ENCYCLOPEDIA OF TYPE-MOON Collected Entries A Admirable Tactics IV [Other] Source: Fate/Zero material (2008-08-08), p.090 Fate/Zero Dictionary The fourth entry in a super-popular series of war games set during World War II, where players control the Axis powers and fight against the Allies. The subtitle is "The Melancholy of Dr. Porsche". Since the game systems had already reached the limits of complexity and difficulty in the previous installment, this newest version simply added more nations, stages, and maps. And with new units like the Focke-Wulf Triebflügel, the V-3 cannon, and a clone of the Führer himself, it surpassed the realm of war games and became a chaotic melting pot that defies description. Even now, it enjoys a small but intensely dedicated fanbase. Akiha's Kicks [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary There are various kick techniques found in Tohno Akiha's list of normal skills. It is a tomboyishness unbecoming of a young lady from a respectable family. For example, 5C's Miss "Current Family Head" Kick, 6C's Miss "Yakuza" Kick, J2C's Miss "Divine Punishment Is Swift" Kick, etc. So far, many different kicks have been demonstrated. Please expect more of them in the future. Alexander, King of Conquerors [Servant] Source: Fate/side material (2004-1-30), p.065 Fate Dictionary Saber's rival in the Fourth Holy Grail War. He possesses a Noble Phantasm that rivals that of the King of Heroes. In the fourth war, he was weakened from fighting Saber, then subsequently defeated during a battle with Gilgamesh. Alexander, King of Conquerors [Servant] Source: Fate/Zero material (2008-08-08), p.090 Fate/Zero Dictionary The Rider class Servant of the Fourth Holy Grail War. He was originally supposed to be summoned by Kayneth El-Melloi Archibald, but instead formed a contract with Waver Velvet, who stole the catalyst Kayneth had prepared before the war began. Going in, the original author entrusted me with just three pieces of information regarding Alexander: his true name, the Noble Phantasm called "Army of the King", and the fact that there must be a development where Saber comes to reconsider her own kingship through her conflict with him and Gilgamesh. So, starting from there I figured the most important thing was that he be a totally different sort of king from both Saber and Gilgamesh. That's why I decided to come up with his general appearance and personality first, and only research his actual history afterward, all the while looking for ways to twist and distort things along the vector I had already imagined for him. But then, the more I read about him, the more I realized Alexander the Great's actual life was like something out of Shounen Jump. I barely had to change anything about him at all! With the way he faced formidable foes with the utmost respect and behaved more like an adventurer than a statesman, I can't help but imagine him as a character in one of Hara Tetsuo's manga. Actually, now that I think about it, It'd be great if Hara Tetsuo made an Alexander the Great themed manga for real! I'm being serious. His love of the Iliad ran so deep that he once totally disregarded strategy in favor of sightseeing around the city of Troy. He might have been the first celebrity otaku in human history. Alignment [Other] Source: Fate/side material (2004-1-30), p.065 Fate Dictionary In Fate/stay night , all of the Servants' alignments can be viewed on their respective status screens. The first part indicates the principles they consider important, and the second part indicates personality. Below is a complete list of alignments featured in the game, for comparison purposes. Saber: Lawful Good Lancer: Lawful Neutral Archer: True Neutral Rider: Chaotic Good Caster: Neutral Evil Berserker: Chaotic Insane Assassin: Lawful Evil Kojirou: Neutral Evil Gilgamesh: Chaotic Good Saber Alter: Lawful Evil While a difference in personality generally won't be too much of a problem, a difference in principles will inevitably lead to friction. Saber and Gil would be a good example of that. Anti-hero [Other] Source: Fate/side material (2004-1-30), p.070 Fate Dictionary One who is reviled by the people, who saves people as the result of villainy, and who clarifies good with evil. A savior who is both worshipped and cursed in equal measure. That is an anti-hero. That said, a pure anti-hero does not exist. The closest thing would be those who do good despite being evil. Assassin and Archer fall under this category. Rider and Caster, on the other hand, are not proper heroic spirits, but they can't really be called anti-heroes, either. Aozaki [Person] Source: Fate/side material (2004-1-30), p.054 Fate Dictionary A name that appears briefly in the story . It is the family name of the magi who manage the most outstanding "spiritual lands" in all of Japan. In the world of magi, they are synonymous with trouble. Their lineage is an old one, yet they are not a distinguished family. However, due to the "road" opened by one of the family heads, the Aozaki successor has a high chance of inheriting the title of "magician". In the current generation, the candidates for next family head were an inauspicious pair of sisters, and when the dust settled after their bloody battle for succession, the younger sister had become a magician. The older sister went to London and made quite the name for herself, but something about life there must have disagreed with her because she soon broke ties with them and went her own way. During the events of Fuyuki's Fifth Holy Grail War, the older sister was busy concealing her whereabouts, while the younger sister was touring around Japan without a care in the world. Also, though the younger sister is only capable of destruction, the older sister is a genius who's skilled at just about everything. It seems she may even have a small role in the story of Fate/stay night , too. Aozaki Aoko [Person] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary One of the five existing Magicians. It seems she hates the alliteration in her full name, and gets mad when people call her by it. Though she is relatively affable in Tsukihime , she is actually a merciless person. As for why she's a Magician, it's because she arrived there at the end of a long and arduous road. If that's an incomprehensible answer to you, please refer to Kara no Kyoukai . Well, it might still be incomprehensible even if you do that, though... She had such a large influence on the young Shiki that to this day she is the only person he calls "Sensei". Though her appearance seems to be the spitting image of the inverted Akiha, the truth is she actually has black hair. ...Wait, wouldn't that make her even more like Akiha!? Within the Association, she is known as the Magic Gunner, Miss Blue. Her abilities as a magus are below average, but there are none more talented when it comes to destruction. Aozaki Aoko [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary One of the five existing Magicians. It seems she hates the alliteration in her full name, and gets mad when people call her by it. As for why she's a Magician, it's because she arrived there at the end of a long and arduous road. If that's an incomprehensible answer to you, please refer to Kara no Kyoukai . Of course, the details probably still won't make much sense even then. She had such a large influence on the young Shiki that to this day she is the only person he calls "Sensei". The story of Tsukihime begins with Aoko and Shiki's first meeting. At that time, she seemed to be an amiable older-sister type, but generally her stance is to avoid getting too involved with other people. Ever since becoming the Aozaki heir, she has lived the life of a rootless wanderer, roaming the world with a single trunk in hand. Her meeting with Shiki was merely a coincidence, akin to making friends with a local child in the midst of a long journey. Within the Association, she is known as the Magic Gunner, Miss Blue. Her abilities as a magus are below average, but there are none more talented when it comes to destruction. Though she is an important person to Tohno Shiki, she only has a minor role in the story of Tsukihime . The incident where she takes the leading role is a story for another time. In Melty Blood Re-act , she appears as a hidden boss. As expected of someone with the nickname Magic Gunner, it's like fighting a living artillery battery. Also, maybe it's because she's not really taking it seriously, but her apathetic voice is pretty great. At first the production staff was a bit doubtful about the performance, particularly her monotonous "Oh, I guess I lost," but eventually it grew on them. A lot. Aozaki Aoko [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary One of the five existing magicians. Though she is the legitimate heir of the "distinguished" Aozaki household, she's currently wandering around the world with a single trunk in hand. Her sorcery attribute is one specialized for breaking things, so she's not very good at healing, construction, and restoration sorceries. Known as the "Witch of Destruction", she's not particularly versatile, but is second to none when it comes to busting out of hopeless situations. It was due to her influence that the young Tohno Shiki was able to grow up normally despite being burdened with abnormal eyes. Therefore to him, she is an existence akin to a respected former teacher. Aozaki Touko [Person] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary Aoko's older sister. She studied sorcery under her grandfather, but murdered him over the shock of having the Aozaki inheritance usurped by her younger sister and fled to the Association. Unlike Aoko, her abilities as a magus are top class. She has even received a sealing designation due to her status as the world's greatest puppet master. She does not appear in Tsukihime . However, she is a key figure in Kara no Kyoukai , which intersects with Tsukihime Tohno Shiki's mystic eye sealing glasses originally belonged to her. She is merciless, just like Aoko. Honestly, do these Aozaki folk not have a single decent person among them? Aozaki Touko [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary Aoko's older sister. She studied sorcery under her grandfather, but murdered him over the shock of having the Aozaki inheritance usurped by her younger sister and fled to the Association. Unlike Aoko, her abilities as a magus are top class. She has even received a sealing designation due to her status as the world's greatest puppet master. She does not appear in Tsukihime . However, she is a key figure in Kara no Kyoukai , which intersects with Tsukihime Tohno Shiki's mystic eye sealing glasses originally belonged to her. In retaliation for having her prized mystic eye killers stolen from her, she's been making an effort to buy as much stuff as she can under Aoko's name. Then, even the Association has entered the era of e-commerce? ...Even though there's a high chance of her location leaking out if she keeps it up, it seems that revenge against Aoko even takes priority over her own self- preservation. Geez, Touko, you should try to be a little more mature. By the way, her name shows up for just a second in Fate/stay night , too. Is she secretly trying to win the prize for perfect attendance? Arc Drive [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary The greatest techniques in Melty Blood , the Tsukihime fighting game. In proper fighting game terms, these would be the super moves and super combos. With these, every character gets a chance to flashily show off their skills when the moment is right. Of course, since Arc Drives are the crown jewel of Melty Blood , we wanted to make sure that they were fun to watch, too. My personal recommendations are Arc's Marble Phantasm, Berserk Arc's Moon Drop, and Ciel's Gundam-like attack with the Seventh Holy Scripture. Archer [Servant] Source: Fate/side material (2004-1-30), p.054 Fate Dictionary Heroic Spirit of the bow. A type of Servant that has low basic parameters, but makes up for it with Skills and Noble Phantasms. Of course, the Archer in the story was no exception, fighting to the bitter end while freely making use of unknown Noble Phantasms. He is a thoroughly pragmatic cynic, but oddly enough, he also has a childish streak to him that makes him impossible to truly dislike. His true identity is XXXXX. He is important enough to be considered a shadow protagonist, and it could be said that half of Fate/stay night is his story. At the beginning of the game, his memory was supposedly fuzzy due to an imperfect summoning, but in reality that was only partially true. The night he was summoned (after Rin went to sleep), he assessed the present situation, figured out his circumstances, and concluded that the opportunity to complete his objective had at long last appeared. However, he didn't realize the girl who summoned him was Tohsaka Rin until she introduced herself. (His memory wasn't fuzzy, the name "Tohsaka Rin" had simply been worn away by time.) At that moment, it all came rushing back like lightning. "Then I'll call you Rin. ... Yes, it suits you well." Archer's murmur at that time was thick with a heartfelt and madly passionate affection. ...By the way, there was lots of vague foreshadowing about Archer's identity throughout the game, but none was more subtle than after the battle with Berserker in the Saber route. Also, his skin was darkened from the rebound caused by using a certain sorcery... well, that's the story, anyway. Arcueid Brunestud [Person] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary One of the heroines in Tsukihime Probably the strongest, most incorrigible character in the story. She is a True Ancestor, born in the 12 th Century for the sole purpose of hunting those True Ancestors that had fallen and become demon lords. After flushing out all of the Fallen Ancestors, she was commanded to start hunting Dead Apostles as well. However, when Roa tricked her into drinking his blood, she went berserk and wiped out most of the few remaining True Ancestors, prompting her to seal herself within the reality marble known as the Millennium Castle Brunestud. From that point on, she left the castle only to hunt down and execute Roa every time he reincarnated. She is the princess of the True Ancestors, and used to have much longer hair than she does now. The reason for its current length is not because she cut it herself, but because it was stolen from her during a battle with the Dead Apostle Altrouge. She was originally conceived of as a "pure and noble vampire", but that seems to have been lost somewhere along the line. The responsibility for that lies entirely with the character designer. After seeing the smiling face he drew, even the scenario director's mental image of her began to change. Of course, as a result she became the airheaded funny vamp everybody knows and loves, so it worked out all right in the end. ...By the way, this is a secret but even though she 's the main heroine she actually showed up the least out of everybody. Arcueid Brunestud [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary One of the heroines in Tsukihime Probably the strongest, most incorrigible character in the story. She is a True Ancestor, born in the 12 th Century for the sole purpose of hunting those True Ancestors that had fallen and become demon lords. After flushing out all of the Fallen Ancestors, she was commanded to start hunting Dead Apostles as well. However, when Roa tricked her into drinking his blood, she went berserk and wiped out most of the few remaining True Ancestors, prompting her to seal herself within the reality marble known as the Millennium Castle Brunestud. From that point on, she left the castle only to hunt down and execute Roa every time he reincarnated. She is the princess of the True Ancestors, and used to have much longer hair than she does now. The reason for its current length is not because she cut it herself, but because it was stolen from her during a battle with the Dead Apostle Altrouge. She was originally an existence with no use for emotions, but after meeting (being killed by) Tohno Shiki her state of mind changed dramatically. It's similar to a broken machine that just isn't quite the same when you put it back together. As a result, the pure and noble vampire princess was, through some mistake, reborn as a carefree, airheaded funny vamp who enjoys taking spontaneous strolls around town. Of course, there are two sides to any coin, and emotion is no different – now when she gets scary, she gets really, really scary. Luckily, despite her apparent optimism, she is actually a pessimist at heart, and so very rarely gets seriously angry. Because even direct sunlight is just "a little hot" to her, she is free to wander around town as she pleases like some kind of cat, and has even been known to go to school just to bother Shiki and tease Ciel. In Kagetsu Tohya and Melty Blood , a fragment of the reason for her birth was revealed. Deep beneath her conscious mind lies a guiding principle known as the "Crimson Moon, which very rarely expresses itself through her surface personality. This is the true identity of the vaguely self-important Arcueid that appeared when Shiki invaded Arcueid's dream (in Kagetsu Tohya ), and who confronted the 27 Dead Apostle Ancestors (in Melty Blood ). She is colloquially known as "Princess Arc". (Since Berserk Arcueid is normally just Arcueid rampaging around in a frenzy, she's a special case.) Though she is unmistakably the main heroine of Tsukihime , she doesn't get the amount of screen time you'd expect. It's really quite troubling. Also, this is just a digression, but the "Nya!" she makes when you do her 5C (charged) attack in Melty Blood Re- act is a must-hear. Arcueid Brunestud [Person, True Ancestor] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.059 Tsukihime Dictionary Royalty of the True Ancestors. The Last Princess. Though she has no ties to Japan herself, she came to Misaki in pursuit of a certain vampire. She is a True Ancestor, born in the 12 th Century for the sole purpose of hunting those True Ancestors that had fallen and become demon lords. She was originally an existence with no use for emotions, but after meeting (being killed by) Tohno Shiki her state of mind changed dramatically. It's similar to a broken machine that just isn't quite the same when you put it back together, probably. (Of course, that's leaving aside the question of whether or not she gained a new function or lost an old one...) At any rate, the pure and noble vampire princess was, through some mistake, reborn as a carefree, airheaded funny vamp. As the bastard child of the planet, her powers are totally ridiculous. Even sunlight just makes her feel a little listless, and the source of her energy supply is the earth itself. Argon Coin [Noble Phantasm] Source: Fate/side material (2004-1-30), p.059 Fate Dictionary Golden Fleece. As the hidden treasure of Colchis, it is very valuable. Though there is nothing particularly special about the fleece itself, for some reason there's a rumor that a dragon will appear if you throw it on the ground. It seems that somewhere along the line, people mixed up the fleece with the dragon that used to guard it. Honestly, it feels like some kind of satire. At any rate, Caster doesn't have the ability to summon dragons in the first place, so it's all a moot point. Oh, and there's a strange elemental dwelling within it, just like a certain Seventh Holy Scripture. Arima [Family] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary An offshoot of the Tohno family. Of all the branch families, their Tohno blood is the thinnest. The father's name is Fumiomi, the mother's name is Keiko, and the eldest daughter's name is Miyako. They took in Shiki when he was nine years old. Their home includes an Ikebana classroom, and something that may or may not be a Kendo dojo. By the way, since Miyako is still in elementary school she's positively overflowing with youthful energy. She doesn't act especially affectionate toward Shiki, but sometimes she'll tackle him out of nowhere with a beaming smile plastered over her face. ...Actually isn't that acting affectionate, no matter how you look at it? Arima [Family] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary An offshoot of the Tohno family. Of all the branch families, their Tohno blood is the thinnest. The father's name is Fumiomi, the mother's name is Keiko, and the eldest daughter's name is Miyako. They took in Shiki when he was nine years old. Their home includes an Ikebana classroom, and something that may or may not be a Kendo dojo. The picture below is of Keiko. Arima Miyako [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary The Charging China Girl. A young girl that uses pretend baji quan, and (secretly) idolizes Shiki as her big brother. Currently a sixth-grader in elementary school. Shiki came to live in her house at around the same time she started to become aware of her surroundings, and it seems that for her it was something close to love at first sight. Ever since then, she has been spinning around in circles trying to figure out how to get closer to him. Because she's the kind of person that gets incredibly flustered when she's with the person she likes, she was always at a loss for words around Shiki, and expressed her frustrations by tackling him. Before he knew it, head- butts to his solar plexus had become just another part of Shiki's daily life. Though, after Shiki returned to the Tohno mansion it seems she was able to start talking a bit more. In Melty Blood , she appears as a hidden character. Burning with a passion to bring back her big brother, she confronted the entire Tohno household on her own. It was one of Melty Blood 's comedy routes, the showdown to determine the strongest little sister...!! Though normally she doesn't have any actual battle ability, due to the Night of Wallachia's influence her pretend baji quan ended up turning into the real thing. It was the debut of Miyako's Amazing Baji Quan. Her combination of a Chinese jacket with jean shorts made for a cute and wholesome outfit, but there were also rumors swirling around about "no pants" and "missing tights". Maybe there's even a rare win pose where she takes off her jacket? Arima Miyako [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.059 Tsukihime Dictionary The Charging China Girl. A young girl that (secretly) idolizes Shiki as her big brother. Currently a sixth-grader in elementary school. After his traffic accident, Tohno Shiki was adopted into the Arima household, and it seems that for Miyako it was love at first sight. However, she had no idea how to deal with suddenly having an older brother out of nowhere, and ended up repeating the same cycle of awkward communication over and over. In the years leading up to his return to the Tohno mansion, she didn't manage to have a proper conversation with him even once. "This house has a dojo, but nobody ever uses it. What a waste!" Thinking that, Miyako started practicing (self-taught) kempo every day. Though it's merely pretend baji quan at the level of a child's play, in Melty Blood it became the real thing for a single night due to the Tatari's influence. Of course, this delighted her to no end. Also, she is recognized by Neco Arc as a much-awaited future rival. Asagami Academy for Girls [Place] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary The private boarding school for girls that Akiha attends. It is about an hour away from the Tohno mansion by car. Normally students are forced to live on campus, but Akiha has received special permission to commute to school from her own home. She actually did live in the school dorms when Shiki was living with the Arima, but it seems she forced the matter after he moved back into the Tohno mansion. Unfortunately, the oafish big brother didn't notice his noble little sister's efforts at all. Assassin [Servant] Source: Fate/side material (2004-1-30), p.055 Fate Dictionary Heroic Spirit of assassinations. Unlike the other classes, the Assassin class is only ever supposed to be one particular Heroic Spirit. The Assassin in the story was a samurai guarding Ryuudou Temple's gate. Sasaki Kojirou was summoned into this class solely because his summoner violated the rules. Strictly speaking, he is a wraith, not a Heroic Spirit. It seems that in the past, he was a master of martial arts with some connection to Ryuudou Temple. His true name is unknown. Or rather, it would be more accurate to say he didn't have something like a true name in the first place. Perhaps because he never had the possibility of serving a lord, he selflessly devoted himself to the sword, and eventually attained a technique with the same level of mystery as a Servant's Noble Phantasm. In terms of pure swordsmanship, he was the strongest Servant in the Fifth Holy Grail War. Because he was summoned using Ryuudou Temple itself as a catalyst, he cannot leave the temple gates. ...H mm? Doesn't this feel a bit like a haunting? The Association [Organization] Source: Fate/side material (2004-1-30), p.073 Fate Dictionary An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.) Their mission is the management, concealment, and advancement of sorcery. In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might. In order to further the advancement (degeneration) of sorcery, they built research facilities. And, in order to deter crimes committed with sorcery, they created laws. Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower". It seems that in the beginning the Association was divided into three great branches, including the original associations that predate the Clock Tower. That is, the "Giant's Pit" of Egypt, and a cluster of associations based in northern Europe called the "Sea of Estray". However, ever since the Clock Tower became the headquarters, mingling between the branches has been on the decline. Also, they are fundamentally incompatible with the sorcery foundation of the Middle East and the ideological sorcery of mainland China, and the three groups are currently feigning nonaggression. The Association [Organization] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.189 Tsukihime Dictionary An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.) Their mission is the management, concealment, and advancement of sorcery. In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might. In order to further the advancement (degeneration) of sorcery, they built research facilities. And, in order to deter crimes committed with sorcery, they created laws. Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower". It seems that in the beginning the Association was divided into three great branches, including the original associations that predate the Clock Tower. That is, the "Giant's Pit" of Egypt, and a cluster of associations based in northern Europe called the "Sea of Estray". However, ever since the Clock Tower became the headquarters, mingling between the branches has been on the decline. Also, they are fundamentally incompatible with the sorcery foundation of the Middle East and the ideological sorcery of mainland China, and the three groups are currently feigning nonaggression. Sion is a member of the Giant's Pit, also known as the Atlas Institute. The Association [Organization] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.049 Tsukihime Dictionary An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.) Their mission is the management, concealment, and advancement of sorcery. In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might. In order to further the advancement (degeneration) of sorcery, they built research facilities. And, in order to deter crimes committed with sorcery, they created laws. Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower". Atlas Alchemists [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary Alchemists affiliated with the Atlas Institute. They specialize in thought partitioning and thought acceleration, techniques that make use of the human body as an arithmetic unit. Their way of thinking concerning their body (flesh) is also unique. That is, they do not believe that the brain exists to control the body, but rather that the body exists solely so that the brain may function more effectively. If you just want a mathematical prodigy, there's no need for an alchemist – an engineer would do just fine. What sets apart an alchemist is that for them, the human body in its entirety (body, mind, and soul) is a unit for calculating, executing, and nurturing events. Also, they typically have very few magic circuits, the proof that one is a magus. Though this means that on their own they cannot use nature interference sorceries at all, they're perfectly okay with that. As far as they're concerned, there's no need to be strong themselves, because they can just make up for it by creating the strongest weapons. Atlas Institute [Place] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary One of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather. Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of sorcery, and an attempt to unravel the truth of the world. For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance. They are colloquially known as the Giant's Pit. In order to avoid the "end" proven by their first director, they endlessly create and dispose of weapon after weapon. There is a saying in the Prague Association: "Lift not the seal of Atlas, lest ye destroy the world seven times over." ...The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction. Though calling it "one of the three major branches of the Association" sounds nice, in reality it is more like an independent think tank. They have been known, on rare occasions, to loan out their alchemists to other sorcery associations and even the Holy Church upon request. In order to hire an Atlas alchemist, however, one of the written contracts issued by the Atlas Institute is required. Only seven of these contracts were ever issued, and the Atlas Institute considers their recovery a top priority. Atlas Institute [Place] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary The institute Sion belonged to, and one of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather. Colloquially known as the Giant's Pit. Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of sorcery. For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance. In order to avoid the "end" proven by their first director, they endlessly create and dispose of weapon after weapon. There is a saying in the Prague Association: "Lift not the seal of Atlas, lest ye destroy the world seven times over." ...The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction. Avalon [Noble Phantasm] Source: Fate/side material (2004-1-30), p.063 Fate Dictionary The Ever-distant Utopia. A sheathe crowned with the name of the land of fairies that appears in the legends of King Arthur, said to be wreathed in everlasting spring. It is a paradise reminiscent of the island in Greek mythology where the gods grew their golden apples of immortality. Not only does the holy sword's sheathe heal all of its owner's wounds and stagnate their aging, but when its true name is called it even decomposes into hundreds of parts and protects them from all interference. It was excavated from Cornwall by the Einzberns, and entrusted to Kiritsugu as a catalyst for summoning King Arthur. It is a Noble Phantasm at the level of magic, that completely shuts out all physical interference, transliners from parallel worlds, and communication from other dimensions (up to the sixth). If Saber secludes herself with this, none will be able to reach her. B Back Alley Alliance [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.047 Tsukihime Dictionary A congregation of heroines forced to live in back alleys. Right now, Yumizuka Satsuki and Sion are the only official members, though sometimes White Len stops by as well. In Tsukihime , back alleys were a terrifying place full of corpses, where girls that should have been dead chased you down and cornered you, and classmates hid their blood-drenched arms. However, it seems that ever since the BAA was founded, safety in the alleys has improved remarkably. Baptism Sacrament [Sorcery] Source: Fate/side material (2004-1-30), p.065 Fate Dictionary The sole miracle that members of the Holy Church are permitted to acquire. It is a simple ritual, which sublimates lost souls and sends them to where they belong according to the teachings of the Lord. Every school of sorcery has their own "magical theory", a foundation carved into the world itself which they use to hijack the natural order (rules and systems) and activate spells. The sorceries enacted by schools with little faith and small foundations will be weak, and it's not uncommon for them to stop functioning completely in foreign countries. The magical theory with the largest, most widespread "foundation" is the Church's teachings of the Lord, the logos Though its physical interference power is feeble, its effect on spiritual bodies is tremendous. As for why their teachings have become so widespread, it's probably because this "miracle that appeals to the soul" soothes the hearts of the masses. Barrel Replica [Weapon] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.050 Tsukihime Dictionary The mystic code possessed by Sion. A replica of the Black Barrel, one of the seven superweapons on display at the Atlas Institute. It is a conceptual armament of "natural lifespan", which demonstrates a toxin (attack power) in proportion to the predestined span of the target's life. Sion uses this Barrel Replica in her Arc Drive, but it seems that she isn't utilizing its original function. Also, though she discharges the energy horizontally in her Last Arc, Barrel Replica Obelisk, she is able to avoid being blown back by the recoil by anchoring her body to the ground with Etherlite. Bazett Fraga McRemitz [Person] Source: Fate/side material (2004-1-30), p.069 Fate Dictionary Lancer's original Master. Fate unknown. She was a foreign magus dispatched by the Association, and summoned Lancer using a pair of rune stone earrings as the catalyst. A beautiful woman dressed as a man, her abilities as a magus are top-notch. She is an enforcer, tasked with the capture of sealing designated magi. Essentially, an existence similar to the executors of the Holy Church. She is extremely skilled in both sorcery and martial arts. Though she probably would have ended up being a threat to Rin if she had been able to participate in the war, she was taken out prematurely by a surprise attack from Kotomine. The reason for that is because she and Kotomine were actually old friends. Back when Kotomine was still an executor working for the Church, they often ran into each other on assignments and fought together as comrades. So, when Kotomine, who until then had never relied on her even once, said he wanted to meet with her, Miss Bazett was secretly elated. With no reason to doubt him, she walked right into his trap. She didn't even have time to call out Lancer, before Kotomine cleanly sliced off her left arm from behind and stole her command spells. Afterward, he gave Lancer two commands. The first was to make him accept Kotomine as his Master, while the second was to make him gather intelligence. As for what the final command spell was used for, that's covered in the story itself. Bellerophon [Noble Phantasm] Source: Fate/side material (2004-1-30), p.057 Fate Dictionary Bridle of Chivalry. An oddity even among the Noble Phantasms, it is a bridle and whip paired as a set. As you'd expect, it has no effect without a mount to use it on. It is a rank A+ Noble Phantasm, and has extraordinary offensive and defensive capabilities. When Pegasus is directed by Bellerophon, its limiters are removed and all of its ability scores increase by one rank. On top of that, its defensive power is improved by several times due to the protection of its colossal magical energy. If Saber's Excalibur is a golden flare, then you could say that Rider is a white comet. Oh! This is just a digression, but the name of the young man that tamed and rode Pegasus in Greek mythology was – you guessed it – Bellerophon. Berserk Arcueid [Nickname] Source: Tsukihime Data Collection (2000-12-31), p.032 Tsukihime Dictionary Arcueid when she's rampaging around in a frenzy. You can catch a glimpse of this in the Ciel Route, though it seems she still had enough composure to recognize Shiki. Berserk Arcueid [Person, Nickname] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.191 Tsukihime Dictionary Arcueid after going into a wild frenzy and becoming totally indiscriminate with her rage. "Evil" Arcueid. You can catch a glimpse of this in the Ciel Route, though it seems she still had enough composure to recognize Shiki. The Tatari Arcueid in Melty Blood is technically more akin to Arcueid in this state than to the Crimson Moon. Her attacks have become more monstrous due to her personality, and she revels in cruelty. She's known for the way she shouts "Rip and tear, rip and tear!" as she pulls her enemies apart limb from limb with her own two hands. The root is the selfish princess Arcueid's former royal manner of speech. Berserk Arcueid [Person, True Ancestor] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.050 Tsukihime Dictionary Arcueid after she has succumbed to her vampiric impulse and lost her ability to reason. Though regarded as equivalent to the Crimson Moon, she is a completely different entity. You could say she's the materialized form of Arcueid's overflowing vampiric impulse. When Berserk Arcueid appears, Arcueid herself is freed from her desire to drink blood. ...That's a complete and utter lie, of course. Unlike Arcueid, she enjoys trampling on her enemies with overw