XBOX360 TAKE COVER/ EVADE/MANTLE (PRESS AND HOLD FOR ROADIE RUN) SHOOT/THROW GRENADE RELOAD (SECOND. WELL TIMED PRESS: ACTlVE RELOAO) • MELEE/TAG (HOLD FOR CHAINSAW) / SWITCH WEAPONS LOOK (CLICK TO ZOOM) SEE OBJECTIVES ~ AND SQUAD STATUS o SKIP CINEMATIC/ '~K SEE MULTIPLAYER SCOREBOARD RES11'ICTED COGFM2/ p ON 8ACK VIDEO GAME ON FRONT i!BJi: ,j" ESRB Game Ratings The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for therr children and families. ESRB ratings have two equal parts: Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada. Content Descriptors indicate elements III a game lhat may have triggered a particular rating and/or may be of interest or concern. Th' cI 'S I Iplor~ dPP ·'dl on the back of the box next to the ralll1<j 'ylnl)()1 ~, A WARNING Before playing this game, read the Xbox 360'" Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support. Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flash.ing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitIve E'pileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor If you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. ,<-,.---------------------------.---.---' HEADS-UP DISPLAY "tJ ... 0 1< m 0. C "tJ .... III .., lC m .... ... ::J lC .., I m .... ... 0 ,.... m 0 :xl ~n ,- .., ...... ..... 3 m Ul 0 ... ::J ::J 0. 0 ... 3 0 m III ::J .... 0 .., ~ 0 :xl ~E Ul m :Till o "tJ e: 0 ::J ::J :T .. m m .., ,.... m m ~O .... 0 .., , ... ~ ::J 0 0. .... ...... 0 c: m m .... .., 0 .., m ,.... 0 m 0. I 3 ~ 3 C ::J .... .... ... 0 ::J Ul .... III .... C ~ 0 n <T c .., <..... .., m 0 m .... ::J ... .... c: m 3 ... ~ .. Ul ... 0 ::J I! 0 ::J ... ::J C .. m If you avoid damage when wounded Dr dying, you'll regenerate. When the Crimson Oman ia full, you are down but not out, Dr dead. AI"'ING Ul Ul .0.0 C C III III 0. 0. 3 III .. .... .... III .m .... C lC Ul , m .... m ::J ::J 0. m m "tJ .., 0 Ul :T ... ... .... 3 .... 0 m ::J ? 0. .... "tJ 0 .. .., m .., m .. c: ... c: m III TARGETING To take aim, preaa and hold ]D and mova ~. A reticle appea 8 and turns red when aimed at an enemy. Note that when you take aim while in cover, you remain mostly in cover, but your head may be exposed. To magnify your aim, press and hold ]D, then click ~. You ~an only zoom with a limited set of weap ns. Move ~ until you have a target centered then pull al to rtte. This method of targeting is faat but inaccurate. While in cover, pull al to fire around cover without exposing yourself to damage. This move sticks ur gun out of cover and fires, but ie even less accurate than shooting rrom the = Inro,utian 1.11 "this doculDent.. inoluding URL and other Internet Web Bite references, ia aUbJect to change 1IJ1thnut notice. UnleN other'lll1UI noted, the Itxertlple cDlllpenJ.ee, organization., prOdlJcba.J dOfftBln naPnea, e-maJ,l addre •• 8E1, logos, people, placet, and event. depicted har_1p are t1ctltiouB, and nO aUQclat1.cn with any real campsllY, organization, product, domain oamll, e-lQlil acfdr"I •• lpgo, person, plece, ~ evant 1• .1ntandod or should b. inferred. Co~plying ~1th au oppl1csblo copyright ia .. s 1. the ... ponUbillty or th \Jaer. Without lim1Ung tho rights und.c copyright. no potot or lhJ.a d~ull\llnt may be r_"roducad, stored 1n or introduced into 8 retrievel ays:tem. or tran.fIJitt.d .in any form or by any meana (elact-ronlc, mechanical, photocopying, t:ecording, or ottH!lIl"lUl •• ), or fot' any purpoa~, • .1tho&.t' the express IIIritten PIIUt.Uelop Dr 1'11crolort Cor.poratlon. fIIlcrol!!lort and [pic GJlmes may have patenta., patent applications, trade'l"arkD, copyr1t}hte, Dr othellO. intellectual property right. ~o,.r.ing subject mattllr in th18 docur, .. ,nt.. ElitCspt ." expreBsJry prcuidl!ld in any .. r1tten license agrel!lment from !'luro.opt and ~rl0 OaMeG. the furniahi.r1g or this dOClllment dt) •• not give you any licenu8 to ~II.II patents, trsdemlrks, copyriljjhta, or tither J.ntDllectual property_ The ne"e8 of actual companies .nd products m.nt.lot1'" h8rein may be the tTadltm.r:ke at th.ir Tfl8pact.!ve DwnerG. Unavlhariz.d copying. reverse engir,e.arlng .. tran~on. public pay rltt play, or circumvention of copy protection atrlctly prohlblt~d. CD 2008. Epic: G.lDe., Inc. All right.s reserved. [plO, lpic Camllls, th8 Epic Ca ••• J,o Geara qr Ar, Ei,a8rs of ~er 2, P"_reu8 fen!x, Unreal., and ttl. Cr.Imeo,", Omen logo .~ t~.o_k. Or regia"t ... d traO .... rks or [pic ....... , 1/Ie., in tho Unit d stat •• lOr America ."d u..wlllher. •• PU.C~08ort. the flI1crotilort Game Studio8 -logo, Xbox. Xbox 360, Xbox LI\l£, the Xbox 10g08, WlndGlla. end Wlndollla Vilta are tcad.u£ka or the" oap't group of companies. U ... BlIIk Wid.o. Copyrlgl1t • 1997-2D08 bjl ~AO ~ Tools, Inc. dill. 1995-'200, J.an-loup Golay Ilnd ~.rk Adl •• Phyox lIY "VIOlA. 'IVIDIA. end PhYaX"" ae. trado or NVIDIA CorpOration undee licen ••• CoPyc.1ght .20011 IIVIOIA CO~o .. tio ... AU rightl c ... evld. IlanilractUEaO U/ld .. licen •• reom DoJ,lIji l ..... .."o.~ ~11 """_rk. end regiabl'1ld trad,,-, l .rsin ac. the prop"rty or reap.ctivlI O1lInen. fAMILY SE:TTINGS These easy and flexible tools enable psrents and caregivers to decide which games young gsme playere ~an access based on the content rating. And now, xbox LIVES amily Settings and WindOWS vistee Parental Controls work b er together. Parents can restrict access to mature-rated cont nt. Approve who and how your family interacts with others online with the LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings. collectibles, leaderboards, Photos, and compete with other playere in BATTLE OPTIONS Locust enemies in an epic battle. Play wIth up to rour other players. menu, you can select from the following options: co-op campaign or continue an existing one. ENEMY SHIELDS INTERACTION o CAMPAJGN new solo campaign or continue an existing one. NING GROUNDS rn multiplayeT rules and hone your skills against computer trolled bots. n 8n enemy is' down but not out (crswling), you can use shield by approaching him and pressing • Keep in mind that ¥ou can only fire pistols when using an enemy shield. melee while using a shield by pressing tt. To drop press or switch weapons. 1tema and perform context-sensitive tasks not sssocisted targeting 8nd movement, press • An icon appesrs when function i8 available (for example, when you can pick up ~m~nition, open 8 door, revive a squadmate, and more). q.~~~~JFor Your Copy of Xbox Game Software ("Game").. n the United States or Canada tt f:llrpare"l;!DIl (,,"IC1'alart W ) werrlntl ta Vau, the ariginel purchaeor ar tho • t'h.t thia G .... "m potrar .. e~betentially 88 deecrJ.bed in the eccamp.nying .~Q!~"l for. p.riad at 911- ""yo rrqm tho date af first purchaao. If yoU d1oca~or a arablo" with tho liemo caverod by thio worranty within tho 90-doy poriad, yallr reteUlr repair 01" replace the Calle at itl! option, free ar cMrge, according to the .1 id.ntHlod bola",. fhi. Umitod warranty: (.) da .. nat apply lf the G .... 18 .LII a bUllln .. a ar. tar a ca_oreiol purpa.e; and (b) 10 vald if any olftleult1ee t-"- G.- ere r.~.teo to Keldent, abuse, viru8 Dr M1 •• ppllc8t1an. ns Mtf,in 90-day pefiod ._l .... -.~nty cla1ft8 stlould b. iliad. toa your retailer. Return ~he Game to your r.tal1er ellllll.U • capy of tho ariginal eel •• rocnpt and on oxplanotion af the difficulty lI'lou •• por1oncing with tho ~. At ite cption, tho rotaLler will elther rlPnr "plaa.. th. Gua. Any replacellt.nt Cam. will be warranted for the reN.1nder or e orlg1..lial ",.rranty period or 30 days fl'"om t'8ceipt, whichever is long.n. If "Dr y reason the Game cannot be repaired or replaced, you will be "ntitled to racei.ve your d1rect (but no other) dalllsg.e. incurred 1n reasonable reliance but -only up to the amount or the prioe you paid ror the Geme. The foregoing (repair, rep.lec,,,,,.nt Clr 1ted damaga.) 1s your .xclv.iue r.",.dy. itations 11mited wer-r.(Ity 1. 1n pIece of all other expres8 or It.tutory lal8rra"t18e, tiona QJ: dUti •• and no other. or any nature are "ad. or ahall ba b1n~Ung an 8aft, its rata11.ra or auppliers. Any implied warranti •• applicable to th.1a r the U1!!UU.a in wh1cb 1t 1_ contained are limited to the 9D-dey per.1od d8ecrJ.bed o TO THE fULL EXTEIIT ALLOWED BY LAW, NEITHER MICROBOn, ITS RETAIL~R5 DR UPP RS ARE LIABLE FOR ANY SPECIAL, INCIOENTAL, P1JIIITIIIf., IIIDIRECT DR lco.tSEDU[IITI~L APiARS ARISIIiG flIlll'l TIlL POSSES ION, USE OR MALfUNI;TION OF THIS uAl'IE. TIlt rD~[GQ S E1IEN If ANY REPlEOY FAILS OF ITS ESSENTIAL PURPOSE 50,.1 .tatu/ Judedt:C ne aUa'" 111l11taU,o,.. 10 to "ow long an implild ".~rlltt)' lene ,,"~/a~ _c1ue1cn. "JIPJ.~·1;S.on. ot il'lll1ll."tal a con.equential dO .. lg •• eo til ellavo l1mUIUanl end/OJ no of 11eb1Uty .. y 1\0 .p/>1y to you. Thil UlII1t.d ~Ir .. nty 1I1v" ya~ .p cif "ta, 4nd yau ,.., dao ".VI Oth.... righta thet vary tra,. otat_/ Jur1adi<:tnn to Itote,! dl .. Uan. que.tione Elligarding thSa ... rr.nty contact your reta11.r or 1'I1croiort ats 1llIc_ hallUct Rlgiltl'aUan l'IJ."a.,,~ ccrparat.1sm Gn. l\JD .... ft llIay R.doalllf, "II VBQSZ-9l1li3 USA t U.S. nedo, ... 11 l-BOO-4l'1Y-X80X. m ullre. 1~6"'1'4o-1BO)(, A AVERTISSEMENT Avant de jouer a ce jeu, veuillez lire Ie manuel d'utilisation Xbox 360"" ainsi que les manuels de tout autre peripherique pour obtenir toutes les informations importantes relatives a la sante et a la securite, Archivez correctement tous Jes manuels afin de pouvolr les retrouver facilement. Pour obtenir des manuels de remplacement, veuillez consulter www.xbox.com/support ou appeler Ie service clientele Xbox. Avis Important sur la sante des personnes jouant aux jeux video Crises d'epilepsie photosensible Pour un tres faible pourcentage de personnes, I'exposition a certains effets visuels, notamment les lumieres ou motifs clignotants pouvant apparaltre dans les jeux video, risque de provoquer une crise d'epilepsie photosensible, meme chez des personnes sans antecedent epileptique. Les sympt6mes de ces crises peuvent vaner; ils comprennent generalement des etourdissements, une alteration de la vision, des mouvements convulsifs des yeux ou du visage, la crispation ou Ie tremblement des bras ou des jambes, une desorientation, une confusion ou une perte de connalssance momentanee. Ces crises peuvent egalement provoquer une perte de connaissance ou des convulsions pouvant engendrer des blessures dues a une chute ou a un choc avec des objets avoisinants. Cessez immediatement de jouer et consultez un medecin si vous ressentez de tels sympt6mes. II est conseille aux parents de surveiller leurs enfants et de leur poser des questions concernant les sympt6mes ci-dessus: lies enfants et les adolescents sont effectivement plus sujets a ce genre de crise que les adultes. Pour reduire Ie risque d'une crise d'epilepsie photosensibJe, il est preferable de prendre les precautions suivantes: s'asseoir a une distance eloignee de I'ecran, utiliser un ecran de petite taille, jouer dans une piece bien eclairee et eviter de jouer en cas de somnolence ou de fatigue. Si vous, ou un membre de votre famille, avez des antecedents de crises d'epilepsie, consultez un medecin avant de Jouer. Classifications ESRB pour les jeux Les classifications de l'Entertainment Software Rating Board (ESRB) sont con~ues pour fournir aux consommateurs, aux parents en particulier, des conseils objectifs et c1airs au sujet de I'age approprie et du contenu des jeux informatlques et des jeux video. Ces informations permettent aux consommateurs d'acheter les jeux qu'ils considerent appropries pour leurs enfants et leurs families en toute connaissance de cause. Les classifications ESRB se divisent en deux parties egales Les symboles de classification suggerent I'age approprie pour Ie jeu. Ces symboles apparaissent sur quasiment chaque bOlte de jeu disponible a la vente ou a la location aux Etats-Unis et au Canada. Les descriptions de contenu indiquent quels elements du jeu pourraient avoir influence une telle classification et/ou pourraient etre sources d'interet ou d'inquietude. Ces descriptions apparaissent au dos de la boite pres du symbole de classification. VERSO JEU ... VIDEO t M ETTE PASSER LA CIN~MATIQUE/ VOIR LE TABLEAU DES SCORES MUL TIJOUEURS COMMENCER/ METTRE EN PAUSE (OPTIONS) TIRER/LANCER UNE GRENADE :3 C :;, .... ... .... 0 :> to .. ... n C c:: .... CD II C .. 0 e <: ~n .......... II :> Dl' ~o.:;, ....11 n Dl ... ... n II Dl C .. .. ~ III 0. ... II II 0 e II :> "0 ... .. ... II RECHARGER CD (R!::APPUYER AU BON MOMENT: RECHARGEI'1ENT £CLAIR) c. .... :;, Dl 0. n .... ~ ~ I o ... :;, II "0 c .. III C :> 0 CD 0. "0 "0 n ~I II C 0 .... SE D~PLACER UTILISER/INTERAGIR :I III '< II N ID D c .... 0 :> 0. to "0 II CHANGER D'ARME It CORPS-~-CORPS/ ACCROCHER (MAINTENIR POUR LA TRONI;ONNEUSE) SE METTRE ~ COUVERT/ ESQUIVER/ENJAMBER 0 C r- , ..... n II ~n .. III :T" .... Ill II .. .. 10 0. II II :I L: ", .. :I CD 'Dl n ... C II ~ ~ II C .. .... II .. III "0 "0 .. 0 n :T II N I <: 0 c (/) ~ II to n 0 C III 0. ~ -0 0 C .. (MAINTENIR POUR LA COURSE BASSE) lors d'une bataille re autrss jouaure maxiMUm objet. ama.e~s ou d~b~oquds, votr BOUCLIERS ENNEMIS OPTIONS DE BATAILLE IN Loraqu'un snnemi est a terre mais pas mort (en train de ramper), voue pouvaz l'Utiliser comma bouclier en vous approchant rle lui et en appuyant aur • N'oubliaz pas que vous ne pouvez tirer qu'evec des pistolets lorsque voua utilisez un bouclier ennemi et qUe votrs bouclier sa d6sintdgrara s'il subit trop de ddgBts. vous pouvsz auss! attaquer au corps-a-corps avec un bouclier en appuyant sur tt. Pour lGcher votra bouclisr, appuyez sur au changez d'srme. Le manu Principel vous parmet de s~lect!onner les options suil/antes: CAMPS Q'ENTRA!NEMENT Appranaz les reglss du mode multijoUaur das bots controlds par l'ordinataur. MULTIJOUEUR Crdaz DU rejolgnez Une dqulpa st mesur.z-~ous a d'sutras joueure dans des psrtias mUltijoueurs. CAMPAGNE EN COOptRAJION Commsncsz una nouvella campagne an co~rat~on ou continua% un campagne existanta. CAMPAGNE SOLO Commsncez une nouvelle csmpagne solo ou continuez una campagne existents. Pour utiliser das objets et agir en fone ~on autre~ent qu'sn tirent st en vous ddpla~ t, appuyez sur la touc~a • Una icana apperalt lorsque cet~a fonction e.t diaponibla (per exemple, quand vous pouvaz r6cup~rer dee munitions, ouvrir una por!e, rdanimer u odquipier, ate.). HORDE Combattez des vaguea d'ennamis locust 'piqua. JDuez en cODpdratio~ avec qUi votra abri, ~loignez-vous an. - ISSEMENT A COUVERT p sortir rapidemant d'un abri sans davoir vous an ~loigner, r! ntez .. dans la diraction souhait~e, puis appuyaz sur our anjamber un abri peu ~lev~, d~placez .. dans la direction a vous voulez sauter, puis appuyez sur • Notez qua vous davez ~tre a couvert avant de pouvoir enjamber. URSE BASSE ette technique permat de courir accroup1 et done de vous rendre molns vuln4rable aux tirs annemis. Quand vous etas a d6couvert, m~tenez la touche anfonc~a at d~placez «t. Cetta position a ~armet paa de t!rer. 51 vous maintenez enfonc4a tout an uous d~pla~ant a couvert, vous avancerez plus rapidement. pour remper plus vite. Utilisez at tout en ramp t. Si vous ~tss blsss6 ~~l~~iUQa grenade a la main, vous pouvez J"JII_t"AE .. ,. ellPlo:::s=e=£=.================ IVOT SIIIA.T u,nd voue etes a couvart, effectuez un pivot SWAT pour changer d b i sans trop vous axposer. Orientez .. vars l'abri suivent aPPuyez sur • Vous pOUvez intarrompre un pivot SWAT an ntenant la touche SQUIVER Appuyez sur tout an d4pla9ant .. dans la direction o~ voua voulez effectuer une roulade. S'il n'y a pas d'abri, vous roulerez en assayant d'esquiver las tirs. Vous pouvez aussi .ortir d'un ab~i da catta maniere. 'TTRE A COUVERT ,z l couvert ou vous ne ferez pas long feu. Allaz vers C~ qui ressembla a un abri (colonne, entr~e de porte, ~~~~~, pUis appuyez sur vous accroupir pendant que vous ~tes a couvert, cliQuez sur «t. [P ENTAL 11s raci~. at aouples d·uti1ia.t1on permettent aux at aux peraonnes responsables d~S enfants de d~cider a • jaux vid60 les jeunes joueurs peuvent acc~der selon la assiflcation du contenu. £t d4aormais, le contrBle parental x LIVE et 1e contrale parental Windows ~etae fonctionnant ux anaamble. vous pouvez restreindre l'accBs aux contenua S~8 ~ur adults. VQus approuvez qui et comment votre femille taragi aVec les autrea personnes en ligne sur le service ¥to Et voua fixez une limite de temps da Jeu autoris~. Pour d~.nt a d'informationa, vaUillez consulter www.xbox.com/ IIl1lilysettings • information. cont.nuBS dens ca dOClinJl!Int, y cempti. le8 rerdrencss 11 d •• UAL au a fautree lIt •• Web Internet, P8uvent reire 1 'objet de modiaeationa sana Jullavie. Sau' fftentlon contraiJ'e. 1.e nOlft8 de Bocidt-Ss, lee argeni.,tions, 1.8 produ1ta. 188 nom. de damaloel, lA, adr ••••• 618ctroniqu8., 1 •• logol, 18. personn •• , 1 .. l1eOx .t: 188 oament. d"crlt.a dana C. dacume"t .Got rt.ctlfs at toute res'.lIblance il una .ccUt.'. ~ organisation, un produit, un nDIII de d0f!1.811ne, une adre8s1 .actroni.qu., un 1ogo, un" onne, un lieu OY un 4vfnement riels ne seralt que pure co1ncldence. 11 1ncomb .. ~ ili8ataur tie respecter taut-e. Ie_ 101s applicables en .atiue de droit. d'.uteur. limitation d •• droita iasue des drolta d'auteur, aucun. partie de ce docura,nt no .t~. raprcdulte, .t.ack • ., aU incluae dana un systerrttl Cle I"4icup.raUon de d"onnl1ie •• tran.mill8 .. qua!.que l\n GU par qu.lqua moyen que cs soi-t. ('laDt"roniqua, mdcan.1qua. pia, InraQ:lItcaliant. au Butt'e) sane l' lIutor18atlon expr .... lilt 6cf' te de ceo t Corporation. p'~adult. IO.nUCI!Vlta d8no c. docum.nt p.uv.nt f.ln l'ObJ.t d. br.v.t., II. d'p nv.tl .n cOUt., de ,,~uee, de drolts d'auteur DU d'.ut~ •• droil.- c1, proprl. tuelle .t 1ncluotrien. d. Mcraoaft. Souf .ti~t~ .x~n .. o.nt~ d'un de licence ICI'lt de l'\.1uosott, la remise de Ce dOCUII8nt n'. pe. pour et'at de • c'dar une licence -ur cee brevets, marques, droit. d'iuteur au .... t.~.11 drolt.e de pi!Ut6 1ntall.cUit~. ce- dac:ullll!lf\t appart.lennent. • leur. ~ aont d •• marquell d'po •••• qe NV1D1A Carpo-ratlc:rn et tif~_~1ht • 2.Il0B N~ICliA CorporaUllO. TalJ. drolta rd.orv' •• .... ~BnUannd .. d.". 10 p •••• nh .. -.saat! to. Gara Canada Garanti •• MicraSOrt Corpo .. tian (0 !'Ilcro.att .) g ••• nUt .1.1 ~'n"""'t IJr d'arlgln. 'I"'nt aoqul. Un. _1e dU Jou, qUI 111 J.u 'ollCt!a""." carr ....... nl eaua e80 •• poeta •••• ntle1. O1Iftfa~t .u~ 1nforooatlone du m.nu.l rO'fC"l, p.ndant un. Pdr19dt1 qu.tr.-v!ngt..,;u (,oJ JOlfra " I10mptar d. 1. d.t. d. ~1" •• cqulsition. 51. v.WI d.t ct.2 Un probUollla all.c 1. J.u pend.nt 1a pdriad. quoh.-vlngt db (90) Jaur • couvert. per 1. g.rant1e. votn d~lUllnt est cherg It r4parer OU de remplacer 111 Jeu, 1. dtc;1a!on lui appartltnant, •• n. fra1e cQnt mint au processus ldltntlf'.111 cl-d ••• aua. La prlt.lnt. gerantl. 1.1l1l1t4e a) ne .'ajSp Ue pas aux personn •• qui fant 1 '.aqulaltlon d'un. cop1. tlu Jeu dane un but pCD'eaeionnel ou commercial at (b) st",nule e1.1e dy.funct"10nnl!!lment du Jeu E:IIhult. ~'un accident, d'une m.u.ava.la. manlpul.tian ou d'un uiq. iillpropr •• t.rtaln •• Jurldlot!ane dtend.nt 1. Prot~n dee g.rant1.' implicit ••• ux c,onlornenat.UrB sui vente ; par conedquent, 1. reltr1atian quI ddcoul.e d. c.t-~. ;aeant,l. 11m;!.t.~s. et qui ne B' applique qu f au CQo.olnll.teU'1" d 'Drigin_ P.ut n. p ••• '.ppl1QUDr e V4 .. a. Retours dans les quatre-vingt dlx (90) jours. Lell delt8nd •• d'ottliuttcn d .. 11 gar.nU. dolv.,ht BU. effectu'l!S aupr~8 dU d~ta1l1.nt euqu.l YOu. evn ach.U to J.u. R.taurnor 1. J.u • votea data.Ul.nt accomp.gM d'un. capl. ~. b pt'euva Gtachat, .1nlt.1al ainsi qu'una l!J.lCpUcatta., del d.1,rlcult-S. rencontr'''1 avec 18 :::II1U. l. dllttaillent a 1. choix d. rdparar au de rempl.c.r 18 Jeu. Taut Jeu de rDmplacement eete garanti pendant 1a Ph.10Qfl r.le_qte de 1. gar.ntt. D"tlg.lnal. ou trente (3G) joura is colftpt,r de la date da 1. pTliuve d'achet, selon 1. p'r!ode 1. plus longue. 51 pour un. raison quelccnqul, 1. Jeu n. ;JQuvltlt etc-e n1 r4pard n1 remp.lacd, VOtlB Beret .lora en droit d"ttl • .remtlour.' d .. dammag •• c1.1.r.et. (at aLleu" aut!'.) uniqu.ment juaQu'~ concurrence du pta que vaU. RureZ p.ay' Dour Ie Jeu. Lea option. SUBlIle"t1oh"'e. (rIlP.ration, remplaclment au pommag.. Ii",! till.) sent vet.re seul rBcaUJ'a. Limites. Cette ga.c:8ntie Umit..:. remplace toute autre gar.ntu xpre8a8 au statutalre. c:ond.1t-1on ou obllgat1on Bt aucune autre glrant1e, quells qU'lin solt le natura, n. peut itr. ilnl1oeCS. a Mlcroeoft, 80S revendevrs au ••• fournis8eure. Toute g.rlntJ.a implic1t •• pplj.oable a Ce JIU au au support dana !eqUal le Jeu est incDl"pol" elt liJIiit~a • "n. pdHod. do qu.lr.-vingt db (90) Jour. t.U. quo ddcrite cJ.-.. ... ue. DAtlS LA ME SURE MAUMAlE AUTORIStE PAR lA LOI, P1ICRIISlIn, SES DtTAIllANTS tT S£S rOURNISStUR5 NE SERONT ~~S RESPON5ABLES POUR TOUT OllllJlACE sptCIAl, INCIDENT, ~UNITlr, INDIRECT DU ACCESSDIRE OtCOUlANT DE LA POSSESSION, DE L 'UTILISATION OU 011 'lAUVAIS fONtTIb~NEl'IE!lT DU JEU. lE& DIspDSITtONli &1 US S'APplIOU£NT !'ItJoIi. SI TOUT RECOURS tCIltlUE A SATlSrAIRE SIl1l OBJECnr. Sl you. dtI. dan. un ttet/l'~"v1rlo. qus. n'autod. •• p •• d. llmite'S 1J 1a dlJTd:.,. d'un. garB" plieite, n1 l'exclullon Ul au J •• rutrlct.1anl lUX dommlfiles ace.Neir •• /indl • 0.8 I1mit.u et/ou exel..,. plIl.Ivent fie pe •• 'app1!qu.r • vaWl. C.tb garantllf t,. lIouS actraie des .. 1411.1»< .",o.I.'lQu ••• Vau. pauva' ijatenJ.r d'.ubr.. to, v.ri.bl •• d'un nat; 01.1./1 Jurldictian;, l'"utra. 51 vaua rdaidlZ d.n. un (~ rovJ.nc. d.n. l.quo! l'\lftII'Ite dJ..paell:lana de 111 g .... "tl. UmlY ..... t J.ntordli 111 101, t.U. dl.pa.lt~an •• uore null •• t; non aUllnUB; lea autre. d1,pol1t1ana 1. glr.nti. lim1t4ie r.G t.,. V1,.gUIIUr'. Si va'" V.2 acll.t' 1. J.u ... Cena.,.. 1 , Dntario, Clnlda, .'lppllRulr. it Cltt. ;eranU. Pal' uno'l'gullll1on 1acola. lIau. pouvea .dr.aallt voa qu •• tlana ~ ..... ott1 xba~ P~adutt R.Q1ot •• tlon 'ficeo.,n Carporation line ~Haolf't Ilav R.dIIOriiiI. A ~8QS2"19S3 USA NIck Alamas, Sha"e Sr"'II1. $I a M.OBger Robin Atkll" Downs: engIne Programmer Eli.< MmhYocmgKlm EPIC GA".ES Soulld Design Wob Design Productlon MoU11ew Nomura (Excel') Ou .... S6weil Oalgn 011WClM De"'" Co,,,,,,,,. Dr. MiChael Cbpps, Pr Henfll/, Chep". Niles, Joey Kuras Chili Fumlsa (5&T Oo,lle) NIclr Raine. (ExceJl) (~lett.Packard) en 8leszinski Ident J rneySCott Shoho Mt:C._ (Excell) Sr Eilgine Prograrnmet Mark Rein, VP Markeling LoclJ~" KWJIUS TEST Sr. Produclr Soundo' .... eooilln Mul/O Shaun Mart10 (V"',) JU~::F.~"=n11 R Fergusson Laurent Delayen. Jay WilOOr. VP Biz Dev Booroot. and Sires Gtou., Tn'M.".gers Andrew Wan"",, (VolI) Sr Gameplay Programmer Jay Andrews. General Counsel Dee Bakur RAAM, nttj,CNt Fred Nonon XHA LIVE SERVER Prerendered CInematIC: Audm Ja!11m Wlln>ay (Ex .. II) lMd ProgramlTHff Jen farns sarah Asby. Olr"", _nl Guard. LOCWJt Drone. $<res Oaland DaVIS _y Silvis (Exce") L.ocI Prognoln M .... oor Mixes RayOavis Sf Gan1eploIy Programmer Joe BabcocJ<. eon'roller Carolyn seymour Myrrah NalatvtFello1'\ Dave-Temp"n Tochnleolor ..._ 0Y\8n P.- (Adlb) L.oad Lovol OosllJl1or M~e Fndulr. Dana Cowley, Pll lanager JamieAlcroft Vo<lor~ LQcl Soflw.,.. OoftIopmont .... r Tnon (VoI1) Program .,,'lag .... Dave Nash Sr Engme Programme< Sheri Chnotle. IP and Peter Jason Dazy HanSwy Servlee. EnglrlMl1l In Toot (IDETs) S~eOolan Mooap Ananalloo Cleanuo Art Di_tlon James GoIdI1>g. Contructs Adt1liOtSlf810r Charles Coffi: Ch8lrman Projoc:tT .. I~ BUSINESS Betnjamin Sleenhock Chris Perna Sf Gamopiay Programme! Anne Oubo, OffICe Manager PreSCOlI. Adam FetJJ~ Cinemallc FaCI8IAnmabon Sr. Gomoplay DesIgner Joe Grat. Technical Dnecror. Kimherty Lucas. HR Director Nolan North' Jace Stralton. TochnlcolorC _ DEVELOPMENT • Slep!len Yong ChnsHlnd Single ptoV- TtIot LHd 8us1f1iHS Manaoen o.veloprn t Manager Lee Perry Un'" EnglOe 3 Rlehaod NalezynskJ, Gamma 3 Soldittr. Voi Recadlng Oil,. Hon<y KiMn Gelsner Bnan Spanton An WeoleyHunl. UON Suppnn Of KR Pilot #3 and Edi'll14l Btandon MoDIS L •• dO .... loper Multlp\llyer Toot Lad Chns Bartlett. Sr. ArtIst Sf engine Prog,ammer BolhR .... nberry Leigh AIIyo Baker KR PIIoI #1 Voleo Cudng DfIWClM Otans Anlczal' EdKanettB Raymond An_to COG M&dit: #1. Mike Buck. Sr. Artist JOIhMerkiewi"". Executwe Assistanl Chris Bordefs Finance- Mllllag ... HookJ I<oba,ashl SoIIwllro Devolopmont ShaneCa~. Sr Gameplay ProgJammer Special Th.nks (Amtatlf Dr;~ If f David Hampton OovelOlJO,. Technical Art DIrector Rob Mclaughlin. Melissa Banen. our Ih~hlS Wally Wingert OiflrtlgCl t Engl_r (SOE) LHd MICROSOFT GAME Daniet Berke Scott Dossett. Sf. Animator St Gameotay PrograrM1er and prayers are with her and Soldier. Ch.#., 6 SoIdrer. • JMcBride MARKETING STUDIOS Ted HoNard Peter Ellis, Sr. Artist Kei'h Newtoo. her family. David Burke. COG Mftdrc .1 8oftwII,. Tnt EnglnHtS Globil Group Prod Jeremy Ernst Animator Engine Programmer Nick Cooper. Paul Jones. Paul Chris CoX' Bela " SoldIer, ScoUSedI ... Manager Joel Wt~anen PRODUCTION 8<41 Green. Misl MattOe!f1<e. Mader. Amill Mahajan, Jeff Centaur Driver #2 Sojld Me,eIlan, OanAmdur 1 .. 1MiJn .... El{ecutJv. Producer Anibal Sousa Man Haney. FXAr1lst Gameplay Programmer Morris. Steve Polge. and KR Pilot #1 NalhlJfl Clemens tn Fryer Global Product Man_r T_LHd Produce,.. Guy Welch James Hawklns R.., PnssteobllCk. Sidney Rauchberger. Courtney Ford: Mana MlkeVurka Sf Conoepl MIll Gameplay Programmer And an exira special thanks to Actof'$-Motkm Capture Den Bell Randy Santosslo A_ Scheidecl<er. Do no Hearns Pete Hayl!S. Sr Anlat all of our friends and (amily for Patrid<Downoy TotIanyWalsh PUBLIC RELATIONS T .. t1trs Miko Forgey .Aaron Herzog. Sf. AnImator Sf Engine Programmer thatr patience, understanding Kit F~zsimons SOoUU"dberg Global Public Relotlono _WI FonnaclO..sem. Jay Hosfetl. lead AnrmalOr Dan Scnoenblum. and love, all of which Vlere Man McGr81h En"" ca~SOl1 • CIihe McCaffrey Manager SColI rapt Wyelh JohMOIl. Sr. FXMII1 Sr Etlgirte Programmer necessary 10 finish Gears Rachel Pedersen DEVELOPMENT Rahwn Sharee! RobSflmoey Mala. Guerr6fO Kevin Johnstone, Sr. Art~t Joho Scon. otWar2 Katie Shulrump o.votopmem Manaoer 8'ad CaUln L.og<ol ."d Corpora .. M.I,. C/uOlln_ Kevin Lanning, Sr. Engine Programmer Ryan Stevens r 0<d0nInd Schober Don McGowan WIll S~Ojlhao Rell"MarkoVlf: EPIC SHANGHAI Sr. Character Artist soon Shftnnan. Gabe Woo<! Altyn Iwane (Excell Data Alan Bruggemen Docurnentatlo" Menager $oflWero Oovolopmonl Greg Mitchell. Sr. Engine Programmer An Managir CinemaUc RIgging Services) Mlc:tlael SIBI1I Engl_ra (SOE., Sf CinematIcs DIrector Niklas Smedberg. Zhang Lei Nina Fricker Anthony Ervin (Volt) LOCALIZATION Documentation QregSrtook Mark Morgan. Sr. Artist Sr. Engine Programmer An Musk John Holes (Excell) IntomoUon.1 Program And_Grall Mat'k Mlheltoh Maury Mountain. Artist lIna Song. Tang Jtng Jing MuJic Composed by Lou Huderski (Volt) Menage, (NW Connection ServICes) 8 n(lon BWGsoo Shane Pierce, Sr. Engine Programmer Hu Jin Wei Brian Felly (Excell) UflfT"""'l'son Sr. Concept Artlsl Stephen Superville. Liu Vun Orc:h •• trllilo", ART Matthew Skirvin (Volt) Ronn Ml!K"C8r Steve Jablonsky Customer SuPPQrt Dang Vi Le MGS COMMUNITY WEB Aaron Smith. Sr. Artisl Sr. Gameplay Programmer Pen~a KolJt'\D\la An Director SO"" TIm Sweeney. Zhao Lu SItll Managor Mfkey Spano, Sr. Artist Canan Getz flmOEtan Branl Schweigert Speclol Thonlol ~ndan Tucker, Sr. Artist Copyl.t Media ProducUon DlrKtor MatlhewCal1 St!ane Kim. Mike Delman. Phil Technical Director Ming Ya Jun Ml$ly Thom;os ~Ofdoo Walker, Texture Artist Manin Sweitzer. Zhang Jin Junko Tamura Cu~ .. N'" Dan Price Load o.velopor Spencer. BonNe Ross Ziegler. Cn'illWcns. Music ProparatJon Allis, Tom WOO<!bury (E"""II) Ken Labb. Kevin Browne. Sr. Gameplay Programmer Liao Zhl Gao Sam Conn Mati Tonks. Wang Teng Teng Covolo""", Sf <;;hut1feter Artist Bonnie Lavine M,.u Killera (FILTER) Test Mulliplayer R ... rves Kudo Tsunoda, Matt Barlow. o'\IeXWh!lrMtY, Robert Puff Reserve Team l.actt Challotte Sluyvenbi!rg Gre!I Gamep!ey Programmer Chen Xlao Bnck Bsfdwtn Daniel Vogel. Wang Wei Jla GAME DESIGN Kelty Stump Audio Pieter Schlosser Load Destlln Director Mark McAllister Cammarano, Ryan Wflkarson. Sr. Anirnalor AddlUonal Arrangemdnta C....gMo,...".1I B. Jones David Sllaw. Ben Lead Engin!! Programmer Liu Chen Un Bob Kruger (E ... II) Joe WilCOX. BI. Chris Bamey (Siemens MlIl:e iU'6on, AudiO OlreclOf ChnoEs"lcl Joe Djorgee Justin Korthof, J05tl ArkJrlI. Ref't1ote Control Production& Mixed by Jeff Biggels Sr. Engine Programmer Paul Meegan. CEO Business Services Inc) Lovol Ooslgn OosignDi_ TJ Duez RJclI W Mm. Steve $c:tlree:k. Andrew B"ifl9 Chnstollllor Blohm A .. orvnT •• t.ors v: snllOO Nelson. Matt Whiting. Dan;e+Wrighl. Lu Zhi Gang. PresKient Michael Rerinhardt (VMC Assisted by Kat's l.JJ'win Engine Programmer Spec I" "T'Mnkl Consulting Corporation) Sr. Level ~ner G"'!lMu.ptW David Hoar (Excell) t(elth Clflho. Guy Whitmore SamZamani. Liao Jun Hao Skywolkor Sound WIlIlarn Hodge Laura Ryder (VMC Consulting Sr. lAWeI Desognet Justin Ireland (Excell) Ja"," CoIl!. JoAnne WIIll3ms. Adilm~feuJl, Daniel Monroe (Volt) llano Fos Matt Graclwohl Sf EngillB Programmer SCore Recording Cofpora'ion) Quality As.!iW'Bnce PEOPLE CAN FLY Leslie Ann Jones AUDIO Pavan Kurimilla (InSight Global) Ry,on BN Level De . n Jess Ammerman, Game Tesler Profect Man-aor A$$,bJted Seote Recording AudloDf_ Nico leBrun (Excell) Tnt MlChlu,f Cahill, Cra;g Oavison, JUTI BroWn , Sf level Designer Kyle Jacobsen (Volt) J ..... G!81, JaSQ<l Reiller. Piotr KrzywonollUk PIt! Cello. $I ...,.,.,. !le<'gner Pnnce Arrington. Dann ThOmpson C"""",Ftlqri Raymood Eslrada (Voll) AliI Yaya"r (Vo1I) Ste'Je 8einner. Dan CornelIUS. Grayson Edge. Tyler Wolle (Excell) Etlc 8&1ca. Mlktt StoOl Jon Sr. Game Test Manager AdditlOf\llI MultJplIyer Love' Judy Kirschner Audio Production Director James O'Rour1<e Sr LIl\'Ol Desl9ne< Sco" Bigwood, Design Robert Galley Ken Kala William Hales (Voh) (Insight Global) ROOke, Jaime limon LetcegUl, D"""Ewlflg. Scotl Shields (VoI1) WmertVkteo Produeor Peler Suzdaiev. Cees leogers, Game Test Supervisor Adnan Chml8larz Pro Tools Operalor S,.. Sound Design,"" lead MP Level Destgner KaI10 Cedeno. Game Tester Pawel Dudek Andre Zweers P Iuf Comley Brandon McCuny (Volt) ScoIl Kearney (The Lux Group) Hans Reinarz. Hugo V~ Roger Collum. lead Tester Bartek Kmila $con> Porlonnod by The Stuart Ft:tz8irnmons. Sound~gne, Curtis Marmolejo (ExceU) Community we SIte ContOt1I BIanCO. Nlklas Unden. Thomas lellel OMlgner Ben Chaney. lead Tesler Dariusz KorOlkl8W1CZ Skywolker Symp~ony K"'1h SjOqUISI (ROMPUS Jack Moore (Von) Manager Grasslotle<, And",a G<oJ,lO, Ale:c Conner. Game Tester wojclecl1 Madry RECORDINGS INC) Best1aan Fral1k. OrcMslra James Brown (ExceA) KeJlyBeIl Tobias Egatlner. ioIeta .Sr Level ~igner Conductor Michael Bonerniller (Volt) Xanlhouh. Merthan ~11. Joshua Fairhurst. Game Tester Rata Maka Jerry Gilland. Game Tester Michal Nowak STORY AND USER GAMESIT Warren Marshall, Ofc:llntno Controcto< Craig pfolhrnao (Volt) Andrew Jenkins. Tom Hun!. Josh Jay, level Designer Dm Oavies Brlind1 Mussman (Volt) Arnan 5angar. John Press. Drew Griffin. Game Tester Andrzej Poznanski EXPERIENCE Program M8nagers Sleven Haines. Game Tester Bartek Roch Write, Michetle Cohen Demond Rogers, C_itllJeo. J""hu.~ JolmThoma. (\loll) Chen. Anna Chow. Kay Kim. Sr level Designer Janet Ketchum Jacol> Weaiherspoon (ExceII) Felicia lim. Atan Chou Cary Juslin Hair. Game Tester Krystian StefanSki Kyfe Emtm8n &- level Designer Breit Holcomb. Engine Tester Editors MocI1 .. 1 Dur1<,n (Volt) Oataba ... Engineer Sanjoy JoM, Ei Friedman, David Spalinski. Aaron Jones. Engine Tester MelanoeHenry Ken Adamson Taylor Smith, Tracy Sullivan, CONTRACTORS Kay Stem _. Actors-Vo'c.oov.r Vo .... P,,"onned by "Tho Ant""'o Mora (Excel') Josh Keller. Game Tesler WyrlO Rankin (VOl') levc-l De:signer Eric Town (Exoel) Juslin Kirby. Aaron Eniotl Jamie John Di Maggio: Marcus ~;x. Sky walke, Chorus Ken Spencer. Chris lavaletle, Game Tester HeldlHe_. Jeffrey Ankfum (E.cell) Robert Cornwell Davies. Henry Liu, AKQA, l.A.G John liberto, Game Tester Franklin Conductor Sr Level DeslgMH Jel!Iey Brpwn (Excen) Tavi Siochi 81 McCann. D~ilal Domain. Cartos ferro: DomJn,c Ian Robertson USER RESEARCH John Mauney, Game Tesler Alan WillsrU. P'omo Pulanco (Excel!) suppon BLT, Mark van Lommel. Natalie MaUhew Montague. Sa",Jago Choir Contractor Nlr.k HAIyeI Sf. Ut~el Oestgner VIe'Phltm(V<llII JeremyHal:t Edwards. Cliff Ji", FartTl Fred Ta18sQofQ. D~mon Baird. Deborah Benedict KevIn K6eker Game Tester Pnxlucbon Tim Daniels (VoH) Peter Zorer (HeWfeU-P:.ckard) Saechou. Chryshoa Elaine 131 Ksl LDcust Drone MaUhew Sorrell, Game Tester SoprOllO Soloist Tanya Jessen. PRINTIWEB DESIGN Ros.' Lm", (Ex ",II) Engl ..... ring Woody, Craig A. Cal"l&bn. Cindy Sr. Associate Producer Ooolgn L.ood Tompkins, JUI Eppenberger. Jon Taylor. lead Tester ""d9oomoH MllZleKay Craig Ushry. Game Tester Lesler Spelgnt: Auqustus Cole DaYld Fox'er (VOI'I Tom Putoam Chris Mielke. Nan McNamara. Allya ""I$n19 to CompOseI' Dunn L.Jdwlg Lewi. VI (Excel ) St»U Thomas Chlll!ltine Zhang. Jeff Sanbom, Art Production Manager System Admlnlstr8l1on Piet t SChloSSotff Martin DugQ8I1, Pfleng Pheng Mlellael Gougn, Anthotry end Prtnl Productton Saloh BowTnDl1 ~olll Gregory Shay Prognunmlng WoodyEnI Doug Claw CIl"" La."'" Jesse del RosaliO (ExCOII) (Hewlell·Packard) Chew. Jeff Baran, and lhe Josh Adams. B&t!)smJn CtJrOlmtl Systems TtkJvllclan AddltionlllMu.1c Rick Achbe<ger (5& T Onsite, Ray OhOw (Volt) fnfrutructure localizalloo teams in Dublin, Sr Engine Progrmnmer WQfren Schult1 Kevin Riepl DOUIl SlarUel (The Lux Group) Chris Chappell (Excell) NaIrn Walker Japan. KO(ea. China. and Sr IT Manager C~II. MalnewS (E,C<!II) Taiwan OX CUSTOMER SUPPORT Technicel support is avsilable ssvsn dsys a week including holidays. In the U.5. or Canada, call 1-800-4MY-X80X. TTY users: 1-866-740-X80X. In Mexico, ca~l 001-866-745-83-12. TTY users: 001-866-251-26-21. • In 8razil, call 0800 891 9835. • In Chile, call 1230-020-6001. In Colombia, cal~ 01-800-912-1B30. for more inrormation, visit us on the Wsb at www.xbox.com. SUPPO TECHNI~ .... Le Support teohnique sst disponibls 7 jours aur 1, jours reriea • AUK ~tat.-Uni. ou au Canada, aPPelaz la 800-4MY-XBOX. utili •• taure ATS: 1-866-740-XBOX. • Au Mexique, appelez Ie 001-866-745-83-12. 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