Extremely efficient Game Programmer seeking a position in which my creative skills and programming knowledge can be used as an asset to the company. Seeking to utilize broad software and digital art-related background with excellent technical, analytical, design, and programming skills to thrive as a gameplay programmer or software engineer. Check out some of my past work on my website at https://www.nickbaggett.com/ Create and assist with in-house Unity engine tools and features Created a custom modular AI system with a node based editor Assist with game design and system design for various gameplay systems Optimized our code base Assist with network programming Networked building system Write code for use in gaming software in a variety of genres for domestic and foreign markets Use custom Unity engine tools to create new game features Benchmark and test the performance of a variety of games Work with designers, artists, and other programmers to develop exciting new games Design, code, unit test, review, document and debug software that meets the product or customer requirements Build interactive environments in Unity for large-scale events Program and design difficult and engaging challenges in Unity Collaborate with challenge designers and other engineers to develop interactive experiences that reach thousands of people Social media branding and design Work with others to meet tight deadlines on large graphic design and game engine projects Assist with questions about gameplay programming and design Help students utilize the Unity game engine Teach students proper game development version control Help students debug gameplay code Teach students about the different features and tools Unity has to offer, including animation, graphics, input systems, and scripting Computing for Interactive Arts Knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems Proficient in C++, with a good knowledge of software design patterns Strong knowledge of Unity and C# gameplay programming Perforce/Git experience Working knowledge of HLSL with experience making node based shaders Strong prototyping and iterative development skills Solid 3D math skills with experience using raycasts and performing vector calculations Great capacity for independent learning and strong analytical problem solving skills Strong teamwork and collaboration skills Experience with Blender, Maya, and Substance Painter Feb 2022 - Current Steam Page Website Worked on much of the net code for the game, including AI, building, Achievements, and other various gameplay features Some technical art work May 2021 - August 2021 Video Demo Work with designers to create interactive rooms with challenging cybersecurity-related problems Create robustly reusable code for different challenges and interact-able game objects