FFXIV RP Standardized Price List (By Noyel) These are prices in a City ( Ul’dah, Gridania , etc.) where the good is in new condition, produced within 30 miles by decent roads / less than a week by land travel (Sources and analysis on subsequent pages) Apples, 1 lb. ································ ·················· 5 gil Oats, 1 lb. ································ ······················· 1 5 gil Bread loaf, Fine Wheat, 12 oz. ··········· 54 gil Flatbread, Rye, 1.5 oz. ······················· 6 gil Raisins, 1 lb. ································ ·················· 62 gil Eggs, 2 dozen ································ ················· 30 gil Chicken, Whole Plucked ···························· 48 gil Sausage, Cured Pork, 1 lb. ······················· 36 gil Pork, Salted, 1 lb. ································ ········ 54 gil Salted Butter, 1 lb. ································ ······ 106 gil Ale, 1 gallon ································ ··················· 63 gil Wine, 1 gallon ································ ················ 425 gil Dress, Linen ································ ··················· 1600 gil Gown, Furred ································ ················· 4015 gil Dress, Fine Silk ································ ··· 13,340 gil Buckskin, Tanned, 1 sq. yard ··················· 355 gil Silk Fabric, 1 sq. yard ································ · 2932 gil Ink, 1 oz. ································ ············· 90 gil Candle, Tallow, 4 oz. ··························· 11 gil Oil, Whale, 1 gallon (256 lamp hours) ····· 177 gil Book, 24 page, leather bound ···················· 2670 gil Chocobo , Untrained Rouncey ············· 8890 gil Barrel, Cedar, 15 gal. w ater - tight ············· 880 gil Donkey Cart, wooden ································ ·· 3560 gil Wagon ** , Large Plains - crossing Cargo ···· 10.7 k gil Ship ** , Ocean - going Merchant Galleon ··· 6.7 mil gil Sword, Second - hand peasant’s ················· 376 gil Longsword, by a Master Smith, New ··· 6675 gil Musket , New ································ ·················· 12k gil Plate Armor, Full Harness ·························· 75.5 k gil Cuirass, Munitions - grade ··························· 11.9 k gil Chair, Quality hand - crafted ······················· 2758 gil Inn Lodging, 1 person avg./day ················ 60 gil Rents, Tiny Cottage, 1 year ························ 3764 gil Rents, Merchant House (2 storey), 1 year ·· 30 k gil Wages (12 - 14 hour workdays) Manual Laborers: (Lumberjacks, miners, porters etc.) ~ 200 gil /day Generic Laborers: (Cooks, potters, chandlers, etc.) ~2 70 gil /day Skilled Laborers: (Carpenters, leatherworkers, masons, etc.) ~ 320 gil /day Artisans: (Mastersmiths, brewmeisters, chemists, etc.) ~ 440 - 710 gil /day Knight Banneret: ~ 3010 gil /day Knight: ~ 1505 gil /day Man - at - arms, squires, and mounted regulars: 752 gil /day Common Soldier /Archer: ~1 90 - 370 gil /day Barons/ Minor Nobles : ~ 2.7 - 6 .7 mil / year Total Crown Revenues: ~ 451 mil /year Farmer (20 acres): ~ 62,238 gil / year [ 170 gil / day] On Distance and Markets: Prices given are for resale at a city market, where the goods have presumably passed hands from the original maker to a merchant/transporter, who then sells it off to a city retailer to sell to your character. There may be even more s teps involved, like farmer - miller - baker that also adds costs before the item gets to the city. For purchases made in a nearby village or local market to where the item is produced, the price would be ½ listed . If gotten straight from the source, it would b e 1/3 rd of the listed price . These are approximate values and represent what a connected merchant/transporter would probably be paying out of pocket at the source. Goods exported to a distant city that would require a lengthy caravan trip or oversea travel would likely be twice as expensive (or more) as listed. Downwards haggling was also very likely at any point. On C urrency: One “ gil ” is the smallest denomination of currency mentioned in the game. While turning to game mechanics is always tricky, it’s more satisfying to have at least some basis rooted in FFXIV itself. Some very iconic small coins were the English silver penny and the French denier. Based on the Carolingian era concept of the 240ths division of a pound of silver, these coins were probably around 1.3 grams in weight with a diameter of 12mm. These were very small coins, but obviously things start to get pretty crazy when you imagine your character running around with a sack filled with thousands and thousands of coins when they want to buy a nice fur coat. It seems likely that there would be higher denominations of coins, although they’re n ot mentioned. It is likely that t he lowest denomination gil coins are made of at least some portion of copper, which we can theorize based on the in - game description for copperfish and the base metal of copper’s use in lots of low - value historical coinage. The smallest silver coins (~1.3g ) probably begin at around 6 copper gil, looking at historical small base coinage to silver exchange rates, and the smallest gold coins (~4 .5 g) would probably start at around 38 of the smallest silver coins. The smallest gold coins would therefore be about 228 copper gil under the proposed system, which is not insanely far off from values present in the medieval English, Byzantine, and ancient Roman systems. Gold is denser than silver, and coins can only be made so small before they become too difficult to handle. These ‘smallest’ coin examples are pretty miniscule, and it’s likely that more intermediate forms would have been more commonly used, like a ~20 gil silver coi n closer to 4g in weight. While it is tempting to think of gil as something like yen with the rate at which they’re exchanged and SE developers being Japanese, I’ll turn to what I know of US currency to tell us of what the maximums of coinage could be. I’m not very familiar with th e rin, sen, yen system of Japanese currency and how they changed over time. Around 1850, when 1 lb. of bread could be bought for 9 cents at its most expensive, the double eagle, a gold coin, was just coming into production for the first time. The double ea gle had a denomination of $20 and contained approximately 1 oz./30 grams of gold. This coin would be worth 2,000 cents at a time when pennies were still relevant and useful while the half - cent was just being phased out. This in fact represents a larger lea p from smallest to largest denomination of any modern yen coin. The half - union at $50 and the union at $100 were two other coins planned but never really minted. We can therefore infer that a 2000 gil coin is not outlandish, and even a 5k or 10k gil coin i s not utterly impossible. More pre c ious metals than gold, like mythril or platinum, have been used in the past as shown in Bozjan or Allagan currency. On Soldiery, Bounty - hunting, and the Adventurer’s Profession : For all of you military - RPers and mercs o ut there, your character may do what they do for a paycheck. And even if they don’t, they probably get one anyway. But what does that paycheck actually look like? In the wages section I gave some approximations of what various soldier types of a profession al army would be paid when they were called to service. That may suffice for you Maelstrom , Adders, or Immortal Flames folks who would generally be considered top - of - the - line professional soldiers. But what about mercs? There is such a concept as hazard - pay, observable in the real world. Even if you’re doing something completely mundane, like b usting fist - sized rocks with a hammer all day, put that person in the middle of an active warzone and they’ll probably expect more pay. The bigger the risks, the higher the pay. A caravan guard is probably more likely to see real action than their real - wo rld equivalents. Still, a job like this would probably be considered to be less of a craft and more of a labor. Adding on an additional 20% to the daily wage of our generic laborers would give us a wage of 320 gil/day for a Mercenary Caravan Guard . If 20% seems low to you, know that this is not actually far off from what we give in the real world. It’s very likely that no one takes a risky job while thinking that they will die — they’re more likely to reason that they’ll be able to off their opponent first or they’ll be smart/skilled enough to make it where others won’t, and thus the hazard pay is not necessarily always commensurate to actual risk. The pay might be even less if the guards are expecting to be fed on the caravaneers dime! For truly perilous situ ations though, where normal folk would expect certain death, like making a foray into the Aurum Vale or c amping out in the Dzemael Darkhold, adventurers and mercenaries could expect much higher pay. It doesn’t seem unreasonable to pay on a level equivalent to the top artisans with our 20% hazard pay on top, considering that only the best could reasonably expect to survive in these scenarios. Of course, these situations are where a daily wage is being paid, where logically the pay would be decided based on t he what the employer stood to gain in other circumstances, such as retrieving some family jewels from bandits. Monster - hunting represents another interesting conundrum. Valuing monster parts for their intrinsic properties, such as alchemical value, seems like a pipe dream. We have little guidance on what magical potions could possibly be worth, considering the insa nely wide variety of effects they could have. Likewise, pawning off wyvern hides or basilisk fangs seems like a highly volatile endeavor. The truth is, the actual money paid to hunters is probably less than one might think. Furriers and other crafters that might utilize such parts would probably not be too thrilled to rely on what are basically sports hunters to make a kill when they need to make a steady living, unless they have a very good personal relationship with the hunter. That isn’t to say that a le atherworker wouldn’t buy rare monster hides to make armor, because they most certainly must , considering what we see in - game. But thinking about what profits a craftsman means to make, raw materials are the least expensive part in the whole chain of produc tion. For the adventuring types out there — you artifact and relic hunters, dungeon and ruin divers, and general D&Desque murder - hobos taking everything not glued down — it’s almost inevitable that at some point your character would want to sell off some of t heir loot to a merchant if they don’t operate a shop of their own. If said merchant whose shop you’ve just waltzed into believes that you didn’t steal this item that you’re trying to pawn, there are still a few other problems. Unlike reselling items from a guild, the merchant has no way of knowing the authenticity and quality of the item, and just like before, has no confidence in a regular supply chain of goods to resell coming in from adventurers compared to actual suppliers. The moment the merchant could get something cheaper from a real supplier, like a guild with reputation and certificates of authenticity to back its swords and shiny breastplates up, the merchant wouldn’t buy from adventurers. Our rules on distance and markets tell us that the merchant already pays about 1/3 of the retail value of an item (not considering what he paid to bring it to his shop). Therefore, a merchant will probably only be willing to pay 33% or less of the retail value of an item that they plan to resell from an adventurer , especially if it’s something they have to do any work on like uncut gemstones. For something that can be put on a shelf and sold immediately, perhaps they could be generous at 50%. This is all based upon what a merchant thinks they can sell it for, anyway. If it’s an item subject to the rules of shipping to a distant city, then that obviously is the starting retail price. And if it’s an ultra - rare Allagan helmet that belonged to the greatest of Xande’s generals (and the adventurers can convince said merchant of the veracity of this claim), then who knows how much they’ll believe they can sell it for. But the bottom line is they probably want to at least double their money for the risks they take on. There’s also nothing to suggest that the Eorze an Alliance is not also a plunder - centric military force. Surely the arms and armor of fallen or captured Garlean soldiers must be going somewhere — especially those fancy gunblades? In disciplined armies rules were typically put into place whereby all loot was gathered and the profits redistributed along certain predetermined lines. Polybius tells us of the Roman army, obviously known for their strict discipline (at certain times) followed an equally rigid scheme during the looting of New Carthage. Loot was gathered and distributed equally by the tribunes amongst every man, including those left behind to guard their own camp and the sick. In this way none would be rushing to loot the battlefield and open themselves up to the consequences of carelessness like a counterattack with the comfort of knowing that everyone would get their fair share. In less disciplined armies (looking at you Brass Blades, Ala Mhigan resistance, and Bozjan resistance), this could obviously swing to some wild extremes, enriching certai n folks quite a bit. On Mounts, Valiant Steeds, and Beasts of Burden: Just as in history, the price of a chocobo probably varies wildly on an order of magnitude of tens or hundreds based on a variety of factors. Obviously an Ishgardian black chocobo pick ed for its pedigree, raised and trained for war is going to cost much, much more than an average chocobo only ever expected and used to pull a simple cart. I am going to assume that raising a chocobo is much like raising a horse. They are herbivorous, gra zing when able and have their feed supplemented by gysahl greens or other favored goodies in the winter. They are naturally skittish like horses and need to be specifically trained to accept a rider in combat and to get used to the cacophony of clashing ar ms, screaming, gunfire, and the scent of blood and dying soldiers. Since they are suitable to ride and have the strength necessary to pull carts and wagons, I will assume their energetic needs are similar to that of horses and just use a general price sche me reflective of history (as difficult as that really is). Keep in mind, th ese s price s could be reduced to as much as 1/3 - 1/2 if one is able to get a chocobo directly from a ranch. Chocobo, Untrained Rouncey ············ 8890 gil (General Work ) Chocobo, Untrained Destrier ············· 22.2k gil (War) Chocobo, Trained Black Destrier ········ 568k gil (War, Good Ishgardian Pedigree) Chocobo, Trained Percheron ··············· 71k gil (Passenger, High Grade) *In Eorzea, for an actual horse of equivalent pedigree and training, look to do uble this listed cost. We can tell from the description of the GC warhorse mounts given from the PvP rewards that those horses had to be imported. The Uma Bugyo NPC from Heavensturn 2014 also seems to imply that there is some official specifically in charg e of exporting horses from the east to Eorzea, as if they are considered an exotic animal. Therefore, it seems only proper to add on a long - range transportation cost to that of horses, unless one can get one directly in Othard somehow! Foreign Currencies: Othard, Hingashi, and The East: Although purchases have been simplified in - game to gil when visiting Kugane and the eastern regions, it is confirmed that the currency most commonly in use there is the Koban . Historically, this was a Japanese oval coin made of gold. In - game depictions seem to confirm this is also the case in - universe. The Koban is a relatively large coin, and so a singular gold Koban is practically guaranteed to be worth many copper gil. As a very rough estimate, a single Koban coin migh t be worth a s much as 1 000 gil if it truly contained the historical 1 ryo/~16.5 grams of gold without debasement . The Koban is likely to be considerably strong as a currency an d so might be worth even mor e gil , considering its widespread use in Hingashi and Othard, as well as the fact that e ven the Garleans trust it, as they engage in commerce with Kugane. It’s likely there would be intermediate coins, like the rectangular silver Ichibugin coin. Allagan coinage also seems to be legal tender. Due to the rigid values placed on these coins, it’s likely that they’re well trusted for their precious metal content and viewed more as units of exchange based on that rather than strictly collector ’ s items. Misc. Relevant Notes: Goods listed represent some arbitrary average quality. For example, in the 14 th century some wine from the Rhine was twice as expensive as wine from Gascony by volume in London. Things like h orses especially will vary greatly in price depending on breeding, training, time, and place. This concept would certainly a pply to Chocobo. Wages are given without considering tax of any kind. City - dwellers typically had good wages compared to their rural brethren! Here, specifically, these wages would be most appropriate for the more prosperous cities like Ul’dah . Places like Lost Hope (heh) , which is suffering quite a bit extra in this setting, or smaller towns would offer lower wages. The workday was also commonly 12 - 14 hours in the summer from sun - up to sundown. These numbers get a lot scarier when considering raising a fam ily, as in any era. Afternotes and Sources : Standards of Living in the Later Middle Ages , Christopher Dyer, Cambridge University Press, 1989 London in the Age of Chaucer , A. R. Myers, University of Oklahoma Press, Norman, 1972 English Weapons & Warfare , 449 - 1660, A. V. B. Norman and Don Pottinger, Barnes & Noble, 1992 The Merchant of Prato , Iris Origo, Nonpareil Books, 1986 The Armourer and his Craft from the XIth to the XVIth Century , Charles ffoulkes, Dover, 1988 Life in a Medieval City , Jose ph and Frances Gies, Harper & Row, New York, 1969 The account books of Henry of Lancaster, Earl of Derb y *Information is primarily based on 14 th - 16 th century English data +Some other scraps, the true, original source unfortunately lost to time Converting numbers from historical sources all starts here with the humble flatbread : It’s not too much of a stretch to say that in general, before industrialization and the agricultural revolution of the past couple centuries that saw human labor replac ed with mechanization, most people spent a t least part of their day and a big portion of their time and energy growing or otherwise obtaining food and especially grains . It was either that or die in an agrarian society for most folk, and there isn’t much t o suggest that the world of FFXIV is so vastly different. The bread loaf was such a mainstay of civilization that many historical ones sought to impose strict controls on price and quality of it, such was the practicality of bread as an energy source. The fact that the lowest - level food vendor will sell a flatbread for 6 gil seems innocuous, but let’s ascribe some deeper meaning to it in the setting. We are RPers after all! I can already hear the objections about using vendor prices as any method of establishing in - universe cost, considering that one vendor will sell you an iron lance for 1,296 gil in any of the city - states and another vendor in Kugane won’t let go of a singl e bowl of miso soup for anything less than 2,162 gil. Believe me, I hear you. But as far as I can find, there are very few concrete references to the exact numerical cost of any items that we can reasonably compare to historical items or make any guess at what went into making them in quest text, npc dialogue, or the Encyclopedia Eorzea. I will be examining a few that I ’ ve found later to see how closely in line this basic assumption is. If someone has found another one, I would really love to see it! We need to start somewhere, and I’ve decided to start here with this most mundane vendor. Additionally, as we’l l see in a moment, some other numbers on this vendor’s page are actually quite useful as well. The in - game recipe tells us that the flatbread we can make, which is statistically identical to this one, is made of rye flour. One assumption I will be making i s that a baker would be willing to sell eight flatbreads for the same total profit as a single loaf that weighs the same as those eight flatbreads combined . Right here is where the conversion process will be begin , with comparison to historical sources. Th is is where the entire crux lies. Not a completely insensible basis for what 6 gil can buy , but if you have objections, they really should be placed here. In relation to a single flatbread , all of the given prices have a historical basis. Saying that one 1 .5 oz flatbread is six FFXIV ‘gil’ is just what is necessary to have a unified measurement unit. There is another reason that I find the mostly arbitrary choice of the low - level food vendor to base the foundation on quite pleasant, and it’s here: The price of a single boiled egg is said to be 5 gil. Does this actually make sense? Based on the price of a dozen eggs in the 14 th century being one pence, we can conclude that one fresh egg should cost about 3.625 gil. Considering the fuel it would take to boil the egg as well as the fact that this vendor seems to sell ready - made items like a food stall, adding the time it would take to peel it and the bit of salt that might be used to season it, a 38% markup from what one would pay at a merchant in the c ity for a fresh, raw egg to 5 gil seems pretty reasonable. Next, just for fun, let’s look at these raisins: We’ve already established that our vendor here is a bit of a food - stall salesman. He wants 5 gil for some amount of raisins — probably a little sna ck or something considering most people wouldn’t make a whole meal out of raisins. So, what does 5 gil get us? A pound of raisins is generalized to about 62 gil. We can conclude that the vendor wants to sell us about 1. 3 oz of raisins for 5 gil. If any of you remember those small Sun - Maid boxes of raisins you might have gotten in a packed lunch, those contained 1 oz. of raisins. 1. 3 oz. is about 2 0 to 36 raisins depending on your grapes and how dried they are. This is a good little handful and seems like a perfect snack for hungry city - folk! With the scale as it is, a small, meager, and measly apple would cost you about a single gil coin (the smallest possible unit we know of in universe). A small palm full of the lowest denomination coins could buy you a li ght lunch like a bowl of frumenty porridge or a very simple stew . I’m pretty happy with how this works out compared to what we know about what it was like eating at a “fast - food” joint in ancient Pompeii, for example. But how do these assumptions stack up with the few numerical (and seemingly not exaggerated ) references to gil that are in the game? Let ’ s first look at a great one here: This comes from a n NPC involved in the “ No Lip ” FATE in Eastern La Noscea. They are talking about how they sell (presumably) a native o yster they harvest themselv es from the Bloodshore to (also presumably) Gegeruju , or more likely some intermediary The first few bits of c ontext I ’ d like to raise is that we would consider this a purchase ‘ at the source, ’ reducing the price from h ow it ’ s presented in the other lists in the document to as little as 1/ 3 rd . Additionally, because we know that Gegeruju mandates hunting and fishing restrictions in his personal hamlet we all know as Costa del Sol and the fact that he ’ s a former Ul ’ dahn magnate , this poor Oyster Hunter is probably selling at quite a cheap price. Here, she tells us it ’ s a single gil coin per dozen. My historical sources don ’ t tel l me about oysters, but they do tell me about clams. I am going to be taking the two as analogous for this upcoming comparison , considering that they are roughly the same shape and size, and the fact that oysters being considere d a special, pre mium luxury food as they have become in real life modernity (ala lobsters) has no particular reason to be true here. A pound of clams should be about 1.45 gil at the source following my sources and conversion ratio. The nex t question is how many are in a pound? A poun d of modern - day oysters constitutes maybe 6 - 10 oysters, and it ’ s not unreasonable to think that modern farmed oysters are going to be bigger. Perhaps there are about a dozen natural , free - range oysters in a pound! If these assumptions a re ma de, then th is measly gil coin for a dozen isn ’ t actually too far off from history! The wily Gegeruju probably worked out quite the good deal, consideri ng he alone decides whether this Oyster Hunter is allowed to harvest oysters at all. Here ’ s another example of a concrete number of gil I found referenced. This comes from what seems to be a Limsan Assess or or other official at the A leport dock in charge of keeping records o f goods passing through. Multiple in - game sources t ell us that Aleport is a great place for moving ale through , both because of low taxe s o n various brews and grogs, as well as the fact that ships moor here and need to pick up ale rations for long journeys where water may become stale. This Lalafell Assessor is informing a not - so - pleased looking woman on the docks that the tari ff on al e has gone up by 200 gil per barrel. Unfortunately , no one will tell us how much that barrel costs , which would be a great factoid, but we can still learn quite a bit from this little exchange. First off, w e ’ ll once again go over some contextual de tails and assumptions we ’ ll be making about the situation in front of us. Barrels identical to the one this Lalafell is standing on litter the docks. This cluster here contains three barrels and a few crates. It might not be a stretch to sa y that these barrels are a pretty standard size and may even contain ale themselves! Quickly appraising the size of this barrel, it seems to come up slightly above waist height on my slightly taller than average male M idlander H yur. To compare this to an object most people might be familiar with, it appears similar to a 64 - gallon trash can — those plastic bins on wheels . Some of those heavy - duty yard bins can go up to 96 gallons , but it ’ s som ewhere in there and I think it ’ s closer to 64. Coincidentally, the English wine cask system of measurement puts this at 1/4 th of a tun (the name of both a huge barrel and a unit of measurement for wine, oil, or honey that fluctuated slightly but was between 208 - 256 US gallons ). This 1/4 th tun or roughly 63 - 79 gallon cask is known as a ‘ hogshead, ’ which is a term you might have heard before. These appear to be hogshead barrels that were later standardized to be 48 inches lon g and 30 inches in diameter at the head , historically us ed to transport and measure alcoholic beverages, and less commonly tobacco or sugar. Knowing that the ‘ barre l ’ our assessor here is talking about is probably somewhere between 64 and 80 g allons, we can start to figure out based on our historical sources how much the barrel of ale costs. Looking abo ve, 64 - 80 gallons of ale costs 4 ,032 - 5,040 g il after shipping . We don ’ t know what the total tariffs levied on this barrel are, but we do know that it is increasing 200 gil. This is about a 4 - 5% increase of the original total c ost Tariffs are usually level ed after value is added by all manufacturing and shipping processes (called a VAT in modern terms), and this is the basis on which I call it a 5% increase. Acquiring historical data on something we can definitely call a ‘ tariff ’ is quite diffi cult before the 19 th century. They also varied wildly. What we do know is that the tariffs on ale in Aleport must have historically been quite good, and so we ’ ll try and compare them to some of the most favorable tariff rates in the 19 th cent ury. A rate of 5% was maintained by Sweden and the Netherlands, as well as by the US just af ter conception an d before protectionist - era policies raised i t. A doubling of the tariff rate (if we assume it started out at about 5% , although it could have easily been a bit higher ) to 9 or 10% as calculated earlier is certainly something to be glum about! But it ’ s absolutely not outside the realm of possibility. As an example, the 1789 tariff rate of 5% established in the US rose to 12.5% during the fol l owing continued conflict with GB in the ongoing American Indian Wars and finally to 25% during the W ar of 1812. In France and the UK, tariffs float ed up to 20 % or 30% durin g times of war or protectionist policy and bounced b etween 5 % and 10% in the interim for most of the 19 th century. Regardless, this 200 gil, or about 5% increase in tariffs seems to fall quite well in line with his torical realities and con firms once again that the loose schema that all started with 6 gil for a city - bought flatbread is a fairly accurate base. Now, I’m not the god of lore, a developer, or even a particularly veteran FFXIV roleplayer. What I’ve endeavored to propose here is a way to speak about “ gil ” in a uniform wa y that is actually based on some logic. All of the prices and wages in relation to each other are sound approximations to my knowledge based on the historical sources I have used. My personal analysis of what little in - game material we have is what has led to me presenting the possibility that 1 lb. of pork sausages i s 36 gil , rather than just saying generally that 1 lb. of pork sausages is worth 7.2 lbs. of apples. Basically, I’ve tried to make these relationships fit into the world of FFXIV lore - wise in a way that can be realistically incorporated into RP. I hope that this will provide a handy supplement for anyone that would like to use it. In the end, I’m not saying that this should be law, that you have to use this, or that my way is superior to whateve r methods you’ve been using to drive your RP! I just hope that this could serve as a helpful reference or go - to whenever you need to make some judgements about your character’s wealth and resources or have a particular love of accounting and penny - pinching economic adventures . If you’ve made it this far, thank you for reading, and I wish you thousands of hours of quality RP and satisfying character arcs. PEACE Y’ALL — NOYEL, OUT~ (Oh, but hit me up on discord if you have any questions/concerns [Honest Merc hant#0665]) Additional Tables: Adventurer’s Kit Boots, Ankle - High, Leather ······························· 900 gil Socks, Knitted Thick Wool ································ · 197 gil Backpack, leather, ~3.5cu.ft. ··························· 1,332 gil Belt Pouch, Hide, 6"x4"x3" ································ 106 gil Canteen, Wooden (with stopper) ······················ 177 gil Waterskin, L eather, half gallon ························ 266 gil Biscuit (H ardtack ), 3 oz. ································ ···· 18 gil Blanket, wool, 3'x4' ································ ············· 444 gil Oil Lamp (glass chimney) , B rass, ···················· 444 gil Cup, Hammered Copper ································ ···· 62 gil Fork, T in, 6" ································ ·························· 35 gil Pot, Tin, 1 gal., ································ ····················· 106 gil Skillet, Cast Iron, 12", ································ ······· 976 gil Tent , Canvas, Simple 1 - person (w/ stakes, poles & rope) ································ ··· 1780 gil Flint & Steel Rod ································ ·················· 53 gil Sharpening stone, 3" ································ ·········· 63 gil Spike, iron, 12" ································ ····················· 110 gil Rope, Hemp, per ft. (up to 50’) Working safe weight of 250 lbs. ································ ····· 8 gil Gra ppling hook, steel, four hooks ··················· 1,420 gil Lock picks, steel, set of six ································ 1,065 gil Quiver, L eather, 20" ································ ············ 222 gil Arrows, Sheaf of 24 ································ ············· 1,134 gil Miscellaneous Bits and Bobs Tuition, Monastery School, 1 yr. ······················ 30k gil Wedding - Feast, Middle Class ···························· 15k gil “Keeping an earl's warhorse 82 days in summer” ································ ············ 2 7.6 k g il Gold Ring with Ruby ································ ··········· 20 k gil Gold Necklace ································ ······················· 12.5k gil Apprenticeship Fees, Craft Guild ····················· 752 gil Membership Entrance Fee, Craft Guild ········· 2,510 gil 3 Men + 4 Servants, 1 night in an Inn (Food, Booze, Lighting, Horse Feed, Beds) ···· 1,710 gil Pair of Flintlock Pistols ································ ······· 33.9 k gil Craftsman’s Workshop + Residence * ·············· 180.7 k gil Large Tiled Barn * ································ ················· 590k gil Coat, Fox - fur ································ ························· 13.4 k gil Saddle ································ ································ ····· 6,675 gil Glass Bottle, ~ 1 quart ································ ········· 250 gil Pot, Brass ································ ······························ 1,505 gil Silver Spoon * ································ ························ 1 ,756 gil River Barge ································ ···························· 1 50.6 k gil Anvil ································ ································ ········ 15 k gil Firewood, 1 cord (128 ft^2) ······························· 726 gil Fox Pelt ································ ································ ··· 444 gil Axe , Chopping ································ ······················ 315 gil Spyglass, Wooden ································ ················ 1,778 gil Eleanor of Lancaster ’s Chariot ························· 1 4 9 mil. gil *cost of raw materials + building only, not land Wagon Travel: 15,000 lb. Capacity Large Wagon pulled by 6 chocobo and staff (Trail boss + Teamster + Guard) 1 Day’s travel, ~15 miles by easy, safe road with 30 [32 gallon] barrels = 1,035 gil expense for the Merchant who owns the wagon / 2 , 070 gil charged to a third pa rty utilizing the shipping service Quirks of the system (After - after notes): ** As we move up to pricier items that require very large amounts of material and work - hours , they will obviously vary widely in cost. The Large Plains - crossing Cargo Wagon and Ocean - going Merchant Galleon Ship presented in this document are pretty much top - of - the - line for what a standard professional might employ. The s hip is akin to the old Spanish Treasure Galleons, and the w agon is probably close to something like would’ve been used to cross the Great Plains in the US. Obviously independent shippers/merchants, fishermen, etc. will be using cheaper and smaller versions , while the wealthiest nobles and trading companies might employ something monstrously expensive! All items here are considered new, and 100% of the labor costs (which is the bulk cost of these huge constructions) are included in the price. Second - hand and aged goods will be much cheaper, much like a used car, but a little less extreme in immediate devaluation We’re told that the introduction of crystals as an energy source opened up many crafting professions that otherwise would have required a much more intense space and resource requirement to clear the barrier of entry. This seems like it would be especially true of blacksmithing, as the requisite labor and knowledge to correctly maintain heat in a forge seems to be lessened by the use of crystals. Cons equently, we might expect smithed metal goods to be cheaper! This would almost certainly be the case, but I’ve chosen not to factor it in due to a number of things. Firstly, just because the process itself is easier, doesn’t necessarily mean that the requi site knowledge is any less guarded. In the past, guilds held on to trade secrets quite tightly — that’s just good for business. The guilds of Eorzea that hold this knowledge also seem to require certain commitments and would almost certainly have similar fees and apprenticeship requ irements. Secondly, the reduction in price of arms and armor due to increased supply would be countered to some degree by vastly increased demand! This is a society where you actually can expect dangerous monsters to assail you on the road between city - sta tes, and the need for folks to combat them seems large enough that multiple institutions exist to bring them together. Perhaps more mundane objects that don’t fall under this category, and don’t necessarily require intimate knowledge to forge, like simple nails or hooks to hang a cauldron would be cheaper but I haven’t addressed that. Level of technology in production and processing seems to vary quite widely in the world of FFXIV , just like the transitional period of our world. Differentiating between what was produced via cottage industries and what was the product of renaissance - era technologies and beyond based on what Garleans are able to accomplish in the source material is quite difficult with my level of understanding. Some of the widely available te chnologies that Garleans seem to use like powered flight capable of moving very large weights and machines assembling other machines, not to mention more primitive things that they must have in abundance such as moveable type and mechanisms involving screw s and springs , would probably introduce quite a shift in the valuation of goods by region. Who knows exactly how all of this tech has been disseminated? I’ve decided not to touch it, however, and just rely on what my sources have to say about the 13 th - 16 th century of Earth in general. Hooray, generalizations! Thanks for reading! Again, [Honest Merchant#0665] on Discord if you’ve got any questions/concerns, or just want to chat about this stuff. Visit http s://honestmerchant.carrd.co/ #economyguide if you want the quick reference version of this document or other formats, or if you want to check out any of my other projects.