terminology autowin combo -> If you get this, it's hard to lose. snowball combo -> Can beat stronger drafts by getting ahead early enabler ability -> an ability which produces combos with many secondary skills (e.g. napalm -> grasp, macro, inkswell, etc) pdf -> roma's 1 to 500 ranking of abilities. If you don't want to use this ranking, go by pick# or winrate drafting rules 1. pick/threaten autowin/snowball combos 2. pick strong abilities over weak abilities (see pdf or winrates) 3. Your first 3 picks must deny the enemy AND develop your hero at the same time 4. Pick the best ability at every point. Do not leave strong abilities for teammates 5. Draft according to your hero body, but only if you aren't violating Rules 1,2,3 or 4. This means: don't draft like a retard, never gimp yourself to deny, and don't leave strong shit hoping your teammate will get it because they fucking won't. Why are these the rules? - the goal of the draft is to guarantee a competent build for yourself, threaten to draft busted combos, and force the opponent to weaken their own draft to deny you. drafting flowchart Step 0. memorize ability winrates/roma's ability scores 1. look for broken combos (List 1). If there is a single combo with a weak enabler (e.g. essence flux -> manashield only), pick the higher winrate ability (manashield) first. Otherwise pick the enabler first. 2. If there aren't standout broken combos, pick abilites by score (see pdf) 3. Go for general combos (List 2) 4. If you don't have combos, goto Step 2. 5. Once there is only garbage left, go for denies/synergy. List 1. autowin/snowball combos (WIP, look for these at the start of every game) bulwark -> lumi primal split -> rot, spirits, bulwark, vengeance aura, heartstopper infest -> rot, spirits, bulwark, heartstopper, tether aftershock -> proxi, ball, terrorize vengeance aura -> mass serpents, primal, spirits shukuchi -> trample, dragon tail, freezing field glaives -> phase shift enchant totem -> mortal strike, starbreaker, rebuke, boundless napalm -> siphon dispersion -> shield crash, kraken essence flux -> ball lightning, mana shield reincarnation -> spirits tombstone -> supernova fury swipes -> omnislash, battle trance, enrage, overpower --- List 2. general combos bulwark -> luminosity,primal split, shapeshift, infest, spirits, retaliate, corrosive, whirling axe melee, enrage, counterspell, trueform, eye of the storm rot -> primal split, infest, counterspell, natures attendants, spirits aftershock -> proxi mines, ball lightning, goo, terrorize, counterspell, whirling axe melee, static rem, whirling death, chakram, rocket barrage, shrapnel, darkpact, arclightning, ice vortex, doubledge, deathpulse, scream of pain, earthshock, timberchain, arcanebolt, rolling boulder, soul assumption, netherblast, lifedrain, spawn spiders, shadowpoison, crypt swarm ball lightning -> aftershock, essence flux, glaives of wisdom vengeance aura -> mass serpents, primal split, poison nova, spirits, void, magicmissile, supernova, ravage, overgrowth, doom, deathward, torrent, sonic wave arctic burn -> wrath of nature, death pact, overcharge, searing arrow, frost arrow, god strength, ghoul frenzy, bloodrage, winters curse, reincarnation -> spirits, torrent, void, wraithfire, electric vortex, resopulse, vamp spirit, mortalstrike deathpact -> arctic burn, moon glaives, flak cannon, atrophy aura, psi blades, skeleton walk, take aim, mortal strike marksmanship -> take aim, mirror image, insatiable hunger, scurry, spirit link, conjure image, splitshot, lunar blessing, luminosity, frost arrows, gust, meld, luckyshot, headshot dispersion -> shield crash, kraken shell, enrage, corrosive skin, gravekeepers spectral dagger, lifebreak, retaliate, reactive armor, trueform, bristleback, eye of the storm, counterspell, bristleback wrath of nature -> arcticburn, shadowrealm, wildaxe, (shockwave?) moon glaives -> deathpact, haunt, gods strength, mirror image, lunar blessing, conjure image, phantasm burning barrage, omnislash, battletrance blade fury -> epicenter, trample, freezingfield, battery assault, pulverize, terrorize, inkswell, hookshot, healing ward, blastoff heartstopper -> chakram, infest, reaper's, deathpulse, shroud pulse nova -> spirits, snowball, shield crash, spiked carapace, phase shift, void, gravekeepers, waningrift, sinister gaze, resopulse, shukuchi -> dragon trail, freezing field, hoof stomp, trample, inkswell, eye of the storm, epicenter, terrorize, swarm, rocket barrage, geminate, RP, searing chains, skewer wild axes -> macropyre, concussive, void, demonic purge, spirits, ensnare, laser, arcane aura, wrath of nature, last word, overgrowth, assassinate, sonic wave, cloak and dagger -> inkswell, inner fire, LSA, spear of mars, hoof stomp, scatterblast, dragontail, skewer, blinkstrike, smoke screen, fortunes end, venogale, unstable concoction, rocket barrage, brain sap, maledict, battery assault, blast off, dual breath, shadowraze, tricks of the trade, diabolic edict astral step -> hoof stomp, battery assault, ink swell, searing chains, skewer, starbreaker chemical rage -> uproar, bulldoze, bloodrage, greed, overcharge, spirit link soulbind -> magic missile, cask, phantom's embrace, laser essence flux - ball, manashield, orb infernal blade -> wall of replica, stifling dagger, devour, liquid fire glaives of wisdom -> phase shift, battle trance, overcharge, global silence, frost arrowss, last word, arcane curse, focus fire, berserker's blood -> flesh golem, life break, battle trance, inner fire, burning spear fury swipes -> battle trance, omnislash, ghoul frenzy, fervor, burning barrage, enrage, overpower, frost arrows