Ellie Character Number: 186428 - 2002 Player: Mark NG Ellie tinker alchemist 1 Good, Human, Humanoid, Medium, Neutral Age: 18 Speed: 25 ft., Languages: Common, Draconic, Elven, Mwangi, Sylvan, Varisian Hit Points Hero Points 17 3 1 Str Dex Con Int Wis Cha 12 Str 16 Dex +1 +3 +1 +4 +0 +0 12 Con 18 Int 10 Wis 10 Cha PERCEPTION +3 * = +3 T* Base +0 Wis +0 Misc FORTITUDE +6 * = +5 E* Base +1 Con +0 Misc REFLEX +8 * = +5 E* Base +3 Dex +0 Misc WILL +3 * = +3 T* Base +0 Wis +0 Misc AC 18 * = +13 T* Base +3 Dex +2 Misc Studded leather (Trained) AC: +2, Max Dex: +3, Armor Check: –, Speed: – Acid flask, lesser (Trained) Skills Ranged (30 ft.) : +6/+1/-4 (1d6 plus 1 acid splash damage pA, +6 T* * Acrobatics Dex Crit 2d6 plus 1 acid splash damage pA) Traits: thrown 30 ft. +7 T* * Arcana Int Bottled lightning, lesser (Trained) +1 U* * Athletics Str Ranged (30 ft.) : +6/+1/-4 (1d6 plus flat-footed plus 1 electricity +8 T* * Crafting Int splash damage E, Crit 2d6 plus flat- +0 U* * Deception Cha footed plus 1 electricity splash damage E) +0 U* * Diplomacy Cha Traits: thrown 30 ft. +7 T* * Engineering Lore Int Dagger (Trained) +0 U* * Intimidation Cha Melee: +6/+2/-2 (1d4+1 P/S, Crit 2d4+2 P/S) +3 T* * Medicine Wis Ranged (10 ft.) : +6/+2/-2 (1d4+1 P/S, Crit 2d4+2 P/S) Traits: versatile S, thrown 10 ft., agile, finesse +3 T* * Nature Wis Dagger (Trained) +7 T* * Occultism Int Melee: +6/+2/-2 (1d4+1 P/S, Crit 2d4+2 P/S) +0 U* * Performance Cha Ranged (10 ft.) : +6/+2/-2 (1d4+1 P/S, Crit 2d4+2 P/S) +0 U* * Religion Wis Traits: versatile S, thrown 10 ft., agile, finesse +4 U* * Society Int Frost vial, lesser (Trained) +6 T* * Stealth Dex Ranged (30 ft.) : +6/+1/-4 (1d6 plus -5 to Speeds plus 1 cold splash damage C, Crit 2d6 plus -5 to +3 T* * Survival Wis Speeds plus 1 cold splash damage C) +6 T* * Thievery Dex Traits: thrown 30 ft. Sling (Trained) Special Abilities Ranged (50 ft.) : +6/+1/-4 (1d6 B, Crit 2d6 B) Chirurgeon Attempt a Crafting check instead of a Medicine check. Traits: propulsive Infused Reagents (5 batches/day) Use these reagents for either Advanced Alchemy or Quick Alchemy. Special Abilities Advanced Alchemy (1st level) Weapon Proficiencies During your daily preparation spend batches of infused reagents to create infused Trained: All Simple Weapons, All Unarmed Attacks alchemical items. Armor Proficiencies Trained: All Light Armor, Unarmored defense Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. Special Abilities Experience & Wealth Quick Alchemy Experience Points: 0 (2nd @ 12) Create a alchemical item of your level or lower from your formula book that lasts Current Cash: 2 gp; 35 sp until the start of your next turn. Formulas Feats Acid flask, lesser Elixir of life, minor Natural Ambition [Ancestry Feats] Antidote, lesser Giant centipede venom Gain a 1st-level class feat for your class. Antiplague, lesser Sunrod Far Lobber [Class Feats] Bottled lightning, lesser Thunderstone, lesser Alchemical bombs have a range increment of 30ft. Battle Medicine (DC 15) [General Feats] Factions 1 action use Treat Wounds to heal yourself or an adjacent ally. The target is immune to your Battle Medicine for 1 day. Grand Archive Tier 0; Reputation 0 Quick Bomber [Natural Ambition] Interact to draw a bomb, then Strike with it. Verdant Wheel Tier 0; Reputation 0 Alchemical Crafting Use the Craft activity to create alchemical items. Pathfinder Training Specialty Crafting (Alchemy) +1 (+2 at master proficiency) circumstance bonus on Crafting checks to Craft Field-Commissioned Agent items of selected specialty. You have 50% more downtime days after each adventure Tracked Resources Boons (0 Fame) Acid flask, lesser ☐☐ Grand Archive Champion [Faction] ☐ Champion the faction Bottled lightning, lesser ☐☐ Caltrops ☐☐ Dagger ☐ Dagger ☐ Frost vial, lesser ☒ Infused Reagents (5 batches/day) ☐☐☐☐☐ Sling bullets 20 Torch ☐☐☐☐☐ Gear (Encum: 6 bulk, Over: 11 bulk) Total Bulk Carried: 4.3, Unencumbered Acid flask, lesser x2 0.2 Alchemist's tools 1 Backpack (empty) - Bandolier (empty) - Batches of infused reagent L Bedroll L Belt pouch (empty) - Belt pouch (empty) - Bottled lightning, lesser x2 0.2 Caltrops x2 0.2 Chalk x10 - Dagger L Dagger L Flint and steel - Formula book L Money - Rations (1 week) x2 0.2 Rope (foot) x50 L Sheath (empty) - Sling 0.3 Soap - Studded leather 1 Torch x5 0.5 Waterskin L Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
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