All effects either happen instantaneously, occur for 10 minutes, or have a condition under which they end. 1. Tentacle steals something from nearby. 2. Tentacle steals something from nearby and the victim notices. 3. You emit a horrible odor. 4. Your eyes glow a bright yellow. You have 120 ft of darkvision for the next ten minutes and disadvantage on stealth checks. 5. You sprout horrible claws with which you are considered proficient. They deal 1d6 slashing damage. 6. Your right arm is coated in a swirling mass of purple mist with which you are considered proficient. It deals 4d6 force damage. 7. You sprout glittering fangs. You have advantage on charisma checks. 8. A third arm made of mist sprouts under your other arms. 9. You realize a creature of double your challenge rating is being drawn to the hive. 10. You realize a creature of your challenge rating is being drawn to the hive. 11. You realize a creature half of your challenge rating is being drawn to the hive. 12. You realize a creature a quarter of your challenge rating is being drawn to the hive. 13. A mirror image of yourself splits from your body. It is highly aggressive. 14. A mirror image of yourself splits from your body. It is now an ally. 15. A mirror image of yourself splits from your body. It quickly tries to escape. 16. You are poisoned until you eat the flesh of an animal. 17. You are poisoned until you eat the flesh of a humanoid. 18. You turn into a potted plant. 19. You cast grease centered on yourself. 20. You cast grease centered on an ally. 21. You suffer the effects of the confusion spell. 22. You are polymorphed into a tyrannosaurus rex. 23. Any words you speak for the next minute become horrible insults. 24. You grow a sapient, prehensile tail. 25. You have forgotten how to read. 26. You double in size. 27. You shrink by half. 28. You heal 10 hp. 29. A limb becomes totally limp. 30. All liquid within 10 ft becomes alcoholic forever. 31. You get a + 1 to your next ability check or attack roll. 32. You get a - 1 to your next ability check or attack roll. 33. Your next ability check or attack roll becomes a natural 20. 34. Your next ability check or attack roll becomes a natural 1. 35. You gain proficiency in a random skill. 36. You lose proficiency in a random skill. 37. Your attack bonus is doubled for your next roll. 38. You grow another leg and your speed increases by 10ft. 39. You notice a child in danger nearby. 40. You notice 2 children in danger nearby. 41. 1d6 goblins search for the hive. 42. 1d4 goblins search for the hive. 43. Your footsteps glow a bright yellow. 44. You feel compelled to give a copper to the nearest bystander. 45. A bird flies out from your pocket. 46. Everyone around you hears a quiet murmuration. 47. You drop an object you are carrying. 48. Your weapon becomes a snake. 49. Your weapon becomes a magical +1 weapon. 50. Porridge begins leaking from your pockets. 51. Something you are carrying catches on fire. 52. You cast the fly spell on yourself. 53. Your ears become pointed. 54. Your attacks ignore resistances. 55. Your mouth fills with pebbles. 56. Your skin turns a sick shade of green. 57. Your lips become chapped. 58. A door appears on the nearest wall. 59. A courier delivers some new shoes! They are not your size. 60. The next time you touch another creature their skin will sprout many mushrooms. They are edible. 61. You trip slightly. 62. A stranger far away instantly dies. Your nails become caked with their blood. 63. You inflate like a horrible flesh balloon. 64. You learn the answer to any single question. 65. You turn into a swarm of bats! Retaining all of your statistics but gaining a fly speed of 60 66. You find a spare 1d10 gold in your pants pocket. 67. Grow 5 more fingers. 68. You gain the ability to phase through 10ft of solid matter. 69. The ground below you becomes quicksand. 70. You gain a magical familiar in the shape of a disembodied hand. 71. Your vision becomes slightly worse. You take a -1 to all perception checks, permanently. 72. You grow gills. 73. An anvil falls from above. DC 15 to get out of the way or take 4d10 bludgeoning damage. 74. Your hair begins to take on a whitish tint. 75. You are compelled to write a letter to your closest loved one. It takes 1d6 rounds. It will be delivered magically. 76. You can no longer see into the material plane, but the spectral plane. 77. The nearest plant or animal becomes sapient. 78. 1d100 percent of your money becomes chocolate coins. 79. A quick gust of wind strikes your back, pushing you 1d6 x 10 feet forward. 80. Two nearby people switch bodies, freaky friday style, determined randomly. 81. Learn the weak spot of the nearest foe. 82. All of your fingers disappear. 83. Your head becomes a flaming skull, giving you advantage on all intimidation checks. 84. All of the buttons on your clothing become very valuable emeralds worth 4d4 x 10 gp. 85. Your legs become arms. 86. You are teleported atop the nearest tall structure. 87. The nearest slope becomes well wrought stairs. 88. When you move your hands they blur slightly, making them difficult to see. 89. Your weapon becomes invisible. 90. Your childhood pet is resurrected beside you. It will disappear in 10 minutes. 91. You gain 2d6 more bones. Congrats! Its very painful. 92. The palms of your hands become slightly more hairy. 93. The space directly to your right becomes a 5 ft wide, 300 ft deep pit. 94. No one around you can perceive you. 95. Whenever you make an attack, a small purple orb appears on your shoulder and shoots at your target. 96. You can talk to animals 97. Your eyes become owls eyes. 98. You get a cool new hair cut! 99. You receive a brief pamphlet about the dangers of recreational drugs. 100. You are compelled to tug on the nearest persons hair.