Powered by Challenges: eSports in Southeast Asia gamers in millions 2016 2017 2021 148.8 170.4 250.6 50 150 250 100 200 300 of the Urban Population watches video game content online. of Paying Gamers spent money on in - game items or virtual gifts in the last 6 months. of Mobile Gamers in SEA aged 15 - 25 watch and play Esports titles 3+ times a week. Opportunity Size Streamer - Viewer Persona 50+ Streamers, 70K+ Users and 9 months of seamless operations. Watch + Stream to earn Mint and Trade NFTs instantly. Curated by the community, for the community. Streamers and Teams can mint their own fan tokens on POLYGAME and conduct ICOs on our proprietary token exchange where fans can purchase them using PGEM tokens The Solution - polygame Streamers earn PGEM by simply streaming daily. Users can earn PGEM tokens by tuning in daily and supporting their favorite teams/streamers. Key Learnings - polygame provides 100% transparency while other platforms provide little to none about how much revenue is made by the streamer. The eSports community in Southeast Asia is actively looking for more ways to engage with their favorite streamers and teams. Unlike the west, the options for engagement in these markets are limited to just streams and the occasional meet and greets. Less than 2% of the streamers make enough to sustain their careers as streamers. Due to the low income per capita, donations and subs are rare. There is a dire need for additional revenue streams for streamers and teams to continue their careers/businesses. Peak concurrent users Avg. Engagement time per user Total streaming hours per month 10 1,600 Jan - 21 Total Viewers Streamers 24 10 , 000 Mar - 21 39 61,000 May - 21 Naisa Alifia 20M+ Followers Letda Hyper 10M+ Followers Aura Kira 4M+ Followers Efdewe 7M+ Followers Cepcil 7M+ Followers Streaming Hours 900 2,889 7,410 July - 21 57 NA NA PGEM Utility Loop *Tokens to be only issued for Tier A Streamers, Teams and IPs. Fan Token s at a Glance Exclusivity - Accessibility Fan Token Utility Drivers NFTs encompassing Streamers + Teams + Users can instantly mint, trade and sell their NFTs at the click of a button on one platform – Polygame Streams Iconic Moments Tournament Tickets Fan Art Team NFTs Streams Tournaments p olygame Community Trade within the platform or other marketplaces like Rariable, OpenSea E arn PGEM tokens Revenue Drivers on polygame polygame uses multiple ad formats such as banner, interstitial, rewarded video and native in order to monetize its users. The ads placements are well thought out and do not impede user experience at any point. They also provide attractive rewards to incentivize users to watch ads. The users will have to purchase PGEM tokens in order to purchase any fan tokens on polygame ’s proprietary exchange. These transactions will not just drive revenue but also appreciate the overall value of the PGEM token. All NFT purchases will be made by PGEM tokens. These transactions will further add to the overall value of the PGEM token. We want to create a platform which helps the content creators become brands. polygame will help streamers create and sell merch on the platform and further monetize the fan bases of the streamers Competitor Analysi s ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Ecosystem & Partners Roadmap Q1 2021 Q2 2021 Q3 2021 Q4 2021 Ad Monetization Market Expansion - Malaysia Launched Watch & Stream to earn program Wallet Integrations and start of development Beta NFT Marketplace + Fan Token Exchange Launch IDO – Pancakeswap and Uniswap Market Expansion – Thailand & Philippines Pre - sale of PGEM Utility Tokens Launched streaming platform in Indonesia – Jan 2021 Special events for PGEM token holders Airdrop and Staking Market Expansion – Middle East and Africa NFT Marketplace + Fan Token Exchange full l aunch Market Expansion – Singapore and Vietnam Q1 202 2 Q2 202 2 Q3 202 2 Q4 202 2 Binance and other major exchange listings Esport tournaments and own IPs Market Expansion – Korea, Japan, Community Moderation 2D and 3D tool collaborations for streamers Market Expansion – India and Taiwan 57 70,000 MAUs Total Streamers 450 10 ,000,000 2500 2 5,000,000 Organic/Total Users % Streaming Hours / Month 50% 35 % 5 0% 12 ,000 300,000 1,000,000 DAO Governance