House Rules 1:Tasha's Variant ability array 10. Xanathar's downtime activity If you’d like your character to follow their own path, you may p.123+ ignore your Ability Score Increase trait and assign ability All rules regarding downtime activity found in Xanathar's score increases tailored to your character. Here’s how to do it: Guide to Everything is fair game. take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice. If you 11.bloodied condition gain more than one increase, you can’t apply those increases A creature is bloodied when the creature's HP is equal to or to the same ability score, and you can’t increase a score above less than one-half the creature's maxium HP. 20. For example, if the Ability Score Increase trait of your race or subrace increases your Constitution by 2 and your Wisdom by 1, you could instead increase your Intelligence by 12.Group Checks p.175 PHB 2 and your Charisma by 1. To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the 2.Rolling for HP whole group succeeds. Otherwise, the group fails. When you roll for HP you may either take the result or your class' average. For example, a fighter rolls a 4 and takes his 13.Drawing and stowing weapons average instead, which is a 6. You can draw or stow any number of weapons using the Free Item Interaction. Donning or doffing a shield still costs an 3.Flanking action. When you are adjacent to an enemy and an ally occupies a square on opposite side, you both gain a +1 attack bonus to 14.Attunement melee weapon attacks. Attuning to an item takes 1 action. Unattuning takes 10 minutes. 4.Death saving throws When you go unconscious, the DM rolls your death saves in 15.(Experimental) Gritty Realism secret. Long Rests take 7 days. 5.Health potions Short Rests take 8 hours, and you must sleep. You may only take one short rest a day. Drinking a health potion costs 1 bonus action, however administering a health potion to someone else costs 1 action. Recuperate takes 10 minutes. Only Hit Dice may be spent. Rally allows you revert to normal resting rules, however 6.Grappling & Pinning has detrimental effects. After a rallied Long Rest, you Everyone has the access to the 2nd part of the grappling feat suffer -1 to all 6 ability scores. Rallying is possible after a which reads: You can use your action to try to pin a creature Short or Long rest, or during a 7 day long rest as long as 8 Grappled by you. To do so, make another grapple check. If hours have passed. you succeed, you and the creature are both Restrained until the grapple ends. 16.Helping outside of Combat If you want to help someone else making a check, you 7.variant fall damage need proficiency in that skill. Falling deals the same damage as always – 1d6 per 10 feet, to a maximum of 20d6. If damage taken from a fall exceeds your 17.Stabilizing others outside of Constitution score, you are reduced to 0 hit points, and combat become unconscious and dying. If damage taken from a fall If you want to stabilize someone outside of combat, you exceeds twice your Constitution score, you die instantly. roll for Medicine with a DC of 10 like normal. If you fail, the unconscious PC rolls another death save. This 8.helping with stealth alternates until either stabilized or dead. A character who has proficiency in the Stealth skill can take 18.Source books disadvantage on the check to grant advantage on another All published material is allowed. If it's UA or Homebrew, I party member's check (essentially compensating for a less need to look over it first. stealthy companion). 9.Xanathar's tools p.80+ All rules regarding tools found in Xanathar's Guide to Everything is fair game. General Game Rules I have a general and loose pre-written plot. But I will Rules introduce NPCs who have their own agendas, and they will pursue these agendas. They will react to player's I mostly go by RAI (Rules as intended) and RAW (Rules as actions, but they will do so based on their own personality written) secondhand. (so some plans may proceed even if the party is unaware If you don’t know what is possible to do, ask! of it). This means if you go murderhobo, this will have Rule of Cool – that being said, I am open to creative consequences (allies turning against you, the law coming interpretation for certain abilities, if well argued, and down on you, bounty hunters coming after you, etc.) within reason. I have a pre-created world, but if you have some input, I The DM has final say when it comes to rulings – if am more than happy to incorporate it. I would like to work something comes up mid-session that can't be quickly with you (the players) to create this world. I am also more addressed, I'll make a ruling, and then we can than happy to take backstory and use that for world discuss/research the issue after the session. building and possible future arcs. So as much as possible, No rape or any excessively dark topics. We may encounter I will avoid railroading you. some dark themes in the story, but any player can “fade to black” and we move on to the next scene. I am RPing the monsters to their fullest extent. This means that if a monster has a chance to directly kill you, and it is inclined to do so, it will. Running is always an option. You don’t have to like each other, but you should be able to work together. This means, no trying to kill each other, no stealing from each other, etc. Remember that this a cooperative story-telling game!
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