C&C YR Balance Patch Release Notes V ersion : 2 7 09202 3 General Changes • Players are able to build anywhere their allies can, similar t o how building near allied construction yards works , this includes captured te ch structures. • Cost to fully repair a structure increased from 15% to 25%. • Structure repair time per minute increased from 0.01 6 to 0.020 per second. ( This helps to prevent a structure repairing faster than a unit can damage it). • H ealt h repaired increased from 8 to 10 hit points per repair ste p • Vehicle repair time per minute decreased from 0.016 to 0.008. (This makes service depots repair vehicles faster , allowing play ers repairs more often rather than throwing units away due to time taken to repair .) • R educed cloaking stages from 9 to 3 to reduce lag caused b y submerged naval units surfacing and submerging. • Increased the delay before a su rfaced naval unit submerges again from 0. 2 to 0.3. (Makes Boomer Submarines and other submer ged units more vulnerable.) • Reduced radiation damage to : o Infantry ‘ no ne ’ armo ur from 100% to 18% (Conscripts, GI, E ngineer s ) o Infantry ‘ flak ’ armour from 100% to 16%. ( Seal, Tanya. ) o Infantry ‘ plate ’ armour from 100% to 14%. (Tesla Troopers, GGI ) o Vehicle ‘ light ’ armour from 50% to 18%. (Mirage Tanks, Prism Tanks, Harrier Jet ) o Spawned r ocket armour from 100% to 10%. (V3, Dreadnaught, Boomer Sub ) Construction Yards • I ncreased sight range of all construction yards from 8 to 10. ( Helps with early game build orders .) Miners and Harvesters • N o longer avoid thre ats tak ing long routes to avoid them (Removes the annoyance where miners refuse to app roach a target when given an attack command.) Dogs • Reduced h it - points from 100 to 60. (Fixes dog spam with tanks, makes anti - scouting with Conscripts, GI and Initiates more viable, makes all infantry more useful.) • Now a ble to gain veteran experience bonuses • Added veteran bonuses for se lf - healing, faster movement speed and stronger armour. • Added elite bonuses for rate of fir e and automatic scattering. Allied Structures Power Plant • Reduced price from 800 to 600. Allied Ore Refinery • Reduced price from 2000 to 1750. Airforce Command • Increased sight range from 5 to 10. Pillbox • Enabled radial i ndicator to display weapon firi ng range. • No longer drainable by Floating Disks, will be fi red up on as normal structures. Prism Tower • Reduced the maximum number of towers that can support each other from 8 to 3. ( This prevents wasted prism towers as 8 towers firing on one target wastes their opportunity from fir ing on other targets.) • Reduced hit points from 600 to 500. • Enabled radial indicator to display weapon firing range. Grand Cannon • Enabled radial i ndicator to display weapon firi ng range. • No longer drainable by Floating Disks, will be fi red up on as normal structures. • Increased minimum firing range restriction from 3 to 4 cells. (Allows tanks near by to stay safe.) • Reduced rate of fir ing from every 120 frames to 150. • Reduced damage to infantry plate armour fro m 100% to 80%. (Tesla Troopers, GGI ) • Reduced damage to vehicle medium armour fro m 100% to 5 0%. ( Harvesters, Miners.) • Reduced damage to vehicle heavy armour fro m 100% to 5 0%. ( Rhino Tanks, Grizzly Tanks.) • Increased damage to structure wood armour from 50% to 100%. (Power Plants, Factories, Labs.) • Reduced damage to structure steel armour from 100% to 50%. (Base defe nces ) Gap Generator • No longer extends base build area. (As this is considered a base defence structure.) Weather Control Device • Reduced price from 5000 to 3000. • Enabled radial indicator to display weapon firing range. Patriot Missile Allied Infantry GI • Reduced deployed weapon damage from 25 to 20. • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour and automatic scatter. Guardian GI • Armour type changed from none to plate. • Movement speed increased from 3 to 4. • Reduced n ormal weapon rate of fire from 4 0 to 50. • Reduced elite weapon rate of fire from 2 0 to 40. • Changed warhead damage versus the following: Infantry ‘ no ne ’ armo ur from 20 % to 50 % (Conscripts, GI, E ngineer s ) Infantry ‘ flak ’ armour from 20 % to 50 %. ( Seal, Tanya. ) Infantry ‘ plate ’ armour from 20 % to 50 %. (Tesla Troopers, GGI ) Vehicle ‘ light ’ armour from 10 0% to 1 50 %. (Mirage Tanks, Prism Tanks, Harrier Jet ) Vehicle ‘ drone ’ armour fro m 100% to 150%. ( Terror Drone.) Structure ‘ wood ’ armour from 10 % to 20 %. ( Powerplants, Factories, Labs ) • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour and automatic scatter. Rocketeer • Increased price from 600 to 800. • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour and automatic scatter. Seal • Reduced n ormal weapon r ate of fire from every 10 frames to 40. • Reduced elite weapon rate of fire from every 10 frames to 25. • Changed warhead damage versus the following: o Infantry ‘ plate ’ armour from 100 % to 50 %. (Tesla Troopers, GGI ) o Vehicle ‘ drone ’ armour fro m 1 % to 50 %. ( Terror Drone.) • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour and automatic scatter. Chrono Commando ( Seal ) • Same weapon changes as for Seal. • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour Spy • Money stolen by a spy r educ ed from 50% of player total to 25% Battle Fortress • Reduced cost from 200 0 to 1750. • Removed ability to c rush other vehicles. • Removed d amage bonus of 20 % given to infantry inside • Increased wa rping distance o f Chrono Legionnaire inside from 7 to 10 cells. • Redu ced veteran bonuses from stronger armou r , fire power, sight range and faster movement speed to self - heal. • Reduced elite bonuses from self - heal, stronger armour, firepower and rate of fire to stronger armour. Soviet Structures Sentry Gun • Enabled radial indicator to display weapon firing range. Flak Cannon • Reduced rate of fir ing from every 20 frames to 40. • Enabled radial indicator to display weapon firing range. • No longer drainable by Floating Disks, will be fi red up on as normal structures. Tesla Coil • When charged by Tesla Trooper range is increased by 2 cells ( from 8 to 10 ) • Charged weapon deal s splash damage and has a chance to h it up to 3 targets (2 with greatly reduced damage on additional targets .) • Enabled radial indicator to display weapon firing range. • No longer drainable by Floating Disks, will be fi red up on as normal structures. Battle Bunker • Opponents can no longer see garrisone d infantry indicator pips Nuclear Reactor • Reduced power output from 2000 to 1000. Nuclear Missile S ilo • Reduced price from 5000 to 3000. Soviet Infantry Conscript • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour and automatic scatter. Shock Trooper • Increased n ormal weapon range from 3 to 5 cells. • Reduced normal weapon rate of firing from every 60 frames t o 100. • Reduced elite weapon rate of firing from every 40 frames to 70. • Enabled alternative tesla bolt colour on the elite weapon. ( Same as charged Tesla Coil.) • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour Flak Trooper • Increased both normal and elite weapon s range from 5 to 6 cells. • Fixed incorrect damage value of 8 to 20 on elite weapon. • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. Cra z y Ivan • Ivan bombs are now visible to all players as long as they have units or structures on the map. • Ivan bomb damage increased from 450 to 9999. (It will act like C4 and destroy targets with a single bomb.) • Ivan bomb timer increased from 8 seconds to 16. (Allowing time for engineers to defuse the bombs .) • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour and automatic scatter. Cuban Terrorist • Increased hit - points from 75 to 125. • Can no longer be crushed by vehicles. • Added the ability to detonate by using the deploy shortcut key D or the command - bar button • Is now a ble to a c quire its own targets. • Defa ults to guarding the area within a range of 5 cells. • Permanently disguised as C onscripts to the opponent. • Increased damage to vehicle light armour fro m 90 % to 130 %. ( Mirage Tanks, IFVs, Prism Tanks .) • Increased damage to vehicle medium armour fro m 50 % to 100 %. ( Harvesters, Miners.) • Increased damage to vehicle heavy armour fro m 50 % to 9 0%. ( Rhino Tanks, Grizzly Tanks.) • Reduced damage to structure wood armour from 100 % to 6 0%. (Power Plants, Factories, Labs.) • Reduced elite bonuses from self-heal, stronger armour, firepower, rate of fire to stronger armour and automatic scatter. Iraqi Desol ator • N o longer self - heal ing • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and faster mo vement speed t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour Boris • Reduced veteran bonuses from stronger armo ur, firepower, rate of fire, sight range and scatter t o self - heal and faster movement speed. • Reduced elite bonuses from self - heal, stronger a rmour, firepower, rate o f fire to stronger armour Soviet Vehicles V 3 Rocket Launcher • Increased V3 Rocket damage from 200 to 300. • V eteran bonuses reduced from stronger armour , firepo wer, rate of fire, sight range, faster movement speed to self - heal and faster movement speed. Y uri B io Reactor • R educed extra power provided by each inserted infantry from 100 to 5 0 S lave Miner / Refinery • R emoved build time multipliers, refinery and miner build at same rate from both construction tab and factory. • R educed number of slaves from 5 to 4 per each miner. • I ncreased harvesting rate per slave from 195 to 2 30 • I ncreased movement speed from 3 to 4 • Reduced hit - points from 2000 to 1200. • I ncreased S lave cost from 10 to 100. ( For faster promotion of units harassing slave miners.) • R educed Slave veteran bonuses from stronger armour , firepower, rate of fire, sight range and faster movement speed to self - heal and faster movement speed. • R educed Slave elite bonuses from self - heal, stronger armour, firepower and rate of fire to stronger armo ur and auto matic scatter. G rinder • I ncreased price from 600 to 1200. • R educed the grinding refund of all vehicles from 100% to 50% of their full price. Tank Bunker • Damage bonus provided b y the tank bunker re moved originally 30%. • Rate of fire bonus provided by tank bunker removed originally 30 %. • Elite bonuses reduced from self-heal, stronger armour, firepower, rate of fire to stronger armour. • Increased tank bunker price from 400 to 500. • Reduced Tank Bunker hit - points from 1000 to 800. G attling Cannon • N o longer requires power to f unction. • R educed hit - points fr om 81 0 to 400. (Equivalent to a Sentry Gun and Pillbox.) • Enabled radial indicator to display weapon firing range. • No longer drainable by Floating Disks, will be fi red up on as normal structures. P sychic Tower • R educed rate of mind - control from every 100 f ram es to 200. • O pponents can no longer see mind - controlled unit indicator pips • Enabled radial indicator to display weapon firing range. • No longer drainable by Floating Disks, will be fi red up on as normal structures. P sychic Dominator • R educed price from 5000 to 3000. M agnetron • I ncrease Magnetron price from 1000 to 1200. • R educed damage c aused by dropped vehicles from 100% of total health to 30% • R emoved the ability to fire on targets on - top of a cliff. • R educed vehicle l ifting beam rate of fir e from every 20 frames to 50. (Elite version still has the default val ue allowing easy auto - magging.) • I ncreased the range of anti - structure weapon from 10 to 12. (Same as its magnetic lifting beam.) • R educed damage of the anti - structure weapon from 60 to 80. • V eteran bonuses reduced from stronger armour , sight range and faster movement speed to self - heal. • E lite bonuses reduced from self - heal , stronger armour and rate of fire to stronger armour and faster movement speed. M astermind • R emoved s elf - heal • I ncreased mov ement speed from 4 to 5. • A ble to detect disguise d units such as S p y and Mirage tank within a range of 7 cells. • I ncreased mind control range from 6 to 7. • R educed rate of mind control from every 10 frames to 200. (This is to direct ly address the mind control with Grinder issue.) • O v erload now occurs faster , instead of increasing at 4 - 6 ,10,50 controlled units the overload increases at 4,5,6 units • O verload damage is reduced per level from 50,100,500 to 30,40,50 at ea ch 1 second (Allowing time for players to remove any overloading units.) B oomer Submarine • Re moved re dundant launch stages from rockets namely the pause and tilt frames, which don ’t get used in the rocket launch animation. • R educed rockets from 2 to 1. • I ncreased rock et re load time from 80 to 165 frames (about 1 second to 3). • Reduced rocket damage from 200 to 80. (At 200 the Boomer can destroy certain structures with 1 or 2 rockets which combined with its invisible nature makes it o ver powered, this damage reduction allows the player time to react either to counter the Boomer Sub or defend against its rockets.) • Reduced Elite rocket damage from 250 to 150. • Reduced Boomer acceleration from 1.0 to 0.6 increasing the flight time of the rocket. • Reduced rocket range from 20 to 1 6 cells. • I ncreased torpedo range from 7 to 8 cells. • R educed Elite torpedo burst from 4 to 2 projectiles. (Elite Boomer Subs once in play are very difficult to eliminate , reducing the torped oes to 2 makes it more managea ble.) • V eteran bonuses reduced from boosted armour , firepower, rate of fire, increased sight, faster movement speed to self - heal and faster movement speed. • E l ite bonuses reduced from self - heal , stronger armo ur , firepower, rate of fire to increased armo u r. P sychic Dominator • I ncrease the delay at which psychic dominator deals damage within its activation animation from 20% into the animatio n to 60 %. ( Giving time for players to move their units or force shield their structures .)