= GRAND BAZAAR = In this game you will be a trader from Middles Ages. Your aim is to make a good deal at the market of diamonds, where prices change each round. Keep in mind, you have limited resources. Only intuition of real trader can help you to increase your capital and circumvent other traders. Game components: 27 Price Cards 30 Diamond Cards: o 10 Sapphire Cards o 10 Ruby Cards o 10 Emerald Cards 1 Price Board 3 Meeples (blue, red and green) 100 banknotes: o 25 banknotes of 1 grand o 25 banknotes of 2 grands o 25 banknotes of 5 grands o 25 banknotes of 10 grands Set up: Place Price Board between the players. Place meeples of appropriate colors on number 10. At the beginning the price of Sapphires, Rubies and Emeralds are equal to 10 grands. Then place Sapphire, Ruby and Emerald Cards near the Price Board. These are the goods you will trade. Shuffle 27 Price Cards and place them face down on the deck. None of players should see cards face up. Then deal 30 grands to each player. Place rest of banknotes near the Price Board, you will need them in the process. Process: The game consists of 27 rounds. Each round consists of two phases: a) Taking one Price Card and placing it face up on the table b) Buy-sell Diamond Cards The youngest player gets numbered 1. Then other players get their numbers clockwise. It means the player sitting on the left of player number 1 gets number 2, the next one number 3, another next one number 4, and so on. Take one Price Card from the top of the deck, face it up, show each player and place on the table. On faces of Price Cards there will be shown the price changes for sapphire, ruby and emerald. If the is +1, then the price of that diamond will increase for 1 grand, and meeple of that color will go forward for 1 cell. If there is 0, then the price of that diamond will stay unchanged, and meeple of that color will stay on its position. If there is -1, then the price of that diamond will decrease for 1 grand, and meeple of that color will go down for 1 cell. For example, if the first round Price Card looks like (+1 -1 0), then the price for sapphire will be 11, for ruby 9, and for emerald 10 grands. Then the player number 1 buys at least 1 Diamond Card (it can be any of sapphire, ruby and emerald). The player pays the amount needed to bazaar and takes Diamond Card(s) he/she wants to buy. The player can’t refuse buying Diamond Card(s) on his/her turn and has to buy at least one Diamond Card. Then the next player buys Diamond Card(s). Then it is turn to buy for the third player, then for the fourth and so on. After all players bought at least one Diamond Card, the first round ends and the second round starts. On the second round the player sitting left to the player number 1 (player number 2) starts. He/she takes the upper card from the deck of remained 26 Price Cards, turns it face up and places on the Price Card opened on previous round. Then the players move meeples according to the price changes shown on Price Card. Starting from the second round, players may either sell Diamond Cards bought on previous rounds or wait for increase of the prices of diamonds the bought before. But each player has to buy at least one Diamond Card on each round. Players start buy and (or) sell Diamond Cards clockwise and after all players made their move the second round ends. The third round starts. On the third round player number 3 starts first. If there are two players playing then the player number 1 starts first. On each round players take one card from Price Cards deck, open it and then trade with Diamond Cards. The game consists of 27 rounds and ends when all Price Cards are opened. After opening the 27th – the last Price Card – the prices of all Diamond Cards equal to 10 grands as it was at the beginning of the game. At the end of the game each player gets 10 grands from bazaar for each Diamond Card on the hand and adds them to grands he/she has. At the end of the game player with most grands wins. All other players are ranked according to the grands they own. Special notes: One player may never have more than 4 Diamond Cards at a one time. Each player must buy at least one Diamond Card at each round, but he/she may not sell it. If player has 4 cards and it is his/her turn of buying, he/she must sell at least one of cards and then buy. Players can’t sell and then buy the same Diamond Card in a round.