Edge Wear Dust Cracks Drops Scratches Grid Wood Gold Marble Nacre Stone Paint The library contains over 100+ assets, categorized for speed: ◈ Organic: Procedural Woods (Oak, Walnut, Pine) and Marbles with adjustable vein density. ◈ Industrial: Metals (Gold, Brushed Steel, Oxidized Copper) and various Plastics. ◈ Architecture: Stones, Concrete, and Glass shaders. ◈ Utility Masks: Pre-built masks for Edge Wear, Dust, Scratches, and Grime to add realism to your own ▼ Included Materials & Masks Each material in this library is 100% Procedural, meaning it has infinite resolution and no visible seams. ◈ Drag-and-Drop : Simply pull a material from the Asset Browser onto any object in your 3D view. ◈ Customization : Select your object and open the Shader Editor. You will find a "Group Node" with labeled sliders. ◈ Global Control: Easily adjust Scale, Color, Roughness, and Wear levels without touching a single complex node connection. ◈ Performance: Optimized for both Cycles and Eevee Next. ▼ Features & Workflow Welcome to QuickMaterials, a high-performance procedural asset library designed specifically for Blender. This library is built to eliminate the technical "grunt work" of shader nodes, allowing you to focus entirely on look- development and creativity. Whether you are an architectural visualizer, a product designer, or a concept artist, QuickMaterials provides a drag-and-drop solution for realistic surfaces without the need for high-resolution image textures that bloat your file size. ▼ Introduction I am committed to making this library the best tool in your belt. If you encounter issues or have suggestions for new materials, please reach out: Email: yasinimerie@gmail.com ▼ Support & Feedback Customizing Materials Each material comes with several customizable parameters. You can adjust these parameters in the 'Shader Editor' to get the desired look. Accessing Materials To access the materials, open the 'Asset Browser' and select the library you added in the installation steps. You will see all available materials listed. ▼ Using the Library To get the most out of this library, we recommend using Blender’s native Asset Browser. 1. Download: Save the QuickMaterials_Library.blend file to a permanent folder on your computer. 2. Blender Preferences: Open Blender and go to Edit > Preferences > File Paths. 3. Asset Libraries: Click the [+] icon under Asset Libraries. 4. Path: Locate and select the folder where you saved the .blend file. 5. Name it: Name the library "QuickMaterials" for easy searching. ▼ Installation Guide Important: Your license is determined by the version purchased at checkout. ▼ License & Usage Agreement Standard Version Commercial / Royalty-Free Standard Version Personal / Non-Commercial Feature License Type Personal Projects Client / Freelance Work Commercial Products Educational Use