10 Precursor Knights Mercenary Morrowan Unit LEADER & GRUNTS SPD STR MAT RAT DEF ARM CMD 6 6 7 4 13 14 8 FA: 2 Point Cost: Leader & 5 Grunts: 8 Leader & 9 Grunts: 14 Base Size: Small Base Mercenaries - This unit will work for Cygnar. Partisan [Cygnar] - When included in a Cygnar army, this unit is a Cygnar unit instead of a Mercenary unit. LEADER & GRUNTS Sacred Ward - This model cannot be targeted by enemy spells. Shield Wall (Order) - Until the start of their next activation, each affected model gains +4 ARM while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model’s back arc. Models in this unit can begin the game affected by Shield Wall. WEAPONS [LEADER & GRUNTS] Blessed Mace [1x] (None) sword icon RNG: 1 POW: 6 P+S: 12 Blessed Damage Type: Magical end of line 10 Precursor Knight Officer & Standard Mercenary Morrowan Command Attachment OFFICER SPD STR MAT RAT DEF ARM CMD 6 6 8 4 13 14 8 STANDARD BEARER SPD STR MAT RAT DEF ARM CMD 6 6 7 4 13 14 8 FA: 2 Point Cost: Officer & Standard: 4 Base Size: Small Base Damage: Officer’s Damage: 5 Attachment [Precursor Knight] - This attachment can be added to a Precursor Knight unit. Partisan [Cygnar] - When included in a Cygnar army, this models is a Cygnar models instead of a Mercenary models. OFFICER Officer Morrow’s Name - This model can use Morrow’s Name once per game at any time during its unit’s activation. This activation, models in this unit gain an additional die on melee damage rolls. Sacred Ward - This model cannot be targeted by enemy spells. Tactics: Practiced Maneuvers - Models in this unit gain Practiced Maneuvers. (Each model in this unit can ignore other models in this unit when determining LOS and can advance through them if it has enough movement to move completely past them.) WEAPONS [OFFICER] Blessed Mace (Battle Chaplain Only) [1x] (None) sword icon RNG: 1 POW: 6 P+S: 12 Blessed Damage Type: Magical STANDARD BEARER Sacred Ward - see above Standard Bearer - While this model is within 5 ̋ of its unit commander, the unit commander gains +2 CMD. Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1 ̋ of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt. Tactical Tip Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the new unit commander. Remember this model can issue the Shield Wall order to its unit. Partisan rule: “this” should be “these” end of line Officer’s Damage: !"""" 10 Constance Blaize, Knight of the Prophet Mercenary Morrowan Warcaster BLAIZE 1 SPD STR MAT RAT DEF ARM CMD FOC 6 6 7 5 15 17 9 6 FA: C Warjack Points: +27 Base Size: Small Base Damage: 16 Feat: Divine Intervention While in Blaize’s control range, friendly living Faction warrior models gain +1 ARM for each soul token on Blaize. Additionally, while in Blaize’s control range, Morrowan models gain Divine Inspiration. DIvine Intervention lasts for one round. (A model with Divine Inspiration gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.) Mercenary - This model will work for Cygnar. Partisan [Cygnar] - When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model. BLAIZE 1 Blessing of Morrow - While in the spellcaster’s control range during their activations, friendly non-warcaster Morrowan warrior models can spend focus points on this model to boost one attack or damage roll for each focus point spent. Flank [Morrowan] - When this model makes a melee attack against an enemy model in the melee range of another friendly Morrowan model, this model gains +2 to attack rolls and gains an additional damage die. Soul Taker: Reclaim - This model can gain souls. When a friendly living Faction model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while in this model’s control range, this model gains the destroyed model’s soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point. WEAPONS [BLAIZE 1] Sun Spear [1x] (None) sword icon RNG: 2 POW: 7 P+S: 13 Blessed Damage Type: Magical SPELLS Cost RNG AOE POW DUR OFF Crusader's Call 3 Self Ctrl – Turn No Friendly Faction models beginning a charge in the spellcaster’s control range gain +2 ̋ movement. Crusader’s Call lasts for one turn. Flashing Blade 1 Self – – – No The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon’s melee range. These attacks are simultaneous. Repudiate 2 10 – – – Yes Enemy upkeep spells and animi on the model/unit directly hit by Repudiate immediately expire. When an upkeep spell expires as a result of Repudiate, the model maintaining the spell suffers d3 damage points. Sunburst 3 10 3 13 – Yes Sunburst blast damage affects only enemy models. Models boxed by Sunburst are removed from play. Tactical Tip Soul Taker: Reclaim — A model can have more XXX points than its YYY as a result of Reclaim. Remember that if more than one model is eligible to collect a model’s soul token, the closest eligible model collects the token. Repudiate — Because they expire immediately, upkeep spells and animi that had an effect when the model/unit was hit or damaged will have no effect. Sunburst — Because boxed models are removed from play before they are destroyed, they do not generate soul or corpse tokens. end of line Damage: "!""""!""""!"""" 10 Gallant Mercenary Morrowan Heavy Warjack GALLANT 1 SPD STR MAT RAT DEF ARM CMD 5 11 7 6 13 18 — FA: C Point Cost: 17 Base Size: Large Base Mercenary - This model will work for Cygnar. Partisan [Cygnar] - When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model. GALLANT 1 Construct Accumulator [Morrowan] - When it begins its activation within 3 ̋ of one or more other friendly Morrowan models, this model gains 1 focus point. Bond [Blaize] - If this model begins the game in Blaize’s battlegroup, it is bonded to her. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Blaize and B2B with her, she cannot be targeted by enemy spells. Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn while within 3 ̋ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. Sacred Ward - This model cannot be targeted by enemy spells. WEAPONS [GALLANT 1] Lasting Light [1x] (Left) sword icon RNG: 2 POW: 7 P+S: 18 Damage Type: Magical Purgation - Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell or animus on them. Open Fist [1x] (Right) sword icon RNG: 1 POW: 3 P+S: 14 Buckler Open Fist Tactical Tip Accumulator — This model cannot exceed normal focus limits as a result of Accumulator. end of line X X _ _ X X _ _ _ _ _ _ _ _ _ _ _ _ _ L _ _ R _ L L M C R R X M M C C X ##""## """""" """""" """""" """""" #""""# 1 2 3 4 5 6 10 Morrowan Archon Mercenary Archon Solo ARCHON SPD STR MAT RAT DEF ARM CMD 6 8 8 3 14 18 8 FA: 2 Point Cost: 8 Base Size: Large Damage: 12 Mercenary - This model will work for the Crucible Guard, Cygnar, and Khador. Animosity [Menite models] - This model cannot be part of an army that includes Menite models. Partisan [Cygnar] - When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model. ARCHON Flight Awe - While in this model’s command range, living enemy models suffer –2 to attack rolls. Divine Manifestation - This model is not a living model, cannot become knocked down, and never suffers Blind. Guardian Angel - While B2B with this model, friendly models cannot be knocked down or made stationary and do not suffer blast damage. When a friendly model that is B2B with this model is directly hit by a non-spray ranged attack during your opponent’s turn, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. Hand of the Divine - This model gains an additional die on melee attack and melee damage rolls. For each roll, you choose one of the dice rolled to be discarded. Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed in this model’s command range. WEAPONS [ARCHON] Holy Spear [1x] (None) sword icon RNG: 2 POW: 7 P+S: 15 Blessed Damage Type: Magical Critical Blind - On a critical hit, the model hit suffers Blind for one round. (A model suffering Blind cannot make ranged or magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.) Shield [1x] (None) sword icon RNG: 0.5 POW: 4 P+S: 12 Blessed Damage Type: Magical Shield Critical Blind - see above Tactical Tip end of line Model A’s Damage: ""!""""!"""" Model B’s Damage: ""!""""!"""" 10 Menite Archon Mercenary Archon Solo ARCHON SPD STR MAT RAT DEF ARM CMD 6 9 8 3 13 19 10 FA: 2 Point Cost: 8 Base Size: Large Damage: 15 Mercenary - This model will work for Khador and the Protectorate. Partisan [Protectorate] - When included in a Protectorate army, this model is a Protectorate model instead of a Mercenary model. Animosity [Morrowan or Thamarite models] - This model cannot be part of an army that includes Morrowan or Thamarite models. ARCHON Immunity: Fire Flight Ashen Veil - This model has concealment. Living enemy models without Immunity: Fire XICONX suffer –2 to attack rolls while within 2 ̋ of this model. Divine Inspiration - This model gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll. Divine Manifestation - This model is not a living model, cannot become knocked down, and never suffers Blind. Flame Trail - When this model advances into B2B contact with an enemy model during its activation, the enemy model suffers the Fire continuous effect XICONX Righteous Fury - When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model’s command range, this model gains +2 STR and ARM for one round. Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed in this model’s command range. Swift Vengeance - If one or more friendly warrior models were destroyed or removed from play by enemy attacks while within 5 ̋ of this model during your opponent’s last turn, during your Maintenance Phase this model can advance 3 ̋ and make one basic melee attack. WEAPONS [ARCHON] Blazing Sword [1x] (None) sword icon RNG: 2 POW: 6 P+S: 15 Continuous Effect: Fire Damage Type: Magical Dispel - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire. Flail [1x] (None) sword icon RNG: 2 POW: 4 P+S: 13 Chain Weapon Continuous Effect: Fire Damage Type: Magical Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for one round. Thresher ( ★ Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range. Thresher attacks are simultaneous. Tactical Tip Swift Vengeance — This model moves after continuous effects have been resolved during your Maintenance Phase. Dispel — Because they expire immediately, upkeep spells or animi that had an effect when the model was hit or damaged will have no effect. Thresher — These attacks are not optional. end of line Model A’s Damage: !""""!""""!"""" Model B’s Damage: !""""!""""!"""" 10 Thamarite Archon Mercenary Archon Solo ARCHON SPD STR MAT RAT DEF ARM CMD 7 7 7 7 16 17 10 FA: 2 Point Cost: 8 Base Size: Large Damage: 10 Mercenary - This model will work for the Crucible Guard, Cygnar, and Khador. Animosity [Menite models] - This model cannot be part of an army that includes Menite models. ARCHON Flight Parry Beloved of Thamar - When a friendly Thamarite model in this model’s command range misses an attack roll, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Beloved of Thamar. Divine Manifestation - This model is not a living model, cannot become knocked down, and never suffers Blind. Dodge - This model can advance up to 2 ̋ immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement. True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth XICONX. WEAPONS [ARCHON] Murmur [1x] (None) gun icon RNG: 12 ROF: d3 AOE: - POW: 14 Damage Type: Magical Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules: • Death Driver - When this weapon boxes a living or undead non-warcaster, non-warlock enemy warrior model, you can immediately take control of the enemy model and make a full advance with it followed by a basic melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement. • Eruption of Ash - If a model is boxed by an attack made with this weapon, center a 3 ̋ AOE cloud effect on the boxed model and then remove that model from play. The AOE is a hazard that remains in play for one round. Enemy models in the AOE when it was put in play are hit and suffer a POW 12 fire damage roll XICONX. Enemy models entering or ending their activations in the AOE suffer a POW 12 fire damage roll XICONX. Eruption of Ash damage rolls cannot be boosted. • Thamar’s Teeth - When this weapon hits a model with soul tokens, the damage roll for this attack is boosted. After resolving an attack with weapon, remove all soul tokens from models hit by it. Tactical Tip Eruption of Ash — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token. end of line Model A’s Damage: !""""!"""" Model B’s Damage: !""""!"""" 10 Void Archon Mercenary Minion Archon Solo ARCHON SPD STR MAT RAT DEF ARM CMD 6 8 7 6 14 17 10 FA: 2 Point Cost: 8 Base Size: Large Damage: 10 Mercenary - This model will work for the Convergence, Cryx, and the Retribution. Minion - This model will work for the Skorne. ARCHON Flight Dark Shroud - While in this model’s melee range, enemy models suffer –2 ARM. Divine Manifestation - This model is not a living model, cannot become knocked down, and never suffers Blind. Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee. Entropic Force - While within 5 ̋ of this model, enemy models lose Tough XICONX and cannot have damage removed from them. Soul Taker: Spectral Scavenger - This model can gain soul tokens. When a living enemy model is destroyed in this model’s command range, this model gains the destroyed model’s soul token. Additionally, when a friendly living model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while in this model’s command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following: • Soul Phase - This model can spend a soul token at any time during its activation to gain Incorporeal XICONX for one turn. • Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for each token spent. Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed in this model’s command range. Void Walk - Once per activation, immediately after resolving an attack in which it destroyed a living or undead enemy model with an attack during its Combat Action, you can place this model anywhere completely within 8 ̋ of its current location. WEAPONS [ARCHON] Void Howler [1x] (None) gun icon RNG: SP 10 ROF: 1 AOE: - POW: 14 Damage Type: Magical Void Touch [2x] (None) sword icon RNG: 1 POW: 5 P+S: 13 Damage Type: Magical Tactical Tip Soul Taker: Spectral Scavenger — Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model collects it. end of line Model A’s Damage: !""""!"""" Model B’s Damage: !""""!"""" 10 Primal Archon Minion Archon Solo ARCHON SPD STR MAT RAT DEF ARM CMD 6 10 8 3 12 19 10 FA: 2 Point Cost: 9 Base Size: Large Damage: 18 Minion - This model will work for the Circle, Grymkin, Legion, and Trollbloods. Partisan [Circle] - When included in a Circle army, this model is a Circle model instead of a Mercenary model. ARCHON Pathfinder Tough Countercharge - When an enemy model advances and ends its movement within 6 ̋ of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged. Divine Manifestation - This model is not a living model, cannot become knocked down, and never suffers Blind. Hyper-Regeneration - Remove d3 damage points from this model at the start of each of its activations. Reality Anchor - Enemy models cannot be summoned within this model’s command range. Roiling Earth - When an enemy model advances and ends its movement within 3 ̋ of this model, the enemy model suffers Shadow Bind for one round. (A model suffering Shadow Bind suffers –3 DEF, and for one round when it advances it cannot move except to change facing. Shadow Bind can be shaken.) Sturdy - This model cannot be pushed. WEAPONS [ARCHON] Horn [1x] (None) sword icon RNG: 1 POW: 5 P+S: 15 Damage Type: Magical Earth Shaker - Before resolving damage from this attack, you can center a 4 ̋ AOE on the model directly hit. Models in the AOE become knocked down. Claw [2x] (None) sword icon RNG: 1 POW: 4 P+S: 14 Damage Type: Magical Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model hit can be pushed 1 ̋ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1 ̋ directly toward it. Earth Shaker - see above Tactical Tip Beat Back — You cannot move toward a model you destroyed. Partisan should reference “Minion” not “Mercenary”. end of line Model A’s Damage: """!""""!""""!"""" Model B’s Damage: """!""""!""""!"""" 10 Dhunian Archon Minion Archon Solo ARCHON SPD STR MAT RAT DEF ARM CMD 5 7 7 3 13 17 10 FA: 2 Point Cost: 6 Base Size: Medium Damage: 10 Minion - This model will work for the Circle and Trollbloods. Partisan [Trollbloods] - When included in a Trollbloods army, this model is a Trollbloods model instead of a Mercenary model. ARCHON Pathfinder Tough Divine Manifestation - This model is not a living model, cannot become knocked down, and never suffers Blind. Mother’s Embrace - When a friendly model is destroyed by an enemy attack while in this model’s command range, after the attack is resolved you can remove d3 damage points from a friendly model. Righteous Fury - When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model’s command range, this model gains +2 STR and ARM for one round. Serenity - At the beginning of your Control Phase, before leeching, you can remove 1 fury point from a friendly Faction warbeast within 1 ̋ of this model. Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed in this model’s command range. Threads of Life - Once per turn when a friendly non-warlock living warrior model in this model’s command range is hit by an enemy attack, this model can suffer d3 damage points. The friendly model does not suffer a damage roll from the attack. WEAPONS [ARCHON] Old Oak [1x] (None) sword icon RNG: 2 POW: 5 P+S: 12 Damage Type: Magical Dispel - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire. Tactical Tip Dispel — Because they expire immediately, upkeep spells or animi that had an effect when the model was hit or damaged will have no effect. Partisan should reference “Minion” not “Mercenary”. end of line Model A’s Damage: !""""!"""" Model B’s Damage: !""""!"""" 10 Alexia, The Undying Mercenary Solo ALEXIA 3 SPD STR MAT RAT DEF ARM CMD 6 4 6 5 15 15 9 FA: C Point Cost: 5 Base Size: Small Damage: 5 Mercenary - This model will work for Cygnar and Khador. ALEXIA 3 Elite Cadre [undead solos] - Friendly undead solos gain Shield Guard. (When a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn while within 3 ̋ of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary.) Flank [Undead] - When this model makes a melee attack against an enemy model in the melee range of an friendly undead model, this model gains +2 to attack rolls and gains an additional damage die. Magic Ability [8] • Hellfire ( ★ Attack) - Hellfire is a RNG 10, POW 14 magic attack. Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play. • Null Magic ( ★ Action) - For one round, models cannot cast spells while in this model’s command range. • Power of Death ( ★ Action) - While in this model’s command range, friendly undead models gain +2 STR. Power of Death lasts for one turn. Passive Necromancy - Once per turn when another living warrior model is destroyed by an enemy attack while in this model’s command range, you can choose to remove the boxed model from play and replace it with a Thrall Warrior model. The Thrall Warrior must forfeit its Combat Action the turn it is put into play. Spell Ward - This model cannot be targeted by spells. WEAPONS [ALEXIA 3] Witchfire [1x] (None) sword icon RNG: 1 POW: 8 P+S: 12 Damage Type: Magical Devour Essence - A model hit by this weapon loses all essence points and soul tokens. Tactical Tip Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell. Hellfire — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token. Null Magic — This includes this model if it gains a method of casting another spell that round. Spell Ward — This applies to friendly spells as well as enemy spells. end of line Damage: !"""" 10 Hermit of Henge Hold Mercenary Minion Solo MAD PROPHET 1 SPD STR MAT RAT DEF ARM CMD 5 4 3 3 11 11 8 FA: C Point Cost: 4 Base Size: Small Damage: 5 Mercenary - This model will work for the Convergence, Crucible Guard, Cryx, Cygnar, Infernals, Khador, Protectorate, and the Retribution. Minion - This model will work for the Circle, Grymkin, Legion, Skorne, and Trollbloods. Partisan [Infernal] - When included in a Infernal army, this model is a Infernal model instead of a Mercenary model. Partisan [Retribution] - When included in a Retribution army, this model is a Retribution model instead of a Mercenary model. MAD PROPHET 1 Ancient Shroud - When a damage roll against this model exceeds its ARM, it suffers 1 damage point instead of the total rolled. Dark Prophecy - When this model is destroyed by an enemy attack, enemy models in its command range lose their essence points and cannot cast spells, channel spells, or be forced for one round. Mad Visions - This model can use Mad Visions once per game when a friendly non-Infernal model is hit by an enemy attack while in this model’s command range. The friendly model does not suffer a damage roll from the attack. Magic Ability • Grip of Shadows ( ★ Action) - This model gains Telemetry for one round. (Other friendly models gain +2 to magic attack rolls against enemy models in the command range of a model with Telemetry.) • Whispers at the Gate ( ★ Action) - This model gains Master of Ruin for one round. (Other models, friendly or enemy, suffer –2 ARM while within 5 ̋ of a model with Master of Ruin.) • Word of Ruin ( ★ Action) - Remove 1 essence point from each enemy Infernal model currently within 5 ̋ of this model. Add 1 essence point to each friendly Infernal model currently within 5 ̋ of this model. Marked Soul - This model is a Marked Soul. WEAPONS [MAD PROPHET 1] end of line Damage: !"""" 10 Grand Master Gabriel Throne Mercenary Morrowan Solo THRONE 1 SPD STR MAT RAT DEF ARM CMD 8 7 8 6 13 18 10 FA: C Point Cost: 7 Base Size: Large Damage: 10 Mercenary - This model will work for the Crucible Guard, Cygnar, and Khador. Partisan [Cygnar] - When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model. THRONE 1 Cavalry Tough Battle Plan - This model can use one of the following plans at any time during its activation. A friendly Faction model/unit can be affected by only one plan each turn. • Heroic Call - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Tough XICONX. Models are not affected while out of formation. Heroic Call lasts for one round. • March - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder XICONX for one turn. • Stir the Blood - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, each affected model gains +2 to its next melee attack damage roll this turn. Blessed Wards - This model gains +3 ARM against damage rolls made by Infernal or undead models. Reposition [3 ̋] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3 ̋, then its activation ends. Tactician [Morrowan] - While in this model’s command range, friendly Morrowan models can ignore other friendly Morrowan models when determining LOS. Friendly Morrowan models can advance through other friendly Morrowan models in this model’s command range if they have enough movement to move completely past them. WEAPONS [THRONE 1] Execrator Pistol [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 12 Blessed Damage Type: Magical Execrator - This weapon gains +2 on damage rolls against soulless or undead models. Battle Blade [1x] (None) sword icon RNG: 2 POW: 5 P+S: 12 Blessed Damage Type: Magical Weapon Master Mount [1x] (None) mount icon RNG: 0.5 POW: 12 Tactical Tip Tactician — Remember, a model is within its own command range. end of line Damage: !""""!"""" 10 Thamarite Advocate Mercenary Minion Solo ADVOCATE SPD STR MAT RAT DEF ARM CMD 6 5 5 5 14 12 8 FA: 3 Point Cost: 3 Base Size: Small Damage: 5 Mercenary - This model will work for the Crucible Guard, Cygnar, and Khador. Minion - This model will work for the Circle. ADVOCATE Blessed of Thamar - When this model is destroyed by an enemy attack, Infernal models in its command range range each lose 1 essence point. Magic Ability [7] • Barring the Gates ( ★ Action) - When a model in this model’s command range casts a spell, increase the COST of the spell by 1. Additionally, when an Infernal model in this model’s command range summons a horror, the infernal must spend 1 additional essence point to summon the horror. Barring the Gates lasts for round turn. • Hex Bolt ( ★ Attack) - Hex Bolt is a RNG 6, POW 13 magic attack. Models hit cannot make special actions, special attacks, or power attacks for one round. • That Which Does Not Kill You ( ★ Action) - When an attack destroys one or more enemy models in this models command range, you can remove d3 damage points from a friendly model in this model’s command range. That Which Does Not Kill You lasts for one turn. Reposition [3 ̋] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3 ̋, then its activation ends. Sucker! - If this model is directly hit by an enemy ranged attack, choose a friendly non-incorporeal warrior model within 3 ̋ of it to be directly hit instead. That model is automatically hit and suffers all damage and effects. WEAPONS [ADVOCATE] Tactical Tip Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell. Sucker! — Note that this special rule is not optional. end of line Model A’s Damage: !"""" Model B’s Damage: !"""" Model C’s Damage: !"""" 10 Order of Illumination Resolutes Mercenary Morrowan Unit LEADER & GRUNTS SPD STR MAT RAT DEF ARM CMD 5 7 7 6 12 17 8 FA: 2 Point Cost: Leader & 2 Grunts: 8 Leader & 4 Grunts: 13 Base Size: Medium Damage: 5 each Mercenaries - This unit will work for the Crucible Guard, Cygnar, or Khador. Partisan [Cygnar] - When included in a Cygnar army, this unit is a Cygnar unit instead of a Mercenary unit. LEADER & GRUNTS Tough Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects. Blessed Wards - This model gains +3 ARM against damage rolls made by Infernal or undead models. Holy Bonds - Enemy models cannot gain this model’s soul token. Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model. True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth XICONX. WEAPONS [LEADER & GRUNTS] Execrator Cannon [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 13 Damage Type: Magical Execrator - This weapon gains +2 on damage rolls against soulless or undead models. Halberd [1x] (None) sword icon RNG: 2 POW: 6 P+S: 13 Damage Type: Magical Execrator - see above end of line Model A’s Damage: !"""" Model B’s Damage: !"""" Model C’s Damage: !"""" Model D’s Damage: !"""" Model E’s Damage: !"""" 10 Order of Illumination Vigilants Mercenary Morrowan Unit LEADER & GRUNTS SPD STR MAT RAT DEF ARM CMD 6 6 7 7 14 12 8 FA: 2 Point Cost: Leader & 2 Grunts: 6 Leader & 4 Grunts: 10 Base Size: Small Mercenaries - This unit will work for the Crucible Guard, Cygnar, or Khador. Partisan [Cygnar] - When included in a Cygnar army, this unit is a Cygnar unit instead of a Mercenary unit. LEADER & GRUNTS Advance Deployment Pathfinder Stealth Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls. WEAPONS [LEADER & GRUNTS] Heavy Crossbow [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 12 Blessed Damage Type: Magical Great Sword [1x] (None) sword icon RNG: 1 POW: 5 P+S: 11 Blessed Damage Type: Magical end of line 10 Glyn Cormier, Illuminated One Mercenary Morrowan Llaelese Solo CORMIER 1 SPD STR MAT RAT DEF ARM CMD 7 6 8 7 15 12 8 FA: C Point Cost: 6 Base Size: Small Damage: 5 Mercenary - This model will work for the Crucible Guard, Cygnar, or Khador. Partisan [Cygnar] - When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model. CORMIER 1 Advance Deployment Pathfinder Stealth Tough Dodge - This model can advance up to 2 ̋ immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement. Leadership [Order of Illumination Vigilants] - While in this model’s command range, friendly Order of Illumination Vigilants models gain True Sight. Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends. True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth XICONX. WEAPONS [CORMIER 1] Banisher [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 12 Damage Type: Magical Banish - When this weapon damages an enemy non-warcaster, non-warlock, non-infernal master, after the attack is resolved you can place the enemy model anywhere completely within 1 ̋ of its current location. A model can be placed by Banish only once per turn. Sword [1x] (None) sword icon RNG: 1 POW: 4 P+S: 10 Damage Type: Magical Weapon Master Tactical Tip Banish — Remember, you choose the model’s new location and facing. end of line Damage: !"""" 10 Legion of Lost Souls Mercenary Morrowan Unit LEADER & GRUNTS SPD STR MAT RAT DEF ARM CMD 6 7 7 5 12 14 10 FA: 3 Point Cost: Leader & 5 Grunts: 11 Leader & 9 Grunts: 18 Base Size: Small Mercenaries - This unit will work for the Crucible Guard, Cygnar, and Khador. Partisan [Cygnar] - When included in a Cygnar army, this unit is a Cygnar unit instead of a Mercenary unit. LEADER & GRUNTS Combined Melee Attack Undead Blood-Bound - When this model destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model in this unit to play. Place the returned model completely within 3 ̋ of this model. The returned model cannot activate the turn it returns to play. The destroyed enemy model is removed from play and does not provide a soul or corpse token. Shield Wall (Order) - Until the start of their next activation, each affected model gains +4 ARM while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model’s back arc. Models in this unit can begin the game affected by Shield Wall. Soul Vessel - This model generates soul tokens as if it were a living model. WEAPONS [LEADER & GRUNTS] Heavy Pistol [1x] (None) gun icon RNG: 8 ROF: AOE: POW: 12 Damage Type: Magical Halberd [1x] (None) sword icon RNG: 2 POW: 5 P+S: 12 Damage Type: Magical Tactical Tip Soul Vessel — This model is not otherwise considered to be a living model. end of line 10 Morrowan Battle Priest Mercenary Weapon Attachment PRIEST SPD STR MAT RAT DEF ARM CMD 6 6 6 3 13 13 5 FA: U Point Cost: 2 Base Size: Small Attachment [small- or medium-based Cygnar or Morrowan] - This attachment can be added to small- or medium-based Cygnar or Morrowan unit. Partisan [Cygnar] - When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model. PRIEST Tough Granted: Rise - While this model is in formation, models in its unit that are in formation and knocked down at the beginning of your Maintenance Phase stand up. Light of Faith - While within 2 ̋ of this model, undead and infernal models suffer –2 STR and DEF. Protection of the Prophet - While B2B with this model, models in its unit gain Tough XICONX. Sacred Ward - This model cannot be targeted by enemy spells. Spell Breaker - When this model hits another model with an attack, enemy upkeep spells on the model hit expire. A spellcaster can keep its upkeep spells in play by suffering d3 damage points. WEAPONS [PRIEST] Hand Weapon [ 2x ] (None) sword icon RNG: 1 POW: 5 P+S: 11 Blessed Damage Type: Magical Tactical Tip Spell Breaker — If the model hit is part of a unit, upkeep spells on that unit also expire. end of line