Lucy’s Simplified Guide to ToF CM UNIT Strat I NDEX 1. B EFORE YOU BEGIN • A CKNOWLEDGEMENTS • M ARKER PACK FOR C OMMANDERS M ARKERS ( B LISH HUD MODULE ) • G ENERAL ADVICES H C HRONO PORTALS 2. F IGHT MECHANICS 3. 100 - 80% P HASE 4. 80 - 50% P HASE 5. 50 - 10% P HASE • D OUBLE DROP • B AD COLLECT • T - D ROP • P HASING TO 10% 6. E NRAGED SMASH ( SUB 10%) 1. B EFORE YOU BEGIN A CKNOWLEDGEMENTS This guide could not have been done without the amazing work done previously by Silverhalf , compiled in his guide ( https : //silverhalf github io/temple - of - febe/ ) It is highly recommended that you check out his guide if you want more in - depth information about mechanics Void Lounge (https : //discord gg/voidlounge) has also been a key factor to elaborate this guide : its platform and commanders provide one of the best ways to learn and enjoy this encounter Thanks especially to Speed Sc haf , for your progression runs and motivating me to learn how to lead and teach ToF CM to other players C OMMANDER M ARKERS ( B LISH HUD MODULE ) You can import the set of markers commonly use for UNIT to your Commander Markers module by copying the string of characters below Go to Settings > AutoMarker Library > Add New > Import eyJlbmFibGVkIjp0cnVlLCJuYW1lIjoiRmViZSBDTSIsImRlc2NyaXB0aW9uIjoiZ GVzY3JpcHRpb24iLCJtYXBJZCI6MTUyMCwidHJpZ2dlciI6eyJ4IjowLjAsInkiOj AuMCwieiI6MC4wfSwibWFya2VycyI6W3siaSI6NCwiZCI6Im1hcmtlciBuYW1lI iwieCI6LTkuMjQwODYxLCJ5IjotMTMyLjQ1Mjc0NCwieiI6MTc4LjY3MTR9LHsi aSI6MiwiZCI6bnVsbCwieCI6NS44MDI3NzI1MiwieSI6LTEwMi4zMjUzODYsIno iOjE3OC42NzE2MTZ9LHsiaSI6MywiZCI6bnVsbCwieCI6LTEuNjgwNzc4MzgsI nkiOi05NC43MzU0MywieiI6MTc4LjY3NDA0Mn0seyJpIjo1LCJkIjpudWxsLCJ 4IjotMTAuMDg2NTkyNywieSI6LTExMS41MjE4NDMsInoiOjE3OC42NzQwNDJ 9LHsiaSI6NiwiZCI6bnVsbCwieCI6MjkuMzgwOTA1MiwieSI6LTEwOS44NjQ5 MzcsInoiOjE3OC42NzQwNDJ9LHsiaSI6OCwiZCI6bnVsbCwieCI6MjkuNjQ1Mj MsInkiOi05Ny4zMTkzMzU5LCJ6IjoxNzguNjc0MDQyfSx7ImkiOjEsImQiOm51 bGwsIngiOjQ5LjY3MTc3NTgsInkiOi04NC4wMjksInoiOjE3OC42NzIzfSx7Imki OjcsImQiOm51bGwsIngiOi00My4xNzkxOTU0LCJ5IjotMTMzLjA0MDcxLCJ6Ij oxNzguNjcwNzc2fV19 Copy this G ENERAL ADVICES FOR H C HRONO PORTALS In the ppt version you have a few examples of portaling , showing the key visual cue : Cerus (or his Aspect ) slamming his wings into the ground • You want to open your portal 1 - 2 seconds after the slam , so your melee players can go back to boss For Continuum Split (CS) portals , you want to open the portal and close CS as soon as you can so you don’t trigger your internal portal cooldown • This is especially relevant in case you get the Malice add , and during the Bad Collect in 50 - 10 % 1. F IGHT MECHANICS D EMONIC C HICKEN Cerus , the Glaive of House Nephus HP CM: 106m LCM: 130m Median of duration : 7m 54s ( December ’24) 8m 13s ( February ‘25 post - nerf ) Success rate : 6,41% ( February ‘25) CM LCM Median of duration : 8m 56s ( December ‘24) 9m 30s ( February ‘25) Success rate : 5,1% M AIN MECHANIC : E MPOWERED Empowered : Cerus ’ damage increases 5% per stack gained Empowered stacks are gained when... Gluttony orbs reach Cerus 1 - 3/ orb depending on size Malice adds reach Cerus 5 stacks Getting hit by Rage AoE 1 stack / player hit. Enraged smash (10% phase ) 2 per smash ( 3 in LCM ) Failed regret (Green) 5 stacks ; wipe if not in split M AIN MECHANIC : E MPOWERED Empowered : Cerus ’ damage increases 5% per stack gained Cerus doesn’t gain Empowered stacks when... Someone gets hit by despair’s drop or puddles Someone gets hit by envy’s wall Someone gets boonstripped by envy’s wall M AIN MECHANIC : E MPOWERED Empowered : Cerus ’ damage increases 5% per stack gained LCM 1’8’’ to kill before death if 0 stacks 52’’ to kill if 10 stacks M AIN MECHANIC : A SPECTS & E MPOWERED A TTACKS Cerus has 6 attacks and 6 Aspects that empower and perform one of his mechanics 80% HP SPLIT Rage, Regret and Envy are empowered Always kill Regret Full DPS rotation till ~50%. 50% HP SPLIT Despair , Gluttony and Malice are empowered Always kill Gluttony Full DPS rotation till ~50%. 80% HP SPLIT 50% HP SPLIT M AIN MECHANIC : A SPECTS & E MPOWERED A TTACKS Aspects that are not killed during 80% and 50% splits will be empowered for the rest of the fight Aspects will transfer buffs gained during splits to Cerus Both healers + one quickness player will gather Gluttony orbs Every player collects orbs Emp Gluttony makes 5 orbs appear • Don’t get more than 3 Insatiable stacks C ERUS ’ ATTACKS : R EGRET ( GREEN ) Regret : a green circle spawns under a random player , 3 if empowered Unempowered Empowered • +5 players must be inside • Failed green : • Downstates everyone • Applies Exposed • Gives 5 stacks of Emp • 3 Greens • +3 players must be inside each • Overlap 2 - > Players inside are downed • Overlap 3 - > RIP. • Only important for 80% Split and EoS title run C ERUS ’ ATTACKS : D ESPAIR ( D ROPS ) Drops : every player gets a spread that will drop on them , leaving a damaging puddle 1 second after the first hit. • Can distort , Glint heal or Dodge through • Drop & puddle scale with overlapped spreads; can overlap 2 - 3 • More damage and bigger AoEs • Can only distort or dodge initial hit ; can Glint heal both • BUG : if from Aspect , puddles will be visible but deal no damage until the Aspect is back on the arena. Unempowered Empowered C ERUS ’ ATTACKS : M ALICE Malice : one player gets tethered to Cerus , and after 5 seconds , they drop a Malice add that will slowly walk towards Cerus They have 30s of unremovable resistance • Only 1 player gets the tether • 3 players get tethered • Extremely important to take the portal fast for T - drop to avoid extra adds from the Aspect Every Malice gives Cerus ~ 95k barrier + 5 Emp stacks Unempowered Empowered C ERUS ’ ATTACKS : M ALICE ToF’s arena is made from a mesh of models , so pathfinding is weird Aspects are also always there , even if invisible, so it’s important to take into account Portaling areas for longer pathing to Cerus C ERUS ’ ATTACKS : E NVY ( W ALLS ) Envy : a wall that goes from Cerus through the whole arena, rotating 360 ° • Wall moves slowly , easy to sidestep • If hit, you get boon corrupted • Dodge through Cerus if needed , you won’t get boonstripped . You will still take damage • There will be 2 walls ; 1 will be faster • You will need to jump or dodge - jump EARLY , TOWARDS the coming wall to prevent the boon strip • Boons will be stripped , buffing Cerus Unempowered Empowered C ERUS ’ ATTACKS : G LUTTONY ( ORBS ) Gluttony : Large and small orbs flow towards Cerus Collecting large orbs gives the debuff “ Insatiable ” : 350dmg/s per stack for 1 minute. Unempowered : 3 big orbs , many small ones Empowering orbs need to be collected by 3 players ~500k barrier to Cerus , regardless of stacks collected 1 - 3 Empowered stacks Unempowering orbs can be projectile blocked / reflected ~250k barrier in total. Use Feedback or CPC at Cerus Don’t dodge through orbs or you’ll evade the collision , so the orb won’t be collected Empowered : 5 big orbs BUG : if you collect 2 orbs within roughly 0,8s , one will fully despawn without giving Insatiable C ERUS ’ ATTACKS : R AGE Rage : large AoE from Cerus • Don’t get hit Really , this one is that easy • If you get hit, you’ll have the Exposed debuff , and give him one Empowered stack • Pay attention to the hSCG position ( marked as circle ) so you’ll be on the Sand Swell portal opening • Empowered : bigger AoE , double the radius (1250 total). More damage • Your attacks (1200 range ) will still hit Cerus from the very edge of AoE since he has a very big and wide hitbox