Thanatos Character Number: 186428 - 2001 Player: Mark NG Male elf bounty hunter bard 4 Elf, Good, Humanoid, Medium, Neutral Deity: Shelyn; Age: 25 Speed: 30 ft., Languages: Common, Elven, Skald Hit Points Focus Points Hero Points 51 1 3 1 Str Dex Con Int Wis Cha 16 Str 12 Dex +3 +1 +0 +1 +1 +3 10 Con 12 Int 12 Wis 16 Cha PERCEPTION +9 * = +8 E* Base +1 Wis +0 Misc FORTITUDE +6 * = +6 T* Base +0 Con +0 Misc REFLEX +9 * = +8 E* Base +1 Dex +0 Misc WILL +9 * = +8 E* Base +1 Wis +0 Misc AC 22 * = +16 T* Base +1 Dex +5 Misc Defenses Resistances: evil 2 Half plate (Trained) AC: +5, Max Dex: +1, Armor Check: –, Speed: -5 Skills +1 striking glaive (Trained) +1 U* * Acrobatics Dex Melee: +10/+5/+0 (2d8+3 Slsh / 2d8+5 Slsh / 2d8+7 Slsh Slsh, +1 U* * Arcana Int Crit 2d8x2+6 Slsh+1d8 Slsh / 2d8x2+10 Slsh+1d8 Slsh / 2d8x2+14 Slsh+1d8 Slsh Slsh) +9 T* * Athletics Str +7 T* * Crafting Int Traits: forceful, deadly (1d8), reach +7 T* * Curse Lore Int Dagger (Trained) +3 U* * Deception Cha Melee: +9/+5/+1 (1d4+3 Pier Pier, Crit 1d4x2+6 Pier Pier) +9 T* * Diplomacy Cha Ranged (10 ft.) : +7/+3/-1 (1d4+3 Pier Pier, Crit 1d4x2+6 Pier Pier) +3 U* * Intimidation Cha Traits: versatile Slsh, thrown 10 ft., agile, finesse +7 T* * Legal Lore Int Javelin (Trained) +7 T* * Medicine Wis Ranged (30 ft.) : +7/+2/-3 (1d6+3 Pier Pier, Crit 1d6x2+6 +1 U* * Nature Wis Pier Pier) Traits: thrown 30 ft. +7 T* * Occultism Int +11 E* * Performance Cha Special Abilities +7 T* * Religion Wis Adamant Wayfinder (1/adventure) +1 U* * Society Int When you slot this boon, you apply its benefits to one wayfinder in your possession, granting a reaction of Resist Harm. +7 T* * Stealth Dex Champions's Code +7 T* * Survival Wis Must follow a code or else lose class abilities. Leader by Example +1 U* * Thievery Dex When you GM an adventure that grants at least 4 XP, you earn 2 additional Fame and Reputation with the Vigilant Seal faction. +7 T* * Warfare Lore Int Low-Light Vision See in dim light as if it were normal light. Resist Corruption Weapon Proficiencies While this boon is slotted, you and any adjacent allies gain resistance to evil Trained: All Simple Weapons, All Martial Weapons, All Unarmed Attacks, damage equal to your Reputation Tier with the Vigilant Seal faction. Glaive, Longsword, Rapier, Sap, Shortbow, Shortsword, Whip Armor Proficiencies Trained: All Light Armor, All Medium Armor, All Heavy Armor, Unarmored defense Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. Feats Experience & Wealth Nimble Elf [Ancestry Feats] Career Experience Points: 44 (8/12 to 5th) Speed increases by 5 feet. Current Cash: 218 gp; 2 sp Champion Dedication [Ancient Elf] Gain a cause as a champion does. Gear Champion Resiliency [Class Feats] Sheath (empty) - Gain 3 additional Hit Points for each champion archetype class feat you have. Soap - Healing Touch [Class Feats] Torch x5 0.5 You gain the appropriate devotion spell for your cause ( lay on hands for the paladin, redeemer, and liberator). If you don’t already have one, you gain a focus Waterskin L pool of 1 Focus Point, which you can Refocus by praying or serving your deity. Wayfinder, adamant - (For more on devotion spells, see page 107.) Toughness [General Feats] The DC of recovery checks is equal to 9 + your dying condition value. Factions Group Impression [Skill Feats] Horizon Hunters When you use the Impression activity you can affect 2 targets. Tier 0; Reputation 0 Impressive Performance [Skill Feats] Vigilant Seal Make an Impression using Performance instead of Diplomacy. Tier 2; Reputation 32 Experienced Tracker Track while moving at full Speed by taking a –5 penalty. Pathfinder Training Martial Performance Scrolls (1) You become trained with all martial weapons You are associated with the Scrolls school Spells Swords (2) You are associated with the Swords school Bard Occult spells known (DC 19, attack +9) 2nd (3/day)—calm emotions, silence, sound burst Boons (25 Fame) 1st (3/day)—fear, magic missile, magic weapon, soothe Vigilant Seal Champion [Faction] ☐ Cantrip (at will)—detect magic, light, read aura, shield, Champion the faction telekinetic projectile Vigilant Seal Champion, Improved [Faction] ☐ Champion the faction Focus Spells Wayfinder [Slotless] ☐ You gain a wayfinder. Counter Performance (2nd*) ☐ Adamant Wayfinder (1/adventure) ☐ Inspire Courage (At Will) (2nd*) ☐ When you slot this boon, you apply its benefits to one wayfinder in your possession, granting a reaction of Resist Harm. Lay on Hands (2nd*) ☐ Combat Mentor ☐ For any PCs benefiting from a Level Bump and whose levels are lower than Innate Spells yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2. Light (At Will) (2nd*) Leader by Example ☐ When you GM an adventure that grants at least 4 XP, you earn 2 additional Tracked Resources Fame and Reputation with the Vigilant Seal faction. Adamant Wayfinder (1/adventure) ☐ Resist Corruption ☐ While this boon is slotted, you and any adjacent allies gain resistance to evil Dagger ☐ damage equal to your Reputation Tier with the Vigilant Seal faction. Javelin ☐☐☐☐ Torch ☐☐☐☐☐ Gear (Encum: 8 bulk, Over: 13 bulk) Total Bulk Carried: 7, Unencumbered +1 striking glaive 2 Backpack (empty) L Bedroll L Belt pouch (empty) - Belt pouch (empty) - Chalk x10 - Crowbar L Dagger L Flint and steel - Grappling hook L Half plate 3 Javelin x4 0.4 Money 0.2 Rations (1 week) x2 0.2 Rope (foot) x50 L Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. Thanatos – Abilities & Gear Experienced Tracker (Background, Feat) Adamant Wayfinder (1/adventure) (Boon) Traits: General, Skill Prerequisites Vigilant Seal Tier 2, you have a wayfinder Prerequisites trained in Survival Cost 2 Fame Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full You have specially reinforced your wayfinder, determining a way for Speed by taking a –5 penalty to your Survival check. If you’re a the device to absorb harmful energies. When you slot this boon, master in Survival, you don’t take the –5 penalty. If you’re you apply its benefits to one wayfinder in your possession, granting legendary in Survival, you no longer need to roll a new Survival you a special reaction ability when the wayfinder is invested and in check every hour when tracking, though you still need to roll your possession. You gain the following reaction. whenever there are significant changes in the trail. Resist Harm (reaction); Trigger You would take damage; Effect You Group Impression (Feat, Skill Feats) gain resistance to acid, cold, electricity, fire, force, negative, positive, Traits: General, Skill and sonic damage equal to 1 plus your reputation tier against one Prerequisites trained in Diplomacy attack, spell, or effect. This applies only to the initial effect, not to any subsequent attacks or damage dealt by the effect (such as When you Make an Impression, you can compare your Diplomacy persistent damage or an ongoing hazard). check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The You can safely use this benefit once per adventure. You can attempt number of targets increases to four if you’re an expert, 10 if you’re to use it a second time, overcharging the wayfinder at the risk of a master, and 25 if you’re legendary. destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already Impressive Performance (Feat, Skill Feats) been overcharged, the item is automatically destroyed (even if it has Traits: General, Skill been repaired) and does not provide the activated benefit. Prerequisites trained in Performance Appears In: Pathfinder Society Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. Martial Performance (Feat, Muses) Traits: Bard Prerequisites warrior muse Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools. You become trained with all martial weapons. If you gain the bard weapon expertise class feature, your proficiency rank with martial weapons increases to expert. Appears In: Advanced Player's Guide Toughness (Feat, General Feats) Traits: General You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value (page 459). Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. Thanatos – Abilities & Gear Champions's Code (Ancient Elf) Resist Corruption (Boon) You follow a code of conduct, beginning with tenets shared by all Prerequisites Vigilant Seal Tier 1 champions of an alignment (such as good), and continuing with tenets of your cause. Deities often add additional strictures (for Cost 2 Fame instance, Torag’s champions can’t show mercy to enemies of their people, making it almost impossible for them to follow the redeemer No matter whether you’re a shining beacon of good or a jaded cause). Only rules for good champions appear in this book. Tenets pragmatist with a mission, you must be prepared to shield yourself are listed in order of importance, starting with the most important. If and your allies against unholy energy. While this boon is slotted, a situation places two tenets in conflict, you aren’t in a no-win you and any adjacent allies gain resistance to evil damage equal to situation; instead, follow the more important tenet. For instance, as your Reputation Tier with the Vigilant Seal faction. a paladin, if an evil king asked you if you’re hiding refugees so he could execute them, you could lie to him, since the tenet against Appears In: Pathfinder Society lying is less important than preventing harm to innocents. Trying to subvert your code by creating a situation that forces a higher tenet Resistance to evil 2 (Boon) to override a lower tenet (for example, promising not to respect A creature with resistance reduces damage dealt to it by the authorities and then, to keep your word, disrespecting authorities) is amount listed in its resistance entry (to a minimum of 0 damage). a violation of the champion code. Resistance can specify damage types or certain other properties of attacks. For instance, a creature might be resistant to nonmagical If you stray from your alignment or violate your code of conduct, bludgeoning damage, meaning it would take less damage from you lose your focus pool and divine ally until you demonstrate your bludgeoning attacks that weren’t magical, but would take normal repentance by conducting an atone ritual (page 409), but you keep damage from a +1 mace or a nonmagical spear. A resistance might any other champion abilities that don’t require those class features. have an exception. For example, resistance 10 to physical damage If your alignment shifts but is still one allowed by your deity, your (except silver) would reduce any physical damage by 10 unless that GM might let you retrain your cause while still following the same damage was dealt by a silver weapon. deity. If the creature has more than one type of resistance that would The Tenets of Good All champions of good alignment follow these apply to the same instance of damage, use only the highest tenets. applicable resistance value. • You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil It’s possible to have resistance to all damage. If you have spell. resistance to all damage, apply the resistance to each source • You must never knowingly harm an innocent, or allow immediate separately. If an attack would deal 7 slashing damage and 4 fire harm to one through inaction when you know you could reasonably damage, resistance 5 to all damage would reduce the slashing prevent it. This tenet doesn’t force you to take action against damage to 2 and negate the fire damage. possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them. Redeemer's Tenents Combat Mentor (Boon) • You must first try to redeem those who commit evil acts, rather Prerequisites Vigilant Seal Tier 1 than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures. Cost 2 Fame • You must show compassion for others, regardless of their authority or station. While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks Shelyn's Anathema: destroy art or allow it to be destroyed, unless strike true. For any PCs benefiting from a Level Bump and whose saving a life or pursuing greater art; refuse to accept surrender levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2. Leader by Example (Boon) Normal A Level Bump increases a PC’s attack roll and spell attack Prerequisites Vigilant Seal Tier 1 roll modifiers by 1. Cost 0 Fame Special A PC can only benefit from two mentor boons. Pathfinders don’t always find adventure on their own; they often Appears In: Pathfinder Society need someone to lead them to where the danger lies. As their guide on perilous treks, your renown grows. When you GM an adventure that grants at least 4 XP, you earn 2 additional Fame Resist Corruption (Boon) and Reputation with the Vigilant Seal faction. You can qualify for Prerequisites Vigilant Seal Tier 1 the benefit when you run multiple adventures that grant fewer XP so long as the total XP at least equals 4. Cost 2 Fame Special You can benefit from this boon only a number of times No matter whether you’re a shining beacon of good or a jaded equal to your current Reputation Tier with the Vigilant Seal faction. pragmatist with a mission, you must be prepared to shield yourself Each time you fulfill the requirements of this boon, mark it on your and your allies against unholy energy. While this boon is slotted, Chronicle sheet along with the associated Reputation Tier. You can you and any adjacent allies gain resistance to evil damage equal to only earn additional Fame and Reputation with this boon for one your Reputation Tier with the Vigilant Seal faction. character per adventure you run, even if you have multiple characters who could benefit from this boon. Appears In: Pathfinder Society Appears In: Pathfinder Society Low-Light Vision (Elf, Race) The monster can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. Thanatos – Abilities & Gear Vigilant Seal Champion (Boon, Faction) Horizon Hunters (Faction) Prerequisites Vigilant Seal Tier 0 Since the Pathfinder Society’s first day, when adventurers gathered in Absalom to share drinks and swap stories, the Society has been Cost 4 Fame an organization of explorers. The Horizon Hunters is home to those who carry on the proud tradition of ascending the highest peaks, This faction boon represents your developing initial contacts with the plumbing the darkest depths, and seeing what lies over the next Vigilant Seal faction, allowing you to gain Reputation with the hill. And as sweet as it is to discover a lost ruin or unknown vista, faction. While you have this boon slotted, you gain Reputation with it’s all the better to tell wild tales about the experience and revel in the faction after a successfully completed adventure, as detailed in the admiration of peers—particularly if an agent’s deeds might be its Primary and Secondary Objectives. immortalized in the Pathfinder Chronicles, a widely distributed record of the greatest Pathfinders’ achievements and discoveries. Normal A character gains no Reputation unless they have a faction boon slotted. Faction Leader: Hailing from the Sodden Lands, Calisro Benarry (N female half-orc corsair) is a pirate-turned-Pathfinder who made her Appears In: Pathfinder Society name as venture-captain of the Arcadian Mariner’s Lodge, a ship- borne Pathfinder lodge aboard the Grinning Pixie, whose command Vigilant Seal Champion, Improved (Boon) passed between venture-captains every few years. Bucking tradition, Prerequisites Vigilant Seal Tier 2, Vigilant Seal Champion Benarry commanded the wheel for a decade, oversaw exploration of the dreaded Gloomspires, and traveled widely before recently Cost 0 Fame being ordered to surrender the ship. She considers that no excuse to settle down, though, and has poured her energy into inspiring This faction boon represents your expanding connections in the curiosity, tenacity, and wanderlust in the Society as a whole, Vigilant Seal faction. While you have this boon slotted, you gain spearheading the Horizon Hunters faction. Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives. Motto: Glory Lies Over the Horizon In addition, when you slot this boon, you gain one additional boon Objectives: The more untouched, unfamiliar, or unknown a site or slot during the adventure. You can use this additional boon slot only treasure, the more exhilarating it is to reach it. The Horizon Hunters for a boon whose prerequisite includes an Vigilant Seal faction tier encourage exploration for its own sake, yet it’s also dedicated to of 1, 2, or 3. enhancing the reputation of its members—anything from publication in the Pathfinder Chronicles to being the subject of the latest tall Normal A character gains no Reputation unless they have a faction tale to circulate the taverns. Iconic objectives include uncovering boon slotted. mythical lost cities, blazing the trail through uncharted territory, and reaching foreboding realms. And if the Pathfinders can look good Appears In: Pathfinder Society while doing so, that’s all the better. Year 1 Goal: Calisro Benarry longs to rekindle the public’s wonder Wayfinder (Boon) and admiration of the Society through daring and inspiring Prerequisites All Factions Tier 0 adventures, focusing on two goals. First, she encourages Pathfinders to seek out and overcome public challenges, from beating previous Cost 2 Fame records to blazing trails at the behest of influential patrons. Second, because she believes the Society has stuck to the Inner Sea for To guide your path, your faction has secured a wayfinder too long, she is pushing for a major mission to document a distant (Pathfinder Core Rulebook 617) for you to carry on your journeys land—an endeavor that the people of Absalom will be talking about and serve as a badge of office in the Pathfinder Society. This for years to come. wayfinder has an effective sale price of 0 gp. Appears In: Pathfinder Society Appears In: Pathfinder Society Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. Thanatos – Abilities & Gear Vigilant Seal (Faction) Weapon Traits Rune-sealed doors, buried temples, warded vaults, and ancient keeps…these are among the most tantalizing sites for explorers to Deadly (1d8) delve, yet all too often these ruins were abandoned for a good On a critical hit, the weapon adds a weapon damage die of the reason: their contents were too dangerous to leave unfettered yet listed size. Roll this after doubling the weapon’s damage. This too enduring to destroy outright. The Pathfinder Society has a long increases to two dice if the weapon has a greater striking rune and track record of unleashing forgotten horrors while in the pursuit of three dice if the weapon has a major striking rune. For instance, a glory and lore. Yet for every imprisoned fiend accidentally released rapier with a greater striking rune deals 2d8 extra piercing damage while Pathfinders explore overgrown shrines, the explorers have on a critical hit. An ability that changes the size of the weapon’s also uncovered and defeated slumbering evils that would have normal damage dice doesn’t change the size of its deadly die. otherwise emerged to plague the world unforeseen and uncontested. As far as the Vigilant Seal’s concerned, this tradition Finesse of cavalier recklessness must change. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Faction Leader: Among the most famous Pathfinders of the Strength modifier when calculating damage. previous decade, Eando Kline (CG male human explorer) famously explored Varisia, infiltrated the Hold of Belkzen, and plumbed the Forceful Darklands’ depths to uncover a lost serpentfolk city. Knowing that This weapon becomes more dangerous as you build momentum. further publicity would encourage exploration and goad the When you attack with it more than once on your turn, the second serpentine villains to attack the surface, Kline returned to the Grand attack gains a circumstance bonus to damage equal to the number Lodge ahead of his rival Arnois Belzig, urging the Decemvirate not of weapon damage dice, and each subsequent attack gains a to publish either of their findings about the site. The Decemvirate circumstance bonus to damage equal to double the number of dismissed his concerns, and in disgust, Eando Kline resigned from weapon damage dice. the Society. For the past decade he’s led his own expeditions, always endeavoring to explore more responsibly than the organization he left behind. Yet with news of a change in the Nonlethal Decemvirate and respected colleagues rising to positions of power, Attacks with this weapon are nonlethal (page 453), and are used to Eando Kline has returned to the Society at last, accepting his old knock creatures unconscious instead of kill them. You can use a wayfinder so long as he can lead in the organization’s reform. nonlethal weapon to make a lethal attack with a –2 circumstance penalty. Motto: Protect, Contain, Destroy Reach Objectives: Just as the Pathfinder Society decrees that its agents This weapon is long and can be used to attack creatures up to 10 must “Explore, report, and cooperate,” the Vigilant Seal expects its feet away instead of only adjacent creatures. For creatures that agents to “Protect, contain, and destroy.” Dangerous artifacts are already have reach with the limb or limbs that wield the weapon, often best kept deep within the Grand Lodge or other secure sites, the weapon increases their reach by 5 feet. rather than left where they might cause harm. Where slumbering evils lie chained, agents are expected to ensure every link remains Thrown 10 ft. strong. And where those goals are impossible, those agents must You can throw this weapon as a ranged attack. A thrown weapon be ready to neutralize the threat. The Vigilant Seal encourages its adds your Strength modifier to damage just like a melee weapon agents to be educated enough to identify and understand hazards, does. When this trait appears on a melee weapon, it also includes and Eando Kline believes that individual Pathfinders must exercise the range increment. Ranged weapons with this trait use the range their own discretion in assessing the danger and knowing when to increment specified in the weapon’s Range entry. intervene. Year 1 Goal: The Pathfinder Society’s past is replete with buried Unarmed dangers, both in sites of expeditions that were never completed and An unarmed attack uses your body rather than a manufactured in the vaults below the Grand Lodge. Now that the Society’s weapon. An unarmed attack isn’t a weapon, though it’s categorized leadership has become enamored with unearthing the exploits of with weapons for weapon groups, and it might have weapon traits. the earliest Pathfinders, it’s only a matter of time before agents Since it’s part of your body, an unarmed attack can’t be Disarmed. It inadvertently unleash a devastating curse or threat that the likes of also doesn’t take up a hand, though a fist or other grasping Pathfinder Society cofounders Durvin Gest or Selmius Foster appendage follows the same rules as a free-hand weapon. thought it wiser not to disturb—Vigilant Seal members must be ready to avert such dangers whenever possible, and to quickly Versatile Slsh neutralize them if not. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the Appears In: Pathfinder Society alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack. Weapon Traits Agile Gear The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of Crowbar –10 on the third and subsequent attacks in the turn. When Forcing Open an object that doesn’t have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. Thanatos – Abilities & Gear Gear Flint and steel Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. Grappling hook You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you’re partway up. Torch A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet). It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage. Wayfinder, adamant Traits: Evocation, Invested, Magical Rarity: Uncommon One Action This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of offce for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone (page 604). Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders. Activate [one-action] command; Effect The wayfinder is targeted by a 1st-level light spell. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.