BODY BAG BOWL RULES II General Rules: We follow the NAF guidelines outlines here: https://www.thenaf.net/wp-content/uploads/2019/11/NAF-Rules-for-Tournaments-2020.pdf We follow BB2016 rules + Latest Death Zones and Spike magazines. We use Swiss Draw and resurrection rules. Optional rules are only included if mentioned in this document. All 23 Games Workshop rosters + house rule rosters Slann, Khorne & Bretonnia are legal. Slann, Khorne & Bretonnia rosters are in the above link. Newest Spike Magazine rosters are legal. (i.e. Lizardmen can take Chameleon Skink positionals etc.) All CRP Star Players are legal and can be found in the above link. Piling On does not cost a reroll. Scoring: 2 points for a win, 1 point for a draw, 0 point for a loss. First tiebreaker: (NTD*2) + NCAS. Creating a Roster: Every team gets a minimum of 1,000,000 gold coins you must spend on team construction in accordance with the standard rules for creating a blood bowl roster. Any inducements bought are added permanently to your roster. All inducements with the exception of Wizards, Mercenaries, Slave Gaints and Special Play cards are allowed. NAF-approved Star Players and latest Stars from Spike magazines are allowed (no golden era stars). If two teams play each other and have the same star player, the star player will sit the game out. Note you must have 11 players before adding a starplayer. Skills and tier bounsses: All teams get skill gold to buy normal and/or double skills. Lower tiers get extra skill gold and an increase in gold coins (team value) to spend on team construction. Some teams get restrictions on team construction. Normal Skills cost 20.000 each Double Skills cost 30.000 each You may not buy stat increases You may give every player up to 2 extra skills i.e. a Human Blitzer may be given Mighty Blow & Dodge, besides already having Block. You may only take 4 of the same skill i.e. 4 Dwarf Blockers can be given Guard, but you can’t give guard to anybody else. Ruinous Chaos gifts: Nobody loves body bags like the ruinous powers, so all teams gains their favor throughout the tournament. This comes in the form of 2 mutations that can be assigned to 2 different linemen. Teams gain the favor on different times based on their Tier level. The players who get the mutations must be lineman positioning type (0-12 or 0-16) on your team and may not have additional skills assigned before the tournament. You must clearly identify which player’s gains what mutation and the mutations can be chosen before game start, when you know which opponent you are playing. TIER SUMMARY Tier 0 100K gold. May not take double Undead, Wood Elf, Amazon, Lizardmen skills. May not take Starplayers. Gains 2 favor Mutations before game 4. Tier 1 150K gold. Gains 2 favor Mutations Bretonnian, Dark Elf, Chaos Dwarf, Norse, Skaven, Dwarf before game 4. Tier 2 170K gold + 10k to roster creation. Elven Union, Necromantic, Chaos Renegade, Khemri, Gains 2 favor Mutation before High Elf, Human, Underworld, Orc, Slann, game 4. Tier 3 190K gold + 20k to roster creation. Daemons of Khorne, Nurgle, Chaos Chosen, Vampire, Gains 1 favor Mutation before Halfling game 2 and 4. Tier 4 190K gold + 40k to roster creation. Goblin Gains 1 favor Mutation before game 2 and 4. Tier 5 170K gold + 10k to roster creation. Ogre Gains 120k with roster creation, that can only be spend on inducements and must be spend separately from the 1010 gold coins. Gains 1 favor Mutation before game 2 and 4. Injuries: All Injuries count at this tournament and please remember that you cannot use an Apothecary on a Star Player. Masters Of Undeath: Necromancers coach undead teams, and therefore they gain a special rule. Shambling Undead and Necromantic Horror coaches may attempt to raise one Zombie per game should the Lasting Injury roll be 61-68 DEAD, and assuming they are ST4 or less and do not have the Regeneration or Stunty skill, the Undead coach may place a normal, rookie Zombie in the Reserves box of their dugout. This Zombie is kept for the remainder of that game and lost before the next. Papa Nurgle Loves Blood Bowl: The Chaos God Nurgle loves Blood Bowl and his Nurgle teams and does everything to influence things his way. Nurgle Teams therefore gain a special rule. Nurgle team coaches may attempt to recruit one Rotter per game should the Lasting Injury roll be 61-68 DEAD as a result of a Block, Blitz or Foul action by a player on the Nurgle Team (excluding Star Players). This is assuming the dead player is ST4 or less and do not have the Regeneration, Stunty or Decay Skill. The Nurgle coach may place a normal, rookie Rotter in the Reserves box of their dugout. This Rotter is kept for the remainder of that game and lost before the next.