Fiend-blooded the most common offspring of a fiend and human is a tiefling. Rarely, the blood of a powerful fiend is forced to go dormant to avoid killing the child, which oftentimes leads to a regular life as a human. for some of these humans, a traumatic event will cause the dormant blood to spark to life, unlocking an incredible and dangerous power. These unlucky (or lucky, depending on your point of view) few are the Fiend-blooded. Fiend-blooded are notoriously arrogant due due to the nature of their powers. Physical Description: Fiend blooded look much like humans but with accentric features such as brightly colored hair, glowing eyes, and a strange magnetism that is hard to explain Alignment and Religion: A fiend blooded is more likely to gravitate towards extremes and it depends highly on what type of fiend their blood is from. Standard Traits: ● Ability Scores: +2 str, +2 dex, +2 con, -2 int, -2 wis, +4 cha ● Favored Class: Fiend-blooded Hunter ● Base Speed: 30 ft land speed ● Languages: Common ● Skilled: Fiend-blooded get an extra skill point at each level ● Low-Light Vision: Fiend-blooded can see twice as far in low light conditions ● Fiendish Trigger: the power dormant within a Fiend-blooded can occasionally manifest in times of great stress, whenever the fiend-blooded take damage when they are below half hp or whenever they go through a traumatic event they awake their fiendish trigger. The fiendish trigger has the following effects: ○ Size increase by one category ○ +2 profane bonus to Strength ○ +4 profane bonus to Dexterity ○ -2 to intelligence ○ -2 to wisdom ○ Fast healing 1 ○ Acid, Cold, Fire, lightning Resistance 5 ○ the character cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Intimidate, Acrobatics and Fly), the Concentration skill, or any abilities that require patience or concentration, nor can she cast spells, drink potions, activate magic items, or read scrolls. ○ she must attack those she perceives as foes to the best of her ability. Should she run out of enemies before her trigger expires, her rampage continues. She must then attack the nearest creature (determine randomly if several potential foes are equidistant) and fight that opponent without regard to friendship, innocence, or health (the target's or her own). If there are no nearby creatures, she must attack nearby objects until there is nothing left. ○ When the Fiendish Trigger ends, the Fiend-Blooded is fatigued (—2 penalty to Strength and Dexterity, unable to charge or run). ○ An ally may attempt to calm down the Fiend-Blooded as a standard action, allowing her to reattempt the will save but with a cumulative -4 for each time she has failed previously(including the save that put her in the trigger). This effect lasts 10 minute ● Psi-Like Abilities: 1/day- catfall 3/day- inevitable strike, empty mind
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