1 Shuﬄe the cards and deal each player 3 shooter cards, 3 goalkeeper cards and 1 goalkeeper wild card. Leave the rest into two game decks (shooters and goalkeepers) on the mat. The cards used during the game will be placed facing up into another two decks (shooters and goalkeepers). When all game deck cards are used, the discarded cards will be shuﬄed and will become the new game decks. 2 To decide who starts the game, each player will roll the die. The highest number will start. After a shot, the turn moves to the left. 3 The player on their turn put a shooter card facing down in the center square, with the arrow pointing at the intended goal. The goal defending player will put a goalkeeper card facing up in the area square. 4 The shooter will reveal their card. If the goalkeeper guesses the shot direction correctly, glove chips will be placed (the goalkeeper gloves number) in the goal circles of that direction. 5 The shooter will indicate what free circle of the shot direction they will shoot at. 6 They will roll the die. To score, it is needed to get one of that circle numbers. If the shooter card has a star, it will be also valid the number in the star. 7 Every player has a wild card goalkeeper to be placed on the desired turn, allowing them to know the shot direction (when the shooter reveals it) and placing a goalkeeper card afterwards. 8 The scoreboard will show each player´s goals. The winner will be the ﬁrst one getting 5 goals. When a player has scored 4 goals, they has to shoot at a player with the wild goalkeeper left.