Benjamin Justice Unity and Unreal Engine Programmer (XXX) XXX-XXXX benjustice@example.com Portfolio EXPERIENCE Best Rally Z — Programmer FEBRUARY 2025 For Best Rally Z, I learned how to program player movement and wall collisions for a Pac-Man style arcade game. Cat and Bones — Programmer MARCH 2025 For Cat and Bones, I learned how to program collecting items, level progression and objective completion. Palette Swap — Programmer APRIL 2025 For Palette Swap, I created unique gameplay mechanics for a 3D platformer. These mechanics include grappling, crouching, and gliding. Dino-Grams — Programmer AUGUST 2025 - DECEMBER 2025 For Dino-Grams, I learned how to code turn-based battle mechanics, which included moves with varying attacks and buffs/debuffs, damage numbers that updated based on the position of the dinosaurs in the arena, and unique stats (health, attack, speed) for each dinosaur with the ability to upgrade these stats. Salt ‘n Silver — Programmer OCTOBER 2025 - APRIL 2026 For Salt ‘n Silver, I developed a dialogue system for designers to write interactions with NPC’s. Through dialogue, players could trade items, accept quests, and select multiple choice options for branching conversations. I also worked on cinematic cutscenes as well as a cutscene manager for designers to add specific conditions of which those cutscenes could be played. EDUCATION Lake -Sumter State College - Leesburg, FL — Associate in Arts (A.A.) AUGUST 2021 - MAY 2023 University of Central Florida - Orlando, FL — Digital Media - Game Design (B.A.) AUGUST 2023 - MAY 2026 Tools ● Unity ● Unreal Engine 5 ● Visual Studio ● GitHub ● Perforce SKILLS ● C# Scripting ● UE5 Blueprinting ● Systems Engineering ● UI Programming ● Mechanics Designer ABOUT ME I am very passionate about game design and am always looking for opportunities to learn more about game development. I’ve served as a programmer across various game projects and continue to expand my skills through collaborating with others.