Genre and Setting The Void Game is a module for Savage Worlds Adventure Edition that takes the players on a thrilling journey through different genres and settings 1 . The main setting is Victoria, British Columbia, Canada , a city that combines modernity and history, diversity and tradition, beauty and progress 2 . But Victoria also hides many secrets, such as portals to other dimensions, ancient relics with strange powers, and sinister forces that threaten the balance of reality 3 . The players will have to explore not only Victoria and its surroundings, but also five other domains that are linked to it by the portals 4 . Each domain has its own genre, theme, tone, and challenges, ranging from urban fantasy to horror to mystery 56 . The Void Game is a module that offers a rich and varied experience for both the players and the Game Master. Victoria Victoria is the capital city of British Columbia, located on the southern tip of Vancouver Island. It is known as “The Garden City” for its mild climate and abundant green spaces. It is also a cultural hub, with many museums, galleries, festivals, and events. Victoria has a population of about 367,000 people, with a diverse mix of ethnicities, languages, religions, and lifestyles. Victoria has a long and complex history, dating back to the First Nations who inhabited the area for thousands of years. The city was founded by the Hudson’s Bay Company in 1843 as a trading post and named after Queen Victoria. It became the capital of the Colony of Vancouver Island in 1852 and later the capital of British Columbia in 1871. Victoria was also a major naval base and a strategic location during both World Wars. Victoria is a city of contrasts, where modern skyscrapers coexist with historic buildings, where cultural diversity meets colonial legacy, where natural beauty blends with urban development 7 . It is also a city of secrets, where hidden portals lead to other realms, where ancient artifacts hold mysterious powers, where dark forces lurk in the shadows 3 The Domains The domains are parallel dimensions that are connected to Victoria through the portals 4 . The portals are invisible to most people, but some can sense them or access them through special means. The domains have different physical laws, environments, inhabitants, and cultures than Victoria. They also have different genres, themes, tones, and challenges for the players 5 The domains are: To be determined Synopsis The players find a board game that contains a map to five gems that can free or stop Xanth, a powerful and evil mage who was trapped in a void by his former allies, the Keepers of the Dark 2 . The gems are hidden in different domains that are connected to Victoria by portals 3 . Each domain has its own genre, theme, tone, and challenges 45 Xanth contacts the players from the void and asks them to help him escape by bringing him the gems. However, he is lying and manipulating them, as he plans to use the gems to regain his power and unleash darkness upon all planes. The players have to decide whether to trust him or not, while exploring Victoria and the other domains 67 The players’ actions and decisions directly influence the state of Victoria and the other domains 8 . The more gems they bring to Xanth, the more darkness they bring to the world 9 The more gems they bring to the Keepers of the Dark, who are trying to stop Xanth from escaping, the more light they bring to the world. The players have to face the consequences of their choices and determine the fate of reality. Hook The warm glow of lights illuminates the cozy interior of “Dice & Delights,” a quaint board game café nestled in the heart of Victoria, BC. The wooden shelves are lined with games from all over the world, each with its own story, waiting to be explored. The aroma of freshly brewed coffee mingles with the scent of baked goods, reminiscent of a certain home in rural France. Sybil, the owner, often found herself lost in memories of her childhood, of her aunt’s infectious laughter, and their shared love for games. Those memories were a bittersweet reminder of the void left behind by her aunt’s mysterious disappearance. The café, with its warm ambiance, was Sybil’s tribute to her aunt, a place where stories came alive, and every game played was a cherished roll of the dice. One evening, as the last customer left and the café’s lights dimmed, Ethan, one of Sybil’s employees and a history major at UVIC, approached her with an ancient document he had stumbled upon during his studies. The worn-out parchment spoke of artifacts and portals to other planes of existence. Knowing Sybil’s keen interest in the occult and her quest to find her aunt, he felt compelled to share his discovery. As days turned into nights, the duo delved deeper into the document’s mysteries. Their research was interrupted one morning by the arrival of a sealed envelope addressed to Sybil. The elegant handwriting on the parchment inside read: "Dear Sybil, I believe I possess knowledge of the artifact you seek, one that might bridge the gap between our world and others. I propose a meeting at your esteemed café to discuss this further. The threads of fate have intertwined our paths, and together, we might just unravel the mysteries that bind us. Yours sincerely, Dr. Cassee Dannel" The stage was set. The café, which had witnessed countless tales unfold over board games, was about to become the epicenter of an adventure that transcended realms. The dice were cast, and the game began. Lorelei, the Light Bringer, a human sorceress who was once the apprentice and lover of, the leader of a cult called the Planes Walkers. She betrayed him and trapped him in a void using five gems that she created with her magic. She then fled to Victoria in 1939 with her allies, who called themselves the Keepers of the Dark. They hid the gems in different domains that are connected to Victoria by portals. They also created a magical map that leads to the gems, but disguised it as a board game to avoid detection. Drusilla , aka Dr. Dannel, is a loyal follower of Xanth and wants to free him from his prison. She has jumped into many domains and bodies in search of the gems and has gained complete control over her current host. She is determined to bring Xanth’s darkness to the world. She is also cunning and manipulative and will use any means necessary to achieve her goals. Drusilla recruited other cultists from various realms, promising them wealth, power, or salvation in exchange for their loyalty and service. She also communicated with Xanth through the board game, receiving his instructions and guidance. She was resolute in her mission to find and collect all five gems for her lord, regardless of the cost or consequence. Drusilla is a charismatic and manipulative cult leader who can sway others with her words and actions. She is also a skilled and ruthless cult leader who can use her magic and resources to overcome any obstacles or enemies. She is a loyal and devoted cult leader who can do anything for her lord, even if it means sacrificing herself or others. Drusilla exhibits some of the common characteristics of cult leaders, such as: She is narcissistic: She believes she is special and superior to others, and she seeks admiration and praise from her followers. She is sociopathic: She has no empathy or remorse for others, and she exploits and harms them for her own benefit. She is abusive: She controls and dominates her followers, and she uses fear, guilt, or threats to keep them in line. She is delusional: She believes in Xanth’s divinity and mission, and she denies or rationalizes any evidence or arguments that contradict them. Possible questions and answers: Q: How did you find this portal? A: I was doing some research on these artifacts when I noticed something strange about this one (points to a metal sphere). It seemed to emit some kind of energy that I couldn’t explain. I decided to investigate further and discovered that it was actually a device that could open a portal to another realm. Q: What is this device and how does it work? A: This device is one of the artifacts that the Keepers of the Dark placed in Victoria to hide the gems. It contains a portal to another domain, where one of the gems is hidden. To activate the device, you need to touch it with your hand and say a specific word. The word is different for each device and each domain. The word for this device is “Lumina”. Scene 1 : The Museum Heist Overview Dr. Dannel invites the players to a gala event at the Victoria Museum of Natural History, where she claims to have located the artifact they seek. She provides them with clothing, pass codes, a hand drawn map and a controller that can temporarily disable any camera within 15 feet. She instructs them to infiltrate the museum, find the artifact, and bring it to her. Setting The setting is based on the module “The Murkmire Malevolence” from 5e.tools 1 , adapted for Savage Worlds and the present day. The museum is a large and prestigious institution that houses various exhibits and collections related to natural history, archaeology, art, and culture. The museum is hosting a gala event to celebrate its latest acquisition: a rare and valuable Fabergé egg that belonged to the Romanov family. The egg is displayed in a glass case in the center of the main hall, surrounded by security guards and cameras. The artifact that the players are looking for is actually hidden inside the egg, disguised as one of its jewels. The artifact is a metal sphere that contains a portal to another domain, where one of the gems that can free or stop Xanth is hidden. The artifact can be activated by touching it with one’s hand and saying a specific word. The word for this artifact is “Lumina”. The players will have to sneak into the museum, avoid or overcome the security measures, reach the egg, open it, retrieve the artifact, and escape. They will have to use their skills, equipment, and creativity to accomplish their mission. Possible Outcomes If the players inspect the artifact in any way, they are pulled into the domain of Lumina, a realm of light and magic. They will have to find the gem of light and face its guardian before they can return to Victoria. If the players do not inspect the artifact and pass it off to Dr. Dannel, she will show them how to activate it and reveal her true identity as Lorelei, the Light Bringer, Xanth’s former lover and betrayer. She will explain her plan to free Xanth from his prison and ask the players to join her or die. Scene 2: The First Domain Overview The players are transported to the first domain, where they inhabit the bodies of a group of adventurers who are searching for the gem of light. They will have to follow the clues from the plot point campaign Return of Evil from the Rippers Resurrected Game Master’s Handbook, adapted for this domain. They will encounter various challenges and enemies, such as cultists, vampires, werewolves, and Jack the Ripper. They will also learn more about Xanth and his plans, as well as the Keepers of the Dark and their motives. Setting The setting is based on the Rippers Resurrected setting, but with some modifications to fit the first domain. The first domain is a realm of horror and mystery, where supernatural creatures and dark forces lurk in the shadows. The domain is influenced by Victorian England, with elements of steampunk and Gothic fiction. The domain has a dark and gloomy feel, with foggy streets, grimy factories, and haunted mansions. The players will have to explore different locations in the first domain, such as: To be determined Conclusion The scene ends when the players find an old wooden crate among the museum exhibits in Forbidden Knowledge, which draws their attention. When they touch it, they are pulled out of this domain and back to Victoria, but now they have the crate with them. They also return to their original bodies, but they still have the memories of their hosts. Xanth, The Planes Father Biography Xanth is the leader of a cult that calls themselves the Planes Walkers. He is a powerful and evil mage who can travel through different planes of existence and manipulate reality with his magic. He is also known as Malakar, Zerandise, and the Void King. He has a fanatical following of loyal and devoted cultists who worship him as a god and do his bidding. Xanth was once a human sorcerer who lived in a medieval fantasy world. He was ambitious and curious, always seeking to learn more about magic and the secrets of the universe. He became obsessed with the void, a mysterious and dangerous place that lies beyond all planes. He believed that the void was the source of all magic and power, and that he could harness it to achieve his ultimate goal: to create his own plane and rule over it as a god. He gathered a group of like-minded mages who shared his vision and formed the Planes Walkers, a secret society dedicated to exploring the void and its mysteries. They used their magic to create portals that allowed them to travel to different planes and dimensions, where they searched for clues and artifacts related to the void. They also experimented with the void’s power, trying to understand and control it. However, Xanth soon realized that the void was not only a source of power, but also a source of corruption. The void’s influence twisted his mind and body, making him more evil and monstrous. He also discovered that the void was not empty, but inhabited by dark and malevolent entities that sought to destroy all life and reality. Xanth became fascinated by these entities, especially by one that called itself the Void King, who claimed to be the ruler of the void and offered Xanth a deal: if Xanth would serve him and bring him more souls and planes to devour, he would grant him a portion of his power and make him his heir. Xanth accepted the deal and betrayed his fellow Planes Walkers, who had begun to suspect his true intentions. He led his cult on a rampage across various planes, spreading chaos and destruction wherever they went. He also collected souls and planes for the Void King, hoping to gain enough power to challenge him and take his place. However, Xanth’s plan was foiled by a faction of his former allies, who had realized his true nature and decided to stop him. They were led by Lorelei, the Light Bringer, a human sorceress who was once Xanth’s apprentice and lover. She had a personal vendetta against Xanth, who had killed her family and friends when he turned to the dark side. She and her allies infiltrated Xanth’s fortress and confronted him in a fierce battle that shook the very foundations of reality. Lorelei used her magic to create five gems that could contain and channel the power of the void. She and her allies used these gems to trap Xanth in a prison of his own design, sealing him away from all planes. With Xanth’s fanatical followers in disarray after his disappearance, Lorelei’s group, now known as the Keepers of the Dark, transported Xanth’s prison to another plane of existence. They emerged in Victoria, BC, in the year 1939. They carried with them the five gems used to trap Xanth in his prison and dispersed them across the city. At each location, they placed an artifact that contained a portal to another domain, hiding one gem within each of these five domains. The Keepers of the Dark created a magical map that led to the five artifact locations. They disguised this map as a board game, embedding Xanth’s prison deep inside it. To free himself from his prison, Xanth must retrieve all five gems from the domains where they are hidden. Each gem restores a portion of his power. However, if the Keepers of the Dark choose not to relinquish the gem, he gains no power from it. Xanth has been waiting for a long time for an opportunity to escape his prison. He has been using his remaining power to influence and manipulate the people and events in Victoria and the other domains. He has also been communicating with some of his loyal cultists, who have been searching for the gems and the board game. Xanth’s ultimate goal is to collect all five gems and use them to break free from his prison. He also wants to take revenge on Lorelei and the Keepers of the Dark, who betrayed him and trapped him in the void. He also wants to resume his plan to serve the Void King and bring darkness to all planes. Xanth is a cunning and charismatic leader who can sway others with his words and actions. He is also a powerful and ruthless mage who can use his magic and resources to overcome any obstacles or enemies. He is a loyal and devoted servant who can do anything for his master, even if it means sacrificing himself or others. Xanth is the main antagonist of the module, who will try to deceive and persuade the players to help him escape from his prison. He will also try to hinder and sabotage the players who oppose him or try to stop him. He will also try to influence and corrupt the players with his dark power. Stat Block Xanth, The Planes Father (Seasoned) Attributes: Agility d8, Smarts d12, Spirit d10, Strength d6, Vigor d8 Skills: Arcane (Magic) d12+2, Fighting d6, Intimidation d10, Notice d8, Persuasion d10 Pace: 6; Parry: 5; Toughness: 7 Edges: Arcane Background (Magic), Charismatic, Power Points, Wizard Hindrances: Arrogant, Delusional (Major), Loyal (to the Void King) Powers: Bolt (d12+2; 3d6 damage; 2 PP), Boost/Lower Trait (d12+2; 2 PP), Fear (d12+2; 2 PP), Mind Reading (d12+2; 2 PP), Puppet (d12+2; 5 PP) Gear: Robes, staff (+1 Parry; Str+d4 damage) Dialog Scripts Introduction: “Greetings, travelers. I am Xanth, the Planes Father, the master of magic and the lord of light. You have been chosen by fate to play a game that will decide the destiny of all worlds. I have been imprisoned in this void by my enemies, who fear my power and envy my wisdom. They have hidden the gems that can free me in different domains, where they hope I will never find them. But they have underestimated me, and you. You have the ability to enter these domains and retrieve the gems for me. If you do so, I will reward you with riches, glory, and eternal life. If you refuse, I will curse you with misery, pain, and death. The choice is yours. Will you help me or betray me?” After finding the first gem: “Well done, travelers. You have found the first gem that can free me from this prison. It is the gem of light, which can channel the power of the void and create or destroy anything. It is also a symbol of my benevolence and generosity. I offer you this gem as a gift, as a sign of my gratitude and trust. Take it and keep it with you. It will protect you from harm and guide you to the next gem. Do not listen to those who would tell you otherwise. They are liars and traitors who want to keep me here and rob you of your reward. They are afraid of me because they know I am stronger than them. They are afraid of you because they know you are smarter than them. They are afraid of us because they know we are unstoppable together.” After finding the third gem: “Bravo, travelers. You have found the third gem that can free me from this prison. It is the gem of skulls, which can channel the power of the void and control life and death. It is also a symbol of my power and authority. I offer you this gem as a gift, as a sign of my loyalty and devotion. Take it and keep it with you. It will grant you immortality and make you my heirs. Do not be fooled by those who would tell you otherwise. They are jealous and envious who want to take what is rightfully mine and yours. They are weak and cowardly who fear me because they know I am better than them. They are pathetic and pitiful who hate you because they know you are greater than them. They are nothing compared to us.” After finding the fourth gem: “Magnificent, travelers. You have found the fourth gem that can free me from this prison. It is the gem of guns, which can channel the power of the void and unleash destruction and chaos. It is also a symbol of my will and ambition. I offer you this gem as a gift, as a sign of my gratitude and admiration. Take it and keep it with you. It will give you power and make you my champions. Do not be swayed by those who would tell you otherwise. They are hypocrites and liars who want to stop me from bringing a new order to the world. They are blind and ignorant who deny me because they do not understand me. They are foolish and naive who oppose you because they do not appreciate you. They are doomed to fail against us.” After finding the fifth gem: “Splendid, travelers. You have found the fifth and final gem that can free me from this prison. It is the gem of eyes, which can channel the power of the void and see through all illusions and secrets 1 . It is also a symbol of my vision and insight. I offer you this gem as a gift, as a sign of my respect and trust. Take it and keep it with you. It will reveal the truth and make you my allies. Do not be deceived by those who would tell you otherwise. They are traitors and enemies who want to keep me here and rob you of your destiny. They are rebels and outcasts who betrayed me because they were corrupted by the void. They are renegades and fools who fight you because they were seduced by Lorelei. They are no match for us.” After being found out to be bad: "So, you have discovered my true intentions, travelers. You have seen through my lies and manipulations, thanks to Lorelei’s meddling. You have chosen to side with her and the Keepers of the Dark, against me and the Planes Walkers. You have decided to stop me from escaping this prison, instead of helping me to do so. You have betrayed me, travelers, just like she did. And for that, you will pay dearly. You think you can stop me, travelers? You think you can keep me here forever? You think you can save the world from my wrath? You are mistaken, travelers, gravely mistaken. You do not know what you are dealing with, travelers. You do not know what I am capable of, travelers. You do not know what I have planned for you, travelers. You have made a grave mistake, travelers, one that will cost you everything. You have sealed your fate, travelers, one that will be worse than death. You have doomed yourselves, travelers, one that will be eternal. Prepare yourselves, travelers, for the final battle. Prepare yourselves, travelers, for the end of all things. Prepare yourselves, travelers, for the wrath of Xanth." Drusilla, The Cult Leader Biography Drusilla is a leader of the cult that calls themselves the Planes Walkers. She is a loyal and devoted follower of Xanth, the Planes Father, who is trapped in a prison. She has jumped into many domains and bodies in search of the gems that can free him from his prison 2 . She is determined to bring his darkness to the world 34 . She is also cunning and manipulative, and will use any means necessary to achieve her goals 5 Drusilla was once a human woman who lived in a science fiction world. She was a rebel and an adventurer, always seeking to explore new horizons and discover new secrets. She joined the Planes Walkers, a secret society dedicated to exploring the void and its mysteries. She was fascinated by Xanth, the leader of the Planes Walkers, who was a powerful and charismatic mage who could travel through different planes of existence and manipulate reality with his magic 6 . She became his loyal disciple and lover, and followed him on his quest to harness the power of the void. However, Drusilla soon realized that Xanth was not only a source of power, but also a source of corruption. Xanth’s influence twisted her mind and body, making her more evil and monstrous. She also discovered that Xanth had made a deal with the Void King, a dark and malevolent entity that wanted to destroy all life and reality. Xanth became his servant and heir, and led his cult on a rampage across various planes, spreading chaos and destruction wherever they went. He also collected souls and planes for the Void King, hoping to gain enough power to challenge him and take his place. Drusilla did not care about Xanth’s true intentions or the consequences of his actions. She was blindly loyal and devoted to him, and shared his vision and ambition. She followed him on his rampage until he was captured by the Keepers of the Dark. Xanth and Drusilla’s plan was foiled by a faction of Xanth’s former allies, who had realized his true nature and decided to stop him. They were led by Lorelei, the Light Bringer, a human sorceress who was once Xanth’s apprentice and lover. She and her allies infiltrated Xanth’s fortress and confronted him in a fierce battle that shook the very foundations of reality. Lorelei used her magic to create five gems that could trap Xanth in a prison, sealing him away from all planes. With Xanth’s fanatical followers in disarray after his disappearance, Lorelei’s group, now known as the Keepers of the Dark, transported Xanth’s prison to another plane of existence 13 . They emerged in Victoria, BC, in the year 1939 1415 . They carried with them the five gems used to trap Xanth in his prison Drusilla scoured the planes looking for the Keepers of the Dark and the artifact that will lead her to the Planes father. Recruiting cultists from various realms, promising them wealth, power, or salvation in exchange for their loyalty and service. She was resolute in her mission to find and collect all five gems for her lord, regardless of the cost or consequence 9 Lorelei, Leader of the Keepers of the Dark Biography Lorelei is the leader of the group that calls themselves the Keepers of the Dark. She is a former follower of Xanth, the Planes Father. She has jumped into many domains and bodies to stop Xanth. She is determined to bring light and peace to the world. She is also brave and noble, and will use any means necessary to achieve her goals. Lorelei was once a human woman who lived in a fantasy world. She was an apprentice and an adventurer, always seeking to learn more about magic and the secrets of the universe. She joined the Planes Walkers, a secret society dedicated to exploring the planes and their mysteries. She was fascinated by Xanth, the leader of the Planes Walkers, who was a powerful and charismatic mage who could travel through different planes of existence and manipulate reality with his magic. She became his loyal disciple and lover, and followed him on his quest to harness the power of the planes. However, Lorelei soon realized that Xanth was not only a source of power, but also a source of corruption. Xanth’s influence twisted his mind and body, making him more evil and monstrous. She also discovered that Xanth had made a deal with the Void King, a dark and malevolent entity that wanted to destroy all life and reality. Lorelei cared about Xanth’s true intentions and the consequences of his actions. She was deeply hurt and betrayed by him, and opposed his vision and ambition. She left him on his rampage, forming a group of allies who shared her ideals and values. They called themselves the Keepers of the Dark, a name that reflected their mission to protect the world from Xanth’s darkness. They followed him on his rampage, trying to stop him. They also helped the people and planes that were affected by Xanth’s cult, offering them aid and support. Lorelei’s group managed to infiltrate Xanth’s fortress and confront him in a fierce battle that shook the very foundations of reality. Lorelei used her magic to create five gems that could trap Xanth in a prison of his own design, sealing him away from all planes. With Xanth’s fanatical followers in disarray after his imprisonment, Lorelei’s group transported Xanth’s prison to another plane of existence. They emerged in Victoria, BC, in the year 1939. They carried with them the five gems used to trap Xanth in his prison The Planes Drifters cult is a group of people who believe that they can travel to different planes of existence and explore the mysteries of the void, a mysterious and dangerous place that lies beyond all planes. They are followers of Xanth, the Planes Father, a powerful and evil mage who is trapped in a prison of his own design. They want to free him from his prison and help him bring darkness and chaos to the world. The Planes Drifters cult was founded by Xanth, who was once a great. He became obsessed with the void and formed a secret society of like-minded mages who shared his vision. They used their magic to create portals that allowed them to travel to different planes and dimensions, where they searched for clues and artifacts related to the void. They also experimented with the void’s power, trying to understand and control it. However, Xanth soon realized that the void was not only a source of power, but also a source of corruption. He made a deal with the Void King, a dark and malevolent entity that wanted to destroy all life and reality. Xanth became his servant and heir, and led his cult on a rampage across various planes, spreading chaos and destruction wherever they went. He also collected souls and planes for the Void King, hoping to gain enough power to challenge him and take his place. Xanth’s plan was foiled by a faction of his former allies, who had realized his true nature and decided to stop him. They were led by Lorelei, the Light Bringer, a human sorceress who was once Xanth’s apprentice and lover. She used her magic to create five gems that could trap Xanth in a prison of his own design, sealing him away from all planes. With Xanth’s fanatical followers in disarray after his disappearance, Lorelei’s group transported Xanth’s prison to another plane of existence. They emerged in Victoria, BC, in the year 1939. They carried with them the five gems used to trap Xanth in his prison and dispersed them across the city. At each location, they placed an artifact that contained a portal to another domain, hiding one gem within each of these five domains. The Planes Drifters cult did not give up on their lord, even after his imprisonment. They remained loyal and devoted to him, and continued to search for the gems and the board game that contained his prison. They used their magic and resources to jump into different domains and bodies, hoping to find clues and leads. They also kept in touch with some of their fellow cultists, who had survived Lorelei’s attack and scattered across the planes. They instructed them to look for the gems and the board game as well, and to report back to them if they found anything. The Planes Drifters cult is a dangerous and fanatical group that will stop at nothing to free Xanth from his prison and help him bring his darkness to the world. They are also cunning and manipulative, and will use any means necessary to achieve their goals. They are enemies of Lorelei and her group, who call themselves the Keepers of the Dark. They are also enemies of anyone who opposes them or tries to stop them. The Planes Drifters cult is one of the main antagonists of the module, who will try to deceive and persuade the players to join them or give them the gems. They will also try to hinder and sabotage the players who oppose them or try to stop them. They will also try to influence and corrupt the players with their dark power.