1 Fallout of Nevada Guide From a fan to fans Player, STORMER passing the game, but also a thorough analysis of text files. No less for the first time in Fallout you get to know 50% of its content, once again however, this does not mean that some minor elements could not be left I could only walk through it once without discovering it and most of its charms. Maybe you think like me that by playing To create the guide, I used not only careful the other 5% you may never know. That's why this guide is aimed at Thanks to Szponix for making the guide available on Fallout I have omitted and that the guide cannot be improved yet. you get to know another 40%, next times you get to know another 5%, and possibilities, items, quest endings, character development, exploration aim to present you (almost) everything you want to know about Corner. created because the game absorbed me to the point that I didn't mentioned above. the world and other things in this game. Almost everything because of it I am presenting you the Fallout of Nevada game guide. Left Machine Translated by Google 2.6. Black Rock... .. ..................................................................... 56 1.5. The beginning of the game ......... .. ....................................................... 18 2.7. Lovelock ....... ........................................................................ .61 2.15. Hawthorne Military Base ....... .............................................. 185 A few tips for the game ......................................................... ... 15 1.4. Trivia .............................. .. .......................................... ..16 2.5. Gerlach ................................................................................. 52 2.14. Uranium City .......... ............................................................... 178 Contents 2.1. A word of introduction about the main plot and the rest of the tasks ........................... 19 2.9. "Poseidon Oil" reactor ..................... .. .................................... 124 2.8. New Reno ....... ..................................................................... 80 2. Description of the locations with tasks to be performed in them .............................. .19 Vault City (Vault 8) ............................................................. 21 1.1. What's new for Fallout 1/2? ....................................... .5 2.16. Battle Mountain .......... ......................................................... ... 186 2.11. Bridgeport ....... ..................................................................... 126 1. Introduction ............................................................................................. 3 2.17. Car ....... ..................................................................... 188 2.2. 2.10. Zone 51 ....... ...................................................................... 126 1.3. 2.4. Tides of War ...... .. .................................................................. 42 2.13. Salt Lake City ....... ................................................................ 157 2.3. Absolute memory ................................................................... 32 1.2. Valuable items and information ........................................... 12 2.12. Las Vegas ....... ..................................................................... 129 2 Machine Translated by Google 3 translation ........................................... .................................. 222 3.2.2. Meetings of the nature of special locations ...... .. ..................... ..197 4.4. - a new world map with nine new locations (Black Rock, 3.1. 3.2. Dictionary for the version incompatible with the official Polish - a completely new story, 3. Minor locations and special meetings ....... .................................... ..193 4.1. Profits .................................................................................. 203 First, some general information about Fallout of Nevada. This is a game Gerlach, Lovelock, Hawthrone Military Base, Uranium City, Battle Mountain, 4. Miscellaneous only from Fallout of Nevada ...... .. ....................................... ... 202 4.3. Chemistry ............................................................................... 216 Random meetings ...... .. .......................................................... 194 various possibilities, interactions, ways of performing tasks, Miniature locations ...... .. ...................................................... ..193 4.2. Weapons and ammunition ..................................................................... 209 created on the Fallout 2 engine. It offers a new, open world full of ........................................................................................ 194 4.5. character creation. In the game we have: Functional items ......................................................... 220 3.2.1. Special encounters (no location remains on the map) faction affiliation, the skill development system and the SPECIAL system to 1. Introduction Machine Translated by Google - greater use of all skills, because even a little Hope ", Big Egg, Bobby's Cottage, House on Wheels," Next ", Skills that were significant in previous Fallouts, such as gambling and traps, can be here - twelve completely new random encounters (Petrol Station, Crossroads, Great Hole, Oil Tanker in the Desert, Forgotten Office, “Nowa - new opportunities to interact with the environment (greater use of science and repair, the ability to create items and use them on other objects), Wichry Wojny, Las Vegas, Salt Lake City), three reworked locations from - over a hundred new quests to complete, The plot of the game is based on leaving Vault City in search be helpful in solving some tasks. Abandoned Guard Camp, Picnic Area), e.t.c.), smaller locations (Bridgeport, Wrecked Stagecoach, Tire Dump representative of the secret faction of motorcyclists. Our character is determined of the original Fallout 2 (Vault City, New Reno, NPP Poseidon Oil), five - two hundred completely new items (weapons, gunpowder, ammunition, tools mysterious crypt item stolen by Jay Kukish - the final version of the game (including Wendover, Eily, the Old Man "Rubby") available only in the Fallout editor, which allows you to place them on the map, but the design of these locations is unfinished and there is nothing of value in them, characters), turns out to be trivial and we won't end the game by simply returning it to the crypt. Along the way, we will be able to render our services to numerous "gurus" in the wasteland, some of whom represent the good side, while others are typical scum of the post- apocalyptic world. - new sound and visual setting (new illustrations, animations, movements Automobile, Provo, The Pound) and other locations not used in as a Wanderer. The case of the theft of the mysterious item, of course, is not 4 Machine Translated by Google learning for min. 40 1.1. What's new for Fallout 1/2? infect more than once during our adventure. We can cure ourselves of it Effectiveness depends on skill +100 XP +100 XP learning for min. twenty , on - Wolf's Berry and "Bloody Mary" - but it doesn't actually work, - Doctor's bag - to learn science - xander root, disinfectant and drinking water, - Root beer - to learn we are taught by Bob Iguana. - xander root, We can heal diseases, craft items, medicines, weapons, ammunition, etc., and repair things. The possibilities depend on the availability of raw materials and our skills. 2) Recipes to learn - they are scattered all over the place learning for min. 75 learning for min. twenty , A system was added to the game, similar to the later parts of Fallout +100 XP around the fire with these ingredients: treatment +100 XP - Molotov cocktail - to learn , , - Wolf's Berry and Atomic Cocktail - but it doesn't actually work, 1) Treatment of infection - some little nasty that we can get - Atomic Cocktail - to learn - wolf's berry and booze - but it doesn't actually work, learning for min. 35 learning for min. twenty 3) Chemistry to produce around the campfire and the necessary ingredients: min. 25. world map: a) Bonfires - you must have them to use them - xander root and disinfectant, +100 XP +100 XP - "Blood purifier" - Bloodpurifier - just use it normally, creating objects in workshops, laboratories, fires and in people. , and the ingredients used. - Stimpak - to learn - Mantis snack - to learn , 5 Machine Translated by Google (I haven't found a packet of pasta anywhere in the game) - antidote - radscorpion tail (1), - Atomic Cocktail (5) - nuka- cola (5), booze (1), mentats (1), "Blood purifier" (1), drinking water (1) - unfortunately we will not produce it in the final version of the game, outside of game resources), - Vocas nut solution - Vocas walnut (10), 'Bloody Mary' (1), - superstimpak - stimpak (1), nuka- cola (1), mutfruit (1), a syringe (1), - stimpak - xander root (1), broca flower (1), drinking water (1), empty - dinner in front of the TV (+25 damage points) - dinner before - Stryker merchandise - Stryker merchandise (1), empty syringe broca (1), drinking water (1), painkillers (1), - praying mantis snack (2) - praying mantis leg (2), beer (1), mutfruit (1). - medicinal powder - xander root (1), broca flower (1), - poisoned beer for regular customers of Eldorado (5) - beer (5), tail - medical bag - scalpel (1), silver gecko skin (1), empty - Molotov cocktail - Rot Gut (1), flare (1), - Homemade AntiRad - Vocas nut solution (1), empty syringe (1) - unfortunately, the product is only available from the game's resources, - noodle soup (+25 HP) - a pack of noodles (1), drinking water (1), a syringe (1), TV (1), (I don't know, however, if it can be found anywhere - root beer - xander root (2), mutofruit (1), drinking water (1), - iguana meal - iguana on a stick (1), - poison "Horsekiller" - nightshade (2), radscorpion tail (2), empty (10) - I don't know what it would be for, - "Blood Purifier" - nightshade (2), xander root (1), flower radscorpion (1) - unfortunately I do not see this option in the game, syringe (1), disinfectant (1), antidote (1), means - booze - molasses (1), drinking water (1), (I don't know what this molasses is), 6 Machine Translated by Google firearms for min. thirty We get drinking water by using a canteen on wells and others - 9 mm, - leather jacket (1), for min. thirty content: $ 500, mentats and Pip- Boy anatomical analyzer, or - 0.223, - golden gecko skin (1), , - caliber 12, 1) Potential materials for use in the production of bandolier: Requires "Savage" shotgun and - caliber 12 coin - I do not know what it is, You can use it to produce ammunition: - gray bandit jacket (1), min. 40 lessons per min. 50 repair on , water sources. opening locks min. 75na - 0.45, - reinforced leather jacket (1), min. 40 repair on - acid gecko skin (1), - 0.30 shotgun, and - silver gecko skin (2), repairs , - 0.44 Magnum, - silver gecko skin (1) (?). - 10 mm, c) Workbench - purchase of the "Empathy" perk, - opening or breaking the lock of a closed suitcase and extracting it - 5 mm, b) Press for ammunition - homemade jacket (1), 2) Possibilities of modification in cooperation with Pip- Boy: required 7 Machine Translated by Google +100 XP , min. 25 , for min. 25 learning min. 75na , +50 XP 25 traps min. 40 fight downright repair on hand- to- hand combat - for min. 50 lessons per min. 90 flamethrower (1), Rot Gut (1), , , +100 XP. - replacement of a damaged radiometer in the Pip- Boy, , , white on , repair on repair for min. 40 , and +150 XP repair for min. 25 melee weapons repair for min. 40 repair for min. , - dismantling of ammunition and obtaining shells and gunpowder, - ammo press upgrade - ammo press (1), scrap (1), repair - skills improvement - rusty katana renovation - rusty katana (1), fuel for , +500 XP min. 35na min. 10na - cleaning the "Old Farcia" - "Old Farcia" (1), , for min. 35 40 pieces, for the flamethrower (1), Rot Gut (1), min. 40 on - restoring the PLC - PLC (1), 3) Manufacturing and repair with the required items: requirements as above for the bandolier, , toaster (1), slave hoop (1), learning for min. 80 - Area 51 alien blaster - alien blaster (1), scrap (1), , 10 heavy weapons +200 XP for min. 70 firearms , repair for min. 35 ñ I know if it works , - 2043B radio repair - radio (1), scrap (1), - counterfeit coins for Nuka- Cola vending machines - scrap (1) - gives 50 repair for min. - restoration of a rusty machete - rusty machete (1), fuel min. 35 energy weapons , , - "Mickey's Revenge" - "Mickey's Revenge" schematic (1), scrap (1), +50 XP. - "Dzikus" shotgun bandolier - 410 "Dzikus" shotgun (1), leather, +50 XP. +500 EXP, Pip- Boy upgrade, repair for min. , repair for min. 70 - dismantling dynamite - dynamite, is in the game file, but not , min. 25 weapons repair on +1000 XP , 8 Machine Translated by Google repair for min. 50 - hunting spear - knife (1), sharpened stick (1), , 40 lessons min. 30na ammunition (30), Rot Gut (1), flare (1), closed suitcase of a loyal customer, $ 500, mentats and an anatomical Pip- Boy analyzer, results in -75 Karma points, repair for min. 15 repair for min. 40 lessons per min. 50 min. 50 repair for min. 40 energy weapons Bertolini (1), - opening a suitcase of a regular customer of the "Hard- Rock" cafe - a suitcase +1000 XP 10 , - placing a bedbug on a Bertolini stick - bedbug (1), stick , , microfusion cell, , - powder grenade - "Powder Grenade" schematic (1), leftovers , repair for min. , , - dismantling large caliber ammunition from Hawthorne - box min. 35 laser (1), scrap (1), min. 50 throwing on na - repair of the Bertolini cue stick - cue cue (1), stick , inside: min. 60 lessons per min. 60 repair on min. on on , leftover ammunition, repair for min. 15 metal detector (1), ultrasonic scanner (1), , 25 melee weapons on , - installation of an empathy amplifier in the Pip- Boy - an empathy amplifier, , repair for min. 40 repair for min. 10 heavy weapons - breaking the lock of the suitcase of a regular customer of Hard- Rock cafe - (1), , +350 XP , opening locks min. 75na - repair of a damaged microfusion cell - damaged Bertolini's stick (1), - removing a bedbug from Bertolini's stick - repaired Bertolini's stick with a bedbug (1), - repairing a damaged laser pistol - damaged pistol , we gain - debugging and installing the scanner on the metal detector - , min. repair on +50 XP , +350 XP, metal detector upgrade, traps ammunition, , - on- board computer repair - on- board computer (1), scrap "Empathy" perk , , regular customer (1), tools (1), repair for min. 30hazard per min. 40 min. 50 9 Machine Translated by Google repair for min. 90 +200 hand- to- hand combat , traps We can fit something like a part of a gun into ours min. 10na , - repair of Nelson's weapons - damaged Nelson's weapons (1), scrap (1), +100 , - repairing a torn jacket - torn jacket (1), leather, NOTE: the vest should be removed before execution - vest melee damage, - create Kubotan - "Kubotan" blueprint (1), scrap (1), kubotan key (10), critical hit chance, +2 melee damage, +4 to min. 40 on , huskless) - scrap (2), 35 learn it. on hand- to- hand combat +250 EXP, +2 +250 XP, inside: $ 500, Mentats and Anatomical Pip Analyzer damaged Pip- Boy, learning for min. 25 +100 XP , XP, Pip- Boy Upgrade, ballistic inserts (1), bulletproof vest (1), NOTE: , , repair for min. repair for min. 5 the jacket is on, - creating a 10 mm pistol from spare parts - weapon parts (5) - I did not manage to create anything like that. Maybe some character needs us - removing the radiometer from a damaged Pip- Boy 2000 - min. 90 25 - decipher old holodisk - old holodisk, equipment for a 9 mm pistol, because it is intended for it. So much, - installation of ballistic inserts on a bulletproof vest - , +500 , , repair for min. 75 firearms - production of needles from weapons with an electromagnetic drive (ammunition - preparing keys for Kubotan - key (1), only available in game resources !, the jacket should be taken off before it is done - I don't know which one here One of the Quok brothers has to teach us how to create, PD, learning min. on repair for min. twenty , min. 35 Boya, results in -75 Karma points, on repair for min. 40 lessons per min. 75 , weapon parts (1), , PD, 10 Machine Translated by Google l) In the game, unfortunately (or fortunately), we will not meet NPCs that we will be able to take with us on a permanent basis. There are only characters that temporarily that when I did it all the gun and some of it disappeared from my inventory. g) As in the previous parts, you can collect the roots temporarily +1 Perception and +1 Intelligence. a milder version of them - acid geckos, which instead of breathe f) In Salt Lake City, we can find an overgrown mutant water lily and canteens. Drinking water is used in some tasks and as part of the production of products. the arts of survival repairs - there are no super mutants at all, extract with a crowbar or hammer is needed. one place and one encounter with the Coyote tribe in which two meeting our main enemy - the Soul Hunter. He warns us BUG ... book and broca flowers. k) The game features almost exclusively opponents known from the previous parts, but nevertheless: they join us in carrying out a task. j) Sleeping in a bed in some hotel costs a bit, but it adds collect ripe Vocas nuts from it. fire, they shoot bursts of acid. They can also be used to peel acid geckos skins. i) We can take drinking water from the wells using empty ones - there are no fire geckos at all, but they have been replaced , such animals accompany them, e) In the wasteland, we can find wolfberry bushes. You can collect the fruits of this plant from them, and the greater the skill, the more you will collect. scrap (it is widely used). d) In the game, we can find boxes boarded up from above. Until their opening h) In various places we can find piles of rubbish from which we can - deathclaws are almost absent in random encounters, although there is m) During the game, similarly to Fallout 2, we come across random ones 11 Machine Translated by Google that we should cease our mission or we will end badly. Meeting 2) Working Radio - in this game it has a huge use, because we simply stand on every possible point on the map within that number and gives us the Essie Gate after completing her quest with on Another way is to get it from Gereth in information "The detector has detected nothing" or "The detector has detected something within the 1- on 1) Metal detector - use it simply by holding it in your hand and min. and a scanner repair dialogue. some cash, but you can also find unique items! on dispose of from inventory when we get them. WORKING RADIO it starts when we find ourselves on the map with the ruins of buildings and meters and when we stand on the right field, we will detect the object. science holding it in hand, we can use it as normal radio as possible min. 40. Las Vegas for helping me get my brother back or from the guests at Black Rock 4 (1-9 upgraded) steps away from you. When we get this message, after 40 repair ultrasonic in your inventory and gaining +350 XP. This scanner fulfillment of the contract for Wright. ÿ while running or walking, we click all the time and appears on the console 1.2. Valuable items and information When finding items, you also receive a small amount of experience points. It can also detect traps lying on the ground (mines, rat traps), if we do not see them due to low perception. At the workbench, its range can be improved up to 9 steps, having thirty we get by repairing an ordinary radio, which can be found , for example, in the New Reno bunker, on a workbench, having scrap and we should go more or less to the center of the map, and then it activates Most often, we will find a typical lumber, such as a knife, ammunition remains, min. communication with other people. We shouldn't get it under any circumstances on the quest with the disappearance of the courier. 12 Machine Translated by Google 3) Ammunition press - a mobile miracle, thanks to which we can produce on sure that the probability of this happening is the greater and greater we have 10) Nuka- Cola vending machines - using money on them, we can buy a bottle of Coke for $ 5. We can also cheat them by using a multiple coin to enrich by playing in casinos you need to have the skill of at least 150%, at a lower level the chances are so small that we will practically only lose. Of course, some game items such as dice, cards and tokens also help us. thanks to him invisible. 9) Crowbar and hammers - apart from other uses, they are also used to open chests 5) Motion sensor - shows what is moving around us. SLC. Also, when we start the conversation with Big Louis having her in 12) Gambling - it is worth mentioning this classic method of earning 4) Geiger Counter - known from earlier parts, as it may be the appearance of the message that now traveling in this area will be a special perk and +5 points to theft. ammunition from its remnants. Types - see above. To be created at Frank's Strength. use or counterfeit coins for which is -1 Karma point. After a long time 13) Caravan masters - people who give us a lot of tips 7) Shovel - in this part it is possible to break it while using it! Spends boarded up. inventory, the game may reset. money in Fallout. It is also possible here, but nevertheless to start gambling 6) SkradoBoy - increases the skill of stealth for a while and we become useful especially when visiting reactors. easier. We get +75 xp for this and the Provo mini- location is revealed, next to it 11) In the game, we can search garbage cans. Korchen or mechanic Ed from the Nuka- Cola factory. 8) Great Lake Map - loading a map to the Pip- Boy causes it while robbing machines in this way, we should get concerning the criminal riddles we solve. And so the champions 13 Machine Translated by Google five digits are correct, then we have to change one each time we try The caravan district and Salt Lake City - the railroad districts are ours - about the girl in the picture of Ted Bundy, 00001 - I get a message that 1 of 5 is correct, so go on: Lake City, and we can ask them about the following: In the cities of Nowe Reno, Wichry Wojny, Las Vegas, Salt Lake City - 00000 - I get a message that 2 out of 5 are correct, so go on: - a machine in Anders' garage that makes strange noises (of course the car), PE min. 5 I conclude that the last digit is 0, etc. until all guess. - about motorcyclists (apparently they can show Battle Mountain), personal safes. These are the vaults for which you must guess the code, if we have since I changed the last one from 0 to 1 and now only one is correct, it is quite simple, but a bit time consuming. Its essence is that after +700 XP - I checked nevertheless and it doesn't work at least in - a filter for Salt Lake City, - about the raid on the caravan "Fast Hawk", Guess method after a moment of reflection each attempt to enter a random code, hearing the sound, our character determines how many selected digits were hit. For example, when we enter 00000 as the first combination and we get the information that two of the - about the guy with a scar on his neck or Maxon (Louis' traitor), This can be done in less than 10 minutes. The reward for deciphering the code in each of the safes in the game is +500 xp and a Stimpak. Russian Wikia reports that if we guess the code in the first few tries, we should get it We meet caravans in New Reno, Winds of War, Las Vegas and Salt 14) Personal safes deduce where the correct figure stands. Example: Fallout 1.00. - for Nuka- Cola transport to cities - they can be couriers. 14 Machine Translated by Google For sloths unwilling to play, I give codes for safes in tasks or it occurs in every conversation, but in the great majority. Sometimes to is 50 in - italica - reference to some meaningful meaning to the conversation, for example regarding the solution 1) In my opinion, it is definitely not profitable to play a character with Intelligence shows computer shows that the minimum required level pay attention using the guide, "Burglar" / "Safecracker". those dialogue options that require an Intelligence of at least 3-4 to be available is not included in the "Traces" perk! This perk shows the requirements and chances of success of a specific activity - e.g. when opening a lock with a skill 2) The legend that I adopted to improve the readability of the guide: - blue - information about the profits you get by doing the given curiosities next to each city. there is a corresponding dialogue option enabling some original ones the conversation shows that to use a given dialogue option effectively , quest or initiation of repair, etc. is not displayed at all. Not science skills percent how much we have a chance of success when trying to break into requirements necessary to perform a given less than 3. In this case, multiple broadcasting dialogue options 1.3. A few tips for the game opening locks for 100 - bold - highlights the information that I think is worthwhile action, We receive a perk for breaking the codes for all safes in the game resolution of the case is required Intelligence at a minimum of 4. Issue e.g. Intelligence 6, etc. is necessary. - underlining - a reference in the content to some other fragment of the guide, most often a task, 15 Machine Translated by Google $ 5,000 dead or $ 2,000 alive. " - green - safe codes, passwords, Reward - $ 10,000 dead or $ 5,000 alive. " infinity! action, 1) "Wanted alive or dead for Infanticide and Rat Rogue. main thread. There is +5000 xp for doing this and can be done in by analyzing the game files and using sources of knowledge about it, but which did not work during my game. The reason for this could be a BUG, which is either in every version of the game or only for me. There are also information that I just haven't confirmed or checked as it would require too much for dead or $ 5,000 for alive. " - brown - information about the game and the ways of completing the game 2) "Wanted alive or dead for Infanticide. Prize - $ 10,000 $ 10,000 dead or $ 5,000 alive. " INT - intelligence, AR - dexterity, HE - luck. a lot of work and it would have little effect. 3) “Wanted dead or alive for the Rogue Rat. Award - 4) 'Wanted alive or dead for the Caravan Assaults. Award - Abbreviations: STRENGTH - strength, PE - perception, WYT - endurance, CHA - charisma, - red - information about losses incurred by performing a given a) When we are not playing in a very good character and have done bad things here and there, we may find posters in some cities with "someone I know" and the following information (my personal translation): b) If we want to use the level editor to add the location of the Government Vault to the map (because there is such a possibility), we will be able to go to it and at the entrance we will find ourselves in front of the locomotive. We have the option to board it and go to Salt Lake City just like after completing the mission 1.4. Interesting facts 16 Machine Translated by Google him about something interesting to talk to, but I didn't find the visitor anywhere. File, about the possibility of using it for cheating. Unfortunately, I have no idea if it will Such a resource is, for example, REZ4 - a powerful energy weapon that tribe, but I have never witnessed anything like this, but they can be introduced into gameplay using the Level Editor. f) In the Working Radio text file we can find testimonials - Niskigvan is said to be telling a story to his children in the evening it destroys practically everything alive with one shot. g) I found information in the game's text files that I cannot use during the game and I do not know if it is possible. These matters include - a doctor from the Wings of War should teach us to do drugs, but I can't can only be charged by a mechanic at Hoover Dam for $ 1000 a how to do it at all and how to get there. I have not found any information on whether it is actually possible or is it an unfinished idea of the creators. In any case, cheating would include choosing your gender, creating money, XP, etc. - theoretically in the game you can find a mutagenic serum from Fallout 2 and use it somewhere (ZIString), - sex with Solomon (I don't know if it's a man or a woman, sic!), Wescer about some of his labs, but I didn't find anything either You can take damaged power armor from the colonel, d) There are locations in the game's resources that can be added to the world map, but there is nothing in them ... Such locations are Wrong Location, Vault City (in the place of Arroyo), Mountains, Caravan and others. the following: - there is supposed to be a Madison client in New Reno and apparently you can with e) After killing the guests in power armor, i.e. Wescer, Phil and activate this dialog option. There should also be a possibility of reporting c) There are items in the game resources that have not been used in the final version, assisted. which can testify to him to "dcvic", which can be a replacement in the manufacture of our armor 17 Machine Translated by Google normal meeting with the patrol dialogs, - after finishing the game in Vault City, we should meet Phil a motorcyclist, There is a similar file that tells about the possibility of playing something else I missed the meeting. They are pointed to by the ecfarmer. we tell him we are ready and he follows us. Next I found, but I have not found one anywhere. This is indicated by the file ziBlkJck. farmers. In return for help, farmers give us something. But never like that us super weapon REZ4. But I haven't found him anywhere, - apparently in Vault City or Las Vegas you can meet or find a robot that will obey us. This is indicated by the file VcCrobot. Maybe it's the robot next to Curtis in Vegas, if you can fix it, At the very beginning of the game we find ourselves in our hometown if we had a good reputation with them during the game. He should have given more zccerpdel. 1.5. The beginning of the game that the city needs to be warned against something. I, however, never come to such a meeting weather. First, talk to the soldier in the room random meeting with Vault 15 and make contact with its inhabitants. - the trader Tibbit from Vegas should have a laboratory helmet for sale according to the game file, but I have never found one with him, - it seems as if at some stage of the game, when we find ourselves in the wasteland near Vault City to meet a patrol from our hometown, it should have an unusual character, because our hero concludes, I missed. They are pointed to by the ecvptrl file, the same one it contains - in earlier versions of the game (0.99a, 0.99b, 0.99c) you can find crypt. Our job is to gather a team and go outside to collect the data - There should be a ghoul in the Winds of War, but nowhere like it - apparently in the game you can play Black Jack with someone. Nobody - apparently, you can meet attacking bandits in the game next to us - we can ask him about various details about the mission - finally This is indicated by the Cav7cnsl file, 18 Machine Translated by Google 19 in front of us. There, use the road sign several times (or just once if you have high Strength) on the pile of stones lying on the right side. Eventually the pile will slide down and we will have access to the last, fifth station. We download fearful colleague in blue overalls and convince him of the need collecting data from three stations at the base level, we approach main adventure years later again in our crypt. ready to take off. Then we have to talk to ours them are on the level where we are after leaving the crypt. After crypts and we can see what happened. We talk to the soldier and then start Once we have a complete crew, we go to the computer before entering hook. Then go to the southern part of the map and pick up the one lying on 2.1. A word of introduction about the main plot and the rest of the tasks. going outside. car standing in front of the entrance to the crypt and take the rope from the trunk on the wall next to the entrance to the crypt, climb up, collect data from Game resources include quests, items and scripts in the game itself After a while we find ourselves outside the crypt. We have five data to collect the crypt, we use the "hand" option on it, the door to the crypt opens, then sidewalk road sign. Then use the rope on the broken ladder fourth station, then we go even higher using another ladder we go to the computer at the end of the corridor and use it as well. Due to the fact that the Fallout of Nevada project underwent numerous evolutions, it was not without bugs, shortcomings and remnants of unrealized ideas. The description of quests is based on version 1.00 HD and on the quest.msg file. In we talk to the doctor in a white coat and tell him about inventory. We have the locations of the stations on the field map of our Pip- Boy. Three of data and then... .RUN. We hear a strange noise, we go back downstairs to the entrance to weather stations. We do this by using the holodisk we have in 2. Description of the locations along with the tasks to be performed in them Machine Translated by Google 1.9) Punish the thugs who kidnapped the Overseer, 1.4) Chasing a motorcyclist: contact the riders, The main story quests are not grouped together in the Pip- Boy list, but some are in the Absolute Memory list and some are in the Vault City list. To complete the storyline, regardless of the order of the quests, you have to visit the cities in the following order: Vault City, New Reno, Bridgeport, Hawthorne Base, Lovelock, Area 51, Vault City (2), Battle Mountain, Salt Lake City, Government Vault, Vault City (3) . Pip- Boy, or perform at all: 2.5) Blow up the Government Vault. below is a brief explanation of the main plot tasks and their classification. 1.3) Biker Chase: Find out more about Jay in New Reno 2) Quests that are listed in the game files but cannot be activated in criteria. 1.6) Biker chase: find Jay in Hawthorne base, 2.2) Get rid of the spyware in your Pip- Boy, However, the list of main story quests is as follows according to different 1.5) Biker chase: get a message at Hawthorne base, 2.1) Find the transmitter interfering with the signal at Hawthorne base, not necessary for the plot), 2.4) Discover the true purpose of Vault 8 (executable, optional, 1.1) Get up on your feet: talk to Graves, Willmuth, take yours 1) Quests that we actually activate and end in the Pip- Boy and lead 1.7) Find information about the "Vault 8" project in Area 51 (optional, 1.8) Recover an item stolen by a motorcyclist, until the end of the game: 2.3) Expose Dr. Wilmuth, it can not be launched because, for example, it is cut from the final version. This is why 1.2) Biker Chase: Find out more about Jay in Black Rock 1.10) Complete your mission in the Government Vault. related to the main thread), equipment from stock, twenty Machine Translated by Google