RULES CONTENT: 32 cards Number of players: 2 to 4 15 score tokens Age: 8+ Rules FR/ENG Duration: 20 minutes Concept Kami is a game of successive confrontations, which will determine the winner after several rounds. To win a round, you must play the last card in your hand, which indicates the number of points won. The first player or team to reach 15 points wins the game. Forces present x10 Soldier [x10] x4 Spear [x4] Often ignored, his humility is matched only Subjected to very strict discipline ever since by his valour. He respects his Lord, honors his childhood, the future Spear’s main function is to Ancestors and has as his sole objective, once protect her Lord. Respected and feared, she is the fights are over for him, to become a Kami. invincible if accompanied by her sisters in arms. Horseman [x4] x4 Silver Dragon [x4] x4 Fast, conscientious and efficient, the Messenger of the Kami, the Silver Dragon Horseman is an aesthete of military art. When sometimes intervenes in a battle. Is it to influence he is at the peak of his talent, it is said that the victory or to seek heroic fighters, nobody the Kami guide the arrow that he has just shot. knows. x4 Gold Dragon [x4] x2 Tower [x2] Protector of precious stones and metals, the Impassive witness of all battles, it reassures or Golden Dragon will take part in the fight if frightens depending on which side of the wall a Lord is ready to grant him a great part of one is located. Unwavering memory of past his riches. glories, it is said that Kami like to stay there. Madman [x2] x2 Empress [x2] x2 Linked to the Kami and the forces of Nature, Venerated far beyond the Kami, the Empress the Madman is a being that inspires terror. has all the powers. Her word is truth, her His mere presence on a battlefield can initiate power radiates and her appearance in a battle victory. is often the trigger to victory. x2 Kami Detail of a card Present in all places and all things, Number of copies of the Kami are respected, card in the game summoned and venerated. (here there are 2 copies). Ancestors, divine or natural spirits, Points of the card Kami are (here 5 points). part of Life. Traditional (4 players) Form two teams of two players, partners The next player, clockwise, chooses to PASS or COUNTER sitting opposite to each other (see next the first player’s offensive. page). Partners won't be allowed to share information. PASS: the choice of not playing a card, even if you have the option. Then it is the next player’s turn. Each player draws a card at random. The one with the highest value, becomes the COUNTER: place a card - identical to the last first player. attack card played - face-up, on your defense line. Afterwards, play a card on your attack line. A player After shuffling the cards, the first player can counter his partner. Then it's the next player’s deals eight cards per player. turn. The first player always starts by playing If all players pass, the player who has placed the last a card face-down on his defense line, and attack card plays a new defense card face-down. then places a card face-up on his attack Then he can play a new attack card. And then, it's the line (see example on next page). next player’s turn. The turns are consecutive until a player places his last card in hand. This stops the round immediately. The player scores - for his team - the points on the last card played, except in the case of a Master Stroke (see below). For the next rounds, the second player becomes the first player and deals the cards. The team to reach 15 points wins the game. Master Stroke When the round ends, if the last attack card played is identical to the last defense card AND the last defense card is face-down, the points are doubled! Warning: if the cards are identical but both face-up, the points are not doubled. 1 The art of war or how to defeat your opponents Empress Demoralized Very powerful, she can counter all After dealing cards, if a player has at least attacks, except those initiated by a five Soldiers in his hand, he can ask his Soldier or a Spear. partner to choose to cancel the round. At An Empress may be placed in attack only least five Soldier cards must be shown to if there is already one played (face-up) all players. If the round is cancelled, the in defense or if it is the last card played cards are dealt by the same player. The in the hand. first player doesn't change. This rule only applies to the 4-player mode. Strategic advice To pass your turn, even if you have the right card to counter an attack, can be a beneficial strategy to win the round. Don't hesitate to counter your partner, especially if it allows you to put down your last card. Example of a 4-player 1st round Nathael 1. Justin is the first player. He plays a card face- Score tokens down on his defense line. Then he launches an attack with the Soldier on his attack line. x4 x4 2. Pauline counters him with a Soldier in defense. Then she launches an attack with a Horseman. x10 x4 x2 3. Nathael counters the Horseman with an 2 teams: Empress (he can do it because the card played by Pauline is neither a Soldier nor a Spear). Pauline Maud Maud and Pauline vs Then he launches an attack with a Spear. Justin and Nathael 4. Maud passes. 5. Justin and Pauline pass too. Defense line 6. Nathael plays a card face-down on his defense line (because his attack was not countered). Then he launches the next attack with a x10 Attack line Golden Dragon. Justin Chaotic (3 players) An army has not turned up, breaking past alliances. You are now all on your own. The first player deals ten cards to each player, and two cards are set aside face-down; they will not be used in this round. However, the second player may look at one of the cards face-down, and the third looks at the other. Since the first player always hides his first card, each army leader will have information that the other two will not know. The rules of the game are the same as for four players, except that you do not play as a team and the "Demoralized" rule does not apply. The first player to reach 15 points wins the game. Duel (2 players) You want to take advantage of the presence of an imposing troop of mercenaries to defeat your enemy. Only your opponent had the same idea as you. To form the army of mercenaries, the first player places eight cards face-down in centre of the table, and then places one card face-up on each of them (see example below). Then he deals eight cards to each player, so that all cards will be dealt. Example x2 x10 x4 x4 x4 x2 x10 x4 of a troop of mercenaries Each player can use the mercenaries, in attack or defense. Taking a card from the mercenaries reveals the hidden card below and makes it available. The card taken from the mercenaries must be played immediately, not added to the hand. The rules are the same as for four players, except that you do not play as a team and the "Demoralized" rule does not apply. What's more, your last attack card played must be an attack and come from your hand, not from the mercenaries. The first player to reach 15 points wins the game. Game modes Soldier: To win the game, you must score at least 15 points (or more). Lord: To win the game, you must score exactly 15 points. If you score more, you have to subtract the points that exceed 15. (For example: you have 17 points, so 15+2, you remove 2 extra points, that will make you 13 points in total) Kami: To win the game, you must score 15 points exactly. Going beyond throws you back to zero. Kami is freely inspired from the Goita Shogi, a card game derived from the Shogi, the games of generals, which is a traditional Japanese board game similar to chess. Kami is published by Oka Luda / Art&Bear, beautifully illustrated by Pauline Berdal. 2
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