MOD 19: Devout Cleric Guide By: Soup Race: Devout Cleric Ability Scores: Constitution/Wisdom Aasimar: • +2 to any 2 stats • Celestial Presence: Grants all nearby party members a 1% increase to maximum hit points. This effect does not stack • Celestial Superiority: Your damage delt, outgoing healing, incoming healing and maximum hit points are increased by 1%. You take 1% less damage from all sources Dwarf: • +2 Constitution, +2 Strength/Wisdom • Stand your ground: You have 20% increased resistance effects that Knock and Push you. • Cast-Iron: You gain a bonus 2000 defense. Half-Elf: • +2 Constitution, +2 Charisma/Wisdom • Knack for Success: Your Critical Severity and Gold Bonus are each 1% higher than that of the other races. You gain 1500 Deflect • Dilettante: Grants +1 Ability Score. The bonus is determined by your class (Devout Cleric is +1 to Intelligence) Dragon Born: • +2 to any 2 stats • Dragonborn Fury: Your Power and Critical Strike are increased by 3% • Draconic Heritage: You receive 5% more healing from all spells and abilities Metallic Dragon Born: • +2 to any 2 stats • Dragonborn Fury: You gain a bonus 1500 Critical Strike and 3% increased damage. • Metallic Ancestry: You receive 3% more healing from all spells and abilities. Your hit Points are increased by 3% Powers: At-Wills: (Always Equipped) • Main: Scattering Light • Secondary: Blessing Light Encounters: (TOMM/Zariel) • AOE: Healing Word • Divinity Regeneration: Divine Glow • Damage Reduction: Astral Shield Encounters: (Dungeon Loadout) • AOE: Healing Word • Single Target: Bastion of Health • Emergency Button: Intercession Daily Powers: (Always Equipped) • AOE/Damage Reduction: Hallowed Ground • Damaging: Guardian of Faith Class Features: (TOMM/Zariel) • Damage Reduction: Hallowed Armor • Increased Divinity: Expanded Faith Class Features: (Dungeon Loadout) • Increased Healing Ability: Hallowed Guide • Increased Divinity: Expanded Faith Feats: • Repeated Blessings • Battle Prayer • Blessed Armaments • Persistent Guardian • NONE (Leave this one unselected) Boons: Tier 1: • 5/5 Recruit’s Training (Power) • 5/5 Cultist Bulwark (Hit Points) • 5/5 Critical Strike • 5/5 Critical Avoidance Tier 2: • 5/5 Squire’s Training (Power) • 5/5 Demonic Bulwark (Hit Points) • 5/5 marathon Runner Tier 3: • 5/5 Knight’s Training (Power) • 5/5 Dino Bulwark (Hit Points) Tier 4: • 5/5 Captain’s Training (Power) • 5/5 Necrotic Bulwark (Hit Points) Tier 5: • 4/4 Blessed Touch (Outgoing Healing) • 4/4 Call of Power (Action Point Gain) Master Boon: • 3/3 Blessed Resilience Guild Boons: • Offense: Power • Defense: Hit Points • Utility (TOMM/Zariel): Revive Sickness • Utility (Solo-Play): Mount Speed Gear: Head: Armor Enhancement: Major +1 Hit Points (3,520hp) or Major +1 Power (80hp) • Helm of the Skyblazer (1250 ilvl) (BIS ToMM/Zariel) o Challenger’s Might: When in combat with only one enemy, your Power is increased by 10000 o Drops from the Nightspine T3 hunt in Avernus, can be upgraded using the Divine forge in the redeemed citadel. • Lion Guard’s Restoration Coif (1250 ilvl) (BIS for Solo/Dungeons) o Charged Might: When your Stamina is over 75% your Power is increased by 5000 o Bought in the Avernus Campaign store, requires 3 Hellforged chains that are drops from 1st and 3rd bosses of the Infernal Citadel • Divine Mystic Helm (1230 ilvl) o Charged Might: When your Stamina is over 75% your power is increased by 5000 o Bought from the Divine forge using Zariel’s favor, can also be upgraded using the divine forge • Goristro’s Horns (1230 ilvl) o Butcher’s Focus: When you damage or heal your target for more than 10% of your Maximum Hit Points in a single blow, you gain 1% Critical Strike for 10 seconds. (Max stack 10) o Drops from the Whitehorn chip hunt mark in Avernus, can be upgraded using the Divine forge in the redeemed citadel. • Whisper’s Hood of Quiet (1250 ilvl) o Butcher’s Precision: When you damage or heal your target for more than 10% of your Maximum Hit Points in a single blow, your Power by 1500 and speed increased by 1% for 10 seconds (Max Stack 5) o Drops from the Nightspine T3 hunt in Avernus, can be upgraded using the Divine forge in the redeemed citadel • Fancy Duelist Mask of Cormyr (1225 ilvl) o Challenger’s Might: When in combat with only one enemy, your power is increased by 5000 o Drops from the Abyssal Flock rare monster, or Juma bags in Vallenhas. Gear: Armor: Armor Enhancement: Major +1 Hit Points (3,520hp) or Major +1 Power (80hp) • Bone Devil’s Ribcage (1250 ilvl) (BIS Overall) o Butcher’s Might: When you damage or heal your target for more than 10% of your Maximum Hit Points in a single blow, you gain 2500 power for 15 seconds. (Max stack 5) o Drops from the Nightspine T3 hunt in Avernus, can be upgraded using the Divine forge in the redeemed citadel. • Stealer of the Star’s Hides (1000 ilvl) o Butcher’s Might: When you damage or heal your target for more than 15% of your Maximum Hit Points in a single blow, you gain 1% power for 10 seconds. (Max stack 5) o Drops from Zok boxes and Master Expeditions.in the Undermountain Campaign • Ebonized Scalemail (882 ilvl) o Butcher’s Might: When you damage or heal your target for more than 15% of your Maximum Hit Points in a single blow, you gain 1% power for 10 seconds. (Max stack 5) o Drops from Master Expeditions in the Undermountain Campaign • Fiend Forged Hide (1230 ilvl) o Leader’s Guard: Gain 1000 Defense for each player in your team o Fiend Hunter: +1% Damage against Demons, Devils, and Fiends. o Bought from the Seals trader with Seals of the fallen and then upgraded with demon curses that are earned by killing Garyx and from devils contracts killing Mograth in Avernus. • Scavengers hide (861 ilvl) o Butcher’s Might: When you damage or heal your target for more than 15% of your Maximum Hit Points in a single blow, you gain 1% power for 10 seconds. (Max stack 10) o Obtained by farming runic encounters in the Lava Fields in Undermountain, or by opening Slime-Covered Gear Packs with a lvl 75-77 character. Gear: Arms: Armor Enhancement: Major +1 Hit Points (3,520hp) or Major +1 Power (80hp) • Lion Guard’s Restoration Braces (1250 ilvl) (BIS Overall) o Escalating Might: Gain 250 Power when you strike an enemy, lose a stack when you are struck. Stacks 20 times. o Bought in the Avernus Campaign store, requires 3 Fire of the Pit Fiend that drops from the 2nd boss of the Infernal Citadel • Divine Mystic Wristguards (1230 ilvl) o Escalating Might: Gain 250 Power when you strike an enemy, lose a stack when you are struck. Stacks 20 times. o Bought from the Divine forge using Zariel’s favor, can also be upgraded using the divine forge • Fiend Forged Braces (1230 ilvl) o Survivor’s Might: Whenever you Deflect an attack, gain 1000 Power for 10 seconds. (Max 5 Stacks) o Fiend Hunter: +1% damage against Demons, Devils, and Fiends o Bought from the Seals trader with Seals of the fallen and then upgraded with demon curses that are earned by killing Garyx and from devils contracts killing Mograth in Avernus. • Spiked Defender Vambrace (1225 ilvl) o Defender Strike: Gain 1% Damage Resistance when you strike an enemy. Stacks 5 times. When you are struck, the stack are consumed and you gain 1% Damage per stack consumed for 10 seconds. o Drops from Juma bags in Vallenhas • Protégé’s Trimmed Gloves (980 ilvl) o Leader’s Might: Gain 250 power for each player in your team. o Bought with seals of the deep from the seal trader Gear: Weapons: Main hand modification: Enhanced Blessing of Light Off-hand modification: Action Point Gain, Enhanced Power • Celestial Scepter of Devotion/Celestial Token of Faith (1300 ilvl) (BIS Overall) o When you use an encounter or daily power during combat, you gain a stack of Divine Charge for 15 seconds. Once you reach 5 stacks of Divine Charge, they are consumed and you are empowered with Divine Fury for 30 seconds, grating the following: +7.5% Outgoing Damage and +7.5% Outgoing Healing. You may only have 1 stack of Divine Fury at a time. When Divine Fury expires, you will not be able to generate stacks of Divine Charge for 30 seconds. o Drops from Master Zariel and can be purchased from the Path of the Fallen campaign store for 20 hilts of the fallen each which are earned from completing Master Zariel’s Challenge. • Lionheart Holy Symbol/Lionheart Icon (1200 ilvl) o Increases damage dealt and outgoing healing by up to 10% whenever your Stamina is full. Effect decreases as Stamina decreases. Decreases damage received by up to 10% whenever your stamina is empty. Effect decreases as Stamina increases. o Drops from Tower of the Mad Mage and can be purchased from the vendor in Stardock for 20 Lost scrolls of the void each which are earned from completing Tower of the Mad Mage. • Holy Scepter of the Blessed Blade/Holy Emblem of the Blessed Blade (1250 ilvl) o When you use an encounter power, your weapons become Blessed, which increases your Power by 4500 and grants you a random buff for 10 seconds. Blessed Guidance- increases your Critical Severity by 10% Blessed Might- Increases your Action Point gain speed by 7.5% Your weapons can only be Blessed once every 30 seconds. o Bought from the Vendor in the redeemed citadel for 10,000 Zariels favor each. • The Legion Guard’s Blasting Hook/The Legion Guard’s Cursed Icon (1150 ilvl) o You and nearby allies are granted the following: +1000 power, +1000 Combat Advantage, +1000 Defense, +1000 Critical Avoidance. This effect may stack up to 5 times when allies are equipped with a full set of legion guard’s weapons. o Obtained by opening chests found with Treasure Maps in Avernus. Gear: Feet: Armor Enhancement: Major +1 Hit Points (3,520hp) or Major +1 Power (80hp) • Greaves of the Lightguard (ilvl 1250) (BIS Overall) o Champion’s Might: When your health is greater than 85% your power is increased by 7,500. o Drops from the Nightspine T3 hunt in Avernus, can be upgraded using the Divine forge in the redeemed citadel. • Greaves of the Fallen Angel (1230 ilvl) o Brute’s Might When you are 25’ or closer to your target, your power is increased by 5,000) o Drops from the corrupted feather T1 hunt in Avernus, can be upgraded using the divine forge in the redeemed citadel. • Blessed Boots of the Herald (1240 ilvl) o Herald’s Defense: You gain 1000 Defense for each player in your team. When your teammates are 25’ or closer to you, their Defense is increased by 1,000 o Drops from the Mote of Hellfire T2 hunt in Avernus, can be upgraded using the Divine forge in the redeemed citadel. • Fiend Forged Gaiters (1230 ilvl) o Gladiator’s Might: For every 5 seconds you are in combat, you gain 200 power. This effect may stack up to 24 times. o Fiend Hunter: +1% Damage against Demons, Devils, and Fiends. o Bought from the Seals trader with Seals of the fallen and then upgraded with demon curses that are earned by killing Garyx and from devils contracts killing Mograth in Avernus. • Mighty Storm Slippers (1225 ilvl) o Charged Might: When Action Points are full, your power is increased by 5000 o Drops from Juma bags in Vallenhas Gear: Neck/Waist Sets: Armor Enhancement: Major +1 Stamina Regeneration (2.2%) • Chains of Glory/Belt of Victory (980 ilvl) (BIS Overall) o Forgiveness of the Fallen: You gain up to 6,500 power as your health decreases. That bonus is doubled for 15 seconds when a nearby ally falls in battle. o Drops from Master Zariel Challenge in the rewards box. • Woven Vine/Blooming Cord (980 ilvl) o Rune of Cooperation: When you use a Daily power, create a rune on the ground for 6 sec, empowering any ally who stands upon it with 5,000 awareness, 5,000 combat advantage, and become immune to control effects. Does not stack with other runes of cooperation. o Drops from Zok boxes in the Undermountain Campaign. • Amulet of Tiamat’s Demise/Tiamat Sash (575 ilvl) o Increases outgoing healing by 5% and incoming healing by 5% o Drops from the Temple of Tiamat Rewards chest. • Wyvern’s Eye Necklace/Wyvern-Skin Belt (980 ilvl) o Rune of Aggression: When you use a Daily power, create a rune on the ground for 6 sec, empowering any ally who stands upon it with 5,000 power, 5,000 armor penetration, and increase outgoing damage by 5%. Does not stack with other runes of aggression. o Drops from Zok boxes in the Undermountain Campaign. Gear: Rings: Armor Enhancement: Major +1 Stamina Regeneration (2.2%) • Striking Ring of the Veteran (1010 ilvl) (x2 BIS) o 20,200 Critical Strike o Swordman’s Perk: Your Melee Powers do 3% more damage o 2 Offensive Slots o Drops from the rewards chest in Tower of the Mad Mage and Master Zariel’s Challenge. • Striking Ring of the Master (980 ilvl) o 19,800 Critical Strike o Swordman’s Perk: Your Melee Powers do 3% more damage o 2 Offensive Slots o Drops from the rewards chest in Tower of the Mad Mage and Master Zariel’s Challenge. • Dragon Turtle Scale Ring (1010 ilvl) o 12,120 Critical Strike, 8080 Defense o Poisonous Daily: When you use a Daily power, your targets will be poisoned for 5 seconds. (30 second cooldown) o 1 offense, 1 defensive slot o Drops from the rewards chest in Tower of the Mad Mage and Master Zariel’s Challenge. • Hydra Scale Ring (990 ilvl) o 11,880 Critical Strike, 7,920 Defense o Poisonous Daily: When you use a Daily power, your targets will be poisoned for 5 seconds. (30 second cooldown) o 1 offense, 1 defensive slot o Drops from the rewards chest in Tower of the Mad Mage and Master Zariel’s Challenge. • Ring of Fallen Power +5 (1100 ilvl) o 13,200 Critical Strike, 8,800 Critical Avoidance o On hitting a foe you gain 535 power for 4 seconds. This effect can stack a maximum of 10 times and does not affect companons. o 1 offense, 1 defensive slot o Drops from killing Garyx the Unforgivable and Siegebreaker Mog’dorath in Avernus Gear: Shirts: • Upper Pact Brands of the Inferno (1300 ilvl) (BIS Overall) o 2,600 Critical Strike and 2,600 Combat Advantage o Charged Fury: When your Stamina is over 75%, your power is increased by 5,000 o Drops from the Nightspine T3 hunt in Avernus, can be upgraded using the Divine forge in the redeemed citadel. • Infernal Forged Restoration Shirt o 2,400 Critical Strike and 2,400 Combat Advantage o Butcher’s Zeal: When you damage or heal your target for more than 15% of your Maximum Hit Points in a single blow, you gain 1% Action Points. o Bought from the Seals trader with Seals of the fallen Pants: • Pants of the Hell’s Interrogator (1325 ilvl) (BIS Overall) o 5,300 Defense o Critical Charge: Whenever you Critically Strike with your Powers, you have a 10% chance to gain 25 Action Points. o Drops from the Nightspine T3 hunt in Avernus, can be upgraded using the Divine forge in the redeemed citadel. • Pants of the Hell’s Negotiatior (1325 ilvl) o 5,300 Critical Avoidance o Critical Charge: Whenever you Critically Strike with your Powers, you have a 10% chance to gain 25 Action Points. o Drops from the Nightspine T3 hunt in Avernus, can be upgraded using the Divine forge in the redeemed citadel. • Pants of the Sentinel (1010 ilvl) o 4,040 Defense o Critical Charge: Whenever you Critically Strike with your Powers, you have a 10% chance to gain 25 Action Points. o Drops from Fragment Expeditions and from farming treasure maps to open boxes in Avernus Gear: Main (Debuff) Artifacts: • Sigil of the Paladin o 3,996 Hit Points, 999 Power, 1,002 Accuracy o Your Paladin spirit will erect a temporary zone of safety where you, and your allies, gain 15% increased damage resistance and are healed over time. o Earned from creating a Pally and completing the quest to obtain the artifact. • Halaster’s Blast Scepter o 3,000 power, 6,000 hit points, 1,500 critical strike o Hits your enemy with an arcane blast, stunning and damaging it for 14,810. Your target’s damage resistance is lowered by 15% o Drops from rewards chest at the end of Tower of the Mad Mage • Wyvern-Venom Coated Knives o 1,500 Armor Penetration, 1,500 Critical Strike, 3,000 Accuracy o Activating this artifact will throw an array of knives coated with Wyvern Venom, which deals 6,78 Physical damage to nearby enemies and envenomates those targets, dealing 3,439 Poison damage every 1 second for 10 seconds. Envenomated enemies also take 12% more damage and are weakened, causing them to deal 12% less damage. o Purchased from the Undermountain campaign store • Lantern of Revelation o 1,002 Armor Penetration, 999 Critical Strike, 999 Combat Advantage o Deals 11,349 damage to nearby enemies and increases the damage they take by 10% for 10 seconds. o Given in the quest “artifact facts” • Heart of the Black Dragon o 999 Armor Penetration, 1002 Accuracy, 999 Awareness o Deals 10,860 Acid damage (+20% if you are Dragonborn) to up to 7 enemies in a line in front of the user and causes acid to splash off of them to damage nearby enemies. Splashed enemies take 329 Acid damage every second for 6 seconds and take 6% additional damage for the duration. o Found in Lockboxes of the Nine Hells Gear: Main (Debuff) Artifacts: • Token of Chromatic Storm o 2,400 Hit Points, 600 Power, 600 Defense, 600 Accuracy, 600 Awareness o Summons 9 chromatic meteors that will strike near your target’s location after a brief delay. Each meteor deals 8,371 damage to nearby enemies and has a special effect depending on its damage type. Fire, deals an additional 5,023 fire damage over 6 seconds. Ice freezes the target for 2.7 seconds. Acid target takes 10% more damage for 10 seconds. Poison deals an additional 4818 poison damage over 6 seconds. Lightning stuns the target for 2.7 seconds. o Found in Lockbox of the Nine Hells • Tiamat’s Orb of Majesty o 600 power, 600 Armor Penetration, 600 Critical Strike, 600 Accuracy, 600 Awareness o Tiamat’s frightening roar Stuns nearby enemies for 4 seconds (enemy players for 2 seconds) and reduces their damage by 15% for 6 seconds o Drops in the rewards box at the end of the Temple of Tiamat • Tome of Ascendence o 750 power, 750 defense, 750 Critical Avoidance, 750 Deflection o Casts four spells from the tome on the ground; when an ally passes through a spell, it is consumed and its power is granted to the ally for 10 seconds. Aboleth, your attacks cause the Plague. For every enemy that has the plague, your damage increases 1%. Enemies hit multiple times will spread the Plague when killed. Fey, your Damage Resistance is increased by 10%. Your healing and movement speed are increased by 10%. Fireforged, all nearby enemies get chained and pulled towards you. Every enemy chained increases your damage and damage resistance by 1%. Illusion, grants stealth and increased movement speed by 10%. When damaged, you emit a dazzling attack that stuns and lowers your enemy’s Damage resistance by 10% • Thirst o 3,996 Hit Points, 999 Power, 1,002 Defense o Lunge forward and deal damage to enemies in a line, dealing 11,213 damage and increasing each target’s damage taken by 10% for 10 seconds. o Drops from rewards chest at the end of Castle Ravenloft. Gear: Main (Debuff) Artifacts: • Charm of the Serpent o 999 power, 1002 Armor Penetration, 999 Critical avoidance o Releases a devastating attack dealing 6,878 to all enemies in a cone and increases their damage taken by 16% o Drops from rewards chest at the end of Tomb of the Nine Gods and Cradle of the Death God • Staff of Flowers o 3,000 Power, 1,500 Critical Strike, 1,500 Awareness o Create a ring of flowers that fills the air with an aroma that buffs allies and debilitates foes with a crippling poison while inside the ring. Allies gain 5,000 power and 5,000 critical strike. Foes will move 25% slower and are dealt 10,60 poison damage every second. o Drops from zok boxes in the Undermountain Campaign. Gear: Passive Artifacts: • Erratic Drift Globe o 3,000 defense, 6,000 hit points, 1,500 deflection o Bought from Undermountain Campaign Store • Sword of Zariel o 3,000 power, 6,000 hit points, 1,500 critical strike o Drops from rewards chest at the end of Master Zariel’s Challenge • Golden Memories o 3,000 power, 6,000 hit points, 1,500 critical strike o Bought from the Zen Store • Trobriand’s Ring o 3,000 power, 1,500 defense, 1,500 critical avoidance o Drops from rewards chest at the end of Lair of the Mad Mage. Enchantments: Offense: • Radiant 15’s (BIS) o 2400 power Defense: • Radiant 15’s (BIS) o 9,600 hit points • Azure 15’s o 2,400 defense • Brutal 15’s o 5,280 hit points and 1,320 defense Utility: • Dark 15’s (BIS) o 6% companion influence • Tactical 15’s o 2% incoming healing Overload: • Greater Corrupt Lethal Enchantment o When dealing damage you have a 25% chance to empower yourself with corrupt black ice, granting 800 critical strike for 8 seconds. Additionally you generate 1.25% of your AP each second while affected by this buff. • Greater White Dragon Glyph o When dealing damage or healing your allies you have a 25% chance to gain Aspect of Ice for 20 seconds, granting 800 power and increasing your healing by 10% when healing your allies. Enchantments: Armor: • Barkshield 14 (BIS Overall) o Every 6 seconds your armor receives a charge of Bolstered Bark up to a maximum of 4 charges. When you have one charge of Bolstered Bark your armor absorbs 10,800 damage. When you have two charges of Bolstered Bark your armor absorbs 21,600 damage. When you have three charges of Bolstered Bark your armor absorbs 32,400 damage. When you have four charges of Bolstered Bark your armor absobs 43,200 damage. Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed. Weapon: • Vorpal 14 (BIS) o Your At-Will, Encounter and Daily powers deal 5% bonus damage as Arcane damage and their critical severity is increased by 20% whenever you activate a daily power, increase your Critical strike by 3,000 for 10 seconds. • Holy Vorpal 14 o Your At-Will, Encounter and Daily powers deal 5% bonus damage as Arcane damage and their critical severity is increased by 20% whenever you activate a daily power, increase your Critical strike by 3,000 for 10 seconds. • Holy Avenger o Your At-Will, Encounter and Daily powers deal 5% bonus damage as Radiant damage and have a 10% chance to improve your allies’ defense by 15,000 while healing them for Magnitude 50 weapon damage, each second for 10 seconds. This effect can only activate every 15 seconds. Companions: Active: • Polar Bear Cub (BIS Overall) o Augmentation o Power, Critical Strike, Awareness • Icosahedron Ioun Stone o Augmentation o Power, Critical Strike, Combat Advantage • Spined Devil o Attacking o A more forcefully thrown pitchfork that impales the target, making them vulnerable for a short duration. o The spines thrown by Spine fling now additionally poison for a short duration. • Stalwart Golden Lion o Attacking o Intercepts 10% of the damage allies within 5’ would take. If any allies are standing within the effect are of Aurulent Coalition the threat generated by Aurulent Roar will instead be directed to those allies. o A sky shattering roar that grants nearby party members 2 stacks of Radiant Weapon. Radiant Weapon grants 2% additional damage as radiant damage for12 seconds. You may have no more than 8 stacks of Radiant Weapon from any source. Companions: Passive: • Polar Bear Cub (BIS) o 3% Outgoing Healing, 2,000 Defense • Ioun Stone of Radiance (BIS) o 3% Outgoing Healing, 2,000 Deflection • Neverember Guard (BIS) o 3% Outgoing Healing, 2,000 Awareness • Rebel Mercenary (BIS) o 3% Outgoing Healing, 2,000 Accuracy • Quickling (BIS) o 3% Outgoing Healing, 2,000 Critical Strike • Faithful Initiate o 3% Outgoing Healing, 2,000 Combat Advantage • Deepcrow Hatchling (Offense) o 8,000 Power • Alpha Compy (Utility) o 5% Power • Tamed Velociraptor (Offense) o Power • Crystal Golem (Utility/Offense) o 16,000 hit points, 2,000 power • Energon (Utility) o 32,000 hit points Enhancement: • Potent Precision o Chance on hit to increase you and your companion’s critical severity by up to 5% for 15 seconds when your companion is near. Companion Gear: • Blessed Grimoire of the Companion x3 o 13,200 Critical Strike • Empowered Runestone Rank 15 x6 o 1,320 power Mounts: Collars: Pick whichever practical collar you will need the most currency of as that is a personal preference collar. Personally, I use the Practical Barbed collar because I go through a lot of gold switching gear around. • Practical Barbed o 10% Glory Gain • Practical Crescent o 10% Gold Bonus • Practical Regal o 10% Rough Astral Diamonds Bonus • Sturdy Barbed o 5% At-Will Powers damage bonus • Supportive Regal o 5% Outgoing Healing • Unified Crescent o 5% Movement Speed • Wayfaring Regal o 5% Ap Gain Insignia: • Dominance (barbed, illuminated, regal) o 1120 Power, 1.2% Companion influence • Brutality (every type) o 1120 Power, 480 Armor Penetration • Fortitude (every type) o 4480 Hit Points, 480 Defense • Prosperity (crescent, enlightened, regal) o 4480 Hit Points, 16% glory and gold gain Mounts: Insignia Bonuses: • Gladiator’s Guile (2-3 per stable) o 10% movement speed (5% for the second one, 2.5% for the third) • Calvary’s Warning o When you use a Mount Combat Power, receive a buff to all ratings • Berserker’s Rage o While your Action Points are over 90% full, gain 2500 Critical Strike. While your Action Points are below 10% full, gain 2500 Deflection. Equip Powers: • Dominant Force o 15,000 power and 5624 combined rating • Stalwart o 60,000 hit points and 5624 combined rating • Runic Aura o 7,500 Power and Defense to you and party members (80’ range, doesn’t stack) and 5624 combined rating. Mounts: Debuff Mounts: • Armored Griffon o Summon your Armored Griffon to release an earsplitting screech at nearby enemies. Reduce target outgoing damage by 15% for 10 seconds. Stun for 3 seconds. Increases your Intelligence, Wisdom, and charisma by 3 for 10 seconds • Armored Bulette o Summons your Armored Bulette, who roars at foes in front of you. Magnitude 800. Reduces target’s outgoing damage by 15% for 10 seconds. • Golden Lion o Summon your Celestial Lion to knock back nearby foes. Shield: 30% of party member’s Maximum Hitpoints for 10 seconds. After 10 seconds party members gain up to 3 stacks of Radiant Weapon based on the amount of shield remaining. Radiant Weapon grants 2% additional damage as radiant damage for 12 seconds. You may have no more than stacks of radiant weapon from any source. • King of Spines o Summons the Tyrannosaur, causing fear in your enemies. Root for 6 seconds. Incoming Damage to the target increased by 15% for 10 seconds. Minion Consume • Commander Tyrannosaurus o Summons the Tyrannosaur, causing fear in your enemies. Root for 6 seconds. Incoming Damage to the target increased by 15% for 10 seconds. Minion Consume • Warpainted Tyrannosaurus o Summons the Tyrannosaur, causing fear in your enemies. Root for 6 seconds. Incoming Damage to the target increased by 15% for 10 seconds. Minion Consume • Swarm o Summon a swarm of bats which will release you from most control effects. Increases your damage by 15% for 10 seconds. Slows your target by 15% for 10 seconds. Increases incoming damage to target by 15% for 10 seconds. Reduces target’s outgoing damage by 15% for 10 seconds. Reduces target’s critical chance by 15% for 10 Seconds.
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