CLASS FEATURES Hit Points Hit Dice: 1d8 per level Hit Points at 1st Level: 8 + your Thiccness modifier Hit Points at higher levels: 1d8 + your Thiccness modifier per level after 1st Threads Proficiency: Hemp/Organic, Tunics & Wolf T-shirts Gear Proficiency: Crystals, Staves, & Primitive tools and weapons Saving Throw Proficiencies: Woke & Meta Skills: Choose two from Vegan, Pagan, Tea, Holistic, Green, Read, Blessed, and Adulting SPIRIT ANIMAL Beginning at level 1, a Slacktivist chooses an ethereal companion to be their Spirit Animal. A Spirit Animal can be any known, living thing. Your Spirit Animal grants the following abilities: Animal Friendship Casting Time: 1 action Range: 30 ft Components: V, S, M Duration: 24 hours By channeling your spirit animal, you are able to convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s intelligence is 4 or higher, this action fails. Otherwise, the beast must succeed on a Woke saving throw or be charmed by you for 24 hours. If you or one of you companions harms the target, the effect ends. [HIGHER LEVELS] – When you are using as a spell slot of 2nd or higher, you can affect one additional beast for each slot above 1st. Spirit Speech You are able to comprehend and verbally communicate with creatures of that same species as your chosen spirit animal. SLACKTIVIST The Slacktivist is a marginally invested supporter of ecological and economic change. They secure followers by charismatically launching campaigns to raise money or awareness. Although they’re often dismissed for purporting “baseless” threats to the galactic ecosystem, their arguments are usually scientifically valid, garnering them a solid following of passionate philanthropes, happy to support their cause. CLASS FEATURES Hit Points Hit Dice: 1d10 per level Hit Points at 1st Level: 10 + your Thiccness modifier Hit Points at higher levels: 1d10 + your Thiccness modifier per level after 1st Threads Proficiency: Fandom Based, Sportswear & Underarmor Gear Proficiency: Swords & Projectile weaponry Saving Throw Proficiencies: Swole & Meta Skills: Choose two from Parkour, Jacked, Receipts, Tea, Flex, Read, and Live Stream GAMING PROFICIENCY Beginning at level 1, a Gamer chooses a gaming genre they are proficient in. RPG – You gain a +2 bonus to attack rolls you make with melee weapons FPS – You gain a +2 bonus to attack rolls you make with ranged weapons STRATEGY – Once per day, when a creature you see attacks a target other than you that is within 15 feet of you, you can use your reaction to impose disadvantage on the attack roll. FIGHTING – You gain a +2 bonus to attack rolls you make unarmed SPORTS – You gain a +10-foot bonus to your movement speed 1-UP Beginning at level 1, the Gamer has a special powerup that can be used once per turn as a bonus action to regain hit points equal to 1d10 + your Gamer level. Once used, you must finish a short or long rest before this ability can be used again. GAMER The Gamer is a common class of athlete influencer. Their success comes from their skill and performance as opposed to their likability as an individual. They generally keep their opinions and personal life outside of the public eye and focus wholly on winning “the game”. Gamers tend to be introverted and look down upon non-gamers, with few exceptions. Though they have difficulty maintaining followers, they are aggressive adventurers and excel in combat scenarios. CLASS FEATURES Hit Points Hit Dice: 1d10 per level Hit Points at 1st Level: 10 + your Thiccness modifier Hit Points at higher levels: 1d10 + your Thiccness modifier per level after 1st Threads Proficiency: Political, Preppy & Commentative Gear Proficiency: Healing items & Hammers Saving Throw Proficiencies: Woke & Swole Skills: Choose two from Jacked, Tea, Flex, Holistic, Finesse, and Blessed SNOWFLAKE SENSE Beginning at level 1, the prescence of discrimination and bigotry assaults your senses; causing you to shed tears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any offending force within 60 feet of you that is not behind complete cover. Within the same radius, you can also detect symbols of hate and places that have been desecrated. You can use this feature a number of times equal to 1 + your Extra modifier. When you finish a long rest, you regain all expended uses. PRIVLEGED PAT Beginning at level 1, the awkward pat of your hand on another’s back can heal wounds and feelings. You have a n emotional capacity for empathy that replenishes when you take a long rest. With that empathy, you can restore a total number of hit points equal to your level x 5. As an action, you can touch a creature and muster empathy to restore a number of hit points to that creature, up to the maximum amount remaining in your emotional capacity. Alternatively, you can expend 5 hit points of empathy to cure the target of one disease or neutralize one poison affecting it. SOCIAL JUSTICE WARRIOR A Social Justice Warior (SJW) is the quintessencial advocate for equality. A sympathizer to the victimized and defender of the downtrodden, their vehement impartiality borders on annoying. As an influencer, they serve as a voice for the minority and the queer and retain popularity by smiting outspoken offenders with piercing shame. CLASS FEATURES Hit Points Hit Dice: 1 d8 per level Hit Points at 1st Level: 8 + your Thiccness modifier Hit Points at higher levels: 1d8 + your Thiccness modifier per level after 1st Threads Proficiency: Fashion Forward & Swimwear Gear Proficiency: Beauty tools and Beauty weapons Saving Throw Proficiencies: Extra & Swagger Skills: Choose two from Finesse, Live Stream, Receipts, Tea, Blessed, and Low Key BEATDOWN Beginning at level 1, the Beauty Guru is dextrous at hand-to-hand combat. Their familiarity with the human body grants them with the unique ability to target hidden pressure points to subdue their enemies. You gain the following benefits while you are unarmed or weilding only beauty weapons: - You can use Swagger instead of Swole for the attack and damage rolls of your unarmed strikes and beauty weapons. - You can roll a d4 in place of the normal damage of your unarmed strike or beauty weapons. This die changes as you gain levels (refer to DM). - When you use the attack action with an unarmed strike or beauty weapon, you can make one unarmed strike as a bonus action. GIVING LIFE Beginning at level 1, you can give one of your allies a makeover. By donating any number of your own hitpoints you can add half that number to the chosen ally’s hitpoints. This does not count as an action. BEAUTY GURU The Beauty Guru is a fashion and beauty trendsetter and lifestyle educator. They are known for easily attracting sponsors, due to their ability to drive consumer sales by promoting test product. With fingers of the pulse of social communication, Gurus provide the ultimate boon to an influencer’s reputation.