Blood Angels (Warhammer 40,000 9th Edition) [54 PL, 3CP, 1,000pts] Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [54 PL, 3CP, 1,000pts] Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault Con fi guration [6CP] **Chapter Selector** Selections: Blood Angels Categories: PC: BA, C Rules: The Red Thirst Battle Size [6CP] Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP] Categories: C Detachment Command Cost Categories: C Stratagems [-1CP] Stratagem: Angel Ascendant [-1CP] Categories: S HQ [8 PL, -1CP, 145pts] Chapter Master with Master-crafted Heavy Bolt Ri fl e [8 PL, -1CP, 145pts] Selections: 5. Gift of Foresight, Angel Arti fi ce, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Master of the Codex, Master-crafted heavy bolt ri fl e, Master-crafted power sword, Stratagem: Angel Exemplar [-1CP], Warlord Categories: I , F : I , F : A A , P , M X G , C , C , HQ, W , C M Rules: Angels of Death, Savage Echoes, The Red Thirst Abilities: Angel Arti fi ce, Chapter Master, Gift of Foresight, Iron Halo, Master of the Codex, Rites of Battle , Unit: Captain with Master-crafted Heavy Bolt Ri fl e , Weapon: Frag grenades, Krak grenades, Master-crafted heavy bolt ri fl e, Master- crafted power sword Abilities Description Ref Angel Arti fi ce The bearer has a save characteristic of 2+ Add 1 to the bearer's Wounds and Toughness characteristics Chapter Master In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Gift of Foresight In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD. Iron Halo This model has a 4+ invulnerable save. Master of the Codex At the start of your Command phase if this WARLORD is on the battle fi eld, roll one D6; on a 4+ you gain 1 command point Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 Unit M WS BS S T W A Ld Save Ref Captain with Master-crafted Heavy Bolt Ri fl e 5" 2+ 2+ 4 5 7 5 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted heavy bolt ri fl e 36" Rapid Fire 1 5 -1 2 - Master-crafted power sword Melee Melee +1 -3 2 - Troops [20 PL, 380pts] Assault Intercessor Squad [10 PL, 200pts] Categories: F : I , F : A A , P , I , A I S , C , I , T Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst 9x Assault Intercessor [171pts] Selections: 9x Astartes Chainsword, 9x Frag & Krak grenades, 9x Heavy Bolt Pistol Unit: Assault Intercessor , Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades Assault Intercessor Sgt [29pts] Selections: Fleshrender Grenades, Frag & Krak grenades, Hand Flamer [5pts], Power sword [5pts] Unit: Assault Intercessor Sgt , Weapon: Fleshrender Grenades, Frag grenades, Hand Flamer, Krak grenades, Power sword Unit M WS BS S T W A Ld Save Ref Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fi ghts, it makes 1 additional attack with this weapon. Fleshrender Grenades 6" Grenade D3 5 -3 2 Blast. Each time an attack is made with this weapon, the target does not receive the bene fi ts of Light Cover against that attack. Frag grenades 6" Grenade D6 3 0 1 Blast. Hand Flamer 12" Pistol D6 3 0 1 When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Power sword Melee Melee +1 -3 1 - Tactical Squad [10 PL, 180pts] Categories: F : A A , F : I , I , T S , C , M B , T Rules: Angels of Death, Combat Squads, Defenders of Humanity, Savage Echoes, The Red Thirst Unit: Space Marine, Space Marine Sergeant 9x Space Marine [162pts] Selections: 9x Bolt pistol, 9x Boltgun, 9x Frag & Krak grenades Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades Space Marine Sergeant [18pts] Selections: Bolt pistol, Boltgun, Frag & Krak grenades Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades Unit M WS BS S T W A Ld Save Ref Space Marine 6" 3+ 3+ 4 4 2 1 7 3+ Space Marine Sergeant 6" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Elites [9 PL, -1CP, 185pts] Bladeguard Veteran Squad [5 PL, 105pts] Categories: F : I , F : A A , I , B , P , B V S , C , E Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst 2x Bladeguard Veteran [70pts] Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield Abilities: Storm shield , Unit: Bladeguard Veteran , Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master- crafted power sword Bladeguard Veteran Sergeant [35pts] Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield Abilities: Storm shield , Unit: Bladeguard Veteran Sergeant , Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+ Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - Primaris Apothecary [4 PL, -1CP, 80pts] Selections: Absolver Bolt pistol, Frag & Krak grenades, Reductor Pistol, Rites of War, Stratagem: Hero of the Chapter [-1CP] Categories: F : A A , C , A , F : I , I , P , E Rules: Angels of Death, Savage Echoes, The Red Thirst Abilities: Combat Restoratives, Narthecium [Aura], Rites of War , Unit: Primaris Apothecary , Weapon: Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol Abilities Description Ref Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. Unit M WS BS S T W A Ld Save Ref Primaris Apothecary 6" 3+ 3+ 4 4 5 4 8 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Reductor Pistol 3" Pistol 1 4 -4 2 - Fast Attack [17 PL, 290pts] Assault Squad [12 PL, 200pts] Selections: Jump Pack [2 PL, 20pts] Categories: F : A A , A S , F : I , I , M B , C , F A , F , J P Rules: Angels of Death, Combat Squads, Death from Above, Savage Echoes, The Red Thirst Unit: Assault Marine (Jump Pack), Assault Marine Sergeant (Jump Pack) 9x Space Marine [162pts] Selections: 9x Astartes Chainsword, 9x Bolt pistol, 9x Frag & Krak grenades Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades Space Marine Sergeant [18pts] Selections: Bolt pistol/Chainsword, Frag & Krak grenades Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades Unit M WS BS S T W A Ld Save Ref Assault Marine (Jump Pack) 12" 3+ 3+ 4 4 2 1 7 3+ Assault Marine Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fi ghts, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Bike Squad [5 PL, 90pts] Categories: F : A A , F : I , B , B S , C , F A Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst Abilities: Turbo-boost , Unit: Biker Sergeant, Space Marine Biker Biker Sergeant [30pts] Selections: Astartes Chainsword, Frag & Krak grenades, Twin boltgun Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Twin boltgun 2x Space Marine Biker w/Chainsword [60pts] Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Twin boltgun Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Twin boltgun Abilities Description Ref Turbo- boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Biker Sergeant 14" 3+ 3+ 4 5 3 2 8 3+ Space Marine Biker 14" 3+ 3+ 4 5 3 1 7 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fi ghts, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Twin boltgun 24" Rapid Fire 2 4 0 1 - Force Rules And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modi fi ers () Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. () Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply - The shooting model's target is within half the weapon's range - The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase. - The shooting model is a Terminator or Biker For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. () Combat Doctrines: (See page 125 of Codex Space Marines) () Shock Assault: Each time this unit fi ghts if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fi ght is resolved, add 1 to the Attacks characteristic of models in this unit. () Selection Rules Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. () Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. () Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battle fi eld. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battle fi eld that is more than 9" away from enemy models. () Defenders of Humanity: If your army is battle-forged, all Troops units in Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker controls the objective market even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. () Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below. Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). () The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model ’ s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. () Created with BattleScribe