Shapes on yourself whenever you take damage for the next 5 minutes. Change randomly between a Giant Eagle, Wolf, Crocodile, and Squirrel. 77-78 Grow horns on top of your head. You cannot wear helmets, but the horn deals 1d8 piercing damage. 79-80 Raise up jagged rocks in a 15 ft radius around you, creating difficult terrain. 81-82 You gain the effects of consuming psychedelic mushrooms. 83-84 A realistic image of a beast of your choice appears behind you. (WIS DC 15 for other creatures to be tricked). 85-86 The weather changes in your location. 87-88 You become a centaur for 1d6 hours. 89-90 Cast Sanctuary on all animals within 50 Miles. 91-92 Cast Conjure Animals. 93-94 Grow a monkey tail. It disappears after 1d4 days. 95-96 Your skin becomes tough like bark for 1 hour. Gain +2 AC. 97-98 Summon a chipmunk and cast Speak with Animals. The squirrel knows how to cast Wish one time. 99-00 The back of your head has the face of an animal of your choice that you can control and speak out of. 4 Wild Magic Surge Tables Fighter Fighter 01-02 For the next minute, each time you deal damage with a weapon, an equal amount of golden coin drops from the enemy's wound. 03-04 Use Second Wind for free. 05-06 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 07-08 Take another action this turn with +10 to any acrobatic rolls. 09-10 On your next attack roll, a 13 or higher is a critical hit. 11-12 Your head has the stats of a battering ram for the next minute. 13-14 For the next minute, obtain the Svissh Army Knife, a piece of metal that magically mends and expands into any standard simple or martial weapon as a bonus action. 15-16 Add +1 (+2, +3...) damage each time you hit with different weapon for the next minute. 17-18 Instantly Weapon Bond with a weapon of yours (No more than 2 bonded weapons at once). 19-20 Cast Detect Thoughts on a creature of your choice. 21-22 If you consume a creature's heart within the next 5 min, gain one of the creature's abilities for 1d10 days. 23-24 Summon a friendly Couatl that will fly you anywhere within 50 miles. 25-26 Gain Magic Resistance. 27-28 Give a Second Wind to all enemies within 30 ft of you. 29-30 Your weapon becomes a squeaky rubber toy for 1 minute. 31-32 You cannot speak until you taste the blood of one of your kills. 33-34 You slap yourself and take 1d4 damage. 35-36 You emit a green mist. All hostile creature target you with attacks until your next turn. 37-38 The enemy closest to you can now Parry the next attack on them (reduce an attack damage by 1d8+DEX). 39-40 Rally all hostile enemies (give them 1d8+ CHA modifier Temp. hit points). 41-42 Ray of Enfeeblement is cast from the sky, onto your person. 43-44 Shatter is cast on your person in a 10 ft radius. 45-46 You explode into a fiery ball dealing (Your level x d6) fire damage to all creatures within 30 ft of you. Next turn you resurface from the ashes; your current HP is (Your level x d6) + con modifier. 47-48 Cast Entangle on yourself. 49-50 For the next minute, the closest creature to you has control over you. Every turn you can attempt to make a CHA ST (DC 19) to resist the charm. 51-52 All of your weapons teleport 100 ft above you in the air. 53-54 Become a boulder for 1d20 minutes. 55-56 Throw all the weapons on you at an enemy of your choice at once. Add nothing but strength to the roll. 57-58 Equip all four forms of heavy armour. Your AC improves by +5, but disadvantage to all rolls until you remove the armor. 59-60 Your weapon gets another weapon at it's point. 61-62 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 63-64 Cast Jump on all creatures within a 30 ft radius. 65-66 A weird old zombie cat walks up to you and meows at you. 67-68 An old man watches you from a distance, never letting you approach him. He doesn't go away until he watches you take a long rest. 69-70 For the next minute, whenever you try to talk ball bearings fall out of your mouth. 71-72 Cast Mirror Image on yourself. 73-74 A cool refreshing glass of milk is summoned in front of you. 75-76 Summon the ideal meal for a hostile opponent. 77-78 Perform a Sweeping Attack and deal 1d8 to all creatures within 5ft of you. 79-80 You obtain a turtle shell on your back. Your movement speed is reduced by 1/4, +2 AC, and disadvantage to attackers trying to hit you from behind. 81-82 Alarm is cast on your person. Anytime you are hit for the next 8 hours, a loud audible alarm of your choice plays. 83-84 Shield is cast on all non-magic users within 15 ft of you. 85-86 You smell of roast beef until you bathe. 87-88 Unseen Servant is cast in front of you. You can choose who it obeys. 89-90 Acid Arrow is cast on a creature closest to you. 91-92 Blur is cast on all non-magic using creatures. 93-94 Rope Trick is cast above you. It reaches up it's full 60 feet or until it hits a ceiling. 95-96 All creatures within your sight gain Spider Climb. 97-98 Summon a tamed Ankheg. It can be rode with an animal handling check (DC 15) 99-00 You gain the appearance and traits of an Azer (Heated body, Heated Weapons, Illumination). 5 Wild Magic Surge Tables Monk Monk 01-02 You meditate the equivalent of 4 hours instantly. 03-04 Double the size of your fists for 1 turn. They 2x the unarmed damage. 05-06 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 07-08 You grow wings for 24 hours. You have 30 ft flying movement. 09-10 A tattoo of a creature of your choice forms on your body. They have disadvantage when hitting you 11-12 Mega Flurry of Blows. Roll to hit a creature of your choice with 6 unarmed attacks. 13-14 Rip the heart out of any creature with a heart of your choice with CR (your lvl) or lower. 15-16 You are invisible for the next minute. 17-18 The next round, when you deal damage, an equal amount of golden coin drops from the enemy's wound. 19-20 You do not need to eat or drink for the next 1d10 days. 21-22 You grow bugbear arms for 10 minutes. +15 ft reach 23-24 You gain the skill Petrified Gaze for 1 day (DC12 con). 25-26 For one hour one of your hands are detached. You can control them and they have 30 ft flying speed. 27-28 You summon a smaller version of yourself. It has the stats of a Homunculus and 1/4 the power of your abilities. It begins attacking your allies. 29-30 Fear is cast on your person. 31-32 You sink into the ground up to your head. After being hit, you can release yourself with a 15 Dex check. 33-34 You slip on a banana peel. 35-36 Spend all of your remaining ki points to summon a wheel of cheese = Ki points * 5lbs. (3 ki points * 5 lbs = 15 lb cheese wheel. You cannot regain Ki points until it is all consumed. 37-38 You have only one eye for 24 hours. - 5 to your perception. 39-40 Your eyes glow white hot and you radiate heat. Deal 2d10 to all creature within 10ft of you. You are blind for the 1d20 minutes. 41-42 You hands fall off and become hostile Crawling Claws. They have as many attacks as you normally do and can use your Ki points. 43-44 Cast Entangle on all friendly creatures. 45-46 Cast Flesh to Stone on yourself (DC 14) 47-48 Grow a tentacle that deals 1d6 damage to you at each start of your turn. It has your AC and 10 hp. 49-50 Anything within 10ft of you moves in slow motion for 30 seconds (including yourself). 51-52 Your hands and feet switch for 24 hours. 1/2 your movement speed, disadvantage on attacks using weapons. 53-54 You have no skull for 5 minutes. 55-56 Create a small tornado by running in a circle fast. with a 5 ft radius, it moves in a random direction dealing 1d10 and flinging objects not held down 40 ft into the air. 57-58 Do a backflip. 59-60 You gold pieces become red hot for a minute. 61-62 Your blood is poisonous to a creature/race of your choice for 1 hour. 63-64 Spend all of your remaining Ki points and summon that number of turkeys. 65-66 For the next minute, your unarmed attacks make creatures poop. 67-68 For 1 minute -10 to your AC. Afterwards, regain all of your Ki points. 69-70 Your body splits in half (at the waist or down the nose). After 5 minutes one side teleports to the other and they reattach. 71-72 All of the hair on your body falls off. It grow back in 1d8 days. 73-74 For 10 minutes, Deflect Missile is free, but you must attempt to catch all missiles. 75-76 You glow bright white for 1 hour. 77-78 Cast Silence on yourself. 79-80 Summon a trebuchet on wheels in a unoccupied location closest to you. (10ft x 10ft square) 81-82 You can turn your head around 360 degrees for the next hour. 83-84 Cast Water Breathing on all creatures within 30 ft of you. 85-86 You do not need to breath for 1 hour. 87-88 A creature closest to you gains Tremorsense range 50ft for 1 hour. 89-90 Summon an Deva Angel for 1 minutes. It does not fight, but buffs characters with various temporary effects when their attacks hit. 91-92 Your body turns to dust and the wind blows you away. In 1 minute, reappear any location within 1 mile with advantage on your next turn's attack. 93-94 You and 2 other creatures closest to you form together to become a Chimera like creature. After 1 hour or after a creature on the Chimera is killed, your bodies return to normal. 95-96 You have 30ft digging speed for 1 minute. 97-98 Sprint in a random direction for 1 minute (avoiding any fall damage). 99-00 For 1 hour, you grow large claws out of your hands that deal 2d6 piercing damage. 6 Wild Magic Surge Tables Paladin Paladin 01-02 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 03-04 Your arms becomes 15 ft long. All attacks can be done from 15 ft away. 05-06 Your skull transforms into a Demilich for 24 hours. Gain all of its abilities besides it's actions and legendary actions. You can still use your attacks, spells, and actions. 07-08 Equip and attune the artifact Butcher for 2 minutes. Your appearance changes to a Gnoll, the weapon deals (Your lvl x d6) piercing damage, and you can consume creatures to heal 1d10 hp. 09-10 Use Divine Intervention (for free). 11-12 Transform a creature of CR 2 or less into a Lemure. 13-14 Gain the appearance of an Empyrean for 24 hours. Gain advantage to all charisma rolls. 15-16 Imbue magic into a weapon you are proficient in. You can now telepathically equip the weapon into your hand using a bonus action. (range 60 ft) 17-18 Your holy symbol is transformed into longsword for 1 minute that deals (your lvl x d6) and heals your person 4 hp on each hit. 19-20 Gain a random oath spell (that you are high enough level to cast) from another oath than the one you chose. 21-22 Emanate a Holy Nimbus from yourself. 23-24 You have Undying Sentinel for 1 hour 25-26 Use the Elder Champion ability inspired by your surroundings for 1 minute. 27-28 A Dark Mantle is summoned on your head. It uses Crush. 29-30 Transform into a Death Knight for 1 minute and attack the closest creature. 31-32 Cast Phantasmal Killer on yourself. 33-34 You are cursed to appear as a Nalfeshnee for 1d4 days or until the curse is removed. You gain none of it's stats or abilities. 35-36 Birth a number of Quasit equal to your level. For each Quasit, reduce your Max HP by 5. Gain the Max HP back with each one that you kill. 37-38 An Imp appears on your shoulder. It owns some of your soul, -2 to your charisma and strength scores. After 6 days, the imp must return your soul (and stats) and is sent back to the Nine Hell. If it dies before then, the debuffs are permanent. 39-40 A ghost of the last enemy you killed follows you around for 1d6 days. It can only attempt to possess enemies in order to hurt you. 41-42 Summon a Gnoll Fang of Yeenoghu 43-44 You are no longer immune to disease until you eat a demon's heart. 45-46 Break down to the ground crying and praying up to the heavens. This lasts for 1d6 minutes or until you take damage. If it ends without taking damage, gain the effects of a long rest. 47-48 A darkness fill your heart and you become frightened for 1 minute. 49-50 Transform an enemy into an Avenging Angel version of itself. It resorts back after 30 seconds. 51-52 The weapon your holding turns to stone. After dealing 20 damage with it, it restores to it's normal form. 53-54 A bird flies in and poops on you. 55-56 A small child in rags appears in front of you. 57-58 Your armour and pants animate themselves and walk away. 59-60 Equip all four forms of heavy armour at once. 61-62 Your jaw can unhinge like a snake. You gain the ability to Swallow small creatures. 63-64 A halberd shoots out of your mouth in a direction of your choice. 65-66 You are 1d20 ft tall for 1d20 hours. 67-68 You summon a Lemure fiend. It makes an offer within its ability for your soul. 69-70 Send the closest creature to you to The Nine Hells. 71-72 Pour 10 gallons of gravy anywhere within 60 ft of you. 73-74 Summon a Trident. It is 2d20 ft long and has that much reach. After 1 minute, it requires +1 strength modifier for each 10 ft long it is. 75-76 Change your appearance to a Pit Fiend for 1 minute. You gain non of its abilities. 77-78 A Githyanki Silver Greatsword appears in your hand. The Githyanki you took it from wants it back. If you gain 15 kills with it, you become attuned to it and get +3 to hit and psychic damage. 79-80 Every person looks like a Gnoll to you until you pass a DC17 Wisdom check. 81-82 You gain Keen Smell 83-84 Cast lay on hands upon yourself. Any remaining hp is converted to temporary hp that lasts for 5 minutes. 85-86 Your healing spells become corrupted for the next 5 minutes and instead of healing, deal necrotic damage. You can now also target non-friendly creatures. 87-88 You holy symbol becomes red hot for 1d6 turns. 89-90 Use your highest spell slot to cast Divine Smite. Your next weapon hit deals the additional damage. 91-92 Cast Geas on a party member of your choosing. It lasts 24 hours. 93-94 Cast Raise Dead on all dead creatures within 60 ft of you. 95-96 Banish yourself to the Nine Hells. What feels like a week for you there is just an instant on your current plane. 97-98 Cast sacred weapon on all weapons within 30 ft of you. 99-00 Cast Message to a random creature. 7 Wild Magic Surge Tables Ranger Ranger 01-02 Next time you take damage, the attacker takes the damage instead. 03-04 The next ranged attack you make creates a second ethereal projectile mid-air. 05-06 Cast Condor of Arrows on all the arrows on your person. Each turn an arrow will fly at an enemy within 30 ft of you. 07-08 In the next 24 hours you can shoot one projectile with unlimited range. 09-10 You can use a reaction on all other turns in combat until your next turn. 11-12 Summon a Tyrannosaurus Rex from 1000 ft in the air on a 10x10' area of your choice. 13-14 You know the race/type of any creature just by smelling them for the next 24 hours. 15-16 You grow gnarly horns that deal 1d8 damage+ strength modifier when you headbut an enemy. 17-18 Transform the environment 100ft around you into any of your favored terrains. 19-20 Cast Tree Stride on yourself. 21-22 All of your weapons can be thrown as projectiles for the next minute (60 ft range). 23-24 Teach your animal companion how to use a weapon of your choice with proficiency. 25-26 You animal companion can speak and read common for 1d6 days. 27-28 Your last used weapon breaks. 29-30 Summon 1d10 hostile Bullywug with morningstars. 31-32 Pick an animal of your choice before reading forward. Summon it with rabies and an unrelenting thirst to kill you. 33-34 Crashing from the sky, your Favored Enemies team up to attack you. 35-36 You go blind for 1 minute. 37-38 Your beast companion catches fire. 39-40 Switch bodies with your beast companion for 1 minute. If either of you die during this time, the effect is permanent. 41-42 Cast Hunter's Mark on yourself for 1 hour. Enemies within 1 mile deal an extra 1d6 on weapon attacks and have adv on any perception or survival checks to find you for the spell's duration. 43-44 Summon an evil version of your animal companion 1 mile away. It has the sole goal of killing your animal companion. 45-46 Your limbs become tentacles. You have 10 ft land speed, water speed 30ft. The tentacles fall off and your limbs restore back to normal after a short/long rest. 47-48 The last creature you killed while hunting comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 49-50 Cast Pass Without a Trace on all enemies within 1 mile. For the next hour, as long as they stay within 1 mile of you, they have the +10 stealth buff. 51-52 Your animal companion is dragged down to the Nine Hells. It returns after 6 seconds. What felt like a few moments for you was 1 year in the Nine Hells for your companion. 53-54 Your animal companion begins foaming at the mouth, their eyes turn pure white, act as so in a trance and will attempt to attack you until the curse is removed or 24 hours. 55-56 Grow a gobble sack. 57-58 Cast Scriptwrite into the sky. 59-60 Cast Speak with Plants to all creatures within 15 ft of you. 61-62 Cast Catapult on a random weapon on your person. 63-64 You have thermal vision for the next hour. 65-66 You can turn your head around 360 degrees for the next hour. 67-68 Transform into a Vine Blight. When you take 11 damage, transform back into your original form. 69-70 Your hands become blowguns for 1d4 minutes. They automatically reload magical darts deal 1d4 piercing damage. You can shoot 2 darts with one action. 71-72 Cast Fog Cloud on yourself. 73-74 Grow spikes all over your body. 75-76 Summon an non-aggressive Allosaurus with a mount. DC16 animal handling for you to be able to ride it. 77-78 Transform into your father at his prime for 5 minutes. 79-80 Cast Reverse Gravity centered on yourself. 81-82 Lay a random dragon egg. In 2d20 days, the wyrmling hatches. 83-84 You have 30ft digging speed for 1 minute. 85-86 A large Gas Spore exits from your mouth. 87-88 All creatures you see look like your Favored Enemy for 5 minutes. 89-90 Instantly Hide in Plain Sight. 91-92 Summon a Griffin. 93-94 Triple the size of your beast companion. 95-96 Your beast companion has a flying speed of 30ft for 10 minutes. 97-98 Cast Daylight down onto yourself. The light follows you for hour. 99-00 All creatures you see look like your companion for the next minute. 8 Wild Magic Surge Tables Rogue Rogue 01-02 Cast Grease at your feet. 03-04 Cast Weird on a single creature of your choice (30 ft radius). 05-06 Become invisible until your next turn. 07-08 Gain False Appearance that lets you go invisible when stood still for 5 minutes. 09-10 Grow a Scorpion tail for 1 hour. You can use a bonus action to attack, dealing 2d8. Creatures getting hit must make a con ST DC16 or be poisoned. 11-12 A Rope Of Entanglement appears in your hand. 13-14 Gain Tree Stride. 15-16 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 17-18 Gain Reliable Talent for 5 minutes. If you already have this ability, also treat rolls 18-19 as 20s. 19-20 A crow flies in and drops 10 gold into your hand. 21-22 Precious metals appear to you as glowing, revealing their location even through walls if you are within 30 ft of them. 23-24 For the next minute, each time you do a backflip, you get advantage on attack rolls for that round. 25-26 You fling all your ball bearings like a shotgun blast in a direction of your choosing. 27-28 Imbue magic into a weapon you are proficient in. You can now telepathically equip the weapon into your hand using a bonus action. (range 60 ft) 29-30 Cast Foresight on an enemy of your choice. 31-32 Transform into a Rug of Smothering. Revert back to your normal form once you have successfully smothered a creature. 33-34 Summon a caged Displacer Beast. The door unlocks after 15 seconds. 35-36 You believe you are on fire for 1 minute. 37-38 Evard’s Black Tentacles is hostilely cast at your feet creating a 20ft square of rough terrain. (DC14 Wis st or take 3d6 bludgeoning damage and become restrained) 39-40 A ghost of the last enemy you killed follows you around for 1d6 days. It can only attempt to possess enemies in order to hurt you. 41-42 You yell out with a booming voice everything in your possession that you have stolen. It has the volume and range of Thunderclap. 43-44 All of your coin turns to pig lard. 45-46 Cast Pass Without a Trace on all enemies within 1 mile. For the next hour, as long as they stay within 1 mile of you, they have the +10 stealth buff. 47-48 A random weapon on your person explodes into a thousand pieces, dealing it's damage amount to your person. 49-50 All enemy creatures within 60 ft of you teleport behind you in the nearest open space. 51-52 Your weapons have the consistency of a wet noodle for 1 minute. 53-54 Cast Mage Hand. It slaps you in the face dealing 1d6. 55-56 Everything on your possession falls out of your packs and onto the ground. 57-58 Everyone in a 50ft visible radius, including yourself, is put to sleep for 5 minutes. 59-60 One of your hands detaches and flies away. In 1 hour, it returns with a random possession. 61-62 You have thermal vision for the next hour. 63-64 Cast Instant Summons on an object within 30 ft of you weighing less than 10 lbs of your choice. A sapphire forms in your hand that when crushed, summons the object. 65-66 Cast Scrying. 67-68 Cry out a Cloaker Moan. (DC 13 Wisdom). 69-70 One of your arms becomes solid iron for 1 minute. If you can succeed a DC 16 strength check, you can use it as a two-handed weapon that deals (Your strength modifier x d10) of bludgeoning damage. 71-72 For 1 minute your hands become Whips (finesse) that deal 1d8 damage and have a range of 10 ft. 73-74 Cast Smoke Screen on yourself. 75-76 You are soaking wet. 77-78 Kpop emits from your person quietly like a elevator speaker, but travels 500 ft from your person. The music ends after 3 minutes. 79-80 A mouse with 3d20 INT appears. You two can telepathically speak. It will follow any order you command it to the best of its ability. 81-82 A wick appears on top of your head. It can be lit and shine bright in a 5 ft area for 3 hours. 83-84 Your fingers become daggers for 1 minute. An attack deals 5d4 with one hand. 85-86 Your lower half transforms into a snake. You have +20 speed, ignore rough terrain and -2 AC for 1 minute. 87-88 Turn into a shadow. Gain the Shadow monsters abilities; Amorphous, Shadow Stealth, and Sunlight Weakness. 89-90 A masterfully-crafted realistic 8x10 painting of yourself in the nude falls from the sky into your arms. 91-92 A shrieker grows from the top of your head. It grows back instantly, even if cut off, for 24 hours. 93-94 10,000 ball bearings fall onto the ground underneath you (100 ft square on all sides.) 95-96 Your ears fall off. You can still hear with them from within 200 ft. After 1d20 days your ears grow back and you can switch between hearing from for attached or detached ears. 97-98 Every face you look is indistinguishable from your own for 1 hour 99-00 A realistic image of your face is projected into the sky. Your face is broadcast like this for the next minute. 9 Wild Magic Surge Tables Warlock Warlock 01-02 Select a creature of CR 2 or less within 60 ft range. Transform it's soul into a tattoo on your body and gain a relative ability. 03-04 Create 10 illusionary duplicates of yourself all around you for 1 minute. (see Invoke Duplicity) 05-06 You emit a Negative Energy Cone for 2 minutes. the zombies created are under your control. 07-08 If you consume a creature's heart within the next 5 min, gain one of the creature's abilities for 1d10 days. 09-10 Cast Eyebite. 11-12 Summon a Bone Devil. It is under your control for 1 minute. Then it teleports back to the Nine Hells. 13-14 Choose a creature within 30 ft. Create an illusion of the creature's departed love one or bitter enemy. 15-16 Summon 1d6 cult followers who worship you. 17-18 Your patron teaches you a random cantrip from a random class. 19-20 Gain an eldritch invocation (must meet prerequisites). 21-22 Regain all uses of your arcanum spells. 23-24 You can ask your patron 1 question and it must answer it truthfully. 25-26 Summon your patron. Make an sacrifice to them and be rewarded equally for your work. 27-28 A paralyzing ray reigns down from the sky onto you. 29-30 Turn into a common Spider until a short or long rest. 31-32 Cast a 5' Forcecage around yourself. After 5 minutes it dissipates. 33-34 Your left arm becomes infected, turns charcoal black, shrivels up, and falls off. It grows back fully in 1d10 days. 35-36 Your blood turns pitch black and you lose (your level) of hp every 6 seconds. The effect ends after 2 minutes or if the curse is removed. 37-38 Your body explodes into bright green acid. A body (alive or dead) that drinks a cup of the acid explodes and your body reanimates out of it. 39-40 Your patron command you to spill a quart of your blood on your pact boon 41-42 Lose an eldritch invocation. You gain it back at next level up. 43-44 Your patron is sent back to their realm to do something important. They will return in 5 minutes. 45-46 Hurl yourself through Hell. Come back after 6 seconds and take (your lvl x d10) psychic damage as you reel from the horrific experience. 47-48 Switch bodies with your patron. After 1 minute, your bodies are swapped back. 49-50 Cast Slow on yourself. 51-52 A Lemure devil replaces your patron for 5 minutes. 53-54 An invisible stalker is sent to kill you. 55-56 Add Dark One’s Own Luck (+1d10) to the the next creatures action. 57-58 Cast Drawmij's Instant Summons on an object within 30 ft of you weighing less than 10 lbs of your choice. A sapphire forms in your hand that when crushed, summons the object. 59-60 Cast Mind Spike on the last creature you spoke to. 61-62 Cast Banishment on the creature closest to you. After 30 seconds they reappear. 63-64 The sky becomes permanent night only for you for 1d6 days 65-66 A portal from the Abyss opens up in a location of your choice. 20 Manes fall down onto the place. 67-68 Gain a horrific stench for 24 hours. Any creatures within 10ft of you need to make DC 12 CON ST or be poisoned. 69-70 Cast Gaseous Form on yourself. 71-72 Cast Feeblemind on a random creature within 15 feet of you (including yourself). (ps: good luck) 73-74 Pick an animal of your choice before reading forward. Summon it and cast Finger of Death on it. 75-76 Your skeleton leaves your body. Your body becomes a pile of skin and organs. You control your skelton and can't cast spells. It runs back into your body after dealing 20 damage or 5 minutes. 77-78 Cast Hallucinatory Terrain around you. 79-80 Cast Hypnotic Pattern centered around a creature furthest away from you (within 120 ft). 81-82 Grow a tentacle that deals 1d6 damage to you at each start of your turn. 83-84 Your teeth can inject poisonous venom by biting for 1d4 hours. 85-86 (do not read past this point out loud) You cast Banishment on next in-game character to speak. 87-88 The hair on your body turns to centipedes. Your normal hair grows back in 1d8 days. 89-90 Take one acrobatics action and add +10. 91-92 Cast Blood Boiling on a the next closest creature. 93-94 Summon a Gorgon. 95-96 Gain the eldritch invocation “whenever you roll a 1 or 2 when casting a spell, instead cast from the wild magic surge table” 97-98 Cast Dream on the last creature you spoke to. 99-00 All creatures within 30 ft of you gain Dark One’s Blessing for 5 minutes 10 Wild Magic Surge Tables Wizard Wizard 01-02 You breath a 15 ft cone of fire in any direction. 03-04 Gain a spent spell slot of your choice. 05-06 Throw a minotaur at a creature of your choice within 30 ft. 07-08 Cast Wish using only 1 word. You have 10 seconds to state your wish. 09-10 For the next minute, absorb any damage you would take from necrotic damage as healing instead. 11-12 Cast Instant Summons on a creature or object within 30 ft of you weighing less than 200 lbs of your choice. A sapphire forms in your hand that when crushed, summons the object. 13-14 Weave an Arcane Ward around you (ward hp= (2 x lvl) +Int mod). If you already have one up, restore it to full health and double the hp this time only. 15-16 You have proficiency in ALL schools of magic for 1 minute. 17-18 Gain a Third Eye with one of these abilities; Darkvision, Ethereal Sight, Greater Comprehension, or See Invisibility. 19-20 If you die within the next minute, you immediately come back to life as if by the reincarnation spell. 21-22 For the next 5 minutes, you deal maximum damage with all attack spells cast at 5th level or below. 23-24 Cast Faithful Hound. 25-26 Create an intelligent homunculus. It can speak common and can be taught how to cast spells. 27-28 Cast Maze on yourself. If you successfully pass the maze before time runs out, learn a spell of your choice. 29-30 Cast Power Word Stun on yourself. 31-32 Cast Dimension Door on yourself. You and anyone with 5ft of you teleport 500 ft in the air. 33-34 A Grell attacks you and attempts to carry you away. 35-36 Cast Feeblemind on yourself. It doesn't deal any damage and only lasts 1d20 minutes. 37-38 Transform yourself into a Lemure devil for 1 minute. 39-40 Your blood glows purple. For 1 hour, you have disadvantage on all wis and con save throws. 41-42 Tie yourself in a rope. 43-44 Your clothes turn to rats. 45-46 Your head gets stuck in the ground. 47-48 Cast Hideous Laughter on yourself. 49-50 Cast Phantasmal Killer on yourself. 51-52 Lose proficiency in all skills until a long rest. 53-54 You have baby hands for 1 minute. 55-56 Cast Knock on the closest locked item. 57-58 Cast Web at your feet. 59-60 You become covered head to toe in pork lard. 61-62 You are teleported to a tropical island. You return after 15 seconds, having lived a year in the wild. Gain proficiency in nature and your age increase by 1. 63-64 Cast Magic Missile at level 5. Each dart (7) has a random chance to hit any creature within 120 feet of you. 65-66 Summon an empty Lich's Phylactery. 67-68 A portal from the Abyss opens up in a location of your choice. 20 Manes fall down onto the place. 69-70 Cast Create or Destroy Water at 9th lvl (90 gallons). 71-72 Throw up 1d100 small frogs. 73-74 Grow a small flower on your forehead that can emit poisonous gas that you are immune to. If unharmed for 2 days you it becomes an extension of your body that will grow back. 75-76 Your eyes move the the side of your head like a fish. If you drink a gallon of milk within the next 24 hours, they revert back to normal. 77-78 Pick an animal of your choice before reading forward. Lay an egg. After 1d10 it hatches a newborn of that animal. 79-80 Cast Grease at your feet. 81-82 Use all your remaining spell slots to cast Heroes' Feast. 83-84 Turn all water within 500 ft of you into ice for 5 minutes. 85-86 Transform into a Flameskull for 1 minute. 87-88 Everyone you see looks like they're constructed out of food. 89-90 You can only cast Transmutation spells for the next 24 hour. You know all transmutation spells up to your highest spell level for this time. 91-92 You can only cast Enchantment spells for the next 24 hour. You know all Enchantment spells up to your highest spell level for this time. 93-94 Lay a random dragon egg. In 2d20 days, the wyrmling hatches. 95-96 An asteroid falls from the sky onto a random location. 97-98 Your hands become solid gold. Any deformities dealt to them is carried over to when they change back in 1 hour. 99-00 Cast Restore Youth onto the closest creature to you (reduce their age by 3d10 years, min 13 years). 11 Wild Magic Surge Tables Neutral Neutral 01-02 Your nipples get Hard. 03-04 Grow a third arm. It gives you an extra attack. After 1 minute, it turns to stone and falls off. 05-06 Your weapons become double sided. 07-08 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 09-10 Your head becomes 3 times larger for 1d8 hours. 11-12 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 13-14 You have an angelic singing voice for 1 hour. 15-16 You swap genders for 1d20 days. 17-18 You can only whisper for the next 30 minutes. 19-20 All your clothes are transported to another plane for 1 hour. They return afterwards on your body covered in a slimy green substance. 21-22 You can command one of your weapons with your mind (range 50 ft, weapon speed= 50 ft). Once it attacks 8 times, it drops to the ground. 23-24 A large bonfire appears directly in front of you. 25-26 You have prickly cactus skin until a long rest. 27-28 You poop. 29-30 Hot steam exits from ALL of your orifices. 31-32 All of your gold pieces melt into a weapon of your choice. It's size and weight depends on how many pieces you have (10gp=1 lb). 33-34 A 120 person choir assembles and sings for the next 30 minutes. 35-36 Your feet erupt like a rocket and send you 50 ft in the air. 37-38 A colony of 300 rabbits run through your area, creating on difficult terrain for 30 seconds. 39-40 All of your weapons teleport 100 ft above you in the air. 41-42 Summon a squirrel at your feet. If in range (60ft), next round you cast Power Word Kill on it. 43-44 You are proficient in ALL skills for 1 hour. 45-46 Your eyes fall out. You can still see through them. After consuming them both, your eyes will instantly reappear in their sockets unharmed. 47-48 Cast True Polymorph on any creature of cr 2 or lower and turn them into an instrument of your choice. You can use the instrument and speak with the creature if you can understand its language. 49-50 Everyone within a 30 ft radius of you are dressed in masterfully crafted Nobel attire. 51-52 Summon a kazoo for up to 6 creatures. 53-54 You cast Fly on a random creature within 60 feet of you. 55-56 It rains a food weighing less than 5 lbs of your choice for the next hour in a 30 ft radius over your person. Even indoors. 57-58 You know how to read and speak all languages of the universe for 10 minutes. 59-60 Cast Mass Suggestion on all children (10 years or younger) within a 20 mile radius to kill your party. The spell ends after 24 hours. 61-62 Summon a squirrel at your feet. If in range (60ft), next round use your action to cast Harm on it. 63-64 A bolt of lightning strikes you, dealing 2d8 of lightning damage. 65-66 Summon 50 lbs worth of a fish of your choice. 67-68 Instantly cast Heroes' Feast. 69-70 You grow 4 new arms for 1 minute. 71-72 All your clothing turns into rats. 73-74 A goat slams into the ground at terminal velocity in front of you. 75-76 Develop a rash over your body. 77-78 You are put in a trance and stab yourself in the stomach with your highest damage weapon. After taking the damage, it is magically implanted in there. When removed, the weapon puts you to 1 current hp. 79-80 You have 8 legs for 30 minutes. Your speed and dexterity modifier are doubled during this time and you have the abilities of Spider Climb. 81-82 Summon 2 aggressive ear-biting Quicklings. 83-84 Turn into a goldfish for 1 minute. 85-86 A bird flies in and poops on you. 87-88 Grow wings for the next 5 minute. You have 30 flight speed. 89-90 Cast Plant Growth at your feet. 91-92 A dove flies out of your mouth. 93-94 You grow feathers all over your skin that begin to fall off in 1d6 days. 95-96 You become a centaur for 1d6 hours. 97-98 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 99-00 Take another action this turn with +10 to any acrobatic rolls. 01-02 For the next minute, obtain the Svissh Army Knife, a piece of metal that magically mends and expands into any standard simple or martial weapon as a bonus action. 03-04 Shatter is cast on your person in a 10 ft radius. 05-06 Cast Entangle on yourself. 07-08 A weird old zombie cat walks up to you and meows at you. 09-10 An old man watches you from a distance, never letting you approach him. He doesn't go away until he watches you take a long rest 11-12 Rope Trick is cast above you. It reaches up it's full 60 feet or until it hits a ceiling. 13-14 Rip the heart out of any creature with a heart of your choice with CR (your lvl) or lower. 15-16 You are invisible for the next minute. 17-18 You do not need to eat or drink for the next 1d10 days. 19-20 You grow bugbear arms for 10 minutes. +15 ft reach 21-22 You have only one eye for 24 hours. - 5 to your perception. 23-24 Grow a tentacle that deals 1d6 damage to you at each start of your turn. It has your AC and 10 hp. 25-26 Anything within 10ft of you moves in slow motion for 30 seconds (including yourself). 27-28 You gold pieces become red hot for a minute. 29-30 Your blood is poisonous to a creature/race of your choice for 1 hour. 31-32 For the next minute, your unarmed attacks make creatures poop. 33-34 You do not need to breath for 1 hour. 35-36 You have 30ft digging speed for 1 minute. 37-38 A darkness fill your heart and you become frightened for 1 minute. 39-40 A small child in rags appears in front of you. 41-42 Your jaw can unhinge like a snake and you gain the ability to Swallow small creatures. 43-44 Send the closest creature to you to The Nine Hells. 45-46 Pour 10 gallons of gravy anywhere within 60 ft of you. 47-48 You gain Keen Smell 49-50 Banish yourself to the Nine Hells. What feels like a week for you there is just an instant on your current plane. 51-52 Cast Message to a random creature. 53-54 Next time you take damage, the attacker takes the damage instead. 12 Wild Magic Surge Tables Neutral 55-56 In the next 24 hours you can shoot one projectile with unlimited range. 57-58 You know the race/type of any creature just by smelling them for the next 24 hours. 59-60 Cast Tree Stride on yourself. 61-62 All of your weapons can be thrown as projectiles for the next minute (60 ft range). 63-64 Pick an animal of your choice before reading forward. Summon it with rabies and an unrelenting thirst to kill you. 65-66 You go blind for 1 minute. 67-68 The last creature you killed while hunting comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 69-70 Grow a gobble sack. 71-72 Cast Scriptwrite into the sky. 73-74 Cast Catapult on a random weapon on your person. 75-76 You have thermal vision for the next hour. 77-78 You can turn your head around 360 degrees for the next hour. 79-80 Grow spikes all over your body. 81-82 Transform into your father at his prime for 5 minutes. 83-84 Quadruple the size of your beast companion. 85-86 Cast Daylight down onto yourself. The light follows you for hour. 87-88 Cast Weird on a single creature of your choice (30 ft radius). 89-90 Gain False Appearance that lets you go invisible when stood still for 5 minutes. 91-92 A crow flies in and drops 10 gold into your hand. 93-94 Transform into a Rug of Smothering. Revert back to your normal form once you have successfully smothered a creature. 95-96 All of your coin turns to pig lard. 97-98 Your weapons have the consistency of a wet noodle for 1 minute. 99-00 Everything on your possession falls out of your packs and onto the ground. 01-02 One of your hands detaches and flies away. In 1 hour, it comes back with a random possession. 03-04 You are soaking wet. 05-06 Kpop emits from your person quietly like a elevator speaker, but travels 500 ft from your person. The music ends after 3 minutes. 07-08 A masterfully realistic 8x10 painting of yourself in the nude falls from the sky into your arms. 09-10 A shrieker grows from the top of your head. It grows back instantly, even if cut off, for 24 hours. 11-12 Your ears fall off. You can still hear with them from within 200 ft. After 1d20 days your ears grow back and you can switch between hearing from for attached or detached ears. 13-14 Select a creature of CR 2 or less within 60 ft range. Transform it's soul into a tattoo on your body and gain a relative ability. 15-16 Summon 1d6 cult followers who worship you. 17-18 A paralyzing ray reigns down from the sky onto you. 19-20 Your body explodes into bright green acid. A body (alive or dead) that drinks a cup of the acid explodes and your body reanimates out of it. 21-22 Cast Slow on yourself. 23-24 Your teeth can inject poisonous venom by biting for 1d4 hours. 25-26 (do not read past this point out loud) You cast Banishment on next in-game character to speak. 27-28 Throw a minotaur at a creature of your choice within 30 ft. 29-30 Cast Wish using only 1 word. You have 10 seconds to state your wish. 31-32 Your blood glows purple. For 1 hour, you have disadvantage on all wis and con save throws. 33-34 You have baby hands for 1 minute. 35-36 You are teleported to a tropical island. You return after 15 seconds, having lived a year in the wild. Gain proficiency in nature and your age increase by 1. 37-38 Throw up 1d100 small frogs. 39-40 Cast Grease at your feet. 41-42 Lay a random dragon egg. In 2d20 days, the wyrmling hatches. 43-44 An asteroid falls from the sky onto a random location. 13 Wild Magic Surge Tables uncolored Barbarian Bard Cleric Neutral 01-02 Your nipples get Hard. 01-02 Summon a squirrel at your feet. If in range (60ft), next round you cast Power Word Kill on it. 01-02 Your holy symbol is transformed into longsword for 30 seconds that deals (your lvl x d6) and heals your person 4 hp on each hit. 01-02 Your nipples get Hard. 03-04 Grow a third arm. It gives you an extra attack. After 1 minute, it turns to stone and falls off. 03-04 Regain all expended Bardic Inspiration die. 03-04 Cast a 5th level spell given by your domain for free. 03-04 Grow a third arm. It gives you an extra attack. After 1 minute, it turns to stone and falls off. 05-06 Your weapons become double sided. 05-06 Give all remaining Bardic Inspiration die to a creature of your choice. Their next action uses them all. 05-06 Use Divine Intervention (for free). 05-06 Your weapons become double sided. 07-08 Your body is invisible for 1d10 hours. Only your head in visible. 07-08 You are proficient in ALL skills for 1 hour. 07-08 You know how to read and speak all languages of the universe for 10 minutes. 07-08 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 09-10 You pee a delicious Ale for the next 1d8 days. 09-10 Up to 10 creatures of your choice begin chanting your name as their bonus action. 09-10 Cast Mass Suggestion on all children (10 years or younger) within a 20 mile radius to kill your party. The spell ends after 24 hours. 09-10 Your head becomes 3 times larger for 1d8 hours. 11-12 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 11-12 A random creature within 30 ft of you starts to uncontrollably laugh at whatever you say. 11-12 Go back in time 5 seconds before your previous action. 11-12 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 13-14 Your head becomes 3 times larger for 1d8 hours. 13-14 The item used to cast this spell breaks and can only be repaired by a professional craftsman. If the spell was instead spoken or sung, you lose your voice until a long rest. 13-14 Cast Cure Wounds on a creature in range of your choice. 13-14 You have an angelic singing voice for 1 hour. 15-16 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 15-16 Cast Mass Suggestion on all children within a 20 mile radius. They are convinced to kill your party. The spell ends after 24 hours or until your party is dead. 15-16 Summon a squirrel at your feet. If in range (60ft), next round use your action to cast Harm on it. 15-16 You swap genders for 1d20 days. 17-18 A miniature version of yourself is summoned for 1d6 hours. It has the stats of a homunculus and 1/4 the power of your abilities. It listens to your commands. 17-18 Your eyes fall out. You can still see through them. After consuming them both, your eyes will instantly reappear in their sockets unharmed. 17-18 Summon a unicorn. It charges the closest enemy then teleports away. (+7 to hit, 3d8+4 piercing damage). 17-18 You can only whisper for the next 30 minutes. 19-20 For the next hour, a food of your choice that weighs less than 5 lbs rains over your person, even indoors. 19-20 You lay an ostrich egg. 19-20 A bolt of lightning strikes you, dealing 2d8 of lightning damage. 19-20 All your clothes are transported to another plane for 1 hour. They return afterwards on your body covered in a slimy green substance. 21-22 You have an angelic singing voice for 1 hour. 21-22 A random trinket from the Trinkets Table falls from the sky. 21-22 An element of your choice erupts out of your mouth like a laser (120ft range). 21-22 You can command one of your weapons with your mind (range 50 ft, weapon speed= 50 ft). Once it attacks 8 times, it drops to the ground. 23-24 You swap genders for 1d20 days. 23-24 You speak exclusively in Elvish for the next 1d10 hours. 23-24 You are cursed by Demonic deity. -10 to your charisma until cured by specialist or Remove Curse. 23-24 A large bonfire appears directly in front of you. 25-26 You must slap someone in the next 30 seconds or get encased in a rock and take (your lvl x d8) of bludgeoning damage. 25-26 A miniature version of yourself is summoned. It has the stats of a homunculus and 1/4 the power of your abilities. It screams whenever you cast a spell, giving everyone disadvantage that round. 25-26 Pick an animal of your choice before reading forward. Your deity makes them to rain down from the sky for 1 minute. 25-26 You have prickly cactus skin until a long rest. 27-28 You arms are detachable for the next 1d4 hours. You have control over them while detached. 27-28 You hear a maddening voice in your head that deals 1d6 psychic damage every minute until you kill a creature. 27-28 Cast Guided Strike on your next attack (+10 to hit). 27-28 You poop. 29-30 Your blood becomes poisonous to all other creatures for the next hour. 29-30 You are put in a motionless trance reciting some ancient story in an ancient language for 1 hour or until you take damage. 29-30 Cast Guided Strike on all enemies within 30 ft radius for their next attack. 29-30 Hot steam exits from ALL of your orifices. 31-32 You can only whisper for the next 30 minutes. 31-32 Your head detaches from your body and floats up 100 ft into the air. You see with your head, but can still control your body normally. After 2 minutes, your head falls to the ground. 31-32 Summon 50 lbs worth of a fish of your choice. 31-32 All of your gold pieces melt into a weapon of your choice. It's size and weight depends on how many pieces you have (10gp=1 lb). 33-34 You transform into a Woolly Mammoth for 1 minute. 33-34 A basic hat of your choice appears on your head. 33-34 You holy symbol becomes red hot for 1d6 turns. 33-34 A 120 person choir assembles and sings for the next 30 minutes. 35-36 You rage damage is doubled for 30 seconds. 35-36 You throw up acid on a creature of your choice dealing 3d6 damage. 35-36 Summon a Hellhound. 35-36 Your feet erupt like a rocket and send you 50 ft in the air. 37-38 Every face you look is indistinguishable from your own for 1 hour. 37-38 Your gain another stomach. 37-38 Cast Water Walk. 37-38 A colony of 300 rabbits run through your area, creating on difficult terrain for 30 seconds. 39-40 All your clothes are transported to another plane for 1 hour. They return afterwards on your body covered in a slimy green substance. 39-40 Summon a grand piano over a location of your choice. 39-40 Instantly cast Heroes' Feast. 39-40 All of your weapons teleport 100 ft above you in the air. 41-42 Grow armadillo armour and Gain +5 to your AC for 1 minute (+10 AC while in ball form). 41-42 All of your equipment, including instrument and weapons, become tiny for 1 minute. 41-42 All characters within 20 ft of you, including yourself, poop. 41-42 Summon a squirrel at your feet. If in range (60ft), next round you cast Power Word Kill on it. 43-44 Your hands become 2 battleaxes until the end of your next rage. 43-44 Up to 6 people of your choosing gain advantage on their next turn. 43-44 You contract genital herpes. 43-44 You are proficient in ALL skills for 1 hour. 45-46 For the next 10 minutes, eating an ear gives you +1 Permanent Hit Point each and proficiency in perception for a 24 hours. 45-46 Cast True Polymorph on any creature of cr 2 or lower and turn them into an instrument of your choice. You can use the instrument and speak with the creature if you can understand its language. 45-46 You become blind, but gain 30 ft of truesight for 30 minutes. 45-46 Your eyes fall out. You can still see through them. After consuming them both, your eyes will instantly reappear in their sockets unharmed. 47-48 You can command one of your weapons with your mind (range 50 ft, weapon speed= 50 ft). Once it attacks 8 times, it drops to the ground. 47-48 Everyone within a 30 ft radius of you are dressed in masterfully crafted Nobel attire. 47-48 Deal 1d6 damage to all creatures within 10ft of you. 47-48 Cast True Polymorph on any creature of cr 2 or lower and turn them into an instrument of your choice. You can use the instrument and speak with the creature if you can understand its language. 49-50 You are overwhelmed with hunger and start eating/drinking anything in range for the next minute (including any creatures smaller than you). 49-50 A cabbage appears in front of you. 49-50 Cast Resurrection on a target within 30 ft that has the highest CR. 49-50 Everyone within a 30 ft radius of you are dressed in masterfully crafted Nobel attire. 51-52 A large bonfire appears directly in front of you. 51-52 Cast Animate Objects on all items 10 ft around you. 51-52 All of your damage deals necrotic damage for 30 minutes. 51-52 Summon a kazoo for up to 6 creatures. 53-54 You have prickly cactus skin until a long rest. 53-54 Shout a piercing bolt that deals 2d8 psychic damage. 53-54 Summon a jar of Crawler Mucus. 53-54 You cast Fly on a random creature within 60 feet of you. 55-56 You poop. 55-56 Cast Tiny Hut. 55-56 You are put in a trance for 1 minute where you are protected by your diety's invisible shield. After 1 minute roll on this wild magic chart again. 55-56 It rains a food weighing less than 5 lbs of your choice for the next hour in a 30 ft radius over your person. Even indoors. 57-58 Summon a baby Cockatrice with rage. 57-58 Cast Dream on the last creature you spoke to. 57-58 Grow gills for 1d6 days. 57-58 You know how to read and speak all languages of the universe for 10 minutes. 59-60 A tree sprouts underneath you, growing and lifting you 40 ft into the air. 59-60 A small dark raining cloud follows you around for 24 hours, even indoors. 59-60 Summon a shrine of a God of your choice. It grants you a small related buff. 59-60 Cast Mass Suggestion on all children (10 years or younger) within a 20 mile radius to kill your party. The spell ends after 24 hours. 61-62 Hot steam exits from ALL of your orifices. 61-62 Summon an masterfully-crafted costume of a creature of your choice. 61-62 A 120 person choir assembles, follows you, and sings for the next 30 minutes. 61-62 Summon a squirrel at your feet. If in range (60ft), next round use your action to cast Harm on it. 63-64 All of your gold pieces melt into a weapon of your choice. It's size and weight depends on how many pieces you have (10gp=1 lb). 63-64 You call upon a god to watch you perform. Perform and be punished or rewarded depending how well you do. 63-64 You grow 4 new arms for 1 minute. 63-64 A bolt of lightning strikes you, dealing 2d8 of lightning damage. 65-66 For the next minute, anytime you attack another creature, you use your bonus action to punch yourself for 1d4. 65-66 Summon a kazoo for up to 6 creatures. 65-66 All your clothing turns into rats. 65-66 Summon 50 lbs worth of a fish of your choice. 67-68 A lobster is summoned in your underwear. It tries to pinch you for 1d4 every turn it is there. 67-68 Turn a non-magical weapon within 20 ft of you into a snake. 67-68 You get covered head to toe in blood. 67-68 Instantly cast Heroes' Feast. 69-70 The last creature you killed while enraged comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 69-70 Your feet are stuck to the ground for 5 minutes. 69-70 A goat slams into the ground at terminal velocity in front of you. 69-70 You grow 4 new arms for 1 minute. 71-72 A 120 person choir assembles and sings for the next 30 minutes. 71-72 Cast Bestow Curse on yourself. Enemies have advantage on attack rolls against you for 1 minute or until the curse is removed. 71-72 The add +10 to the first charisma roll you make in the next 5 minutes. 71-72 All your clothing turns into rats. 73-74 If you die within the next minute, you immediately come back to life as if by the reincarnation spell. 73-74 Cast Commune with a deity of your choice. 73-74 Select a creature of your choice. You take any damage they would receive for them. The effect ends after you have taken 20 damage. 73-74 A goat slams into the ground at terminal velocity in front of you. 75-76 Gain a putrid stench for 24 hours. Any creatures within 10ft of you need to make DC 12 CON ST or become unconscious for 30 seconds. 75-76 Sing the perfect note and instantly use Song of Rest for all creatures within earshot. 75-76 Shoot a dart at the closest creature to you. 75-76 Develop a rash over your body. 77-78 Your feet erupt like a rocket and send you 50 ft in the air. 77-78 Your remaining Bardic Inspiration die become d12s. Any die regained afterwords revert to your normal die. 77-78 Your face transforms into any other face you've encountered for 1 hour. 77-78 You are put in a trance and stab yourself in the stomach with your highest damage weapon. After taking the damage, it is magically implanted in there. When removed, the weapon puts you to 1 current hp. 79-80 You rapidly punch a creature of your choice with an unarmed strike 2d10 times. 79-80 You cast Confusion centered on yourself. 79-80 Your nose falls off. It begins to grow back to normal after 1d6 days. 79-80 You have 8 legs for 30 minutes. Your speed and dexterity modifier are doubled during this time and you have the abilities of Spider Climb. 81-82 The hostile creature with the highest CR within 120 ft of you gets a 25 lb emerald put in their stomach. 81-82 You cast Fly on a random creature within 60 feet of you. 81-82 You turn yourself into a goat for 15 minutes. 81-82 Summon 2 aggressive ear-biting Quicklings. 83-84 You smell like lavender. 83-84 You go mad and are convinced you must eat the closest weapon/instrument. Your hunger is satisfied after 1 minute on until the curse is removed. 83-84 Summon a Solar Angel for 1 minute. It watches and gives temporary buffs to enemy creatures when their attacks hit. 83-84 Turn into a goldfish for 1 minute. 85-86 Reckless Attacks have no downside for 5 minutes. 85-86 Your weapons become animated. They have the same stats as a flying sword. For 1 minute or until they reach 0 hp, they attack all creatures. 85-86 Your armor is animated by a demonic force. It leaves your body taking a random weapon of yours and attacks you. After reaching 0 hp or 1 minute, it unanimates. 85-86 A bird flies in and poops on you. 87-88 All of your first attacks are Reckless. 87-88 Your hands are replaced by lobster claws for 1 hour. They deal (your level x d6) unarmed piercing damage. 87-88 You appearance transforms into a Cambion for 1d4 days. All of your ability modifiers are 0 except charisma. 87-88 Grow wings for the next 5 minute. You have 30 flight speed. 89-90 Cast Magic Jar on yourself and enter any container nearby. 89-90 You summon a Lemure fiend. You own it's soul. 89-90 A quasit exits your chest, stealing a part of your soul (-5 from your charisma score) and tries to run away. When it is killed, regain the 5 charisma. 89-90 Cast Plant Growth at your feet. 91-92 Your weapon turns into sand. Only an expert Weaponsmith or Shaman can repair it. 91-92 Every creature within 30 ft of you gains an udder for 1 hour. 91-92 Gain the appearance of a Shadow Demon. Your strength score is 1 (-5) and gain Incorporeal Movement, Light Sensitivity, and Shadow Stealth. 91-92 A dove flies out of your mouth. 93-94 A colony of 300 rabbits run through your area, creating on difficult terrain for 30 seconds. 93-94 It rains a food weighing less than 5 lbs of your choice for the next hour in a 30 ft radius over your person. Even indoors. 93-94 Develop a rash over your body. 93-94 You grow feathers all over your skin that begin to fall off in 1d6 days. 95-96 You pass out for 30 seconds. 95-96 You smell as though you haven't bathed in your life. Bathe to remove the effect. 95-96 You are put in a trance and stab yourself in the stomach with your highest damage weapon. After taking the damage, it is magically implanted in there. When removed, the weapon puts you to 1 current hp. 95-96 You become a centaur for 1d6 hours. 97-98 All of your weapons teleport 100 ft above you in the air. 97-98 Every face you see is indistinguishable from your own for 1 hour 97-98 Your shields shrink to the size of a thimble. 97-98 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 99-00 Your leg falls off. You can attach it with a DC18 strength check. 99-00 For the next minute any d20 rolls that are 5 or below, activate this wild magic chart. 99-00 Cast Divine Word on exactly 6 creatures you can see or on yourself. 99-00 Take another action this turn with +10 to any acrobatic rolls. Druid Fighter Monk 01-02 For the next minute, obtain the Svissh Army Knife, a piece of metal that magically mends and expands into any standard simple or martial weapon as a bonus action. 01-02 It begins to snow. 01-02 For the next minute, each time you deal damage with a weapon, an equal amount of golden coin drops from the enemy's wound. 01-02 You meditate the equivalent of 4 hours instantly. 03-04 Shatter is cast on your person in a 10 ft radius. 03-04 Cast Polymorph on the closest creature to you. 03-04 Use Second Wind for free. 03-04 Double the size of your fists for 1 turn. They 2x the unarmed damage. 05-06 Cast Entangle on yourself. 05-06 A small pool of lava appears at your feet. 05-06 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 05-06 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 07-08 A weird old zombie cat walks up to you and meows at you. 07-08 You weapons all deal an elemental damage of your choice for the next minute. 07-08 Take another action this turn with +10 to any acrobatic rolls. 07-08 You grow wings for 24 hours. You have 30 ft flying movement. 09-10 An old man watches you from a distance, never letting you approach him. He doesn't go away until he watches you take a long rest 09-10 You have 8 legs for 30 minutes. Your speed and dexterity modifier are doubled during this time and you have the abilities of Spider Climb. 09-10 On your next attack roll, a 13 or higher is a critical hit. 09-10 A tattoo of a creature of your choice forms on your body. They have disadvantage when hitting you 11-12 Rope Trick is cast above you. It reaches up it's full 60 feet or until it hits a ceiling. 11-12 You summon a 4 ton (5ft diameter) boulder that deals 8d10 on an enemy of your choice within 60 ft range. 11-12 Your head has the stats of a battering ram for the next minute. 11-12 Mega Flurry of Blows. Roll to hit a creature of your choice with 6 unarmed attacks. 13-14 Rip the heart out of any creature with a heart of your choice with CR (your lvl) or lower. 13-14 A gust of wind removes all the clothes of everyone, including yourself within a 15 ft radius 13-14 For the next minute, obtain the Svissh Army Knife, a piece of metal that magically mends and expands into any standard simple or martial weapon as a bonus action. 13-14 Rip the heart out of any creature with a heart of your choice with CR (your lvl) or lower. 15-16 You are invisible for the next minute. 15-16 Your skin grows poisonous mushrooms from your pores, covering your body. Disadvantage on ALL rolls until cured. 15-16 Add +1 (+2, +3...) damage each time you hit with different weapon for the next minute. 15-16 You are invisible for the next minute. 17-18 You do not need to eat or drink for the next 1d10 days. 17-18 Cast Ice Storm centered on yourself. 17-18 Instantly Weapon Bond with a weapon of yours (No more than 2 bonded weapons at once). 17-18 The next round, when you deal damage, an equal amount of golden coin drops from the enemy's wound. 19-20 You grow bugbear arms for 10 minutes. +15 ft reach 19-20 Summon 2 aggressive ear-biting Quicklings. 19-20 Cast Detect Thoughts on a creature of your choice. 19-20 You do not need to eat or drink for the next 1d10 days. 21-22 You have only one eye for 24 hours. - 5 to your perception. 21-22 A gust of wind sends you 30 ft into the air. 21-22 If you consume a creature's heart within the next 5 min, gain one of the creature's abilities for 1d10 days (at DM's discretion). 21-22 You grow bugbear arms for 10 minutes. +15 ft reach 23-24 Grow a tentacle that deals 1d6 damage to you at each start of your turn. It has your AC and 10 hp. 23-24 Turn into a goldfish for 1 minute. 23-24 Summon a friendly Couatl that will fly you anywhere within 50 miles. 23-24 You gain the skill Petrified Gaze for 1 day (DC12 con). 25-26 Anything within 10ft of you moves in slow motion for 30 seconds (including yourself). 25-26 Turn into a Stone Statue until the curse is removed or in the sun/moon for a total of 5 minutes. 25-26 Gain Magic Resistance. 25-26 For one hour one of your hands are detached. You can control them and they have 30 ft flying speed. 27-28 You gold pieces become red hot for a minute. 27-28 Cast Storm of Vengeance on an area. Targets are random. 27-28 Give a Second Wind to all enemies within 30 ft of you. 27-28 You summon a smaller version of yourself. It has the stats of a Homunculus and 1/4 the power of your abilities. It begins attacking your allies. 29-30 Your blood is poisonous to a creature/race of your choice for 1 hour. 29-30 An aggro giant Venus flytrap is summoned in the closest open space. 29-30 Your weapon becomes a squeaky rubber toy for 1 minute. 29-30 Fear is cast on your person. 31-32 For the next minute, your unarmed attacks make creatures poop. 31-32 A bird flies in and poops on you. 31-32 You cannot speak until you taste the blood of one of your kills. 31-32 You sink into the ground up to your head. After being hit, you can release yourself with a 15 Dex check. 33-34 You do not need to breath for 1 hour. 33-34 Cast Moonbeam on yourself. 33-34 You slap yourself and take 1d4 damage. 33-34 You slip on a banana peel. 35-36 You have 30ft digging speed for 1 minute. 35-36 Summon an aggro giant Shark in an open square in front of you. 35-36 You emit a green mist. All hostile creature target you with attacks until your next turn. 35-36 Spend all of your remaining ki points to summon a wheel of cheese = Ki points * 5lbs. (3 ki points * 5 lbs = 15 lb cheese wheel. You cannot regain Ki points until it is all consumed. 37-38 A darkness fill your heart and you become frightened for 1 minute. 37-38 You are imbued with the spirit of the wolf. Your bites deal 2d8 damage for 1 hour. 37-38 The enemy closest to you can now Parry the next attack on them (reduce an attack damage by 1d8+DEX). 37-38 You have only one eye for 24 hours. - 5 to your perception. 39-40 A small child in rags appears in front of you. 39-40 Summon a unicorn. It charges the closest enemy then teleports away. (+7 to hit, 3d8+4 piercing damage). 39-40 Rally all hostile enemies (give them 1d8+ CHA modifier Temp. hit points). 39-40 Your eyes glow white hot and you radiate heat. Deal 2d10 to all creature within 10ft of you. You are blind for the 1d20 minutes. 41-42 Your jaw can unhinge like a snake and you gain the ability to Swallow small creatures. 41-42 You can use Unlimited Shape as many times as you like for the next 5 minutes. 41-42 Ray of Enfeeblement is cast from the sky, onto your person. 41-42 You hands fall off and become hostile Crawling Claws They have as many attacks as you normally do and can use your Ki points. 43-44 Send the closest creature to you to The Nine Hells. 43-44 Call upon 1d6 druids with the corresponding race and specialties of your current region to follow your commands into a battle. 43-44 Shatter is cast on your person in a 10 ft radius. 43-44 Cast Entangle on all friendly creatures. 45-46 Pour 10 gallons of gravy anywhere within 60 ft of you. 45-46 Cast a 5th level spell of your choice from the circle spell list in your current region. 45-46 You explode into a fiery ball dealing (Your level x d6) fire damage to all creatures within 30 ft of you. Next turn you resurface from the ashes; your current HP is (Your level x d6) + con modifier. 45-46 Cast Flesh to Stone on yourself (DC 14) 47-48 You gain Keen Smell 47-48 Transform into an water elemental for 5 minutes. 47-48 Cast Entangle on yourself. 47-48 Grow a tentacle that deals 1d6 damage to you at each start of your turn. It has your AC and 10 hp. 49-50 Banish yourself to the Nine Hells. What feels like a week for you there is just an instant on your current plane. 49-50 Cast Speak with Plants. 49-50 For the next minute, the closest creature to you has control over you. Every turn you can attempt to make a CHA ST (DC 19) to resist the charm. 49-50 Anything within 10ft of you moves in slow motion for 30 seconds (including yourself). 51-52 Cast Message to a random creature. 51-52 Cast Shapechange and transform into another party member for 1 hour. 51-52 All of your weapons teleport 100 ft above you in the air. 51-52 Your hands and feet switch for 24 hours. 1/2 your movement speed, disadvantage on attacks using weapons. 53-54 Next time you take damage, the attacker takes the damage instead. 53-54 Grow wings for the next 5 minute. You have 30 flight speed. 53-54 Become a boulder for 1d20 minutes. 53-54 You have no skull for 5 minutes. 55-56 In the next 24 hours you can shoot one projectile with unlimited range. 55-56 Bestow a weapon with an elemental damage of your choosing for the next 5 minutes. 55-56 Throw all the weapons on you at an enemy of your choice at once. Add nothing but strength to the roll 55-56 Create a small tornado by running in a circle fast. with a 5 ft radius, it moves in a random direction dealing 1d10 and flinging objects not held down 40 ft into the air. 57-58 You know the race/type of any creature just by smelling them for the next 24 hours. 57-58 Transform into a Needle Blight. When you take 11 damage, transform back into your original form. 57-58 Equip all four forms of heavy armour. Your AC improves by +5, but disadvantage to all rolls until you remove the armor. 57-58 Do a backflip. 59-60 Cast Tree Stride on yourself. 59-60 Summon a Galeb Duhr rolling in a random direction. It continues to roll in that direction dealing 4d6 and knocking creature prone until something succeeds a 17 strength ST. It then turns into a boulder. 59-60 Your weapon gets another weapon at it's point. 59-60 You gold pieces become red hot for a minute. 61-62 All of your weapons can be thrown as projectiles for the next minute (60 ft range). 61-62 Cast Plant Growth at your feet. 61-62 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 61-62 Your blood is poisonous to a creature/race of your choice for 1 hour. 63-64 Pick an animal of your choice before reading forward. Summon it with rabies and an unrelenting thirst to kill you. 63-64 You grow an exoskeleton that sheds after 1d4 days. 63-64 Cast Jump on all creatures within a 30 ft radius. 63-64 Spend all of your remaining Ki points and summon that number of turkeys. 65-66 You go blind for 1 minute. 65-66 Cast Jump on all creatures within a 30 ft radius. 65-66 A weird old zombie cat walks up to you and meows at you. 65-66 For the next minute, your unarmed attacks make creatures poop. 67-68 The last creature you killed while hunting comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 67-68 Grow a tree from your head. After 1d20 days a random magical fruit will grow. 67-68 An old man watches you from a distance, never letting you approach him. He doesn't go away until he watches you take a long rest 67-68 For 1 minute -10 to your AC. Afterwards, regain all of your Ki points. 69-70 Grow a gobble sack. 69-70 Force a creature in sight to follow a vegan diet for 1d6 days. 69-70 For the next minute, whenever you try to talk ball bearings fall out of your mouth. 69-70 Your body splits in half (at the waist or down the nose). After 5 minutes one side teleports to the other and they reattach. 71-72 Cast Scriptwrite into the sky. 71-72 A dove flies out of your mouth. 71-72 Cast Mirror Image on yourself 71-72 All of the hair on your body falls off. It grow back in 1d8 days. 73-74 Cast Catapult on a random weapon on your person. 73-74 You grow feathers all over your skin that begin to fall off in 1d6 days. 73-74 A cool refreshing glass of milk is summoned in front of you. 73-74 For 10 minutes, Deflect Missile is free, but you must attempt to catch all missiles. 75-76 You have thermal vision for the next hour. 75-76 Automatically cast Beast Shapes on yourself whenever you take damage for the next 5 minutes. Change randomly between a Giant Eagle, Wolf, Crocodile, and Squirrel. If you do not take damage for 1 minute, you can control what beast you become (including non beast form). 75-76 Summon the ideal meal for a hostile opponent. 75-76 You glow bright white for 1 hour. 77-78 You can turn your head around 360 degrees for the next hour. 77-78 Grow horns on top of your head. You cannot wear helmets, but the horn deals 1d8 piercing damage. 77-78 Perform a Sweeping Attack and deal 1d8 to all creatures within 5ft of you. 77-78 Cast Silence on yourself. 79-80 Grow spikes all over your body. 79-80 Raise up jagged rocks in a 15 ft radius around you, creating difficult terrain. 79-80 You obtain a turtle shell on your back. Your movement speed is reduced by 1/4, +2 AC, and disadvantage to attackers trying to hit you from behind. 79-80 Summon a trebuchet on wheels in a unoccupied location closest to you. (10ft x 10ft square) 81-82 Transform into your father at his prime for 5 minutes. 81-82 You gain the effects of consuming psychedelic mushrooms. 81-82 Alarm is cast on your person. Anytime you are hit for the next 8 hours, a loud audible alarm of your choice plays. 81-82 You can turn your head around 360 degrees for the next hour. 83-84 Quadruple the size of your beast companion. 83-84 A realistic image of a beast of your choice appears behind you. (WIS DC 15 for other creatures to be tricked). 83-84 Shield is cast on all non-magic users within 15 ft of you. 83-84 Cast Water Breathing on all creatures within 30 ft of you. 85-86 Cast Daylight down onto yourself. The light follows you for hour. 85-86 The weather changes in your location. 85-86 You smell of roast beef until you bathe. 85-86 You do not need to breath for 1 hour. 87-88 Cast Weird on a single creature of your choice (30 ft radius). 87-88 You become a centaur for 1d6 hours. 87-88 Unseen Servant is cast in front of you. You can choose who it obeys. 87-88 A creature closest to you gains Tremorsense range 50ft for 1 hour. 89-90 Gain False Appearance that lets you go invisible when stood still for 5 minutes. 89-90 Cast Sanctuary on all animals within 50 Miles. 89-90 Acid Arrow is cast on a creature closest to you. 89-90 Summon an Deva Angel for 1 minutes. It does not fight, but buffs characters with various temporary effects when their attacks hit. 91-92 A crow flies in and drops 10 gold into your hand. 91-92 Cast Conjure Animals. 91-92 Blur is cast on all non-magic using creatures. 91-92 Your body turns to dust and the wind blows you away. In 1 minute, reappear any location within 1 mile with advantage on your next turn's attack. 93-94 Transform into a Rug of Smothering. Revert back to your normal form once you have successfully smothered a creature. 93-94 Grow a monkey tail. It disappears after 1d4 days. 93-94 Rope Trick is cast above you. It reaches up it's full 60 feet or until it hits a ceiling. 93-94 You and 2 other creatures closest to you form together to become a Chimera like creature. After 1 hour or after a creature on the Chimera is killed, your bodies return to normal. 95-96 All of your coin turns to pig lard. 95-96 Your skin becomes tough like bark for 1 hour. Gain +2 AC. 95-96 All creatures within your sight gain Spider Climb. 95-96 You have 30ft digging speed for 1 minute. 97-98 Your weapons have the consistency of a wet noodle for 1 minute. 97-98 Summon a chipmunk and cast Speak with Animals. The squirrel knows how to cast Wish one time. 97-98 Summon a tamed Ankheg. It can be rode with an animal handling check (DC 15) 97-98 Sprint in a random direction for 1 minute (avoiding any fall damage). 99-00 Everything on your possession falls out of your packs and onto the ground. 99-00 The back of your head has the face of an animal of your choice that you can control and speak out of. 99-00 You gain the appearance and traits of an Azer (Heated body, Heated Weapons, Illumination). 99-00 For 1 hour, you grow large claws out of your hands that deal 2d6 piercing damage. 01-02 One of your hands detaches and flies away. In 1 hour, it comes back with a random possession. Paladin Ranger Rogue 03-04 You are soaking wet. 01-02 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 01-02 Next time you take damage, the attacker takes the damage instead. 01-02 Cast Grease at your feet. 05-06 Kpop emits from your person quietly like a elevator speaker, but travels 500 ft from your person. The music ends after 3 minutes. 03-04 Your arms becomes 15 ft long. All attacks can be done from 15 ft away. 03-04 The next ranged attack you make creates a second ethereal projectile mid-air. 03-04 Cast Weird on a single creature of your choice (30 ft radius). 07-08 A masterfully realistic 8x10 painting of yourself in the nude falls from the sky into your arms. 05-06 Your skull transforms into a Demilich for 24 hours. Gain all of its abilities besides it's actions and legendary actions. You can still use your attacks, spells, and actions. 05-06 Cast Condor of Arrows on all the arrows on your person. Each turn an arrow will fly at an enemy within 30 ft of you. 05-06 Become invisible until your next turn. 09-10 A shrieker grows from the top of your head. It grows back instantly, even if cut off, for 24 hours. 07-08 Equip and attune the artifact Butcher. Your appearance changes to a Gnoll, the weapon deals (Your lvl x d6) piercing damage, and you can consume creatures to heal 1d10 hp. After dealing 60 damage, the weapon is returned to the ether and you revert back to normal.) 07-08 In the next 24 hours you can shoot one projectile with unlimited range. 07-08 Gain False Appearance that lets you go invisible when stood still for 5 minutes. 11-12 Your ears fall off. You can still hear with them from within 200 ft. After 1d20 days your ears grow back and you can switch between hearing from for attached or detached ears. 09-10 Use Divine Intervention (for free). 09-10 You can use a reaction on all other turns in combat until your next turn. 09-10 Grow a Scorpion tail for 1 hour. You can use a bonus action to attack, dealing 2d8. Creatures getting hit must make a con ST DC16 or be poisoned. 13-14 Select a creature of CR 2 or less within 60 ft range. Transform it's soul into a tattoo on your body and gain a relative ability. 11-12 Transform a creature of CR 2 or less into a Lemure. 11-12 Summon a Tyrannosaurus Rex from 1000 ft in the air on a 10x10' area of your choice. 11-12 A Rope Of Entanglement appears in your hand. 15-16 Summon 1d6 cult followers who worship you. 13-14 Gain the appearance of an Empyrean for 24 hours. Gain advantage to all charisma rolls. 13-14 You know the race/type of any creature just by smelling them for the next 24 hours. 13-14 Gain Tree Stride. 17-18 A paralyzing ray reigns down from the sky onto you. 15-16 Imbue magic into a weapon you are proficient in. You can now telepathically equip the weapon into your hand using a bonus action. (range 60 ft) 15-16 You grow gnarly horns that deal 1d8 damage+ strength modifier when you headbut an enemy. 15-16 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 19-20 Your body explodes into bright green acid. A body (alive or dead) that drinks a cup of the acid explodes and your body reanimates out of it. 17-18 Your holy symbol is transformed into longsword for 1 minute that deals (your lvl x d6) and heals your person 4 hp on each hit. 17-18 Transform the environment 100ft around you into any of your favored terrains. 17-18 Gain Reliable Talent for 5 minutes. If you already have this ability, also treat rolls 18-19 as 20s. 21-22 Cast Slow on yourself. 19-20 Gain a random oath spell (that you are high enough level to cast) from another oath than the one you chose. 19-20 Cast Tree Stride on yourself. 19-20 A crow flies in and drops 10 gold into your hand. 23-24 Your teeth can inject poisonous venom by biting for 1d4 hours. 21-22 Emanate a Holy Nimbus from yourself. 21-22 All of your weapons can be thrown as projectiles for the next minute (60 ft range). 21-22 Precious metals appear to you as glowing, revealing their location even through walls if you are within 30 ft of them. 25-26 (do not read past this point out loud) You cast Banishment on next in-game character to speak. 23-24 You have Undying Sentinel for 1 hour 23-24 Teach your animal companion how to use a weapon of your choice with proficiency. 23-24 For the next minute, each time you do a backflip, you get advantage on attack rolls for that round. 27-28 Throw a minotaur at a creature of your choice within 30 ft. 25-26 Use the Elder Champion ability inspired by your surroundings for 1 minute. 25-26 You animal companion can speak and read common for 1d6 days. 25-26 You fling all your ball bearings like a shotgun blast in a direction of your choosing. 29-30 Cast Wish using only 1 word. You have 10 seconds to state your wish. 27-28 A Dark Mantle is summoned on your head. It uses Crush. 27-28 Your last used weapon breaks. 27-28 Imbue magic into a weapon you are proficient in. You can now telepathically equip the weapon into your hand using a bonus action. (range 60 ft) 31-32 Your blood glows purple. For 1 hour, you have disadvantage on all wis and con save throws. 29-30 Transform into a Death Knight for 1 minute and attack the closest creature. 29-30 Summon 1d10 hostile Bullywug with morningstars. 29-30 Cast Foresight on an enemy of your choice. 33-34 You have baby hands for 1 minute. 31-32 Cast Phantasmal Killer on yourself. 31-32 Pick an animal of your choice before reading forward. Summon it with rabies and an unrelenting thirst to kill you. 31-32 Transform into a Rug of Smothering. Revert back to your normal form once you have successfully smothered a creature. 35-36 You are teleported to a tropical island. You return after 15 seconds, having lived a year in the wild. Gain proficiency in nature and your age increase by 1. 33-34 You are cursed to appear as a Nalfeshnee for 1d4 days or until the curse is removed. You gain none of it's stats or abilities. 33-34 Crashing from the sky, your Favored Enemies team up to attack you. 33-34 Summon a caged Displacer Beast. The door unlocks after 15 seconds. 37-38 Throw up 1d100 small frogs. 35-36 Birth a number of Quasit equal to your level. For each Quasit, reduce your Max HP by 5. Gain the Max HP back with each one that you kill. 35-36 You go blind for 1 minute. 35-36 You believe you are on fire for 1 minute. 39-40 Cast Grease at your feet. 37-38 Summon an Imp on your shoulder. It owns some of your soul, -2 to your charisma and strength scores. After 6 days, if you do not die, the imp must return your soul (and stats) and is sent back to the Nine Hell. If it dies before then, the debuffs are permanent. 37-38 Your beast companion catches fire. 37-38 Evard’s Black Tentacles is hostilely cast at your feet creating a 20ft square of rough terrain. (DC14 Wis st or take 3d6 bludgeoning damage and become restrained) 41-42 Lay a random dragon egg. In 2d20 days, the wyrmling hatches. 39-40 A ghost of the last enemy you killed follows you around for 1d6 days. It can only attempt to possess enemies in order to hurt you. 39-40 Switch bodies with your beast companion for 1 minute. If either of you die during this time, the effect is permanent. 39-40 A ghost of the last enemy you killed follows you around for 1d6 days. It can only attempt to possess enemies in order to hurt you. 43-44 An asteroid falls from the sky onto a random location. 41-42 Summon a Gnoll Fang of Yeenoghu 41-42 Cast Hunter's Mark on yourself for 1 hour. Enemies within 1 mile deal an extra 1d6 on weapon attacks and have adv on any perception or survival checks to find you for the spell's duration. 41-42 You yell out with a booming voice everything in your possession that you have stolen. It has the volume and range of Thunderclap. 43-44 You are no longer immune to disease until you eat a demon's heart. 43-44 Summon an evil version of your animal companion 1 mile away. It has the sole goal of killing your animal companion. 43-44 All of your coin turns to pig lard. 45-46 Break down to the ground crying and praying up to the heavens. This lasts for 1d6 minutes or until you take damage. If it ends without taking damage, gain the effects of a long rest. 45-46 Your limbs become tentacles. You have 10 ft land speed, water speed 30ft. The tentacles fall off and your limbs restore back to normal after a short/long rest. 45-46 Cast Pass Without a Trace on all enemies within 1 mile. For the next hour, as long as they stay within 1 mile of you, they have the +10 stealth buff. 47-48 A darkness fill your heart and you become frightened for 1 minute. 47-48 The last creature you killed while hunting comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 47-48 A random weapon on your person explodes into a thousand pieces, dealing it's damage amount to your person. 49-50 Transform an enemy into an Avenging Angel version of itself. It resorts back after 30 seconds. 49-50 Cast Pass Without a Trace on all enemies within 1 mile. For the next hour, as long as they stay within 1 mile of you, they have the +10 stealth buff. 49-50 All enemy creatures within 60 ft of you teleport behind you in the nearest open space. 51-52 The weapon your holding turns to stone. After dealing 20 damage with it, it restores to it's normal form. 51-52 Your animal companion is dragged down to the Nine Hells. It returns after 6 seconds. What felt like a few moments for you was 1 year in the Nine Hells for your companion. 51-52 Your weapons have the consistency of a wet noodle for 1 minute. 53-54 A bird flies in and poops on you. 53-54 Your animal companion begins foaming at the mouth, their eyes turn pure white, act as so in a trance and will attempt to attack you until the curse is removed or 24 hours. 53-54 Cast Mage Hand. It slaps you in the face dealing 1d6. 55-56 A small child in rags appears in front of you. 55-56 Grow a gobble sack. 55-56 Everything on your possession falls out of your packs and onto the ground. 57-58 Your armour and pants animate themselves and walk away. 57-58 Cast Scriptwrite into the sky. 57-58 Everyone in a 50ft visible radius, including yourself, is put to sleep for 5 minutes. 59-60 Equip all four forms of heavy armour at once. 59-60 Cast Speak with Plants to all creatures within 15 ft of you. 59-60 One of your hands detaches and flies away. In 1 hour, it comes back with a random possession. 61-62 Your jaw can unhinge like a snake and you gain the ability to Swallow small creatures. 61-62 Cast Catapult on a random weapon on your person. 61-62 You have thermal vision for the next hour. 63-64 A halberd shoots out of your mouth in a direction of your choice. 63-64 You have thermal vision for the next hour. 63-64 Cast Instant Summons on an object within 30 ft of you weighing less than 10 lbs of your choice. A sapphire forms in your hand that when crushed, summons the object. 65-66 You are 1d20 ft tall for 1d20 hours. 65-66 You can turn your head around 360 degrees for the next hour. 65-66 Cast Scrying. 67-68 You summon a Lemure fiend. It makes an offer within its ability for your soul. 67-68 Transform into a Vine Blight. When you take 11 damage, transform back into your original form. 67-68 Cry out a Cloaker Moan. (DC 13 Wisdom). 69-70 Send the closest creature to you to The Nine Hells. 69-70 Your hands become blowguns for 1d4 minutes. They automatically reload magical darts deal 1d4 piercing damage. You can shoot 2 darts with one action. 69-70 One of your arms becomes solid iron for 1 minute. If you can succeed a DC 16 strength check, you can use it as a two-handed weapon that deals (Your strength modifier x d10) of bludgeoning damage. 71-72 Pour 10 gallons of gravy anywhere within 60 ft of you. 71-72 Cast Fog Cloud on yourself. 71-72 For 1 minute your hands become Whips (finesse) that deal 1d8 damage and have a range of 10 ft. 73-74 Summon a Trident. It is 2d20 ft long and has that much reach. After 1 minute, it requires +1 strength modifier for each 10 ft long it is. 73-74 Grow spikes all over your body. 73-74 Cast Smoke Screen on yourself. 75-76 Change your appearance to a Pit Fiend for 1 minute. You gain non of its abilities. 75-76 Summon an non-aggressive Allosaurus with a mount. DC16 animal handling for you to be able to ride it. 75-76 You are soaking wet. 77-78 A Githyanki Silver Greatsword appears in your hand. The Githyanki you took it from wants it back. If you gain 15 kills with it, you become attuned to it and get +3 to hit and psychic damage. 77-78 Transform into your father at his prime for 5 minutes. 77-78 Kpop emits from your person quietly like a elevator speaker, but travels 500 ft from your person. The music ends after 3 minutes. 79-80 Every person looks like a Gnoll to you until you pass a DC17 Wisdom check. 79-80 Cast Reverse Gravity centered on yourself. 79-80 A mouse with 3d20 INT appears. You two can telepathically speak. It will follow any order you command it to the best of its ability. 81-82 You gain Keen Smell 81-82 Lay a random dragon egg. In 2d20 days, the wyrmling hatches. 81-82 A wick appears on top of your head. It can be lit and shine bright in a 5 ft area for 3 hours. 83-84 Cast lay on hands upon yourself. Any remaining hp is converted to temporary hp that lasts for 5 minutes. 83-84 You have 30ft digging speed for 1 minute. 83-84 Your fingers become daggers for 1 minute. An attack deals 5d4 with one hand. 85-86 Your healing spells become corrupted for the next 5 minutes and instead of healing, deal necrotic damage. You can now also target non-friendly creatures. 85-86 A large Gas Spore exits from your mouth. 85-86 Your lower half transforms into a snake. You have +20 speed, ignore rough terrain and -2 AC for 1 minute. 87-88 You holy symbol becomes red hot for 1d6 turns. 87-88 All creatures you see look like your Favored Enemy for 5 minutes. 87-88 Turn into a shadow. Gain the Shadow monsters abilities; Amorphous, Shadow Stealth, and Sunlight Weakness. 89-90 Use your highest spell slot to cast Divine Smite. Your next weapon hit deals the additional damage. 89-90 Instantly Hide in Plain Sight. 89-90 A masterfully realistic 8x10 painting of yourself in the nude falls from the sky into your arms. 91-92 Cast Geas on a party member of your choosing. It lasts 24 hours. 91-92 Summon a Griffin. 91-92 A shrieker grows from the top of your head. It grows back instantly, even if cut off, for 24 hours. 93-94 Cast Raise Dead on all dead creatures within 60 ft of you. 93-94 Quadruple the size of your beast companion. 93-94 10,000 ball bearings fall onto the ground underneath you (100 ft square on all sides.) 95-96 Banish yourself to the Nine Hells. What feels like a week for you there is just an instant on your current plane. 95-96 Your beast companion has a flying speed of 30ft for 10 minutes. 95-96 Your ears fall off. You can still hear with them from within 200 ft. After 1d20 days your ears grow back and you can switch between hearing from for attached or detached ears. 97-98 Cast sacred weapon on all weapons within 30 ft of you. 97-98 Cast Daylight down onto yourself. The light follows you for hour. 97-98 Every face you look is indistinguishable from your own for 1 hour 99-00 Cast Message to a random creature. 99-00 All creatures you see look like your companion for the next minute. 99-00 A realistic image of your face is projected into the sky. Your face is broadcast like this for the next minute. Warlock Wizard 01-02 Select a creature of CR 2 or less within 60 ft range. Transform it's soul into a tattoo on your body and gain a relative ability. 01-02 You breath a 15 ft cone of fire in any direction. 03-04 Create 10 illusionary duplicates of yourself all around you for 1 minute. (see Invoke Duplicity) 03-04 Gain a spent spell slot of your choice. 05-06 You emit a Negative Energy Cone for 2 minutes. the zombies created are under your control. 05-06 Throw a minotaur at a creature of your choice within 30 ft. 07-08 If you consume a creature's heart within the next 5 min, gain one of the creature's abilities for 1d10 days. 07-08 Cast Wish using only 1 word. You have 10 seconds to state your wish. 09-10 Cast Eyebite. 09-10 For the next minute, absorb any damage you would take from necrotic damage as healing instead. 11-12 Summon a Bone Devil. It is under your control for 1 minute. Then it teleports back to the Nine Hells. 11-12 Cast Instant Summons on a creature or object within 30 ft of you weighing less than 200 lbs of your choice. A sapphire forms in your hand that when crushed, summons the object. 13-14 Choose a creature within 30 ft. Create an illusion of the creature's departed love one or bitter enemy. 13-14 Weave an Arcane Ward around you (ward hp= (2 x lvl) +Int mod). If you already have one up, restore it to full health and double the hp this time only. 15-16 Summon 1d6 cult followers who worship you. 15-16 You have proficiency in ALL schools of magic for 1 minute. 17-18 Your patron teaches you a random cantrip from a random class. 17-18 Gain a Third Eye with one of these abilities; Darkvision, Ethereal Sight, Greater Comprehension, or See Invisibility. 19-20 Gain an eldritch invocation (must meet prerequisites). 19-20 If you die within the next minute, you immediately come back to life as if by the reincarnation spell. 21-22 Regain all uses of your arcanum spells. 21-22 For the next 5 minutes, you deal maximum damage with all attack spells cast at 5th level or below. 23-24 You can ask your patron 1 question and it must answer it truthfully. 23-24 Cast Faithful Hound. 25-26 Summon your patron. Make an sacrifice to them and be rewarded equally for your work. 25-26 Create an intelligent homunculus. It can speak common and can be taught how to cast spells. 27-28 A paralyzing ray reigns down from the sky onto you. 27-28 Cast Maze on yourself. If you successfully pass the maze before time runs out, learn a spell of your choice. 29-30 Turn into a common Spider until a short or long rest. 29-30 Cast Power Word Stun on yourself. 31-32 Cast a 5' Forcecage around yourself. After 5 minutes it dissipates. 31-32 Cast Dimension Door on yourself. You and anyone with 5ft of you teleport 500 ft in the air. 33-34 Your left arm becomes infected, turns charcoal black, shrivels up, and falls off. It grows back fully in 1d10 days. 33-34 A Grell attacks you and attempts to carry you away. 35-36 Your blood turns pitch black and you lose (your level) of hp every 6 seconds. The effect ends after 2 minutes or if the curse is removed. 35-36 Cast Feeblemind on yourself. It doesn't deal any damage and only lasts 1d 14 Wild Magic Surge Tables ALL Colored Barbarian Bard Cleric Neutral Sorcerer Neutral (best of non class specific) 01-02 Your nipples get Hard. 01-02 Summon a squirrel at your feet. If in range (60ft), next round you cast Power Word Kill on it. 01-02 Your holy symbol is transformed into longsword for 30 seconds that deals (your lvl x d6) and heals your person 4 hp on each hit. 01-02 Your nipples get Hard. 03-04 Grow a third arm. It gives you an extra attack. After 1 minute, it turns to stone and falls off. 03-04 Regain all expended Bardic Inspiration die. 03-04 Cast a 5th level spell given by your domain for free. 03-04 Grow a third arm. It gives you an extra attack. After 1 minute, it turns to stone and falls off. 05-06 Your weapons become double sided. 05-06 Give all remaining Bardic Inspiration die to a creature of your choice. Their next action uses them all. 05-06 Use Divine Intervention (for free). 05-06 Your weapons become double sided. 07-08 Your body is invisible for 1d10 hours. Only your head in visible. 07-08 You are proficient in ALL skills for 1 hour. 07-08 You know how to read and speak all languages of the universe for 10 minutes. 07-08 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 09-10 You pee a delicious Ale for the next 1d8 days. 09-10 Up to 10 creatures of your choice begin chanting your name as their bonus action. 09-10 Cast Mass Suggestion on all children (10 years or younger) within a 20 mile radius to kill your party. The spell ends after 24 hours. 09-10 Your head becomes 3 times larger for 1d8 hours. 11-12 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 11-12 A random creature within 30 ft of you starts to uncontrollably laugh at whatever you say. 11-12 Go back in time 5 seconds before your previous action. 11-12 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 13-14 Your head becomes 3 times larger for 1d8 hours. 13-14 The item used to cast this spell breaks and can only be repaired by a professional craftsman. If the spell was instead spoken or sung, you lose your voice until a long rest. 13-14 Cast Cure Wounds on a creature in range of your choice. 13-14 You have an angelic singing voice for 1 hour. 15-16 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 15-16 Cast Mass Suggestion on all children within a 20 mile radius. They are convinced to kill your party. The spell ends after 24 hours or until your party is dead. 15-16 Summon a squirrel at your feet. If in range (60ft), next round use your action to cast Harm on it. 15-16 You swap genders for 1d20 days. 17-18 A miniature version of yourself is summoned for 1d6 hours. It has the stats of a homunculus and 1/4 the power of your abilities. It listens to your commands. 17-18 Your eyes fall out. You can still see through them. After consuming them both, your eyes will instantly reappear in their sockets unharmed. 17-18 Summon a unicorn. It charges the closest enemy then teleports away. (+7 to hit, 3d8+4 piercing damage). 17-18 You can only whisper for the next 30 minutes. 19-20 For the next hour, a food of your choice that weighs less than 5 lbs rains over your person, even indoors. 19-20 You lay an ostrich egg. 19-20 A bolt of lightning strikes you, dealing 2d8 of lightning damage. 19-20 All your clothes are transported to another plane for 1 hour. They return afterwards on your body covered in a slimy green substance. 21-22 You have an angelic singing voice for 1 hour. 21-22 A random trinket from the Trinkets Table falls from the sky. 21-22 An element of your choice erupts out of your mouth like a laser (120ft range). 21-22 You can command one of your weapons with your mind (range 50 ft, weapon speed= 50 ft). Once it attacks 8 times, it drops to the ground. 23-24 You swap genders for 1d20 days. 23-24 You speak exclusively in Elvish for the next 1d10 hours. 23-24 You are cursed by Demonic deity. -10 to your charisma until cured by specialist or Remove Curse. 23-24 A large bonfire appears directly in front of you. 25-26 You must slap someone in the next 30 seconds or get encased in a rock and take (your lvl x d8) of bludgeoning damage. 25-26 A miniature version of yourself is summoned. It has the stats of a homunculus and 1/4 the power of your abilities. It screams whenever you cast a spell, giving everyone disadvantage that round. 25-26 Pick an animal of your choice before reading forward. Your deity makes them to rain down from the sky for 1 minute. 25-26 You have prickly cactus skin until a long rest. 27-28 You arms are detachable for the next 1d4 hours. You have control over them while detached. 27-28 You hear a maddening voice in your head that deals 1d6 psychic damage every minute until you kill a creature. 27-28 Cast Guided Strike on your next attack (+10 to hit). 27-28 You poop. 29-30 Your blood becomes poisonous to all other creatures for the next hour. 29-30 You are put in a motionless trance reciting some ancient story in an ancient language for 1 hour or until you take damage. 29-30 Cast Guided Strike on all enemies within 30 ft radius for their next attack. 29-30 Hot steam exits from ALL of your orifices. 31-32 You can only whisper for the next 30 minutes. 31-32 Your head detaches from your body and floats up 100 ft into the air. You see with your head, but can still control your body normally. After 2 minutes, your head falls to the ground. 31-32 Summon 50 lbs worth of a fish of your choice. 31-32 All of your gold pieces melt into a weapon of your choice. It's size and weight depends on how many pieces you have (10gp=1 lb). 33-34 You transform into a Woolly Mammoth for 1 minute. 33-34 A basic hat of your choice appears on your head. 33-34 You holy symbol becomes red hot for 1d6 turns. 33-34 A 120 person choir assembles and sings for the next 30 minutes. 35-36 You rage damage is doubled for 30 seconds. 35-36 You throw up acid on a creature of your choice dealing 3d6 damage. 35-36 Summon a Hellhound. 35-36 Your feet erupt like a rocket and send you 50 ft in the air. 37-38 Every face you look is indistinguishable from your own for 1 hour. 37-38 Your gain another stomach. 37-38 Cast Water Walk. 37-38 A colony of 300 rabbits run through your area, creating on difficult terrain for 30 seconds. 39-40 All your clothes are transported to another plane for 1 hour. They return afterwards on your body covered in a slimy green substance. 39-40 Summon a grand piano over a location of your choice. 39-40 Instantly cast Heroes' Feast. 39-40 All of your weapons teleport 100 ft above you in the air. 41-42 Grow armadillo armour and Gain +5 to your AC for 1 minute (+10 AC while in ball form). 41-42 All of your equipment, including instrument and weapons, become tiny for 1 minute. 41-42 All characters within 20 ft of you, including yourself, poop. 41-42 Summon a squirrel at your feet. If in range (60ft), next round you cast Power Word Kill on it. 43-44 Your hands become 2 battleaxes until the end of your next rage. 43-44 Up to 6 people of your choosing gain advantage on their next turn. 43-44 You contract genital herpes. 43-44 You are proficient in ALL skills for 1 hour. 45-46 For the next 10 minutes, eating an ear gives you +1 Permanent Hit Point each and proficiency in perception for a 24 hours. 45-46 Cast True Polymorph on any creature of cr 2 or lower and turn them into an instrument of your choice. You can use the instrument and speak with the creature if you can understand its language. 45-46 You become blind, but gain 30 ft of truesight for 30 minutes. 45-46 Your eyes fall out. You can still see through them. After consuming them both, your eyes will instantly reappear in their sockets unharmed. 47-48 You can command one of your weapons with your mind (range 50 ft, weapon speed= 50 ft). Once it attacks 8 times, it drops to the ground. 47-48 Everyone within a 30 ft radius of you are dressed in masterfully crafted Nobel attire. 47-48 Deal 1d6 damage to all creatures within 10ft of you. 47-48 Cast True Polymorph on any creature of cr 2 or lower and turn them into an instrument of your choice. You can use the instrument and speak with the creature if you can understand its language. 49-50 You are overwhelmed with hunger and start eating/drinking anything in range for the next minute (including any creatures smaller than you). 49-50 A cabbage appears in front of you. 49-50 Cast Resurrection on a target within 30 ft that has the highest CR. 49-50 Everyone within a 30 ft radius of you are dressed in masterfully crafted Nobel attire. 51-52 A large bonfire appears directly in front of you. 51-52 Cast Animate Objects on all items 10 ft around you. 51-52 All of your damage deals necrotic damage for 30 minutes. 51-52 Summon a kazoo for up to 6 creatures. 53-54 You have prickly cactus skin until a long rest. 53-54 Shout a piercing bolt that deals 2d8 psychic damage. 53-54 Summon a jar of Crawler Mucus. 53-54 You cast Fly on a random creature within 60 feet of you. 55-56 You poop. 55-56 Cast Tiny Hut. 55-56 You are put in a trance for 1 minute where you are protected by your diety's invisible shield. After 1 minute roll on this wild magic chart again. 55-56 It rains a food weighing less than 5 lbs of your choice for the next hour in a 30 ft radius over your person. Even indoors. 57-58 Summon a baby Cockatrice with rage. 57-58 Cast Dream on the last creature you spoke to. 57-58 Grow gills for 1d6 days. 57-58 You know how to read and speak all languages of the universe for 10 minutes. 59-60 A tree sprouts underneath you, growing and lifting you 40 ft into the air. 59-60 A small dark raining cloud follows you around for 24 hours, even indoors. 59-60 Summon a shrine of a God of your choice. It grants you a small related buff. 59-60 Cast Mass Suggestion on all children (10 years or younger) within a 20 mile radius to kill your party. The spell ends after 24 hours. 61-62 Hot steam exits from ALL of your orifices. 61-62 Summon an masterfully-crafted costume of a creature of your choice. 61-62 A 120 person choir assembles, follows you, and sings for the next 30 minutes. 61-62 Summon a squirrel at your feet. If in range (60ft), next round use your action to cast Harm on it. 63-64 All of your gold pieces melt into a weapon of your choice. It's size and weight depends on how many pieces you have (10gp=1 lb). 63-64 You call upon a god to watch you perform. Perform and be punished or rewarded depending how well you do. 63-64 You grow 4 new arms for 1 minute. 63-64 A bolt of lightning strikes you, dealing 2d8 of lightning damage. 65-66 For the next minute, anytime you attack another creature, you use your bonus action to punch yourself for 1d4. 65-66 Summon a kazoo for up to 6 creatures. 65-66 All your clothing turns into rats. 65-66 Summon 50 lbs worth of a fish of your choice. 67-68 A lobster is summoned in your underwear. It tries to pinch you for 1d4 every turn it is there. 67-68 Turn a non-magical weapon within 20 ft of you into a snake. 67-68 You get covered head to toe in blood. 67-68 Instantly cast Heroes' Feast. 69-70 The last creature you killed while enraged comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 69-70 Your feet are stuck to the ground for 5 minutes. 69-70 A goat slams into the ground at terminal velocity in front of you. 69-70 You grow 4 new arms for 1 minute. 71-72 A 120 person choir assembles and sings for the next 30 minutes. 71-72 Cast Bestow Curse on yourself. Enemies have advantage on attack rolls against you for 1 minute or until the curse is removed. 71-72 The add +10 to the first charisma roll you make in the next 5 minutes. 71-72 All your clothing turns into rats. 73-74 If you die within the next minute, you immediately come back to life as if by the reincarnation spell. 73-74 Cast Commune with a deity of your choice. 73-74 Select a creature of your choice. You take any damage they would receive for them. The effect ends after you have taken 20 damage. 73-74 A goat slams into the ground at terminal velocity in front of you. 75-76 Gain a putrid stench for 24 hours. Any creatures within 10ft of you need to make DC 12 CON ST or become unconscious for 30 seconds. 75-76 Sing the perfect note and instantly use Song of Rest for all creatures within earshot. 75-76 Shoot a dart at the closest creature to you. 75-76 Develop a rash over your body. 77-78 Your feet erupt like a rocket and send you 50 ft in the air. 77-78 Your remaining Bardic Inspiration die become d12s. Any die regained afterwords revert to your normal die. 77-78 Your face transforms into any other face you've encountered for 1 hour. 77-78 You are put in a trance and stab yourself in the stomach with your highest damage weapon. After taking the damage, it is magically implanted in there. When removed, the weapon puts you to 1 current hp. 79-80 You rapidly punch a creature of your choice with an unarmed strike 2d10 times. 79-80 You cast Confusion centered on yourself. 79-80 Your nose falls off. It begins to grow back to normal after 1d6 days. 79-80 You have 8 legs for 30 minutes. Your speed and dexterity modifier are doubled during this time and you have the abilities of Spider Climb. 81-82 The hostile creature with the highest CR within 120 ft of you gets a 25 lb emerald put in their stomach. 81-82 You cast Fly on a random creature within 60 feet of you. 81-82 You turn yourself into a goat for 15 minutes. 81-82 Summon 2 aggressive ear-biting Quicklings. 83-84 You smell like lavender. 83-84 You go mad and are convinced you must eat the closest weapon/instrument. Your hunger is satisfied after 1 minute on until the curse is removed. 83-84 Summon a Solar Angel for 1 minute. It watches and gives temporary buffs to enemy creatures when their attacks hit. 83-84 Turn into a goldfish for 1 minute. 85-86 Reckless Attacks have no downside for 5 minutes. 85-86 Your weapons become animated. They have the same stats as a flying sword. For 1 minute or until they reach 0 hp, they attack all creatures. 85-86 Your armor is animated by a demonic force. It leaves your body taking a random weapon of yours and attacks you. After reaching 0 hp or 1 minute, it unanimates. 85-86 A bird flies in and poops on you. 87-88 All of your first attacks are Reckless. 87-88 Your hands are replaced by lobster claws for 1 hour. They deal (your level x d6) unarmed piercing damage. 87-88 You appearance transforms into a Cambion for 1d4 days. All of your ability modifiers are 0 except charisma. 87-88 Grow wings for the next 5 minute. You have 30 flight speed. 89-90 Cast Magic Jar on yourself and enter any container nearby. 89-90 You summon a Lemure fiend. You own it's soul. 89-90 A quasit exits your chest, stealing a part of your soul (-5 from your charisma score) and tries to run away. When it is killed, regain the 5 charisma. 89-90 Cast Plant Growth at your feet. 91-92 Your weapon turns into sand. Only an expert Weaponsmith or Shaman can repair it. 91-92 Every creature within 30 ft of you gains an udder for 1 hour. 91-92 Gain the appearance of a Shadow Demon. Your strength score is 1 (-5) and gain Incorporeal Movement, Light Sensitivity, and Shadow Stealth. 91-92 A dove flies out of your mouth. 93-94 A colony of 300 rabbits run through your area, creating on difficult terrain for 30 seconds. 93-94 It rains a food weighing less than 5 lbs of your choice for the next hour in a 30 ft radius over your person. Even indoors. 93-94 Develop a rash over your body. 93-94 You grow feathers all over your skin that begin to fall off in 1d6 days. 95-96 You pass out for 30 seconds. 95-96 You smell as though you haven't bathed in your life. Bathe to remove the effect. 95-96 You are put in a trance and stab yourself in the stomach with your highest damage weapon. After taking the damage, it is magically implanted in there. When removed, the weapon puts you to 1 current hp. 95-96 You become a centaur for 1d6 hours. 97-98 All of your weapons teleport 100 ft above you in the air. 97-98 Every face you see is indistinguishable from your own for 1 hour 97-98 Your shields shrink to the size of a thimble. 97-98 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 99-00 Your leg falls off. You can attach it with a DC18 strength check. 99-00 For the next minute any d20 rolls that are 5 or below, activate this wild magic chart. 99-00 Cast Divine Word on exactly 6 creatures you can see or on yourself. 99-00 Take another action this turn with +10 to any acrobatic rolls. Druid Fighter Monk 01-02 For the next minute, obtain the Svissh Army Knife, a piece of metal that magically mends and expands into any standard simple or martial weapon as a bonus action. 01-02 It begins to snow. 01-02 For the next minute, each time you deal damage with a weapon, an equal amount of golden coin drops from the enemy's wound. 01-02 You meditate the equivalent of 4 hours instantly. 03-04 Shatter is cast on your person in a 10 ft radius. 03-04 Cast Polymorph on the closest creature to you. 03-04 Use Second Wind for free. 03-04 Double the size of your fists for 1 turn. They 2x the unarmed damage. 05-06 Cast Entangle on yourself. 05-06 A small pool of lava appears at your feet. 05-06 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 05-06 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 07-08 A weird old zombie cat walks up to you and meows at you. 07-08 You weapons all deal an elemental damage of your choice for the next minute. 07-08 Take another action this turn with +10 to any acrobatic rolls. 07-08 You grow wings for 24 hours. You have 30 ft flying movement. 09-10 An old man watches you from a distance, never letting you approach him. He doesn't go away until he watches you take a long rest 09-10 You have 8 legs for 30 minutes. Your speed and dexterity modifier are doubled during this time and you have the abilities of Spider Climb. 09-10 On your next attack roll, a 13 or higher is a critical hit. 09-10 A tattoo of a creature of your choice forms on your body. They have disadvantage when hitting you 11-12 Rope Trick is cast above you. It reaches up it's full 60 feet or until it hits a ceiling. 11-12 You summon a 4 ton (5ft diameter) boulder that deals 8d10 on an enemy of your choice within 60 ft range. 11-12 Your head has the stats of a battering ram for the next minute. 11-12 Mega Flurry of Blows. Roll to hit a creature of your choice with 6 unarmed attacks. 13-14 Rip the heart out of any creature with a heart of your choice with CR (your lvl) or lower. 13-14 A gust of wind removes all the clothes of everyone, including yourself within a 15 ft radius 13-14 For the next minute, obtain the Svissh Army Knife, a piece of metal that magically mends and expands into any standard simple or martial weapon as a bonus action. 13-14 Rip the heart out of any creature with a heart of your choice with CR (your lvl) or lower. 15-16 You are invisible for the next minute. 15-16 Your skin grows poisonous mushrooms from your pores, covering your body. Disadvantage on ALL rolls until cured. 15-16 Add +1 (+2, +3...) damage each time you hit with different weapon for the next minute. 15-16 You are invisible for the next minute. 17-18 You do not need to eat or drink for the next 1d10 days. 17-18 Cast Ice Storm centered on yourself. 17-18 Instantly Weapon Bond with a weapon of yours (No more than 2 bonded weapons at once). 17-18 The next round, when you deal damage, an equal amount of golden coin drops from the enemy's wound. 19-20 You grow bugbear arms for 10 minutes. +15 ft reach 19-20 Summon 2 aggressive ear-biting Quicklings. 19-20 Cast Detect Thoughts on a creature of your choice. 19-20 You do not need to eat or drink for the next 1d10 days. 21-22 You have only one eye for 24 hours. - 5 to your perception. 21-22 A gust of wind sends you 30 ft into the air. 21-22 If you consume a creature's heart within the next 5 min, gain one of the creature's abilities for 1d10 days (at DM's discretion). 21-22 You grow bugbear arms for 10 minutes. +15 ft reach 23-24 Grow a tentacle that deals 1d6 damage to you at each start of your turn. It has your AC and 10 hp. 23-24 Turn into a goldfish for 1 minute. 23-24 Summon a friendly Couatl that will fly you anywhere within 50 miles. 23-24 You gain the skill Petrified Gaze for 1 day (DC12 con). 25-26 Anything within 10ft of you moves in slow motion for 30 seconds (including yourself). 25-26 Turn into a Stone Statue until the curse is removed or in the sun/moon for a total of 5 minutes. 25-26 Gain Magic Resistance. 25-26 For one hour one of your hands are detached. You can control them and they have 30 ft flying speed. 27-28 You gold pieces become red hot for a minute. 27-28 Cast Storm of Vengeance on an area. Targets are random. 27-28 Give a Second Wind to all enemies within 30 ft of you. 27-28 You summon a smaller version of yourself. It has the stats of a Homunculus and 1/4 the power of your abilities. It begins attacking your allies. 29-30 Your blood is poisonous to a creature/race of your choice for 1 hour. 29-30 An aggro giant Venus flytrap is summoned in the closest open space. 29-30 Your weapon becomes a squeaky rubber toy for 1 minute. 29-30 Fear is cast on your person. 31-32 For the next minute, your unarmed attacks make creatures poop. 31-32 A bird flies in and poops on you. 31-32 You cannot speak until you taste the blood of one of your kills. 31-32 You sink into the ground up to your head. After being hit, you can release yourself with a 15 Dex check. 33-34 You do not need to breath for 1 hour. 33-34 Cast Moonbeam on yourself. 33-34 You slap yourself and take 1d4 damage. 33-34 You slip on a banana peel. 35-36 You have 30ft digging speed for 1 minute. 35-36 Summon an aggro giant Shark in an open square in front of you. 35-36 You emit a green mist. All hostile creature target you with attacks until your next turn. 35-36 Spend all of your remaining ki points to summon a wheel of cheese = Ki points * 5lbs. (3 ki points * 5 lbs = 15 lb cheese wheel. You cannot regain Ki points until it is all consumed. 37-38 A darkness fill your heart and you become frightened for 1 minute. 37-38 You are imbued with the spirit of the wolf. Your bites deal 2d8 damage for 1 hour. 37-38 The enemy closest to you can now Parry the next attack on them (reduce an attack damage by 1d8+DEX). 37-38 You have only one eye for 24 hours. - 5 to your perception. 39-40 A small child in rags appears in front of you. 39-40 Summon a unicorn. It charges the closest enemy then teleports away. (+7 to hit, 3d8+4 piercing damage). 39-40 Rally all hostile enemies (give them 1d8+ CHA modifier Temp. hit points). 39-40 Your eyes glow white hot and you radiate heat. Deal 2d10 to all creature within 10ft of you. You are blind for the 1d20 minutes. 41-42 Your jaw can unhinge like a snake and you gain the ability to Swallow small creatures. 41-42 You can use Unlimited Shape as many times as you like for the next 5 minutes. 41-42 Ray of Enfeeblement is cast from the sky, onto your person. 41-42 You hands fall off and become hostile Crawling Claws They have as many attacks as you normally do and can use your Ki points. 43-44 Send the closest creature to you to The Nine Hells. 43-44 Call upon 1d6 druids with the corresponding race and specialties of your current region to follow your commands into a battle. 43-44 Shatter is cast on your person in a 10 ft radius. 43-44 Cast Entangle on all friendly creatures. 45-46 Pour 10 gallons of gravy anywhere within 60 ft of you. 45-46 Cast a 5th level spell of your choice from the circle spell list in your current region. 45-46 You explode into a fiery ball dealing (Your level x d6) fire damage to all creatures within 30 ft of you. Next turn you resurface from the ashes; your current HP is (Your level x d6) + con modifier. 45-46 Cast Flesh to Stone on yourself (DC 14) 47-48 You gain Keen Smell 47-48 Transform into an water elemental for 5 minutes. 47-48 Cast Entangle on yourself. 47-48 Grow a tentacle that deals 1d6 damage to you at each start of your turn. It has your AC and 10 hp. 49-50 Banish yourself to the Nine Hells. What feels like a week for you there is just an instant on your current plane. 49-50 Cast Speak with Plants. 49-50 For the next minute, the closest creature to you has control over you. Every turn you can attempt to make a CHA ST (DC 19) to resist the charm. 49-50 Anything within 10ft of you moves in slow motion for 30 seconds (including yourself). 51-52 Cast Message to a random creature. 51-52 Cast Shapechange and transform into another party member for 1 hour. 51-52 All of your weapons teleport 100 ft above you in the air. 51-52 Your hands and feet switch for 24 hours. 1/2 your movement speed, disadvantage on attacks using weapons. 53-54 Next time you take damage, the attacker takes the damage instead. 53-54 Grow wings for the next 5 minute. You have 30 flight speed. 53-54 Become a boulder for 1d20 minutes. 53-54 You have no skull for 5 minutes. 55-56 In the next 24 hours you can shoot one projectile with unlimited range. 55-56 Bestow a weapon with an elemental damage of your choosing for the next 5 minutes. 55-56 Throw all the weapons on you at an enemy of your choice at once. Add nothing but strength to the roll 55-56 Create a small tornado by running in a circle fast. with a 5 ft radius, it moves in a random direction dealing 1d10 and flinging objects not held down 40 ft into the air. 57-58 You know the race/type of any creature just by smelling them for the next 24 hours. 57-58 Transform into a Needle Blight. When you take 11 damage, transform back into your original form. 57-58 Equip all four forms of heavy armour. Your AC improves by +5, but disadvantage to all rolls until you remove the armor. 57-58 Do a backflip. 59-60 Cast Tree Stride on yourself. 59-60 Summon a Galeb Duhr rolling in a random direction. It continues to roll in that direction dealing 4d6 and knocking creature prone until something succeeds a 17 strength ST. It then turns into a boulder. 59-60 Your weapon gets another weapon at it's point. 59-60 You gold pieces become red hot for a minute. 61-62 All of your weapons can be thrown as projectiles for the next minute (60 ft range). 61-62 Cast Plant Growth at your feet. 61-62 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 61-62 Your blood is poisonous to a creature/race of your choice for 1 hour. 63-64 Pick an animal of your choice before reading forward. Summon it with rabies and an unrelenting thirst to kill you. 63-64 You grow an exoskeleton that sheds after 1d4 days. 63-64 Cast Jump on all creatures within a 30 ft radius. 63-64 Spend all of your remaining Ki points and summon that number of turkeys. 65-66 You go blind for 1 minute. 65-66 Cast Jump on all creatures within a 30 ft radius. 65-66 A weird old zombie cat walks up to you and meows at you. 65-66 For the next minute, your unarmed attacks make creatures poop. 67-68 The last creature you killed while hunting comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 67-68 Grow a tree from your head. After 1d20 days a random magical fruit will grow. 67-68 An old man watches you from a distance, never letting you approach him. He doesn't go away until he watches you take a long rest 67-68 For 1 minute -10 to your AC. Afterwards, regain all of your Ki points. 69-70 Grow a gobble sack. 69-70 Force a creature in sight to follow a vegan diet for 1d6 days. 69-70 For the next minute, whenever you try to talk ball bearings fall out of your mouth. 69-70 Your body splits in half (at the waist or down the nose). After 5 minutes one side teleports to the other and they reattach. 71-72 Cast Scriptwrite into the sky. 71-72 A dove flies out of your mouth. 71-72 Cast Mirror Image on yourself 71-72 All of the hair on your body falls off. It grow back in 1d8 days. 73-74 Cast Catapult on a random weapon on your person. 73-74 You grow feathers all over your skin that begin to fall off in 1d6 days. 73-74 A cool refreshing glass of milk is summoned in front of you. 73-74 For 10 minutes, Deflect Missile is free, but you must attempt to catch all missiles. 75-76 You have thermal vision for the next hour. 75-76 Automatically cast Beast Shapes on yourself whenever you take damage for the next 5 minutes. Change randomly between a Giant Eagle, Wolf, Crocodile, and Squirrel. If you do not take damage for 1 minute, you can control what beast you become (including non beast form). 75-76 Summon the ideal meal for a hostile opponent. 75-76 You glow bright white for 1 hour. 77-78 You can turn your head around 360 degrees for the next hour. 77-78 Grow horns on top of your head. You cannot wear helmets, but the horn deals 1d8 piercing damage. 77-78 Perform a Sweeping Attack and deal 1d8 to all creatures within 5ft of you. 77-78 Cast Silence on yourself. 79-80 Grow spikes all over your body. 79-80 Raise up jagged rocks in a 15 ft radius around you, creating difficult terrain. 79-80 You obtain a turtle shell on your back. Your movement speed is reduced by 1/4, +2 AC, and disadvantage to attackers trying to hit you from behind. 79-80 Summon a trebuchet on wheels in a unoccupied location closest to you. (10ft x 10ft square) 81-82 Transform into your father at his prime for 5 minutes. 81-82 You gain the effects of consuming psychedelic mushrooms. 81-82 Alarm is cast on your person. Anytime you are hit for the next 8 hours, a loud audible alarm of your choice plays. 81-82 You can turn your head around 360 degrees for the next hour. 83-84 Quadruple the size of your beast companion. 83-84 A realistic image of a beast of your choice appears behind you. (WIS DC 15 for other creatures to be tricked). 83-84 Shield is cast on all non-magic users within 15 ft of you. 83-84 Cast Water Breathing on all creatures within 30 ft of you. 85-86 Cast Daylight down onto yourself. The light follows you for hour. 85-86 The weather changes in your location. 85-86 You smell of roast beef until you bathe. 85-86 You do not need to breath for 1 hour. 87-88 Cast Weird on a single creature of your choice (30 ft radius). 87-88 You become a centaur for 1d6 hours. 87-88 Unseen Servant is cast in front of you. You can choose who it obeys. 87-88 A creature closest to you gains Tremorsense range 50ft for 1 hour. 89-90 Gain False Appearance that lets you go invisible when stood still for 5 minutes. 89-90 Cast Sanctuary on all animals within 50 Miles. 89-90 Acid Arrow is cast on a creature closest to you. 89-90 Summon an Deva Angel for 1 minutes. It does not fight, but buffs characters with various temporary effects when their attacks hit. 91-92 A crow flies in and drops 10 gold into your hand. 91-92 Cast Conjure Animals. 91-92 Blur is cast on all non-magic using creatures. 91-92 Your body turns to dust and the wind blows you away. In 1 minute, reappear any location within 1 mile with advantage on your next turn's attack. 93-94 Transform into a Rug of Smothering. Revert back to your normal form once you have successfully smothered a creature. 93-94 Grow a monkey tail. It disappears after 1d4 days. 93-94 Rope Trick is cast above you. It reaches up it's full 60 feet or until it hits a ceiling. 93-94 You and 2 other creatures closest to you form together to become a Chimera like creature. After 1 hour or after a creature on the Chimera is killed, your bodies return to normal. 95-96 All of your coin turns to pig lard. 95-96 Your skin becomes tough like bark for 1 hour. Gain +2 AC. 95-96 All creatures within your sight gain Spider Climb. 95-96 You have 30ft digging speed for 1 minute. 97-98 Your weapons have the consistency of a wet noodle for 1 minute. 97-98 Summon a chipmunk and cast Speak with Animals. The squirrel knows how to cast Wish one time. 97-98 Summon a tamed Ankheg. It can be rode with an animal handling check (DC 15) 97-98 Sprint in a random direction for 1 minute (avoiding any fall damage). 99-00 Everything on your possession falls out of your packs and onto the ground. 99-00 The back of your head has the face of an animal of your choice that you can control and speak out of. 99-00 You gain the appearance and traits of an Azer (Heated body, Heated Weapons, Illumination). 99-00 For 1 hour, you grow large claws out of your hands that deal 2d6 piercing damage. 01-02 One of your hands detaches and flies away. In 1 hour, it comes back with a random possession. Paladin Ranger Rogue 03-04 You are soaking wet. 01-02 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 01-02 Next time you take damage, the attacker takes the damage instead. 01-02 Cast Grease at your feet. 05-06 Kpop emits from your person quietly like a elevator speaker, but travels 500 ft from your person. The music ends after 3 minutes. 03-04 Your arms becomes 15 ft long. All attacks can be done from 15 ft away. 03-04 The next ranged attack you make creates a second ethereal projectile mid-air. 03-04 Cast Weird on a single creature of your choice (30 ft radius). 07-08 A masterfully realistic 8x10 painting of yourself in the nude falls from the sky into your arms. 05-06 Your skull transforms into a Demilich for 24 hours. Gain all of its abilities besides it's actions and legendary actions. You can still use your attacks, spells, and actions. 05-06 Cast Condor of Arrows on all the arrows on your person. Each turn an arrow will fly at an enemy within 30 ft of you. 05-06 Become invisible until your next turn. 09-10 A shrieker grows from the top of your head. It grows back instantly, even if cut off, for 24 hours. 07-08 Equip and attune the artifact Butcher. Your appearance changes to a Gnoll, the weapon deals (Your lvl x d6) piercing damage, and you can consume creatures to heal 1d10 hp. After dealing 60 damage, the weapon is returned to the ether and you revert back to normal.) 07-08 In the next 24 hours you can shoot one projectile with unlimited range. 07-08 Gain False Appearance that lets you go invisible when stood still for 5 minutes. 11-12 Your ears fall off. You can still hear with them from within 200 ft. After 1d20 days your ears grow back and you can switch between hearing from for attached or detached ears. 09-10 Use Divine Intervention (for free). 09-10 You can use a reaction on all other turns in combat until your next turn. 09-10 Grow a Scorpion tail for 1 hour. You can use a bonus action to attack, dealing 2d8. Creatures getting hit must make a con ST DC16 or be poisoned. 13-14 Select a creature of CR 2 or less within 60 ft range. Transform it's soul into a tattoo on your body and gain a relative ability. 11-12 Transform a creature of CR 2 or less into a Lemure. 11-12 Summon a Tyrannosaurus Rex from 1000 ft in the air on a 10x10' area of your choice. 11-12 A Rope Of Entanglement appears in your hand. 15-16 Summon 1d6 cult followers who worship you. 13-14 Gain the appearance of an Empyrean for 24 hours. Gain advantage to all charisma rolls. 13-14 You know the race/type of any creature just by smelling them for the next 24 hours. 13-14 Gain Tree Stride. 17-18 A paralyzing ray reigns down from the sky onto you. 15-16 Imbue magic into a weapon you are proficient in. You can now telepathically equip the weapon into your hand using a bonus action. (range 60 ft) 15-16 You grow gnarly horns that deal 1d8 damage+ strength modifier when you headbut an enemy. 15-16 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 19-20 Your body explodes into bright green acid. A body (alive or dead) that drinks a cup of the acid explodes and your body reanimates out of it. 17-18 Your holy symbol is transformed into longsword for 1 minute that deals (your lvl x d6) and heals your person 4 hp on each hit. 17-18 Transform the environment 100ft around you into any of your favored terrains. 17-18 Gain Reliable Talent for 5 minutes. If you already have this ability, also treat rolls 18-19 as 20s. 21-22 Cast Slow on yourself. 19-20 Gain a random oath spell (that you are high enough level to cast) from another oath than the one you chose. 19-20 Cast Tree Stride on yourself. 19-20 A crow flies in and drops 10 gold into your hand. 23-24 Your teeth can inject poisonous venom by biting for 1d4 hours. 21-22 Emanate a Holy Nimbus from yourself. 21-22 All of your weapons can be thrown as projectiles for the next minute (60 ft range). 21-22 Precious metals appear to you as glowing, revealing their location even through walls if you are within 30 ft of them. 25-26 (do not read past this point out loud) You cast Banishment on next in-game character to speak. 23-24 You have Undying Sentinel for 1 hour 23-24 Teach your animal companion how to use a weapon of your choice with proficiency. 23-24 For the next minute, each time you do a backflip, you get advantage on attack rolls for that round. 27-28 Throw a minotaur at a creature of your choice within 30 ft. 25-26 Use the Elder Champion ability inspired by your surroundings for 1 minute. 25-26 You animal companion can speak and read common for 1d6 days. 25-26 You fling all your ball bearings like a shotgun blast in a direction of your choosing. 29-30 Cast Wish using only 1 word. You have 10 seconds to state your wish. 27-28 A Dark Mantle is summoned on your head. It uses Crush. 27-28 Your last used weapon breaks. 27-28 Imbue magic into a weapon you are proficient in. You can now telepathically equip the weapon into your hand using a bonus action. (range 60 ft) 31-32 Your blood glows purple. For 1 hour, you have disadvantage on all wis and con save throws. 29-30 Transform into a Death Knight for 1 minute and attack the closest creature. 29-30 Summon 1d10 hostile Bullywug with morningstars. 29-30 Cast Foresight on an enemy of your choice. 33-34 You have baby hands for 1 minute. 31-32 Cast Phantasmal Killer on yourself. 31-32 Pick an animal of your choice before reading forward. Summon it with rabies and an unrelenting thirst to kill you. 31-32 Transform into a Rug of Smothering. Revert back to your normal form once you have successfully smothered a creature. 35-36 You are teleported to a tropical island. You return after 15 seconds, having lived a year in the wild. Gain proficiency in nature and your age increase by 1. 33-34 You are cursed to appear as a Nalfeshnee for 1d4 days or until the curse is removed. You gain none of it's stats or abilities. 33-34 Crashing from the sky, your Favored Enemies team up to attack you. 33-34 Summon a caged Displacer Beast. The door unlocks after 15 seconds. 37-38 Throw up 1d100 small frogs. 35-36 Birth a number of Quasit equal to your level. For each Quasit, reduce your Max HP by 5. Gain the Max HP back with each one that you kill. 35-36 You go blind for 1 minute. 35-36 You believe you are on fire for 1 minute. 39-40 Cast Grease at your feet. 37-38 Summon an Imp on your shoulder. It owns some of your soul, -2 to your charisma and strength scores. After 6 days, if you do not die, the imp must return your soul (and stats) and is sent back to the Nine Hell. If it dies before then, the debuffs are permanent. 37-38 Your beast companion catches fire. 37-38 Evard’s Black Tentacles is hostilely cast at your feet creating a 20ft square of rough terrain. (DC14 Wis st or take 3d6 bludgeoning damage and become restrained) 41-42 Lay a random dragon egg. In 2d20 days, the wyrmling hatches. 39-40 A ghost of the last enemy you killed follows you around for 1d6 days. It can only attempt to possess enemies in order to hurt you. 39-40 Switch bodies with your beast companion for 1 minute. If either of you die during this time, the effect is permanent. 39-40 A ghost of the last enemy you killed follows you around for 1d6 days. It can only attempt to possess enemies in order to hurt you. 43-44 An asteroid falls from the sky onto a random location. 41-42 Summon a Gnoll Fang of Yeenoghu 41-42 Cast Hunter's Mark on yourself for 1 hour. Enemies within 1 mile deal an extra 1d6 on weapon attacks and have adv on any perception or survival checks to find you for the spell's duration. 41-42 You yell out with a booming voice everything in your possession that you have stolen. It has the volume and range of Thunderclap. 43-44 You are no longer immune to disease until you eat a demon's heart. 43-44 Summon an evil version of your animal companion 1 mile away. It has the sole goal of killing your animal companion. 43-44 All of your coin turns to pig lard. 45-46 Break down to the ground crying and praying up to the heavens. This lasts for 1d6 minutes or until you take damage. If it ends without taking damage, gain the effects of a long rest. 45-46 Your limbs become tentacles. You have 10 ft land speed, water speed 30ft. The tentacles fall off and your limbs restore back to normal after a short/long rest. 45-46 Cast Pass Without a Trace on all enemies within 1 mile. For the next hour, as long as they stay within 1 mile of you, they have the +10 stealth buff. 47-48 A darkness fill your heart and you become frightened for 1 minute. 47-48 The last creature you killed while hunting comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 47-48 A random weapon on your person explodes into a thousand pieces, dealing it's damage amount to your person. 49-50 Transform an enemy into an Avenging Angel version of itself. It resorts back after 30 seconds. 49-50 Cast Pass Without a Trace on all enemies within 1 mile. For the next hour, as long as they stay within 1 mile of you, they have the +10 stealth buff. 49-50 All enemy creatures within 60 ft of you teleport behind you in the nearest open space. 51-52 The weapon your holding turns to stone. After dealing 20 damage with it, it restores to it's normal form. 51-52 Your animal companion is dragged down to the Nine Hells. It returns after 6 seconds. What felt like a few moments for you was 1 year in the Nine Hells for your companion. 51-52 Your weapons have the consistency of a wet noodle for 1 minute. 53-54 A bird flies in and poops on you. 53-54 Your animal companion begins foaming at the mouth, their eyes turn pure white, act as so in a trance and will attempt to attack you until the curse is removed or 24 hours. 53-54 Cast Mage Hand. It slaps you in the face dealing 1d6. 55-56 A small child in rags appears in front of you. 55-56 Grow a gobble sack. 55-56 Everything on your possession falls out of your packs and onto the ground. 57-58 Your armour and pants animate themselves and walk away. 57-58 Cast Scriptwrite into the sky. 57-58 Everyone in a 50ft visible radius, including yourself, is put to sleep for 5 minutes. 59-60 Equip all four forms of heavy armour at once. 59-60 Cast Speak with Plants to all creatures within 15 ft of you. 59-60 One of your hands detaches and flies away. In 1 hour, it comes back with a random possession. 61-62 Your jaw can unhinge like a snake and you gain the ability to Swallow small creatures. 61-62 Cast Catapult on a random weapon on your person. 61-62 You have thermal vision for the next hour. 63-64 A halberd shoots out of your mouth in a direction of your choice. 63-64 You have thermal vision for the next hour. 63-64 Cast Instant Summons on an object within 30 ft of you weighing less than 10 lbs of your choice. A sapphire forms in your hand that when crushed, summons the object. 65-66 You are 1d20 ft tall for 1d20 hours. 65-66 You can turn your head around 360 degrees for the next hour. 65-66 Cast Scrying. 67-68 You summon a Lemure fiend. It makes an offer within its ability for your soul. 67-68 Transform into a Vine Blight. When you take 11 damage, transform back into your original form. 67-68 Cry out a Cloaker Moan. (DC 13 Wisdom). 69-70 Send the closest creature to you to The Nine Hells. 69-70 Your hands become blowguns for 1d4 minutes. They automatically reload magical darts deal 1d4 piercing damage. You can shoot 2 darts with one action. 69-70 One of your arms becomes solid iron for 1 minute. If you can succeed a DC 16 strength check, you can use it as a two-handed weapon that deals (Your strength modifier x d10) of bludgeoning damage. 71-72 Pour 10 gallons of gravy anywhere within 60 ft of you. 71-72 Cast Fog Cloud on yourself. 71-72 For 1 minute your hands become Whips (finesse) that deal 1d8 damage and have a range of 10 ft. 73-74 Summon a Trident. It is 2d20 ft long and has that much reach. After 1 minute, it requires +1 strength modifier for each 10 ft long it is. 73-74 Grow spikes all over your body. 73-74 Cast Smoke Screen on yourself. 75-76 Change your appearance to a Pit Fiend for 1 minute. You gain non of its abilities. 75-76 Summon an non-aggressive Allosaurus with a mount. DC16 animal handling for you to be able to ride it. 75-76 You are soaking wet. 77-78 A Githyanki Silver Greatsword appears in your hand. The Githyanki you took it from wants it back. If you gain 15 kills with it, you become attuned to it and get +3 to hit and psychic damage. 77-78 Transform into your father at his prime for 5 minutes. 77-78 Kpop emits from your person quietly like a elevator speaker, but travels 500 ft from your person. The music ends after 3 minutes. 79-80 Every person looks like a Gnoll to you until you pass a DC17 Wisdom check. 79-80 Cast Reverse Gravity centered on yourself. 79-80 A mouse with 3d20 INT appears. You two can telepathically speak. It will follow any order you command it to the best of its ability. 81-82 You gain Keen Smell 81-82 Lay a random dragon egg. In 2d20 days, the wyrmling hatches. 81-82 A wick appears on top of your head. It can be lit and shine bright in a 5 ft area for 3 hours. 83-84 Cast lay on hands upon yourself. Any remaining hp is converted to temporary hp that lasts for 5 minutes. 83-84 You have 30ft digging speed for 1 minute. 83-84 Your fingers become daggers for 1 minute. An attack deals 5d4 with one hand. 85-86 Your healing spells become corrupted for the next 5 minutes and instead of healing, deal necrotic damage. You can now also target non-friendly creatures. 85-86 A large Gas Spore exits from your mouth. 85-86 Your lower half transforms into a snake. You have +20 speed, ignore rough terrain and -2 AC for 1 minute. 87-88 You holy symbol becomes red hot for 1d6 turns. 87-88 All creatures you see look like your Favored Enemy for 5 minutes. 87-88 Turn into a shadow. Gain the Shadow monsters abilities; Amorphous, Shadow Stealth, and Sunlight Weakness. 89-90 Use your highest spell slot to cast Divine Smite. Your next weapon hit deals the additional damage. 89-90 Instantly Hide in Plain Sight. 89-90 A masterfully realistic 8x10 painting of yourself in the nude falls from the sky into your arms. 91-92 Cast Geas on a party member of your choosing. It lasts 24 hours. 91-92 Summon a Griffin. 91-92 A shrieker grows from the top of your head. It grows back instantly, even if cut off, for 24 hours. 93-94 Cast Raise Dead on all dead creatures within 60 ft of you. 93-94 Quadruple the size of your beast companion. 93-94 10,000 ball bearings fall onto the ground underneath you (100 ft square on all sides.) 95-96 Banish yourself to the Nine Hells. What feels like a week for you there is just an instant on your current plane. 95-96 Your beast companion has a flying speed of 30ft for 10 minutes. 95-96 Your ears fall off. You can still hear with them from within 200 ft. After 1d20 days your ears grow back and you can switch between hearing from for attached or detached ears. 97-98 Cast sacred weapon on all weapons within 30 ft of you. 97-98 Cast Daylight down onto yourself. The light follows you for hour. 97-98 Every face you look is indistinguishable from your own for 1 hour 99-00 Cast Message to a random creature. 99-00 All creatures you see look like your companion for the next minute. 99-00 A realistic image of your face is projected into the sky. Your face is broadcast like this for the next minute. Warlock Wizard 01-02 Select a creature of CR 2 or less within 60 ft range. Transform it's soul into a tattoo on your body and gain a relative ability. 01-02 You breath a 15 ft cone of fire in any direction. 03-04 Create 10 illusionary duplicates of yourself all around you for 1 minute. (see Invoke Duplicity) 03-04 Gain a spent spell slot of your choice. 05-06 You emit a Negative Energy Cone for 2 minutes. the zombies created are under your control. 05-06 Throw a minotaur at a creature of your choice within 30 ft. 07-08 If you consume a creature's heart within the next 5 min, gain one of the creature's abilities for 1d10 days. 07-08 Cast Wish using only 1 word. You have 10 seconds to state your wish. 09-10 Cast Eyebite. 09-10 For the next minute, absorb any damage you would take from necrotic damage as healing instead. 11-12 Summon a Bone Devil. It is under your control for 1 minute. Then it teleports back to the Nine Hells. 11-12 Cast Instant Summons on a creature or object within 30 ft of you weighing less than 200 lbs of your choice. A sapphire forms in your hand that when crushed, summons the object. 13-14 Choose a creature within 30 ft. Create an illusion of the creature's departed love one or bitter enemy. 13-14 Weave an Arcane Ward around you (ward hp= (2 x lvl) +Int mod). If you already have one up, restore it to full health and double the hp this time only. 15-16 Summon 1d6 cult followers who worship you. 15-16 You have proficiency in ALL schools of magic for 1 minute. 17-18 Your patron teaches you a random cantrip from a random class. 17-18 Gain a Third Eye with one of these abilities; Darkvision, Ethereal Sight, Greater Comprehension, or See Invisibility. 19-20 Gain an eldritch invocation (must meet prerequisites). 19-20 If you die within the next minute, you immediately come back to life as if by the reincarnation spell. 21-22 Regain all uses of your arcanum spells. 21-22 For the next 5 minutes, you deal maximum damage with all attack spells cast at 5th level or below. 23-24 You can ask your patron 1 question and it must answer it truthfully. 23-24 Cast Faithful Hound. 25-26 Summon your patron. Make an sacrifice to them and be rewarded equally for your work. 25-26 Create an intelligent homunculus. It can speak common and can be taught how to cast spells. 27-28 A paralyzing ray reigns down from the sky onto you. 27-28 Cast Maze on yourself. If you successfully pass the maze before time runs out, learn a spell of your choice. 29-30 Turn into a common Spider until a short or long rest. 29-30 Cast Power Word Stun on yourself. 31-32 Cast a 5' Forcecage around yourself. After 5 minutes it dissipates. 31-32 Cast Dimension Door on yourself. You and anyone with 5ft of you teleport 500 ft in the air. 33-34 Your left arm becomes infected, turns charcoal black, shrivels up, and falls off. It grows back fully in 1d10 days. 33-34 A Grell attacks you and attempts to carry you away. 35-36 Your blood turns pitch black and you lose (your level) of hp every 6 seconds. The effect ends after 2 minutes or if the curse is removed. 35-36 Cast Feeblemind on yourself. 15
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