Attacker Defender Combat Melee/Ranged Attack Agi + Skill [Accuracy] Rea + Int Full Defense Rea + Int + Wil Initiative -10, lasts entire combat turn Dodge Rea + Int + Gymnastics [Physical] Initiative -5 Parry Rea + Int + Weapon Skill [Physical] Melee only Initiative -5 Block Rea + Int + Unarmed Combat [Physical] Melee only Initiative -5 Subdue Agi + Melee Skill [Accuracy] As normal Success if attacker’s Str + net hits > defender’s [Physical] Break free: Str + Unarmed Combat [Physical], success if hits > net hits from subdue Spells Combat Direct, Physical Mag + Spellcasting [Force] Bod Direct, Mana Mag + Spellcasting [Force] Wil Indirect Mag + Spellcasting [Force] Rea + Int Dectection Active Mag + Spellcasting [Force] Wil + Log [Mental] Force x 2 Object Resistance Passive – – Health Mag + Spellcasting [Force] – Target’s Ess loss as negative modifier Illusion Mana Mag + Spellcasting [Force] Log + Wil Physical Mag + Spellcasting [Force] Int + Log Manipulation Mental Mag + Spellcasting [Force] Log + Wil Note net hits Each turn: Log + Wil - Force to reduce net hits Physical Mag + Spellcasting [Force] Bod + Str Object Resistance Spirits Summoning Mag + Summoning [Force] Force Binding Mag + Binding [Force] Force x 2 Requires Force hours, Force x 25 Reagents Banishing Mag + Banishing [Astral] Force (+ Mag if bound) Hacking Brute Force Log + Cybercombat [Attack] Wil + Firewall On The Fly Log + Hacking [Stealth] Int + Firewall Attack (Data Spike) Log + Cybercombat [Attack] Int + Firewall Vehicle Combat Manual Operation Agi + Skill [Accuracy] As normal Remote/Rigged Log + Skill [Accuracy] or [Sensor] As normal Sensor Targeting Int + Perception [Sensor] Agi + Infiltration [Physical] Net hits provide bonus dice to attacks Piloted vehicles: Rea + Infiltration [Handling] Social Con Cha + Con [Social] Cha + Con [Social] Etiquette Cha + Etiquette [Social] Cha + Perception [Social] Impersonation Cha + Impersonation [Social] Int + Perception [Mental] Intimidation Cha + Intimidation [Social] Cha + Wil Leadership Cha + Leadership [Social] Wil + Leadership [Social] Negotiation Cha + Negotiation [Social] Cha + Negotiation [Social] Perception Mundane Int + Perception [Mental] If actively hiding : Agi + Sneaking [Physical] Matrix Int + Computer [Processing] Log + Sleaze Astral Int + Assensing [Astral] (RAI) If actively hiding : Agi + Sneaking [Physical] Stealth Sneaking/Palming Agi + Skill [Physical] Perception Disguise Int + Disguise [Mental] Perception vs. noted hits Note hits. May add hits from Cha + Impersonation [Social] Test Notes Composure Cha + Wil Judge Intentions Cha + Int vs. Cha + Wil Lifting Bod + Str Bod * 15 kg, add 15 kg per hit Carrying Bod + Str Bod * 10 kg, add 10 kg per hit Memory Log + Wil Can also be used for memorizing, hits add bonus dice to recall
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