Day 6: Enemy Elimination Survival & Combat Primer Day 6 of the weekly Alliance Duel (VS) is called Enemy Elimination (or “Kill Day”). Unlike Days 1 – 5, Day 6 revolves around PvP combat, cross - server raids, and protecting your alliance's points. The Most Important Rule If you don't want to fight, SHIELD. If you do want to fight, understand that once you scout or attack, you enter War Fever and cannot shield immediately 1. How Do I Get to the Enemy Server? During Day 6, you can travel to the opposing server through the VS / Alliance Assaults interface. • Timing: You must wait 5 minutes after reset before teleporting to the other server. • How to Teleport: Navigate to VS → Alliance Assaults → Attack • Cost: This teleport is free (it does not consume an Ad vanced Teleport) and drops your base directly onto the rival server — usually at the opponent alliance's Assembly Point • Finding Targets: Some alliances deliberately place their Assembly Point in a far corner of the map to make themselves harder to find. On ce on the enemy server, you can locate targets, scout bases, and attack. • Cooldown: There is typically a short cooldown (a few minutes) before you can jump back to the enemy server after returning home. • Returning Home: You can return to your home server at any time by tapping the return - arrow icon on your screen. Shield Rules When Teleporting • Shields Carry Over: If you activate a peace shield on your home server, you will arrive on the rival server shielded. You can ob serve, spot targets, and look around safely without breaking your bubble — until you perform an offensive action • Teleporting While Shielded: You can safely teleport over to the enemy server even with an active shield. 2. What is War Fever? War Fever is a status effect and temporary damage boost that activates when you engage in PvP activities. Triggers (Breaks Shield & Activates War Fever): • Scouting another player. • Launching a solo attack on an enemy base. • Launching a rally against an enemy base. Safe Actions (Does NOT Drop Shield): • Joining a rally started by another player (while you remain shielded). • Attacking NPCs / PVE targets. War Fever Rules & Mechanics: • Immediate Shield Break: Pressing Scout or Attack on another player instantly drops you r shield. • 15 - Minute Lockout: War Fever lasts for 15 minutes . During this entire window, you cannot activate any peace shield • Timer Refresh: Performing another hostile action (scouting or launching a new attack) resets the 15 - minute timer back to full. • Survival Tip: Never scout or hit a base unless you are fully prepared to stay unshielded for at least 15 minutes. If high - power enemy "whales" are hovering nearby, an unshielded base in War Fever is an immediate target. If you get caught out, your best esc ape is to use a Random Teleport 3. Defense Mechanics: Taking Troops Off the Wall When an enemy successfully attacks your base, they score points. • Troops On the Wall: If someone attacks your base while your defense lineup is active, you risk suffering severe troop casualties if you lose the battle. • Troops Off the Wall: If your defense lineup is removed, an enemy can still attack your base for resources, but your troop losses will be minimal or zero. Should I ever leave troops on the wall? Yes — if you are actively participating in PvP and are strong enough to defend yourself or trap attackers. How to remove troops from the wall: 1. Tap your Defense Wall inside your base 2. Select the Base Defense Configuration (the shield/garrison icon). 3. Uncheck all squads so no troops are assigned to wall defense. Managing Casualties & Hospitals Note: Losing troops (permanently dead) is different from having troops wounded. During PvP , wounded troops are sent to your Hospital until it reaches capacity. Any excess wounded troops beyond your Hospital capacity will die permanently Keep an eye on: • Hospital capacity • Total troop count • Healing speedups • Drill Grounds / replacement capacity Pro - Tip for Faster Healing: Heal troops in small batches ( 500 – 1,000 troops at a time ) and hit the alliance Help/Assistance button. This clears small batches almost instantly! 4. Combat Strategies & Suggestions • Scout First (If Unshielded): Always scout an enemy base before sending a march. Hitting a base with its troops off the wall yields zero to minimal kill points and wastes a march. Look for bases where players forgot to clear their defense squads. • Rally the Giants: Never solo - hit high - power bases. Coordinate 4 – 5 player rallies so your combined stats overwhelm the defender in a single strike. • Bait & Reinforce: Stronger players can garrison/reinforce weaker allies who act as "bait." When an enemy attacks the small base, your hidden garr ison wipes them out on defense. • Resource Tile Hits: Use resource tiles near an enemy base to move faster and mask your march time before launching an attack. Day 6 Preparation Checklists Before the Event: • [ ] Clear space in your Hospital. • [ ] Stock up on at least 3 – 5 Random Teleports if hunting on the enemy server. • [ ] Stockpile healing speedups. • [ ] Ensure you have Peace Shields available if you are not fighting. • [ ] Have Advanced Teleports ready. • [ ] Decide your role (Fighting vs. Non - Fi ghting). • [ ] If not fighting: Remove troops from your Base Defense Lineup. • [ ] Coordinate plans with alliance leadership. If You ARE Fighting: • [ ] Monitor your troop losses and Hospital capacity closely. • [ ] Keep an escape/return plan ready (Random Teleports / Return Arrow). • [ ] Remember that scouting or attacking triggers the 15 - minute War Fever lockout. If You ARE NOT Fighting: • [ ] Apply an 8 - hour or 24 - hour shield before the Day 6 reset. • [ ] Do NOT scout enemy bases. • [ ] Do NOT attack enemy bases. • [ ] Remove all troops from your Defense Wall. • [ ] Avoid any action that might accidentally drop your shield. The Golden Rules of Day 6 1. Shield if you don't want to fight. 2. Never scout while shielded unless you are ready to lose your shield. 3. Take troops off the wall if you aren't prepared to defend your base. 4. Removing troops reduces casualties — it does not make you immune to attacks or resource looting. 5. War Fever lasts 15 minutes and prevents you fr om shielding. 6. Always scout before attacking an unshielded base. 7. Don't solo attack targets you cannot beat — call a rally instead. 8. Coordinate all major attacks with your alliance. 9. Watch your Hospital capacity to prevent permanent troop death. 10. Expect reta liation: If you go hunting on the enemy server, expect them to hunt you back. Final Note Day 6 isn't about everyone fighting. It's about everyone choosing the role that helps the alliance most. Whether you hunt enemy bases, start rallies, reinforce allie s, or stay safely shielded to protect points, every role is valuable . Just make sure you know your role before you start clicking buttons!