Beginner’s Guide to Editing Textures This tutorial will cover how to extract, edit, and replace textures for modding in BoTW. Tools required: ● Switch Toolbox (Despite the name, it works for Cemu and WiiU files as well). Download is available here. ● Image editing software (Gimp, Photoshop, etc). Let’s get started. The basics: For WiiU and Cemu, every standard texture file (with an extension of .tex1) has a sister, a .tex2 file. Tex1 files contain images that we can view and edit. Tex2 files contain mipmaps. While we need the mipmaps for our textures to load correctly, we do not edit them directly but let Toolbox generate them instead when we save .tex1 files. Most .tex1 files are found in the base game files. Note - Not update data, but as shown here: Some textures, however, will be found packed in Update Data/content/Pack/TitleBG/Model. We can open packs in Toolbox and manipulate the files inside. To extract images from a .tex1 file, simply open the .tex1 file in Toolbox. By right clicking a texture inside, you will will receive the following dialogue box: Selecting Export will let you extract the image. PNG is a safe and easy format to manipulate images in, and is my personal recommendation. Once extracted, you can use your image editing software of choice to manipulate the image. When you’re ready to use your new image, navigate back to the .tex1 file, right click the image you want to replace, and hit Replace. Once you’ve replaced your image(s), right click the .tex1 file and you’ll receive the following options: Hit Export, and save your file to your mod folder. When Toolbox asks you if you should yaz0 compress the file, select Yes. And when toolbox asks you if you want to create a .tex2 file, select Yes. Save it in your mod folder as well, you need them both. Congratulations. You’re done. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Note: If adding additional textures, choose the default options in the import dialogue box with one exception: pay attention to the input format. A general rule of thumb is as follows: If importing a .alb image, choose TBC1_SRBG. If importing an .nrm image, choose TBC1_UNORM. If importing an .spm image, choose TBC4_UNORM.
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