pdf current edition https://pdfhost.io/v/tYPWuIqVj_abilityscore_05_17_22_ comms rules 1. we draft as a team. Capt will ask what we are going for this turn, discuss. 2. We draft for the win. Don't tunnel vision on core/support, we will swap you the role you need at the end. 3. Every player has the freedom to make the executive decision for their own hero. We trust you to do this. But if you go against the team and we lose because of your pick, take responsibility. 4. Keep talking at a minimum. Vote for 2 abilities (one primary + one in case of deny) for the next 2 pickers, and don't talk over others, or hog comms. 5. In game, playmakers make calls. Once we get a combo with initiation+lockdown+damage (e.g. supp + mid/off), they need to comm for smoke and make space for farmers. 6. keep comms productive. Don't flame or tilt. If you do, take responsibility apologize and move on. drafting rules (in order of importance) 1. pick S tier abilities 2. pick/threaten autowin/snowball combos 3. pick strong abilities over weak abilities (see pdf or winrates) 4. Your first 3 picks must deny the enemy AND develop your hero at the same time 5. Pick the best ability at every point. Do not leave strong abilities for teammates if the enemy is able to deny. 6. Draft according to your hero body, but only if you aren't violating Rules 1 2 3 4 5. This means: don't draft like a retard, never gimp yourself to deny, and don't leave strong shit hoping your teammate will get it because they fucking won't. Why are these the rules? - the goal of the draft is to guarantee a competent build for yourself, threaten to draft busted combos, and force the opponent to weaken their own draft to deny you. drafting flowchart Step 0. memorize ability winrates/roma's ability scores 1. look for broken abilities 2. Look for broken combos 3. If there aren't standout broken combos, pick abilites by score (see pdf) 4. Go for general combos (List 1, 2) 5. If you don't have combos, goto Step 2. 6. Once there is only garbage left, go for pure denies/synergy. List 1. high prio combo ideas (WIP, look for these at the start of every game) * = lower prio, nice to have but don't go out of your way to deny heartstopper aura arctic burn int glaives of wisdom shukuchi cloak and dagger reincarnation shadow dance vengeance aura aftershock tombstone berserker's blood blink (qop) shrapnel blade fury bulwark lumi spirits wukong primal/infest + damage auras (rot, spirits, bulwark, heartstopper, etc) tether infest purgeable abilities (e.g. track, wild axes, napalm, fiends grip. primal roar) -> deny/counterpick with dispels/strong dispels (e.g. aphotic, heavenly grace, fortunes end, kraken shell, enrage, borrowed time) aftershock + lowcd/instant cast nukes (proximines, ball, whirling, chakram, etc) tombstone/netherward w/ refreshers (e.g. rearm/hookshot/supernova/blur) rearm -> arrow, sky concussive, sunstrike *sky concussive chakra/badjuju enchant totem/tidebringer + reliable crit (e.g. gods rebuke, mortal strike, lumi, boundless) enchant totem + damage nukes (e.g. starbreaker, trample, tidebringer) blur + long range (e.g. long range spells, takeaim/chillingtouch etc) napalm lasso + fast ticker (e.g. natures grasp, siphon, flameguard, sunray) essence ball/manashield reincarnation + aghs abilities (e.g. void, spirits, whirling axe, torrent) moon glaives/arctic burn + dmg steroids (e.g. death pact) moon glaives/marksmanship + illusions doppel juxta + illu effects (e.g. manabreak, desolate, split shot) dispersion + more dmg reduction (shield crash, reactive, enrage, gravekeepers etc) *dispersion + spectral dagger cloak and dagger/qop blink + shard nukes (e.g. inner fire, scatterblast, siphon) bladefury/shukuchi + burn/close range abilities (e.g. epicenter/terrorize/scatterblast/battery assault/siphon etc.) dragon tail + initiation (shukuchi, cloak and dagger, blink) attack effect (e.g. fury swipes/moon glaives/glaives of wisdom/bash of deep/atrophy) + keep hitting abilities (e.g. battle trance, enrage, omnislash) *attack effect (e.g. fury, glaives of w, mglaives, bash, poison, atrophy) + attack fast (e.g. overpower, shredder, fervor trance) glaives of wisdom + phase shift DPS (e.g. firestorm/shrap/macro/nethertoxin) + control (e.g. fiends grip, ensnare, pit of malice, ice path) blink + tankiness/spells *feral shapeshift/fiend's grip + spiritlink bear fiery + passive/ez proc (e.g. ion shell, moonglaive, psiblade, cleave/emp, corrosive, retaliate, elder dragon) infernal blade/wall of replica + ranged rightclick (e.g. stifling dagger) --- List 2. general combos (reference on specific synergies, ordered by winrate) bulwark -> luminosity,primal split, shapeshift, infest, spirits, retaliate, corrosive, whirling axe melee, enrage, counterspell, trueform, eye of the storm rot -> primal split, infest, counterspell, natures attendants, spirits aftershock -> proxi mines, ball lightning, goo, terrorize, counterspell, whirling axe melee, static rem, whirling death, chakram, rocket barrage, shrapnel, darkpact, arclightning, ice vortex, doubledge, deathpulse, scream of pain, earthshock, timberchain, arcanebolt, rolling boulder, soul assumption, netherblast, lifedrain, spawn spiders, shadowpoison, crypt swarm ball lightning -> aftershock, essence flux, glaives of wisdom vengeance aura -> mass serpents, primal split, poison nova, spirits, void, magicmissile, supernova, ravage, overgrowth, doom, deathward, torrent, sonic wave arctic burn -> wrath of nature, death pact, overcharge, searing arrow, frost arrow, god strength, ghoul frenzy, bloodrage, winters curse, rearm -> sunstrike, tombstone, netherward, sacred arrow, concussive, bramble maze, spectral dagger, tornado, EMP reincarnation -> spirits, torrent, void, wraithfire, electric vortex, resopulse deathpact -> arctic burn, moon glaives, flak cannon, atrophy aura, psi blades, skeleton walk, take aim, mortal strike marksmanship -> take aim, mirror image, insatiable hunger, scurry, spirit link, conjure image, splitshot, lunar blessing, luminosity, frost arrows, gust dispersion -> shield crash, kraken shell, enrage, corrosive skin, gravekeepers, spectral dagger, lifebreak, retaliate, reactive armor, trueform, bristleback, eye of the storm, counterspell, wrath of nature -> arcticburn, shadowrealm, wildaxe, (shockwave?) moon glaives -> deathpact, haunt, gods strength, mirror image, lunar blessing, conjure image, phantasm burning barrage, omnislash, battletrance blade fury -> epicenter, trample, freezingfield, battery assault, pulverize, terrorize, inkswell, hookshot, healing ward, blastoff heartstopper -> chakram, infest, reaper's, deathpulse, shroud pulse nova -> spirits, snowball, shield crash, spiked carapace, phase shift, void, gravekeepers, waningrift, sinister gaze, resopulse, shukuchi -> dragon tail, freezing field, hoof stomp, trample, inkswell, eye of the storm, epicenter, terrorize, swarm, rocket barrage, geminate, RP, searing chains, skewer wild axes -> macropyre, concussive, void, demonic purge, spirits, ensnare, laser, arcane aura, wrath of nature, last word, overgrowth, assassinate, sonic wave, cloak and dagger -> inkswell, inner fire, LSA, spear of mars, hoof stomp, scatterblast, dragontail, skewer, blinkstrike, smoke screen, fortunes end, venogale, unstable concoction, rocket barrage, brain sap, battery assault, blast off, tricks of the trade, astral step -> hoof stomp, battery assault, ink swell, searing chains, skewer, starbreaker deathward -> penitence chemical rage -> bulldoze, bloodrage, greed, overcharge, spirit link soulbind -> magic missile, cask, phantom's embrace, laser essence flux - ball, manashield, orb infernal blade -> wall of replica, stifling dagger, devour, liquid fire glaives of wisdom -> phase shift, battle trance, overcharge, global silence, frost arrows, last word, arcane curse, focus fire, berserker's blood -> flesh golem, life break, battle trance, inner fire, burning spear fury swipes -> battle trance, omnislash, ghoul frenzy, fervor, burning barrage, enrage, overpower caustic finale -> acorn shot, boundless strike, god's rebuke firestorm/shrapnel -> fiend's grip, pit of malice, ensnare macropyre -> wild axes, sticky napalm, ensnare, ice path fiend's grip -> shrapnel, firestorm rearm -> sunstrike, tombstone, netherward, sacred arrow, rage, shadow realm wukong's command -> sinister gaze, flak cannon, concussive shot flak cannon -> phantasm, death pact, haunt, wukong's command