Mantis the Lurker Key Idea: Quickly Swap between lightning - fast movement and standing completely still. Best represented by an insect (Mantis) or a reptile. Download Ark Survival Evolved Mantis - Full Size PNG Image - PNGkit Lor e Mantis species ascended form the ancestors of Fizz’ species, but they opted to live on land rather than under water. They very early founded a little town called Zaun . Mantis people always envied their under - water counterparts for their great and peaceful society. So one day they used their advanced technology to invade Atlantis and killed every last of Fizzes kind. Mantis was also part of the raid but he hated the idea and helped one little sea - creature called Fizz to escape. Fizz understandably never thanked Mantis for the help but left the very second he could. Since this day Mantis tries to make contact to the little fish but to no great success. One day he learned that Fizz joined the League of Legends to test his skill with other Champions. So, Mantis made his way to the Gatekeeper. Passive: Lurk When Mantis stands still for 2 seconds (with S - Button), he gets into Lurk - status. This status ends if he gets knock - upped, knock - backed, stunned or suppressed. It also ends if Mantis moves again or attacks. While Lurk is active: Mantis next auto - a ttack has 525 range. Stats Range HP Mana Attackspeed AD Movespeed AP - Scalings Armor MR medium medium high high low good medium medium CC high 12 5 • Standing - still mechanic we also see at Teemos passive. Mantis has to wait longer but taking dmg neither interrupts the “waiting - phase” nor Lurk itself. • Increased range can be used to cs in lane Q: Snap His next auto - attack blinks Mantis behind the targeted enemy, and deals bonus magic dmg If casted from Lurk : Deals extra dmg 93 N ormal cast Cast from Lurk 153 Point n Klick (auto - attack reset) Magic D mg Range: 125 / 525 Base Dmg: 60 / 90 / 120 / 150 / 180 Scaling: 60% AP Extra dmg if cast from Lurk : 20 / 40 / 60 / 80 / 100 Cooldown: 7 / 6 / 5 / 4 / 3 s Cost: 60 Man a • Remember that the range increase doesn’t come from Q, but from the passive • Q does t he blink W : Cold blood Mantis roots himself for 2 seconds. For this time , he gets some boni : Ability lvl 1: Mantis is immune to CC. (He is still self - rooted) Ability lvl 2: He gets a shield equal to 15% of his max HP Ability lvl 3: After a 0.5 second delay, surrounding enemies are slowed by 20% Ability lvl 4: Mantis armor and magic resist is doubled. Ability lvl 5: For the first 0.5 seconds, surrounding enemies are rooted Selfcast Range: 525 in circle Cooldown: 7 s Slow duration: 1.5 s Cost: 60 Mana • Obviously, this ability is there to guarantee a Lurk - activation • Mantis stands still and is immune to any CC that could interrupt a Lurk - activatio n E: Laser Eye Blink From his left eye, Mantis fires a laser beam, that deals dmg to every unit hit. If casted from Lurk : The first enemy champion that is hit, gets feared. 153 153 153 N ormal cast Cast from Lurk 153 153 153 Skillshot (straight line) Magic D mg Range: 525 Projectile Speed: 1300 Base Dmg: 60 / 100 / 160 / 220 / 280 Scaling: 75% AP Fear: 1.4 / 1.55 / 1.7 / 1.85 / 2 Seconds Cooldown: 9 / 8 / 7 / 6 / 5 Cost: 80 / 90 / 100 / 100 / 10 0 • Waveclear ability • Short range • First I wanted higher range, to give it an stand - still - and - snipe feel, but that would be op R: Baby Bounce Mantis Jumps forward and grabs an enemy. Both are rooted. Cast from Lurk : Ability doesn’t go on Cooldown (still uses Mana) N ormal cast Cast from Lurk Skillshot Magic D mg Range: 900 Projectile Speed: 1300 Base Dmg: 1 00 / 150 / 300 Scaling: 50% AP Root (both): 2 / 2.5 / 3 s Cooldown: 180 / 120 / 9 0 s Cost: 100 Mana 250 250 31 1 24 2 63 71 wait 2 s wait 2 s wait 2 s wait 2 s no need to wait wait 2 s (get Lurk ) Skillshot Magic D mg Range: 900 Projectile Speed: 1300 Base Dmg: 1 00 / 150 / 300 Scaling: 50% AP Root (both): 2 / 2.5 / 3 s Cooldown: 180 / 120 / 9 0 s Cost: 100 Mana R: Baby Bounce Mantis Jumps forward and grabs an enemy. Both are rooted. Cast from Lurk : Ability doesn’t go on Cooldown (still uses Mana) Cast from Lurk 250 31 1 24 2 63 71 This seems OP, but the picture represents the absolute maximum capability of R. remember that between each Bounce, there has to be at least 2 seconds of waiting to ensure the R doesn’t go on cd. So you don’t fly through everyone and cc them (like rakan does LOL) but you bounce in a 2 second rhythm and have to land every skillshot . While you are rooted with the enemy you can still get knocked back etc , and you have to regain Lurk by standing still. The Jump can also be used for mobility (roam): Wait 2 seconds → jump without hitting anything, ability still not on cd. If casted from Lurk, the Ability can be used two times in quick succession to cover 1800 range, rooting an enemy, consuming 200 mana and going on cooldown. Info • Key Idea: Quickly Swap between lightning - fast movement (Q blink, R MS) and standing completely still • Best represented by a insect (Mantis) or a reptile. • Using Zonyas Hourglass counts as standing still, so it activates Lurk • Good scalings on Q, E, R but no dmg on W • Mantis has no healing or sustain, so he cant jungle very effective • I originally wanted to make him a cc - tank or a fighter. But his free stats on W (this ability is absolutely essential for the kit) would then make him to good of a support. Also, tanks and fighters tend to auto - attack a lot and wear the enemy down. I don’t want that for Mantis. He is supposed to do a few very quick things and then stand still again. Now he is a Mage. Problem might be that you maybe want to spam E and never go in (or use the rest of the kit). That’s why the E range is short. • The increased range on Lurk - auto - attacks can be used to cs in lane. That’s why the range increase is not bound to the Q spell • with Zonyas and W he can artificially secure Lurk 2 times. If he starts his combo with a Lurk - Ability, he can use a total of 3 Lurk - empowered Abilities aka one rotation (Q, E, R) a basic combo - 153 stand still 2 seconds to gain Lurk, then use a Q - auto Q W instantly activate W to avoid CC and reduce dmg. But mainly to secure another Lurk - activation - 190 E Lurk - E to fear the enemy a combo with ult 250 R 190 E 250 in Lurk in Lurk No Lurk Alternative Idea for Ultimate: Into my Trap Alternative R: Into my Trap Passive: leaving Lurk , gives Mantis Movementspeed Active: Deal very high Dmg to a close enemy. Can only be casted in Lurk. Nothing happened N ormal cast Cast from Lurk Point n Klick Magic D mg Range: 175 Base Dmg: 500 / 600 / 700 Scaling: 120% AP Cooldown: 80 / 60 / 40 s Cost: 100 Mana Movementspeed Bonus: 500 / 600 / 700 for 1 secon d 1500 • This R active may not be usable very often because enemies have to come close to Mantis while he is standing still (to gain Lurk ) But is has a certain scare off effect. • Also, the dmg on R is very high in the early game. In the mid game, it rewards camping in the enemies bushes and catch them by surprise. In the late game it will realistically only be used on tanks and to them it wont do to much, since it is flat AP dmg. possible combo 2 - 190 E Lurk - E to fear the enemy R passiv e - 93 Q W - 1500 R active wants to return some dmg possible combo 3 Hide on bush - 1500 R passiv e - 193 Q - 250 R active E