(1) REFERENCE – Race, Loot Race Table (d12) Rare Item Table (d6) Maj. Mouse Rabbit Fox Rare 1 Compass 4 Lockpick Clear. 1-5 6, 7 8, 9 10, 11 12 2 Lantern 5 Disguise* Rando – 1-3 4-6 7-9 10-12 Fine 3 6 Valuable Clothes Rare Race Table (d20) Disguise Table (d4) 1 Weasel 11 Rat 1 2 3 4 2 Ferret 12 Mole Cloak* Mask* Bear Boots Insignia* 3 Hedgehog 13 Frog Insignia Table (d4) 4 Badger 14 Lizard Marq. Marq. 1,2 6 Volontaire Gendarme 5 Cat 15 Beaver Eyrie 6 Bird 16 Otter 3,4 7 Eyrie Levy Militia 7 Racoon 17 Muskrat Marq. Eyrie 5 8 Armee Deputy 8 Opossum 18 Shrew Weapon* Table (d20) 9 Squirrel 19 Wolf 1-4 Dagger 15 Staff 10 Chipmunk 20 Skunk Shortsword Hammer 5-8 16-17 Loot Table (d20) Axe Mace 1-15 Item* 9-11 Spear 18 Crossbow 16-19 Weapon* 12, 13 Longsword 19 Longbow 20 Armor* Greatsword 14 20 Exotic* Halberd Item Table (d12) Armor* Table (d12) 1-5 Talon/ 15 Whetstone Mark 1-6 7-9 10, 11 12 6-9 Ration 16 Cards Leather Shield Chainmail Plate 10-11 Healing 17 Cider Weapon Loot Decay Table (d20) Herbs 1 2 3 4 12 Tinderbox 18 Potion* Dagger 1-14 15-17 18, 19 20 13 Rope Lbow 1 2, 3 4-6 7-20 19, 20 Rare* 14 Torch Other 1, 2 3-16 17-19 20 Potion Table (d6) Weapon Loot Positive Tag Number Table (d20) 1 Stimulating 4 Poisonous (+Decay as Modifier) 2 Intoxicating 5 Tranquilize 0 1 2 3 3 Caustic 6 Flammable Roll 1-3 4-13 14-19 20+ (2) REFERENCE – Loot (Cont.), Weapons, Armor, Tags Exotic Weapon Loot Table (d6) Armor Loot Positive Tag Table 1 Caltrops 4 Garrote Leather Flexible 2 Blowgun 5 Net Shield, Plate Arrow-Proof 3 Sap 6 Beartrap Chainmail Tightly Woven Weapon Loot Positive Tag Table Automatic Weapon/Armor Negative Tag Table (Excess Tags Converted to Additional Decay) Greatsword, Halberd, Weighty 1 2 3 Shield, Chainmail Dagger Quick Sharp Staff Blunted Mousefolk Plate Weighty, Cumbersome Shortsword Rabbitfolk Fast, Sharp, Versatile Weapon Ranges and Special Moves Table Foxfolk Range Special Moves Mousefolk Longsword Rabbitfolk Fast, Sharp Dagger Intimate, Close Murder Foxfolk SSword, Spear, Spear Reach – Hammer, Club, Close – Mace Greatsword Large Sharp, Reach Halberd LSword, Staff Close Parry Staff Fast GSword, Axe, Close Cleave Halberd Hammer Heavy Club – Crossbow Far (Close?) Murder Bludgeon Mace Longbow Far Harry Hair-Trig., Oiled String, Crossbow True Weapon Tags Iron Bolts Mousefolk – StS Cunning ISO Might (-1 Decay) Longbow True Rabbitfolk – StS Finesse ISO Might (-1 Decay) Armor Loot Decay Table (d20) Foxfolk – Ignore first (-1 Decay) per scene Quick – StS Finesse ISO Might (-1 Exhaustion) 1 2 3 4 5 Fast – StS -1 Harm (-1 Decay) Leath. 1-3 4-18 19, 20 – – Sharp – StS +1 Harm (-1 Decay) Versatile – StS in both Intimate and Close Range Shield 1-18 19-20 – – – Reach – Nullify Enemy’s Non-Reach StS (-1 Decay) Heavy Bludgeon – Ignore Enemy’s Armor (-1 Decay) Chain. – 1-3 4-18 19, 20 – Hair-Trigger – Target at Close Range (-1 Decay) Plate – – 1-3 4-18 19, 20 Oiled String – Murder at Close Range (-1 Decay) Iron Bolts – Ignore Enemy’s Armor Armor Loot Positive Tag Number Table (d20) True – +1 Modifier to Target and Harry at Far Range (+Decay as Modifier) Blunted – Inflict Exhaustion (not Injury) Harm 0 1 Armor Tags Flexible – Ignore 1st Enemy Choice in Grapple (-1 Exhaus) Roll 1-3 4-20 Arrow-Proof – Ignore First Arrow Injury per Scene Tightly Woven – Repair One Decay Box After Scene Weighty – +2 Decay Boxes to Item for Weight Purposes Cumbersome – -1 Ex when Wear, +1 Ex when Take Off
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