PA U L G A RC IA PELAYO JOB TITLE CONTACT EMPLOYMENT HISTORY Dublin 6 – Rathmines Follow The Camino | Dublin | Lead Software Engineer 2019 – Present +353 (0) 8 34 20 66 98 Micro-managed a team of web-developers / designers working hand in hand with other departments to optimise our tech, improve our services and explore new opportunities to reach a new level of client satisfaction in the walking holydays p.garciapelayo@gmail.com industry. Responsibilities: https://github.com/Hydeo • Team management, mentoring and maintaining the technological integrity of the company. • Design and development of an Auto-Pricing feature (PHP, JS) increasing www.linkedin.com/in/paul- the average quote creation by ~30%, optimising margin made on all garcia-pelayo quote as well as removing potential agent pricing mistake. • Delivery of a White Label functionality allowing us to secure opportunities with third parties, exposing millions of potential customers to our KEY SKILLS products. • Refactoring and migration of all existing services to AWS RDS, E2, JAVA LightSail and Lambda. (Spring Boot, Spring Data MongoDB, • Introduction of different delivery optimisation pipelines for different assets (JS/CSS/Images) bringing down the size up to 70%. Such Maven) optimization reduced the average page weight by 25% and improved significantly the user experience. Used Python, PHP, JS and Docker for C# easy deployment and scaling. (Xamarin, Unity, LINQ) • Product Owner working with third party development team for widgets production. PHP (Composer, PHPUnit) Follow The Camino | Dublin | Software Developer JavaScript 2018 – 2019 (ES6, jQuery, React, Npm) Built great tooling and services for internal and external users, improving the existing and paving the foundation for the business technological growth by AWS providing architecture designs and their implementations. (EC2, LightSail, RDS, ApiGateway, Lambda) Responsibilities: DB (MySQL, MongoDB) • Architecture and development of an PHP Itinerary tool delivering automated, customised and interactable rich information about our customers month-long pilgrimage. Continuous delivery • Deep redesign of the Customer Website in collaboration with an external (Jenkins, GitLab, Custom) UX company, resulting in 40% increase in the website Visitor to Lead Conversion Rate. Engineering • Development and delivery on Google / Apple store of the companion App. All data provided to the user on our website are available on the (System/Software Architecture, Design platform native App developed with Xamarin (C#) Patterns, Reverse Engineering) Project (Team management, Technical Lead, Product Owner, AGILE, Jira) General (Git, Unix/Bash, CSS, WordPress, Docker) EDUCATION EMPLOYMENT HISTORY (CONTINUE D ) Master’s Degree AXA | Paris | Software Developer (Sandwich Course) Software Architecture 2016 – 2018 ESGI Ecole Supérieure Du Génie Informatique In the “Reusable Tools & Components” team at AXA France the aim was to design France abstract tool that other team could build upon or used by a large number of entities, 2012-2017 external or internal. Google Partner Responsibilities: Search Ads Certified 2018 • POC and product of a new Templating Engine focused on flexibility. The objective was to allow the business to build and maintain their own Udemy templates to reduce the time-to-market and cost of production of new Modern React with Redux documents. Great scaling is a keyword at AXA as we had to cater for Learn Intermediate Unity 1000s calls/minute in high demand periods. 2018-2020 Built using Spring Boot and Aspose API exposing a SOAP interface. • Break down of legacy monolithic app into micro-services using Spring Boot. • Implementation of DevOps pipelines within my team the Delivery Department. PROJECTS MyBoardGameList | Owner 2019-Present As a personal project and challenge I started to work on a platform targeting Boardgame Coffees, offering them a tool box adapted to their needs: available game list, looking for group functionality, marketplace. Great features for the end user and shared visibility for all Boardgame Coffee owners. Responsibilities: • One-man project • Backend developed with Spring Boot exposing a REST API. • Database using NoSQL with MongoDB, mostly for learning purpose. • Front end build with React, Redux and Material-UI library for modulable and easy to navigate UI. Unity Project C# 2017-Present Game development is one of the most complex software engineering field, where performance, UI/UX or complex algorithms needs to perform at its best. My ongoing gamedev learning journey help me grow as a software developer. Projects: • VR Attack On Titans tribute game (VRTK) - 2018 The objective of this project was to learn some VR fundamentals, recreating the 3D maneuver gear of the show. https://github.com/Hydeo/Attack-On-Titans-VR • VR Multiplayer Sandbox (VRTK / Photon) – 2019 This project was a first attempt at VR multiplayer using Photon Network as Unity doesn’t offer a networking library anymore. https://github.com/Hydeo/BulletSponge • ARPG “Diablo-like” This last project is a more fleshed out project, trying to create a well-known type of game learning all about UI and subsystems (inventory, skills…).
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