Mafia World š Game Guide š„ The mafia isn't something you can join overnight. š āØ You must be invited into the mafia lifeā¦ F irst you put in work as a bagman to move up in rank to solider or enforcer. If you have the street smarts and tenacity you could potentially reach the upper echelon of consigliere, underboss, or boss. After moving your way up from performing small crimes you can advance to missions, gang crimes, and running businesses for your gang. In Mafia World players own the properties not the house. You can run games like Roulette, Blackjack, Keno, Horse Racing, Dice or own the Bullet Factory. The game economy inside Mafia World is an actual economy with limited supply and increasing demand. Mafia World brings a unique twist to online mafia games of the past that allowed unlimited wealth where players amassed trillions of dollars and dominated gameplay, but all of the credits or cash they earned was essentially worthless. Mafia World uses its own in game currency called Mafia Token. Mafia Token on Tronscan Blockchain Explorer: https://tronscan.org/#/token/1001861 Mafia Token is currently traded on Poloniex: https://poloniex.org/exchange?id=266 -1- Mafia World Game Economy š° Our unique tokenized credits system provides for a valuable game economy inside Mafia World. In order for this all to work we award our game players and not just holders and investors. The cycle of tokens from players, to the game, and back to our players creates consistent, steady demand for our TRON blockchain TRC10 based: Mafia Token. Token prices for players are sold at fixed rates that are set in our Smart Contract. Mafia Token is a decentralized blockchain project publicly traded on Poloniex DEX. Game Credits can transferred outside of our game economy by converting them into Mafia Tokens via our in game Token Market which is opening to players after the Beta. Mafia Token has a total supply of only 10,000,000 tokens š 15% of Mafia Tokens were sold in our Telegram Presale @ 20:1 (Mafia:TRX) 10% of tokens were oļ¬ered as bounties and airdropped to TRX wallet holders. 40% of Mafia Tokens are now being sold through our Token Sale Smart Contract. ā¢ 2 million tokens will be made available at 10:1 Mafia:TRX ā¢ 2 million tokens will be made available at 5:1 Mafia:TRX 35% of Mafia Tokens are Reserved for Founder, Partner and Team. ā¢ 2M reserved for Founder ā¢ 1M reserved for Partner ā¢ 500k reserved for Team Token purchases can be made using our smart contract inside the Mafia World Dapp by the visiting āMafia Tokensā section while using a Tronlink enabled browser or app. Buying Items for Credits in the Credit Store š³ In Mafia World credits can be purchased or earned by referring new players. Purchase weapons, armor, and explosives using credits in the credits store. Items purchased with credits are essential for completing actions and tasks throughout the Mafia World game. When Mafia World launches into production and ends the beta stage we will enable credit and various other token withdrawals via our Token Market. -2- Buying Items for Cash in the Cash Store šø Cash, homes and other real estate can be purchased in the cash store. ā¢ Drivers in missions must have a car in the city where the mission is being planned. ā¢ Better cars will increase your odds of successfully completing missions and tasks. ā¢ Real estate is required for grow operations and other purposes and businesses. Cash is used for completing purchases and tasks in several aspects of the game: ā¢ Paying gambling winnings at your properties. (Players withouts suļ¬cient funds to cover a winning bet must hand over their casino property to the winning better.) ā¢ Hiring detectives to locate a mark so that you can place a hit. ā¢ Buying properties where players gamble or purchase bullets. ā¢ Buying plane tickets to travel to other cities to complete tasks and missions. ā¢ Hiring a bodyguard to prevent others from attacking, mugging or placing hits. ā¢ Forming gangs and buying businesses for other gang members to manage Basic Mafia World Game Play Concepts š© In the beginning Properties were sold for $1,000,000. Now properties only become available when the owner dies or when they put their property up for sale on auction. Current properties include: Bullet Factory, Blackjack, Mafia Dice, Horse Racing, Keno, and Roulette. Other properties are sold as real estate. Crimes are available to players at every stage of the game and increase in payment based on diļ¬culty and ranking level. When you reach higher ranks more crimes will become available which pay you a higher reward upon success. When committing a crime you risk the chance of ending up in jail where you must pay a fine in credits or serve time. Your goal is to stay out of jail and earn as much cash, credits and experience as possible so you can level up. Every city is allowed one gang that rules the city with all the perks involved. Gang members get additional benefits like real time gang member chat, gang crimes, a shared bank for cash and bullets, a garage to share cars, and gang businesses. Health & Energy š” In order to survive in Mafia World youāll need to have suļ¬cient health and energy. Health is not regenerative. If you run out of health you must check in to the hospital and pay the fees to be replenished back to 100% full health. Attacks and muggings will impact your health. If your health drops to zero from a hit your player will be dead. Energy is necessary for tasks like crimes, attacking, mugging, and doing missions. -3- Energy is regenerative and will replenish on its own over time. If your energy is too low you wonāt be able to attempt certain tasks in the games until itās suļ¬ciently recovered. Missions š£ š„ Upon successfully completing a mission team members gain Experience and Cash. Mission expenses depend on what your role is. Mission leaders are charged up front for planning. If you fail to recruit the required players needed to complete your mission youāll be refunded your initial planning costs. When a leader attempts a mission and fails, they still incur planning costs. Drivers take damage to their vehicle roughly equal to the leaderās planning costs. After an explosive is used in a successful mission the explosive will be gone. The cost to the weapons expert is charged in bullets used. Guns, Explosives and Armor Guns: 5 levels - used in mugging, mission attempts, and to make hits. Explosives: 5 levels - required in missions of varying diļ¬culty levels. Armor: 3 levels - varying levels of protection against diļ¬erent attacks. Attacking / Mugging / Making Hits š ā¢ Attacking, mugging and making hits on opponents ranked above you is prohibited. ā¢ As you level up through the mafia you become untouchable by lower ranked players. ā¢ Moving up in ranks increases your abilities and provides protection from opponents. Bodyguard: Purchasing a bodyguard is the single best way to prevent muggings, attacks, and potential hits made by opposing players. When you hire a bodyguard your opponents will not be able to attack, mug or whack you while they provide protection. ā¢ Mug: lower ranked players, with a lesser weapon (-5-20% of cash) ā¢ Attack: lower ranked players with lesser weapons (-10% health). ā¢ Making a Hit: victim dies, you get 50% of their cash & bank balance. For making a successful Hit the algorithm is as follows: Weapon Damage divided by Armor Protection. If result is >= 1 take Health - (Damage Level * Bullets / 1000). -4- Letās say you have a level 4 weapon against level 2 armor. The result of the first equation is 2. Your opponent will lose 2 points of their health for every 1000 bullets you shoot. If your opponent is at full 100 health it would take 5,000 bullets to whack them. Now you see moving up in rank doesnāt just protect you from lower ranks, it protects you from people ranked the same as or above you because you become harder to kill. Experience Levels and Health and Energy Bonuses: Rank Exp Points Health/Energy Rank Exp Points Health/Energy Nobody 0 0 Enforcer 500,000 150/150 Bagman 500 10/10 Capo 1,000,000 200/200 Thug 5,000 25/25 Consigliere 5,000,000 300/300 Associate 25,000 50/50 Underboss 10,000,000 500/500 Soldier 100,000 100/100 Boss 50,000,000 1000/1000 Bonuses you receive when your Referrals Level Up: Rank Credits Bullets Cash Nobody 0 0 0 Bagman 100 100 $100 Thug 500 500 $1000 Associate 1,000 1,000 $5000 Soldier 5,000 5,000 $25,000 Enforcer 10,000 10,000 $50,000 Capo 25,000 25,000 $100,000 Consigliere 50,000 50,000 $500,000 Underboss 50,000 50,000 $500,000 Boss 100,000 100,000 $1,000,000 šš©šø Sign Up to Play Mafia World: š https://mafia.world/register -5-
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