G lobal C yber S ports L eague G lobal C yber S p orts L eague: Paladins SEA branch GCSL: Paladins Tournament Official Tournament rules and guidelines Author : Kappa#9223 Approved by: Danishboy #2852 Bübba #2241 (Ericosaurs) Inspected on: 15 .01.2020 Stoholm , 2020 2 Table of Contents Terminology list ................................ ................................ ................................ ............. 3 Section 1: Public information ................................ ................................ ......................... 4 1.1 GCSL Staff structure ................................ ................................ ................................ 4 1.2 GCSL: Paladins Tournament ................................ ................................ ................... 6 1.3 Qualification Stage of GCSL: Paladins Tournament ................................ ............... 8 1.3.1 Qualification Stage: Sign - up procedure ................................ ................................ ................. 10 1.3.2 Qualif ication Stage: Pre - match preparations ................................ ................................ ......... 13 1.3.3 Qualification Stage: In - game ................................ ................................ ................................ 1 6 1.3.4 Qualification Stage: Post - match ................................ ................................ ............................ 18 1.3.5 Qualification Stage: Additional regulations ................................ ................................ ........... 19 1.4 Closed Stage of GCSL: Paladins Tournament ................................ ....................... 23 1.4.1 Closed Stage: Roster changes ................................ ................................ ................................ 25 1.4.2 Closed Stage: Sign - up procedure ................................ ................................ ........................... 25 1.4.3 Closed Stage: Pre - game preparation ................................ ................................ ...................... 28 1.4.4 Closed Stage: In - game ................................ ................................ ................................ ........... 28 1.4.5 Closed Stage: Post - match ................................ ................................ ................................ ...... 29 1.4.6 Closed Stage: Additional regulations ................................ ................................ ..................... 29 1.5 Playoff Stage of GCSL: Paladins Tournament ................................ ...................... 31 1.5.1 Playoff Stage: Roster changes ................................ ................................ ............................... 31 1.5.2 Playoff Stage: S ign - up procedure ................................ ................................ .......................... 32 1.5.3 Playoff Stage: Pre - match preparations ................................ ................................ ................... 32 1.5.4 Playoff Stage: In - game ................................ ................................ ................................ .......... 32 1.5.5 Playoff Stage: Post - match ................................ ................................ ................................ ...... 33 1.5.6 Playoff Stage: Addit ional regulations ................................ ................................ .................... 33 3 Terminology list F or the purposes of this document, the following definitions are assumed: M atch – a set of games (between 1 and 9) between two teams. The winner of the match is determined once one of the teams accumulates an unsurpassable (within the amount of allotted gam es in the match) number of victories in games. G ame – is defined as one instance of siege as defined by Paladins: Champions of the 5 Realm rules. A game is comprised of two (2) distinct phases: drafting phase, where each team take turns banning and selecting in - game characters; and a second phase, where the two opposing teams engage each other as per rules of the siege game mode of Paladins: Champions of the Realm. Season – a time period which starts after an official announcement has been made 10 regarding the start of GCSL: Paladins Tournament and ends upon the determination of the winner of the grand final. Team – a group of players, consisting of five (5) ”main roster” and up to two (2) sustitute players, that are eligible, able and willing to play the game P aladins: Champions of the Realm and compete in GCSL: Paladins Tournament. 15 Smurf – a secondary in - game account (s). The secondary nature of such an account is to be de termined by it being created after the first in - game account of the player in question. A player may have more than two (2) in - game accounts. In this case, all accounts created after the first on are considered to be smurf accounts. 4 Section 1: Public information 1. 1 GCSL Staff stru cture The top - staff position in GCSL is occupied by two (2) Co - CEO’s with equal amount of 20 authority within GCSL and the right to override any desicion ( s ) made by any other GCSL Staff at any time. Co - CEO’s of GCSL also posess the exclusive right to authoris e a circumvention and/or override any rule of any GCSL league. Assisting the Co - CEO’s of GCSL is/are COO (s) of GCSL. COO of GCSL occupies the second highest staff position in GCSL staff structure. The COO of GCSL has the right to 25 override any desicion(s) made by GCSL Staff of lower rank. Both CEO’s and COO’s of GCSL are considered members of top management Assisting members of top management is branch management of GCSL branches, such as, but not limited to GCSL: Paladins. Among branch management members are CEO of a GCSL branch and his/her COO(s) of the same branch. 30 The CEO of a GCSL branch has complete authority over the GCSL branch he/she is assigned to. This authority is only exceeded by GCSL top management. The CEO of a GCSL branch may appoint a COO o f the same branch to assist in day - to - day operation of said GCSL branch. Each GCSL branch may also have additional staff (distinguished by the Staff role in 35 discord server(s)) and moderator(s) (distinguished by the Moderator role in discord server(s)) to a ssist the CEO and COO in the operation of a GCSL branch. Said staff members and moderators may be appointed by the CEO of the GCSL branch in question. GCSL: Paladins Staff are a group of people with the staff role assigned to them. There may be more than one GCSL: Paladins Staff members. The purpose of additional (non - 40 CEO/COO) staff members is to aid with the hosting of the tournament/league. As such, they 5 are authorised to resolve any conflict situations, gra nt technical defeats/victories etc , disqualify teams, etc . If a team participating in a GCSL tournament has encountered a situation that requires the attention of a GCSL: Staff member, they (the team) should contact the staff member (s) with the @Tournament manager role first and foremost . The member (s) 45 of GCSL: Staff with the @Tournament manager role is /are considered the primary GCSL: Paladins Tournament Representative (s) In case(s) when the primary tournament representative (s) is /are unable to attend to the team’s issue in time, they (the team) may contact any other available member of GCSL: Staff. GCSL: Paladins Moderators are a group of people with the moderator role assigned to 50 them. There may be more than one moderator. The purpose of moderator(s) is to aid the staff with monitoring of all discord server activity, to ensure compliance with community and player rules. Moderators also aid with monitor ing any official GCSL: Paladins streams. GCSL: Paladins Moderators are not considered staff and are not authorised to take part in resolving any conflict situation(s) that may arise during the tournament. It is for this 55 reason that moderators may take part in the tournament as players or team staff. 6 1.2 GCSL: Paladins Tournament GCSL: Paladins Tournament is a league - based tournament with a monetary prize pool run by Global CyberSports L eag u e (GCSL) . The tournament is played in a multi - player, online , PvP , team - based first - person - shooter esports title Paladins: Champions of the Realm, developed by Evil Mojo Games studios. 60 GCSL: Paladins Tournament is played in three (3) distinct stages: 1. Qualification stage 2. Closed stage 3. Playoff stage Qualification stage consists of a series of one - day , single - elimination tournaments, played 65 over the span seven (7) to nine (9) weeks. Its purpose is provide a clear and well - defined barrier of entry into the league for willing teams. Winning teams of each individual qualification week move on to the closed stage. Winning teams of each individual qualification week are forbidden f rom participation in following qualification week(s) (if applicable). 70 Closed stage consists of ten (10) to eleven (11) one - day weekly events, during which teams that qualified to compete in a series of matches against each other (brackets as per appendix 1 ) . The purpose of closed stage is to establish each team’s tournament rank (with respect to other teams). Top four (4) ranking teams at the end of closed stage move on to playoff stage. 75 Playoff stage consists of three (3) one - day events, during which GCSL: Paladins Tournament semifinals, loser’s final and grand final are played between teams that qualified to participate in playoff stage of GCSL: Paladins Tournament (as per appendix 2) . The purpose of the playoff stage is to determine the winner of GCSL: Pa ladins Tournament (winning team of grand final). 80 7 GCS L and its affiliates reserve the right to stream, cast, (pre)record, edit, save , store for an indefinite amount of time and upload any and all footage (inclu ding audio) collected during GCSL: Paladins Tournament. GCSL and its affiliates reserve the right to use participating team names, player names and their respective logos in marketing materials (this includes GCSL merchandise) for GCSL: Paladins Tournament for an indefinite amount 85 of time 8 1.3 Qualification Stage of GCSL: Paladins Tournament Qualification stage of GCSL: Paladins Tournament consists of a minimum of seven (7) and a maximum of nine (9) competitive weeks. Each week, starting from the first week is assigned a serial numbe r (1 through 9) and acts as a separate , small tournament. All matches within each week are to be played in a single day. In case(s) where it is unreasonable to 90 expect all matches to be completed in one day, a second competition day shall be announced by th e official GCSL: Paladins Tournament representative which will also be considered a part of the current competitive week. In order to be eligible to participate in Qualification Stage of GCSL: Paladins Tournament or any and all later stages of GCSL: Paladi ns Tournament teams must comply with the 95 following: 1. Teams must be comprised of 5 players and up to 2 substitute players as well as any number of tournament - side representative(s). This includes, but not limited to: manager(s), owner(s), coach(es), supporting staff authorised to represent the team at tournaments. 100 2. At least 3 main roster players must be in the SEA region. Exc eptions to this may occur, but only if authorised by the CEO/COO of GCSL: Paladins. 3. Teams must sign up within the allotted time frame , by filling in the sign - up form correctly See section 1.3.1 for more information. 4. Team rosters are not subject to change after signing up, and must remain unchanged for 105 the duration of the competitive week of GCSL: Paladins Tournament. Please see section 1.3.1 for more information. 5. Team name is not subject to change after signing up, and must remain unchanged for the duratio n of the competitive week of Qualification Stage of GCSL: Paladins Tournament. 6. Team names must be written with letters contained in the english alphabet and must not 110 contain foul language, sexual/racist/sexist undertones and must be presentable (profession al). Humorous names are allowed, as long as they are not deemed offensive. 9 7. Teams must conform to allotted tournament timelines (this includes, but is not limited to sign - up stage, game starting time). 8. Teams must conform to GCSL: Paladins Tournament rules a nd guidelines at all times 115 during the tournament, in the official discord server of GCSL: Paladins, on any stream(s) of GCSL: Paladins Tournament, and all social media in any way associated with GCSL. 9. Teams and their representatives are not allowed to prom ote in any way (this includes, but is not limited to endorsement, product placement) products, services, legal and private entities, political parties, etc in GCSL discord servers, on GCSL social media and official 120 GCSL streams . Exceptions occur if the pro moted entity is an official tournament sponsor/affiliate, or if this promotion is directly authorised by both the CEO of GCSL and CEO of GCSL: Paladins. 10. Teams should have at least one member with a PayPal account. The entire monetary prize for the team (if applicable) will b e sent to one person only (the team’s representative). It 125 is then up to the team to distribute said winnings amongst themselves. GCSL will not be held liable for the way that team members distribute the winnings amongst themselves. In or der to participate in GCSL: Paladins Tournament , teams must first sign up to Qualification stage Teams must sign up in advance (before the closing of the sign - up stage, see details in section 1.3.1 ) to participate in the Qualification stage of GCSL: Paladins 130 Tournament. Each week has independant sign - up stages, and teams must sign up for each week individually. Due to the public nature of GCSL: Paladins Tournament, some or all of games/matches played as part of GCSL: Paladins Tournament may be streame d. Members of participating teams, and all its representatives/managers/coaches/supporting staff etc are strictly 135 forbidden to disclose any information regarding the tournament (this includes, but ont limited to: br ackets, participating teams, match result s , etc) with anyone outside of the current competitive event or members of GCSL: Paladins Staff. Failiure to comply may lead to severe disciplinary measures incurred by the individual and/or his/her team. This non - 10 disclosure clause is in effect until the c orresponding competitive event’s stream has 140 been concluded. By signing up teams confirm that their members have read and agree with the rules of the tournament and the community (found in #community - rules #player - rules #banned - content and in this document) 1.3.1 Qualification Stage : Sign - up procedure Sign - up for Qualification Stage of GCSL: Paladins Tournament is handled on a per - week 145 basis, therefore teams wishing to participate in multiple weeks of GCSL: Paladins Tournament Qualification Stage must sign up multiple times (individually for each week). Teams can sign up for Qualification stage of GCSL: Paladins Tournament as early as three (3) days in advance, and no later than three (3) hours and one (1) minute before the first round of games start. The sign - ups will close three (3) hours before the fir st game starts 150 at which point no further teams will be allowed into the tournament In order to sign up, a team representative (this can be: team owner, team manager, team coach, supporting team staff authorised to represent the team in tournaments or any other individual authorised to represent the team in tournaments) must follow the link in the #team - signup channel and fill out the appropriate form within the sign - up duration 155 declaring that the team wishes to compete in the upcoming competitive week of Qualification Stage of GCSL: Paladins Tournament. Any sign - up declarations posted outside the allotted time - frame of the upcoming competitive week of Qualification Stage of GCSL: Paladins Tournament are automatically void. All sign - up declarations posted b y individuals not authorised to represent their team are automatically void. Please note that 160 the above is the primary method for signing - up to the GCSL: Paladins Tournament. In the event that the online form is (for any reason) unavailable, the team’s rep resentative must contact an official GCSL: Paladins Tournament representative immediately. In such an event, the team(s) may be instructed to use the #backup - team - sign - up channel (found on 11 GCSL: Paladins discord server) in order to sign - up. In this case, a ll sign - up declarations 165 must be contained within a single message (one message per team), and must use the following formula: < Team name > would like to compete in week <week No>. Our roster is < list of main roster player’s Discord names and in - game names > w ith < list of substitute player’s Discord names and in - game names > as subs. Our additional staff are < team owner discord name > - 170 owner, < team manager(s) discord name(s) > - manager(s), < team coach(es) discord name(s) > - coach(es), < list of additional staff > - additional staff. Do not attempt at any stage, for any reason to duplicate your sign - up declarations. Do not use the #backup - team - sign - up channel unless specifically instructed to do so by a member of GCSL: Paladins Staff. 175 Any sign - up form that does not include five (5) in - game player names and their respective discord names ( including discord tags #0000) are automatically void. All rosters must be declared during the sign up process and are not subject to change for the duration of the current competitive week of Qualification Stage of GCSL: Paladins Tournament. 180 If the team does not have one of the staff positions listed in the formula, their representative is to leave the relevant field blank in the sign - up declaration (for e.g. if the team doe s not have a coach do not include anything regarding coaches in the declaration). Rosters of teams planning to participate in GCSL: Paladins Tournament must not contain members of other teams, or other team’s staff. Only the following exceptions may occur: 185 a player listed as a substitute player of a non - qualified team may also be registered (and play) as a substitute player for another non - qualified team. This can oc cur in Qualification stage only; 12 a manager of a non - qualified team may be registered (and pl ay) as a substitute player for another non - qualified team. This can occur in Qualification stage only and only if said 190 team manager is not a member of any of the two (2) team’s main roster After the sign - up time - window closes an official GCSL: Paladins To urnament representative or a member of GCSL: Paladins Staff will send a private message to whomever posted the sign - up declaration in the server, confirming the sign - up. If the confirmation of sign - up has not been received, then teams may consider the sign - 195 up denied. GCSL: Paladins Staff and/or Official GCSL: Paladins Tournament representative are not liable for denial of sign - up due to Discord privacy settings of the individual who posted the sign - up declaration. GCSL: Paladins Staff and/or Official GCSL: Paladins Tournament representative are not liable for any damage such a technical denial of sign - up may cause. Team(s) that have been denied sign - up may contact a member of GCSL: 200 Paladins Staff for the reason of denial. GCSL: Paladins Staff and/or Official GCSL: Paladins Tournament representative are free to revoke the denial of sign - up to any team at their discretion. As a general rule, smurf accounts are not permitted into GCSL: Paladins Tournament. Exceptions may occur, but must be authorised by either t he CEO of GCSL: Paladins, or the 205 COO of GCSL: Paladins. The de cision of whether to permit a player to compete on a smurf account is left to the discrection of the CEO/COO of GCSL: Paladins. If one or more player’s credentials change between the submission of the sign - up form and the the end of the current (or upcoming) competitive event ’s sign - up window , a member of GCSL: Paladins Staff must be notified of the change. The notified member of GCSL: 210 Paladins Staff may ask the team captain in question to submit a new, corrected sign - up form. If a member of GCSL: Paladins Staff is not notified of any and all such changes before the sign - up window closes, the team in question is subject to automatic disqualification. 13 1.3.2 Qualification Stage: P re - match preparations Upon receiving confirmation that the sign - up is accepted , the team in question is considered a participant of GCSL: Paladins Tournament Qualification Stage. This involves 215 assigning @Player, @Team Owner and @Team Captain/M anager roles to its m embers (those present on the official GCSL: Paladins server). These roles are granted temporarily for the duration of the competitive event and are assigned as per the completed sign - up form. The roles in question grant access to tournament - related discord text and voice channels on the official GCSL: Paladins server, allowing participating teams to compete in GCSL: 220 Paladins Tournament Qualification Stage. Some clarification with regards to the @Team Owner, @Team Captain/Manager and @Player roles: @Team Own er is a role given to a member of highest authority within a participating team. Every team must have one of its members assigned as @Team Owner. If the sign - up 225 form field for “team owner” is left blank, then the @Team Owner shall be assigned to whomever f illed in the sign - up form. @Team Captain/Manager is a role given to member(s) of a team with elevated authority within the team. Members assigned the @Team Captain/Manager role have the right to act in place of the @Team Owner when he/she is unavailable. T his role is not mandatory, and 230 teams may choose to omit this position entirely. Teams are heavily discouraged from assigning more than one person as @Team Captain/Manager. A person cannot be assigned the @Team Owner and @Team Captain/Manager role at the sa me time. @Player role is assigned to members of participating teams that will compete in - game. This role may be assigned in conjunction with the @Team Owner and @Team 235 Captain/Manager roles. There is no distinction between main roster players and substitute players and both will be assigned the @Player role. 14 The seed of participating teams is to be determined by their past performance relative to each other, and takes the form of a positive integer value between 1 and n (n >1 being assigned as the lowest seed value in any given competitive week of Qualification Stage of 240 GCSL: Paladins Tournament. Upper bound of the seed number (n) is only limited by the amount of teams participating in any given competitive week of Qualification stage of GCSL: Paladins Tournament). In the event(s) that a new (yet unknown to the tournament staff) team joins, the team in question will be assigned the lowest seed value in the tournament. In the event of multiple new (yet unknown to the tournament staff) teams 245 joining, their seed will be determined by the average ranked elo+ rating of active roster players as displayed on https://paladins.guru/ at the t ime of seeding (disregarding substitute players), with the higher seed assigned to the team with the higher average elo+ rating. In the event(s) that the website https://paladins.guru/ is unavailable, or both teams in question have the same average elo+ rating their seed order will be determined by alphabetical order 250 of their team name s (according to the english alphabet). Once the seed values of all teams participating in Qualification Stage of GCSL: Paladins Tourn ament have been determined, Qualification brackets for the current competitive week are created. The first round of games must be set up such that no matches should be played by teams of adjacent seed (if at all possible). Additionally, no match should be played 255 between teams of extremely differing seeds (for eg. The top seed team must not (if at all possible) play versus the lowest seed team). Starting brackets for the week will be announced two (2) hours before the first round of game s start, and made ava ilable only to participating teams and their members. Before starting games ( joining custom lobby ) both teams have the opportunity to ban up 260 to two (2) maps. Teams may choose to ban less than two (2) maps, including refraining from banning any maps (bannin g zero (0) maps). This, however, does not restrict the opposing team to ban up to two (2) maps. Thus a situation where Team 1 does not ban any maps, and their opposing team bans two (2) maps of their choosing is allowed. Unused bans do not accumulate, and every individual game is treated separately. 265 15 The ban and pick order are as follows: Lower seed bans first map, teams then take turns banning after which lower seed picks the first map to be played and gets second pick. Second game map is picked by higher seed. Maps for all ensuing games are then picked by the losing team. The entire process of banning and picking maps is to be conducted 270 in private messages. Matches played as part of GCSL: Paladins Tournament Qualification Stage are to be played only upon b eing announced by an Official GCSL: Paladins Tournament Representative. After the announcement is published, teams are given up to fifteen (15 ) minutes to get into a custom lobby, if technical difficulties occur please contact a member 275 of GCSL: Paladins st aff or the Official GCSL: Paladins Tournament representative. Teams may choose to complete the champion banning and selection phase (draft phase) of the first game in the match outside of the game (on a website such as https://www.paladins - draft.com/ ) bef ore an announcement is made regarding the start of the matches. 280 If one of the participating teams is late to the game (arrives 15 minutes and 1 second after the game has been announced or later) or in case(s) where it is clear that one or both of the parti cipating team(s) are not able to get into a game lobby within the allotted time, an Official GCSL: Paladins Tournament representative must be notified immediately . The Official GCSL: Paladins Tournament representative will then decide (at his/her discretio n) 285 on further course of action which may range from a re - scheduling of the game/match with no penalties for either party, to automatic game/match victories being granted. We expect teams to participate in their games as scheduled. In the event that (for an y reason) a team cannot participate, the opposing team may be granted an automatic victory in the game, or the match. Inability to participate in the current competitive week’s games 290 will not lead to an automatic ban or disqualification from participating in next week’s games, 16 unless this keep occurring (the threshold of occurence rate is left up to the discretion of GCSL: Paladins staff, as well as GCSL: Paladins CEO/COO). After completing the draft phase of a game in a match, the owner/captain/official re presentative of participating teams must post a screenshot image of the completed draft, 295 including champion bans in #draft - report text channel on the official GCSL: Paladins Discord server. As soon as the image is uploaded to the correct channel, teams may start their games. Failiure to post a screenshot of the upcoming game’s draft in the correct channel before the start of the game may result in penalties including but not limited to: replaying 300 game, restarting game (counts as one of team’s available bug restarts , if applicable ), disqualification (if this keeps occuring) 1. 3.3 Qualification Stage: In - game All matches are to be played as BO3 (best of three (3) - meaning that a maximum of three (3) games can be played, and the team that first accumulates two (2) wins in the matchup is declared the winner of the match). 305 In - game lobbies must be set up with the following settings: 1. All games must be played on SEA servers of Paladins: Champions of the Realm. 2. All games must be played in siege game mode with ranked character picking/banning mode, third person view disabled , allowed spectators and no spectator password. In the event that any team encounters a bug while playing in either Qualification stage of 310 GCSL: Paladins Tournament, Closed stage of GCSL: Paladins Tournament or the Playoff stage of GCSL: Paladins Tournament, the procedure for dealing with the situation is as follows: In case of minor bugs/glitches (these include, but are not limited to Sha Lin FPS drops, getting stuck on Warder’s Gate crystal, near - wall increased jump height not working, etc.) 315 the teams are to ignore the issue and continue playing. 17 In case of major performance hindering/game - breaking bugs (including but not limited to game lobby switching regions mid - ga me, characters “teleporting” around the map, characters unable to move/use abilities for an extended period of time) the team suffering from the bug(s) may choose restart the game, but no more than 2 re starts are permitted per 320 match. Game restarts may occu r at any point in the game, exceptions to this shall occur only during match - game, where restarts will be allowed until (and including) one team earns 2 in - game points After that point any restarts will also involve a new map pick and a new draft. Any and all restarts must be authorised by an official GCSL: Pala dins Tournament 325 representative. In case(s), where the encountered bug is initiated/caused by a specific character/combination of characters the teams are permitted to restart not only the game but also re - complete the drafting phase (select a new draft for each of the teams). In case(s) where a bug(s) is/are discovered which grant an unfair advantage to one of the 330 teams, the game is to stop immediately (be paused) and an official tournament represen tative notified immediately. An official GCSL: Paladins Tournament representative shall then evaluate the situation and decide on further course of action at their discretion. In case(s) where it is clear that the offending team exploited the bug knowingly they will incur a penalty. The penalty shall be decided upon by the official GCSL: Paladins Tournament 335 representative, and can range from no penalty, to a full permanent ban from competing in the tournament again (at the discretion of the official GCSL: P aladins Tournament representative). In case(s) where one or more players from one or both teams in a match are disconnected from the game’s servers the in - game captains of the teams involved may choose to pause 340 the game using the in - game tools provided. No more than two (2) pauses are to occur in any one given game, and the sum total of time paused must not exceed 5 minutes. The game may be paused at any point, regardless of the amount of points either of the participating 18 teams have gained. If the disco nnected players fail to reconnect to the match lobby in the allotted time, the game may be restarted (restart rules stated above still apply). If a restart of 345 the game is impossible an Official GCSL: Paladins Tournament Representative will make a decision on the manner in which the match shall proceed which may range from allotting more pause time, granting an additional restart of the game or granting a technical victory in the game or the match to one of the teams involved. This decision is left to the Of ficial GCSL: Paladins Tournament Representative’s discretion. 350 If it is discovered that one or more participating team ’ s in - game rosters contain one or more players (main roster or substitute) who have not been included in the sign - up form of those teams, o r whose in - game names do not match with the ones in the sign - up form the game/match results involving those teams are subject to becoming void. Additional penalties may also oc cur (including but not limited to: disqualification, a 355 temporary/permanent ban o f the offending player or the offending team) , as per the discretion of an Official GCSL: Paladins Tournament Representative. 1. 3.4 Qualification Stage: Post - match After the match has finished, and the winner of the BO3 has been determined, either the mana ger(s)/owner(s)/authorised representative ( s ) of both participating teams must fill out the google - form (link found in #end - of - game - results) with an appropriate screenshot of in - 360 game results and draft phase. All screenshots must contain player stats from both teams, with match ID clearly visible In the event(s) that the google - form is unavailable (for any reason), team manager(s)/owner(s)/authorised representative ( s ) of both participating teams must send screenshots of end - of - game results of all games in the match to #end - of - game - results. All 365 sent screenshots must be contained within one discord message, and must be clearly labelled in text , using the following formula: < Team name 1 >: < No of wins in match >; < Team name 2 >: <No of wins in match > (example: Fnat ic: 1 win; Na’vi: 2 wins). All screenshots must contain player stats from both teams, with match ID clearly visible Screenshots should be 19 attached to the message as pictures with the map picking/banning phase screenshot(s) being 370 the first attached image(s ). All other screenshots should be attached in chronological order. Any game/match results submitted without visible/reported match ID numbers are subject to being void. Any and all matches outcome s of which have not been properly documented and submitted correctly are subject to being void. 375 If discrepancies in end - of - game data are revealed or suspicion of altering the end - of - game data (in any way, shape or form) is raised, penalties will occur and punishment will be decided on by either the GCSL CEO/COO, G CSL: Paladins CEO/COO or a GCSL: Paladins staff member appointed by either the GCLS CEO/COO or GCSL: Paladins CEO/COO, and can range from granting technical defeats to permanent bans of offending teams. 380 1. 3.5 Qualification Stage: Additional regulations In case(s) where suspicion is raised that match - fixing has occurred (this includes but not limited to: pre - determination of a game/match outcome by two teams and/or their manager(s)/owner(s)/supporting staff etc.; losing the match by “intentionally feeding” t he opponent; leaving the game (afk)) the offending team(s) shall incur the following penalties: 1. match fixing in Qualification stage of GCSL: Paladins Tournament: 50USD fine. In 385 addition the offending team is immediately disqualified and the players are ban ned for an additional season of GCSL: Paladins Tournament. This does not players not directly involved in fixed matches 2. match fixing in Closed stage of GCSL: Paladins Tournament: 100USD fine. In addition the offending team is immediately disqualified and the players are banned for two (2) 390 additional seasons of GCSL: Paladins Tournament. This does not players not directly involved in fixed matches 20 3. match fixing in Semifinals of GCSL: Paladins Tournament: 250USD fine. In addition the offending team is immedi ately disqualified and the players are banned permanently. This does not players not directly involved in fixed matches 395 4. match fixing in loser’s final of GCSL: Paladins Tournament: 500USD fine. In addition the offending team is immediately disqualified and the players are banned permanently. This does not players not directly involved in fixed matches 5. match fixing in grand final of GCSL: Paladins Tournament: 1500USD fine or the current prize - pool of GCSL: Paladins Tournament, whichever amount is larger. In addition the 400 offending team is immediately disqualified and the players are banned permanently. This does not players not directly involved in fixed matches If banned players attempt to participate in GCSL: Paladins Tournament their teams shall be fined 50 USD for every game played within GCSL: Paladins Tournament per banned player. 405 If at any point during any stage of GCSL: Paladins Tournament any player of a team participating in the GCSL: Paladins Tournament is found to be using performance - enhancing software (including, but not limited to overlay crosshairs, aimbot, aimlock, wallhacks) and/or substances (this does not include sugar - rich drinks, energy drinks, coffee, caffeine - supplemented drinks) the team that the offending player is a part of is imme diately 410 disqualified from the tournament. Additionally, the offending player is banned from ever participating in the GCSL: Paladins Tournament (banned for life) and fined in accordance with the match - fixing fine rates, per offending software piece/substan ce used. In the event that a team participating in any stage of GCSL: Paladins Tournament is disqualified during the proceeding of GCSL: Paladins Tournament it shall from that point 415 in time onwards be treated as a team that is unable to participate in furt her games/matches/stages of GCSL: Paladins Tournament. In the event that a player(s) participating in any stage of GCSL: Paladins Tournament whilst being under the influence of alcohol or any substance considered a narcotic substance,