Blood Angels (Warhammer 40,000 9th Edition) [54 PL, 3CP, 1,000pts] Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [54 PL, 3CP, 1,000pts] Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault Configuration [6CP] **Chapter Selector** Selections: Blood Angels Categories: PC: BA, Configuration Rules: The Red Thirst Battle Size [6CP] Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP] Categories: Configuration Detachment Command Cost Categories: Configuration Stratagems [-1CP] Stratagem: Angel Ascendant [-1CP] Categories: Stratagems HQ [8 PL, -1CP, 145pts] Chapter Master with Master-crafted Heavy Bolt Rifle [8 PL, -1CP, 145pts] Selections: 5. Gift of Foresight, Angel Artifice, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Master of the Codex, Master-crafted heavy bolt rifle, Master-crafted power sword, Stratagem: Angel Exemplar [-1CP], Warlord Categories: Infantry, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Mk X Gravis, Captain, Character, HQ, Warlord, Chapter Master Rules: Angels of Death, Savage Echoes, The Red Thirst Abilities: Angel Artifice, Chapter Master, Gift of Foresight, Iron Halo, Master of the Codex, Rites of Battle, Unit: Captain with Master-crafted Heavy Bolt Rifle, Weapon: Frag grenades, Krak grenades, Master-crafted heavy bolt rifle, Master- crafted power sword Abilities Description Ref Angel The bearer has a save characteristic of 2+ Artifice Add 1 to the bearer's Wounds and Toughness characteristics In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within Chapter 6" of this model. Until the start of your next Command phase, each time a model in that unit makes Master an attack, you can re-roll the hit roll. Gift of In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this Foresight WARLORD. Iron Halo This model has a 4+ invulnerable save. Master At the start of your Command phase if this WARLORD is on the battlefield, roll one D6; on a 4+ you of the gain 1 command point Codex Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit Battle makes an attack, re-roll a hit roll of 1 Unit M WS BS S T W A Ld Save Ref Captain with Master-crafted Heavy Bolt Rifle 5" 2+ 2+ 4 5 7 5 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted heavy bolt rifle 36" Rapid Fire 1 5 -1 2 - Master-crafted power sword Melee Melee +1 -3 2 - Troops [20 PL, 380pts] Assault Intercessor Squad [10 PL, 200pts] Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst 9x Assault Intercessor [171pts] Selections: 9x Astartes Chainsword, 9x Frag & Krak grenades, 9x Heavy Bolt Pistol Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades Assault Intercessor Sgt [29pts] Selections: Fleshrender Grenades, Frag & Krak grenades, Hand Flamer [5pts], Power sword [5pts] Unit: Assault Intercessor Sgt, Weapon: Fleshrender Grenades, Frag grenades, Hand Flamer, Krak grenades, Power sword Unit M WS BS S T W A Ld Save Ref Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes When the bearer fights, it makes 1 additional attack with this Melee Melee User -1 1 Chainsword weapon. Blast. Each time an attack is made with this weapon, the Fleshrender Grenade 6" 5 -3 2 target does not receive the benefits of Light Cover against Grenades D3 that attack. Frag Grenade 6" 3 0 1 Blast. grenades D6 Hand Pistol When resolving an attack made with this weapon, do not 12" 3 0 1 Flamer D6 make a hit roll: it automatically scores a hit. Heavy Bolt 18" Pistol 1 4 -1 1 - Pistol Krak Grenade 6" 6 -1 D3 - grenades 1 Power Melee Melee +1 -3 1 - sword Tactical Squad [10 PL, 180pts] Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops Rules: Angels of Death, Combat Squads, Defenders of Humanity, Savage Echoes, The Red Thirst Unit: Space Marine, Space Marine Sergeant 9x Space Marine [162pts] Selections: 9x Bolt pistol, 9x Boltgun, 9x Frag & Krak grenades Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades Space Marine Sergeant [18pts] Selections: Bolt pistol, Boltgun, Frag & Krak grenades Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades Unit M WS BS S T W A Ld Save Ref Space Marine 6" 3+ 3+ 4 4 2 1 7 3+ Space Marine Sergeant 6" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Elites [9 PL, -1CP, 185pts] Bladeguard Veteran Squad [5 PL, 105pts] Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst 2x Bladeguard Veteran [70pts] Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master- crafted power sword Bladeguard Veteran Sergeant [35pts] Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword Abilities Description Ref Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the shield bearer. Unit M WS BS S T W A Ld Save Ref Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+ Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - Primaris Apothecary [4 PL, -1CP, 80pts] Selections: Absolver Bolt pistol, Frag & Krak grenades, Reductor Pistol, Rites of War, Stratagem: Hero of the Chapter [-1CP] Categories: Faction: Adeptus Astartes, Character, Apothecary, Faction: Imperium, Infantry, Primaris, Elites Rules: Angels of Death, Savage Echoes, The Red Thirst Abilities: Combat Restoratives, Narthecium [Aura], Rites of War, Unit: Primaris Apothecary, Weapon: Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol Abilities Description Ref At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or Combat <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost Restoratives wounds. Each model can only be healed once per turn. Narthecium While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, [Aura] each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this Rites of War WARLORD, that unit has the Objective Secured ability. Unit M WS BS S T W A Ld Save Ref Primaris Apothecary 6" 3+ 3+ 4 4 5 4 8 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Reductor Pistol 3" Pistol 1 4 -4 2 - Fast Attack [17 PL, 290pts] Assault Squad [12 PL, 200pts] Selections: Jump Pack [2 PL, 20pts] Categories: Faction: Adeptus Astartes, Assault Squad, Faction: Imperium, Infantry, Melta Bombs, Core, Fast Attack, Fly, Jump Pack Rules: Angels of Death, Combat Squads, Death from Above, Savage Echoes, The Red Thirst Unit: Assault Marine (Jump Pack), Assault Marine Sergeant (Jump Pack) 9x Space Marine [162pts] Selections: 9x Astartes Chainsword, 9x Bolt pistol, 9x Frag & Krak grenades Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades Space Marine Sergeant [18pts] Selections: Bolt pistol/Chainsword, Frag & Krak grenades Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades Unit M WS BS S T W A Ld Save Ref Assault Marine (Jump Pack) 12" 3+ 3+ 4 4 2 1 7 3+ Assault Marine Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Ref Astartes When the bearer fights, it makes 1 additional attack Melee Melee User -1 1 Chainsword with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Grenade Frag grenades 6" 3 0 1 Blast. D6 Grenade Krak grenades 6" 6 -1 D3 - 1 Bike Squad [5 PL, 90pts] Categories: Faction: Adeptus Astartes, Faction: Imperium, Biker, Bike Squad, Core, Fast Attack Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst Abilities: Turbo-boost, Unit: Biker Sergeant, Space Marine Biker Biker Sergeant [30pts] Selections: Astartes Chainsword, Frag & Krak grenades, Twin boltgun Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Twin boltgun 2x Space Marine Biker w/Chainsword [60pts] Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Twin boltgun Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Twin boltgun Abilities Description Ref Turbo- When this model Advances, add 6" to its Move characteristic for that Movement phase instead of boost rolling a dice. Unit M WS BS S T W A Ld Save Ref Biker Sergeant 14" 3+ 3+ 4 5 3 2 8 3+ Space Marine Biker 14" 3+ 3+ 4 5 3 1 7 3+ Weapon Range Type S AP D Abilities Ref Astartes When the bearer fights, it makes 1 additional attack Melee Melee User -1 1 Chainsword with this weapon. Grenade Frag grenades 6" 3 0 1 Blast. D6 Grenade Krak grenades 6" 6 -1 D3 - 1 Rapid Twin boltgun 24" 4 0 1 - Fire 2 Force Rules And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers () Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. () Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply - The shooting model's target is within half the weapon's range - The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase. - The shooting model is a Terminator or Biker For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. () Combat Doctrines: (See page 125 of Codex Space Marines) () Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. () Selection Rules Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. () Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. () Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. () Defenders of Humanity: If your army is battle-forged, all Troops units in Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker controls the objective market even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. () Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below. Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). () The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. () Created with BattleScribe
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