• • • • •• ... • • •• • .. • • . • . .. •• • • • • Sometimes, ffactions . If a community spills into two, you are . of stay the same:.no extra turns are taken. • • ·•· • • • • It's only in the story if and make sure your friends oo. playing before p ... Preparing the deck Sketching Foundations Separate and shuffle each suit. Place the suits Decide which alien species got here first. side by side, in the order of hearts, diamonds, Each player then decides on one characteristic clubs, and spades. of the local tenain, as long as the other players agree. Each gets drawn on the map. Don't make Defining the communities it biased towards your community. Each 'team' The 'teams' will split off and each decide on decides on where the other landed. tln·ee characteristics their community of aliens has. One will be shared with the other Starting Balance team. Establish a community goal. This goal Everyone decides on one resource-based aspect may not be discussed during any point of the of their environment, and then as a group, one game with anyone. Goals may change during gets chosen to be stable and the others become the game but without any discussion on the unstable. matter. Actions speak louder than words. each turn actions The acive player draws a card and Form Memory interprets it. Follow all bold instructions. Create a shared memory in your community to add something new to the All project dice are reduced by one. map. Finished research projects are updated on the map. Miscommunicate Roleplay an interaction between individuals in both communities, each The active player takes an action (see misinterpreting something from the right). exchange. Research Project Begin a project based on established details, founded on an assumption. As a group, decide on the duration (1-6 turns).
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