RFC FIGHTING GAME Game Design Document 1. Game Concept Overview Genre: ● Martial Arts / Fighting Game with fantasy and tournament elements Core Gameplay: ● PvE Tournament Mode: Players progress through a series of AI-driven battles in a tournament format, unlocking new skills, arenas, and story beats as they advance. Unique Selling Points: ● Distinct mini-characters with different moves and abilities ● Varied combat modes appealing to both solo players and competitive online audiences ● A blend of realistic martial arts techniques with over-the-top fantasy elements for dynamic gameplay 2. Game Modes PvE Tournament Mode 1. Level-Based Bot Fights ● A structured series of 10 increasingly difficult bot battles. ● Boss Attributes Overview - Each boss has 5 key attributes: ○ Level Requirement ○ Health Points (HP) ○ Attack Power ○ Defense Rating ○ Special Trait ● Each bot fight has a minimum player level requirement to unlock. ● Players cannot challenge a bot unless they meet the XP threshold. ● Upon defeating a bot, players gain bonus XP to help them progress toward higher-level challenges. Bot Fight level Player Level required XP awarded Skill Level HP Special Traits Level 1 2 + 20 Low 100 Basic Combos Level 2 3 + 30 Low 120 Minor Resistance Level 3 5 + 40 Low 150 Slight Counter Attack Chance Level 4 7 + 60 Medium 180 Use 1 Special Move Level 5 10 + 80 Medium 220 Increase Attack Speed Level 6 13 + 100 Medium 270 Break Basic Combos Level 7 16 + 180 Medium 320 Rage Mode at 50% HP Level 8 20 + 250 High 400 Uses Combo Breakers and Counters Level 9 25 + 350 High 500 Absorb Minor Power Up Effects Level 10 30 + 500 High 600 Uses all 3 Special Abilities & 1 Fatality Move 3. Bot Skill Definitions ● Low Skill: Basic attack with minimal damage, fast execution. ○ Low Skilled Bot will only use Basic attacks. ● Medium Skill: Balanced attack; moderate damage and attack speed. ○ Medium Skilled Bot will do Basic attacks and 2-3 hit Combos ● High Skill: Heavy attack dealing with high damage. ○ High Skilled Bot will do all Basic attacks and all Combos. 4. Basic Attacks - Punches and Kicks Action Description Hit - Points Low Punch Quick Jab aimed at the lower body, fast but deals less damage 3 Low Kick Fast low sweep, or quick front kick targeting legs 5 Medium Punch Standard Jab or straight punch 5 Medium Kick Basic front kick 7 High Punch Uppercut, hook or overhead punch 8 High kick High roundhouse or spinning heel kick 10 5.Combo Attacks - Combo Hit Points Combo-type Description Hit - Points 2-hit combo 2 quick attacks chained 10 3-hit combo 3 strikes chained together 15 4-hit combo 4 strikes in succession 20 5-hit combo 5 strikes in rapid succession 25 Abilities Character Special Ability 1 40 Fatality combo Finish with a fatality 100 6.Controls Action Keyboard Controls Mobile Controls Low punch A Crouch and Tap ‘Punch button’ Low kick Z Crouch and Tap ‘Kick button’ Medium Punch S Tap ‘Punch button’ Medium kick X Tap ‘Kick button’ High Punch D Pull joystick right and tap ‘Punch button’ High kick C Pull joystick right and tap ‘Kick Button’ Left Arrow Left Joystick Left Right Arrow Right Joystick Right Jump Arrow Up Joystick Up Crouch Arrow Down Joystick Down Character Special Ability 1 Q Tap ‘Special AbilityButton’ Character Special Ability 2 W Pull joystick right and tap ‘Special Ability Button’ Character Special Ability 3 E Pull joystick down and tap ‘Special Ability Button’ Block(Defense) Hold back - (away from opponent) Hold Joystick Back (Opposite Direction)- Away from Opponent 7. Gameplay Progression Gameplay: ● Players start with basic characters and arenas, gradually unlocking more as they progress. ● Winning matches earns experience points (XP) that contribute to level-ups. ● Completing certain milestones grants access to higher difficulty tiers, new skills, and alternate fighting styles. ● The special bar fills through successful attacks and combos, enabling powerful special moves and finishers. ● The ranked mode offers players a chance to climb competitive ladders and earn exclusive rewards. ● Customization options, such as alternate costumes and weapon skins, become available as players progress. ● XP points allow players to level up their skill tier, and reaching certain skill levels unlocks new arenas for battles. ● Skill progression affects matchmaking, ensuring players face appropriate challenges as they advance. ● XP Rewards: ○ Winning a PvE mode match: 100 XP points ○ Coming in 2nd place: 50 XP points ○ Coming in 3rd place: 25 XP points ● Arena Unlock Progression: ○ Level 3: Water Arena ○ Level 7: Magma Arena ○ Level 11: Sky Arena ○ Level 15: Underground Ruins ○ Level 20: Ice Arena 8. Arenas & Environmental Hazards Each arena has its own unique setting and hazards that players must navigate. Arenas: 1. Dojo – Classic training arena, balanced difficulty. 2. Octagon Cage – Standard fighting ring, enclosed but with no hazards. 3. Water Arena – Falling off the edge results in death by sharks. 4. Magma Arena – Falling off the arena results in death by lava. 5. Sky Temple – Falling off means instant elimination. 6. Underground Ruins – Traps and collapsing platforms. 7. Ice Arena – Slippery terrain affecting movement. Unlocking System: ● Players start with the Dojo and Octagon arenas. ● Higher-tier arenas unlock as players level up, incentivizing progression. 9. Characters (Currently 5 characters, more to be introduced in the future) Character Attributes: ● 3 unique combos ● 3 special abilities ● 1-2 fatality moves (activated when the HP is 100%, i.e. fighter ends the game with full HP) Character Backstories: 1. "Byakko" The White Tiger ● Name: Kai ● Backstory: Kai grew up in a peaceful mountain village in Japan, where martial arts were deeply rooted in tradition. Trained by his grandfather in a sacred style, his world was shattered when a corrupt organization destroyed his home in search of its secrets. Now, Kai travels the world, fighting in underground tournaments, seeking justice and redemption while mastering the way of the White Tiger Clan. ● Abilities: 1. Tiger Claw Rush – A flurry of rapid claw-like strikes. 2. Spirit Counter – Deflects an attack and retaliates with a powerful kick. 3. White Tiger’s Roar – Stuns enemies momentarily. ● Fatality: Final Fang Strike – A finishing move where Kai delivers a lightning-fast flurry of strikes before ending with a devastating palm strike. 2. Zé Pequeño (Orphan from Favelas turned Underground King) ● Name: Dadinho ● Backstory: Born into the violent favelas of a lawless city, Dadinho lost his parents to gang wars. Raised by the streets, he survived through sheer grit, quickly rising to dominance in underground fights. Now, as the reigning heavyweight champion, he fights to end the corruption that stole his childhood and give hope to others like him. ● Abilities: 1. Favela Flurry – Unleashes a rapid set of unpredictable punches. 2. Street Survivor – Temporarily boosts speed and evasion. 3. Gang Lord’s Rage – Delivers a high-powered uppercut that sends enemies flying. ● Fatality: King of the Streets – Executes a brutal sequence of attacks ending in a devastating finisher. 3. Cypher (Cyborg) ● Name: Cypher XY ● Backstory: Once an undefeated UFC champion, Cypher's body was shattered in a plane crash. Given a second chance through cybernetic enhancements by the brilliant Dr. Musk, he became an AI-integrated warrior. With precision fighting and near-invincibility, he battles to prove AI superiority in combat sports. ● Abilities: 1. Neural Strike – A precise, high-speed attack that stuns opponents. 2. Cybernetic Overdrive – Increases attack power temporarily. 3. EMP Shockwave – A powerful shockwave that knocks back all enemies. ● Fatality: System Overload – Overclocks his cybernetic limbs and delivers an explosive final attack. 4. The Fallen One (Sent to Earth for Redemption) ● Name: Azariel ● Backstory: Once a god of war, Azariel was cast down to Earth for defying celestial laws. Now mortal but still possessing immense strength, he fights to earn his redemption and reclaim his place among the gods. ● Abilities: 1. Heavenly Smite – Summons divine energy to strike foes. 2. Wings of Vengeance – Gains temporary invincibility. 3. Judgment Strike – Calls down a celestial blade to finish enemies. ● Fatality: Wrath of the Heavens – Summons divine chains to trap his enemy before obliterating them. 5. The Ruthless Blue Monkey of Ronin Network ● Name: Ronke ● Backstory : Ronke was a glitch in the Ronin Network, an anomaly that gained sentience. Breaking free into the real world, he seeks dominance, using his brutal and unpredictable fighting style to make the Ronin Network the ultimate gaming chain. ● Abilities: 1. Glitch Strike – Teleports and attacks unpredictably. 2. Network Overclock – Becomes faster for a short duration. 3. Data Corruption – Temporarily disables the opponent’s special bar. ● Fatality: Digital Execution – His enemy is torn apart into pixelated fragments before vanishing into data oblivion. 10. Combat Mechanics ● Basic attacks: Light, Medium, Heavy strikes. ● Blocking/Dodging: Defensive mechanics to avoid damage. ● Combos: Chain multiple attacks for increased damage. ● Special Abilities: Unique skills per character that enhance combat effectiveness. ● Fatality System: Once a player’s special bar reaches 100%, a finishing move can be executed. 11.Utilities All PvE Fights come with a chance of injury: ● There is a 7.5% probability that your MOFO NFT fighter will suffer a bone fracture or any injury during a fight. ● If a fighter is injured: ○ The player must wait 24 hours before they can use that fighter again in PvE mode or participate in an event. ○ Alternatively , they can pay a fixed Hospital Fee of 30 $RON to instantly heal the fighter and re-enter the fight. Strategic Tip: High-level players may want to keep extra fighters ready or stack up RON tokens to avoid downtime during tournament runs. 12. Technical Specifications Platform: ● PC Engine: ● Unity WebGL (preferred for realistic physics and high-quality graphics) Multiplayer Support: ● PvE AI battles ● Online Battle Royale (Future scope: PvP Mode like Street Fighter-style 1v1 matches) Physics & Animations: ● Ragdoll physics for knockouts ● Fluid motion-captured animations ● Arena hazards triggered via real-time physics calculations 13. RON TOKEN/ NFT The RON Token is the native utility token integrated into the game’s ecosystem. Players can acquire RON in two primary ways: 1. Purchase : Directly buy RON tokens through Katana , a supported exchange platform. 2. Earn for Free : Hold more than $100 worth of $RON to passively earn additional tokens through our connectless staking app — fully automated with no manual setup required. In-Game Utility: ● Upgrade Your MOFOs : Spend your RON to enhance your fighters by: ○ Hiring new coaches ○ Recruiting training staff and managers ○ Purchasing power-ups ○ Acquiring better equipment ● NFT Rewards : Complete in-game quests and challenges to earn exclusive MOFO NFTs , which may unlock unique cosmetics, power boosts. Token Allocation After In-Game Purchases(CURRENTLY UNDER R&D) After every in-game purchase of an official RON item or service, the spent RON tokens will be allocated as follows: ● 50% to Connectless Staking App : Half of the tokens will be directed to the connectless staking app to reward users who are passively earning through staking. ● 5% to NFT Holders : A portion will be allocated to holders of MOFO NFTs , rewarding players who engage with the NFT ecosystem. ● 10% to Buy-Back and Burn : A percentage of the spent tokens will be used to buy back and burn RON tokens , reducing the circulating supply and potentially increasing the value of remaining tokens. ● 35% to Treasury : The remaining tokens will be sent to the game’s treasury to fund development, rewards, future upgrades, and partnerships. RON serves as both a progression booster and a reward incentive for skilled or dedicated players, tightly weaving blockchain mechanics into the competitive gameplay loop. RON Types of Tokens 1. In-Game Currency The RON Token functions as the in-game currency used for various in-game purchases such as upgrades, power-ups, and NFT rewards. Players can use this currency to enhance their gameplay experience and progress within the game. 2. Utility Governance Hybrid The Utility Governance Hybrid token serves two primary functions: ● Utility : It enables players to interact with in-game services, such as upgrading their MOFOs, acquiring equipment, and recruiting coaches. ● Governance : Holders of this token may also have the ability to participate in game governance decisions, such as voting on updates, new features, or adjustments to game mechanics. This hybrid nature of the token combines the practical use within the game and the influence over the game's development and future direction. 3. Rewards Token The Rewards Token is designed to incentivize and reward players for their active participation. Players can earn this token by: ● Holding on to their existing tokens 14. Currencies The main type of currencies used in the game, operating on the Ronin blockchain : $RON (Ronin Main Currency) ● This is the primary currency on the Ronin chain. ● It can be used for broader ecosystem utilities including marketplace transactions, NFT purchases ● Some premium items or bundles in the game store may be priced in RON for higher value. 15. MOFO Updates This section outlines the upgrade and progression mechanics available for your MOFO NFT fighters through specialized roles. These upgrades can be purchased from the in-game store using RON coins Trainer ● Purpose: Improves the fighter’s existing move set. ● Abilities: ○ Trains and upgrades existing combos , increasing their damage or speed. ● Cost: 30 RON Coach ● Purpose: Enhances or unlocks new abilities or combos. ● Abilities: ○ Teaches new abilities to the MOFO fighter. ○ Can also be used to upgrade an already unlocked ability to a more powerful version. ● Cost: 60 RON Financial Manager Boost earnings and XP during gameplay by hiring one of the following financial experts: 1. Junior Manager ○ Effect: Boosts income and XP gain for 3 hours ○ Cost: 100 RON 2. Senior Manager ○ Effect: Boosts income and XP gain for 24 hours ○ Cost: 150 RON 3. Executive Manager ○ Effect: Boosts income and XP gain for 7 days ○ Cost: 300 RON All items listed above will be purchasable through the in-game store using $RON tokens. 16. Power-Ups and Equipment Equipment ● Includes weapons, armor, and special gear ● These items offer temporary advantages in combat and expire after a fixed number of matches (e.g., 3–5 matches). ● Must be re-purchased or re-equipped after expiration. Power-Ups Power-ups provide temporary stat boosts or special conditions to help fighters during battle. They are consumables and expire after a few matches. Power-Up Description Stamina Boost Increases endurance, allowing the MOFO to execute more moves without tiring. Helps reduce cooldown time between attacks Attack Surge Temporarily boosts offensive strength, dealing higher damage with each successful hit. Defense Guard Raises resistance to damage, lowering impact from enemy attacks for a limited time. Stealth Mode Makes the fighter harder to detect, slightly decreasing the opponent’s accuracy or lock-on effectiveness. Berserker Mode Sacrifices defense for immense power. The fighter goes into a rage mode increasing critical hit chance and combo speed, but takes more damage if hit. 17. Future Scope ● PvP Mode: More focus on online real-time fighting. ● More Characters: Additional fighters with unique skills. ● Customization System: Modify characters’ outfits, moves, and abilities. ● Story Mode: Character-driven campaign. ● Battle Royale Mode: An online multiplayer mode where players deploy their warriors into various battle arenas. The last fighter standing is declared the champion.