Wild Magic Surge Tables Barbarian 1 Barbarian 01-02 Your nipples get Hard. 03-04 Grow a third arm. It gives you an extra attack. After 1 minute, it turns to stone and falls off. 05-06 Your weapons become double sided. 07-08 Your body is invisible for 1d10 hours. Only your head in visible. 09-10 You pee a delicious Ale for the next 1d8 days. 11-12 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 13-14 Your head becomes 3 times larger for 1d8 hours. 15-16 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 17-18 A miniature version of yourself is summoned for 1d6 hours. It has the stats of a homunculus and 1/4 the power of your abilities. It listens to your commands. 19-20 For the next hour, a food of your choice that weighs less than 5 lbs rains over your person, even indoors. 21-22 You have an angelic singing voice for 1 hour. 23-24 You swap genders for 1d20 days. 25-26 You must slap someone in the next 30 seconds or get encased in a rock and take (your lvl x d8) of bludgeoning damage. 27-28 You arms are detachable for the next 1d4 hours. You have control over them while detached. 29-30 Your blood becomes poisonous to all other creatures for the next hour. 31-32 You can only whisper for the next 30 minutes. 33-34 You transform into a Woolly Mammoth for 1 minute. 35-36 You rage damage is doubled for 30 seconds. 37-38 Every face you look is indistinguishable from your own for 1 hour. 39-40 All your clothes are transported to another plane for 1 hour. They return afterwards on your body covered in a slimy green substance. 41-42 Grow armadillo armour and Gain +5 to your AC for 1 minute (+10 AC while in ball form). 43-44 Your hands become 2 battleaxes until the end of your next rage. 45-46 For the next 10 minutes, eating an ear gives you +1 Permanent Hit Point each and proficiency in perception for a 24 hours. 47-48 You can command one of your weapons with your mind (range 50 ft, weapon speed= 50 ft). Once it attacks 8 times, it drops to the ground. 49-50 You are overwhelmed with hunger and start eating/drinking anything in range for the next minute (including any creatures smaller than you). 51-52 A large bonfire appears directly in front of you. 53-54 You have prickly cactus skin until a long rest. 55-56 You poop. 57-58 Summon a baby Cockatrice with rage. 59-60 A tree sprouts underneath you, growing and lifting you 40 ft into the air. 61-62 Hot steam exits from ALL of your orifices. 63-64 All of your gold pieces melt into a weapon of your choice. It's size and weight depends on how many pieces you have (10gp=1 lb). 65-66 For the next minute, anytime you attack another creature, you use your bonus action to punch yourself for 1d4. 67-68 A lobster is summoned in your underwear. It tries to pinch you for 1d4 every turn it is there. 69-70 The last creature you killed while enraged comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 71-72 A 120 person choir assembles and sings for the next 30 minutes. 73-74 If you die within the next minute, you immediately come back to life as if by the reincarnation spell. 75-76 Gain a putrid stench for 24 hours. Any creatures within 10ft of you need to make DC 12 CON ST or become unconscious for 30 seconds. 77-78 Your feet erupt like a rocket and send you 50 ft in the air. 79-80 You rapidly punch a creature of your choice with an unarmed strike 2d10 times. 81-82 The hostile creature with the highest CR within 120 ft of you gets a 25 lb emerald put in their stomach. 83-84 You smell like lavender. 85-86 Reckless Attacks have no downside for 5 minutes. 87-88 All of your first attacks are Reckless. 89-90 Cast Magic Jar on yourself and enter any container nearby. 91-92 Your weapon turns into sand. Only an expert Weaponsmith or Shaman can repair it. 93-94 A colony of 300 rabbits run through your area, creating on difficult terrain for 30 seconds. 95-96 You pass out for 30 seconds. 97-98 All of your weapons teleport 100 ft above you in the air. 99-00 Your leg falls off. You can attach it with a DC18 strength check. Wild Magic Surge Tables Bard 2 Bard 01-02 Summon a squirrel at your feet. If in range (60ft), next round you cast Power Word Kill on it. 03-04 Regain all expended Bardic Inspiration die. 05-06 Give all remaining Bardic Inspiration die to a creature of your choice. Their next action uses them all. 07-08 You are proficient in ALL skills for 1 hour. 09-10 Up to 10 creatures of your choice begin chanting your name as their bonus action. 11-12 A random creature within 30 ft of you starts to uncontrollably laugh at whatever you say. 13-14 The item used to cast this spell breaks and can only be repaired by a professional craftsman. If the spell was instead spoken or sung, you lose your voice until a long rest. 15-16 Cast Mass Suggestion on all children within a 20 mile radius. They are convinced to kill your party. The spell ends after 24 hours or until your party is dead. 17-18 Your eyes fall out. You can still see through them. After consuming them both, your eyes will instantly reappear in their sockets unharmed. 19-20 You lay an ostrich egg. 21-22 A random trinket from the Trinkets Table falls from the sky. 23-24 You speak exclusively in Elvish for the next 1d10 hours. 25-26 A miniature version of yourself is summoned. It has the stats of a homunculus and 1/4 the power of your abilities. It screams whenever you cast a spell, giving everyone disadvantage that round. 27-28 You hear a maddening voice in your head that deals 1d6 psychic damage every minute until you kill a creature. 29-30 You are put in a motionless trance reciting some ancient story in an ancient language for 1 hour or until you take damage. 31-32 Your head detaches from your body and floats up 100 ft into the air. You see with your head, but can still control your body normally. After 2 minutes, your head falls to the ground. 33-34 A basic hat of your choice appears on your head. 35-36 You throw up acid on a creature of your choice dealing 3d6 damage. 37-38 Your gain another stomach. 39-40 Summon a grand piano over a location of your choice. 41-42 All of your equipment, including instruments and weapons, become tiny for 1 minute. 43-44 Up to 6 people of your choosing gain advantage on their next turn. 45-46 Cast True Polymorph on any creature of cr 2 or lower and turn them into an instrument of your choice. You can use the instrument and speak with the creature if you can understand its language. 47-48 Everyone within a 30 ft radius of you are dressed in masterfully crafted Nobel attire. 49-50 A cabbage appears in front of you. 51-52 Cast Animate Objects on all items 10 ft around you. 53-54 Shout a piercing bolt that deals 2d8 psychic damage. 55-56 Cast Tiny Hut. 57-58 Cast Dream on the last creature you spoke to. 59-60 A small dark raining cloud follows you around for 24 hours, even indoors. 61-62 Summon an masterfully-crafted costume of a creature of your choice. 63-64 You call upon a god to watch you perform. Perform and be punished or rewarded depending how well you do. 65-66 Summon a kazoo for up to 6 creatures. 67-68 Turn a non-magical weapon within 20 ft of you into a snake. 69-70 Your feet are stuck to the ground for 5 minutes. 71-72 Cast Bestow Curse on yourself. Enemies have advantage on attack rolls against you for 1 minute or until the curse is removed. 73-74 Cast Commune with a deity of your choice. 75-76 Sing the perfect note and instantly use Song of Rest for all creatures within earshot. 77-78 Your remaining Bardic Inspiration die become d12s. Any die regained afterwords revert to your normal die. 79-80 You cast Confusion centered on yourself. 81-82 You cast Fly on a random creature within 60 feet of you. 83-84 You go mad and are convinced you must eat the closest weapon/instrument. Your hunger is satisfied after 1 minute on until the curse is removed. 85-86 Your weapons become animated. They have the same stats as a flying sword. For 1 minute or until they reach 0 hp, they attack all creatures. 87-88 Your hands are replaced by lobster claws for 1 hour. They deal (your level x d6) unarmed piercing damage. 89-90 You summon a Lemure fiend. You own it's soul. 91-92 Every creature within 30 ft of you gains an udder for 1 hour. 93-94 It rains a food weighing less than 5 lbs of your choice for the next hour in a 30 ft radius over your person. Even indoors. 95-96 You smell as though you haven't bathed in your life. Bathe to remove the effect. 97-98 Every face you see is indistinguishable from your own for 1 hour 99-00 For the next minute any d20 rolls that are 5 or below, activate this wild magic chart. Wild Magic Surge Tables Cleric 3 Cleric 01-02 Your holy symbol is transformed into longsword for 30 seconds that deals ( your lvl x d6) and heals your person 4 hp on each hit. 03-04 Cast a 5th level spell given by your domain for free. 05-06 Use Divine Intervention (for free). 07-08 You know how to read and speak all languages of the universe for 10 minutes. 09-10 Cast Mass Suggestion on all children (10 years or younger) within a 20 mile radius to kill your party. The spell ends after 24 hours. 11-12 Go back in time 5 seconds before your previous action. 13-14 Cast Cure Wounds on a creature in range of your choice. 15-16 Summon a squirrel at your feet. If in range (60ft), next round use your action to cast Harm on it. 17-18 Summon a unicorn. It charges the closest enemy then teleports away. (+7 to hit, 3d8+4 piercing damage). 19-20 A bolt of lightning strikes you, dealing 2d8 of lightning damage. 21-22 An element of your choice erupts out of your mouth like a laser (120ft range). 23-24 You are cursed by Demonic deity. -10 to your charisma until cured by specialist or R emove Curse. 25-26 Pick an animal of your choice before reading forward. Your deity makes them to rain down from the sky for 1 minute. 27-28 Cast Guided Strike on your next attack (+10 to hit). 29-30 Cast Guided Strike on all enemies within 30 ft radius for their next attack. 31-32 Summon 50 lbs worth of a fish of your choice. 33-34 You holy symbol becomes red hot for 1d6 turns. 35-36 Summon a Hellhound. 37-38 Cast Water Walk. 39-40 Instantly cast Heroes' Feast. 41-42 All characters within 20 ft of you, including yourself, poop. 43-44 You contract genital herpes. 45-46 You become blind, but gain 30 ft of truesight for 30 minutes. 47-48 Deal 1d6 damage to all creatures within 10ft of you. 49-50 Cast Resurrection on a target within 30 ft that has the highest CR. 51-52 All of your damage deals necrotic damage for 30 minutes. 53-54 Summon a jar of Crawler Mucus. 55-56 You are put in a trance for 1 minute where you are protected by your diety's invisible shield. After 1 minute roll on this wild magic chart again. 57-58 Grow gills for 1d6 days. 59-60 Summon a shrine of a God of your choice. It grants you a small related buff. 61-62 A 120 person choir assembles, follows you, and sings for the next 30 minutes. 63-64 You grow 4 new arms for 1 minute. 65-66 All your clothing turns into rats. 67-68 You get covered head to toe in blood. 69-70 A goat slams into the ground at terminal velocity in front of you. 71-72 The add +10 to the first charisma roll you make in the next 5 minutes. 73-74 Select a creature of your choice. You take any damage they would receive for them. The effect ends after you have taken 20 damage. 75-76 Shoot a dart at the closest creature to you. 77-78 Your face transforms into any other face you've encountered for 1 hour. 79-80 Your nose falls off. It begins to grow back to normal after 1d6 days. 81-82 You turn yourself into a goat for 15 minutes. 83-84 Summon a Solar Angel for 1 minute. It watches and gives temporary buffs to enemy creatures when their attacks hit. 85-86 Your armor is animated by a demonic force. It leaves your body taking a random weapon of yours and attacks you. After reaching 0 hp or 1 minute, it unanimates. 87-88 You appearance transforms into a Cambion for 1d4 days. All of your ability modifiers are 0 except charisma. 89-90 A quasit exits your chest, stealing a part of your soul (-5 from your charisma score) and tries to run away. When it is killed, regain the 5 charisma. 91-92 Gain the appearance of a Shadow Demon. Your strength score is 1 (-5) and gain Incorporeal Movement, Light Sensitivity, and Shadow Stealth. 93-94 Develop a rash over your body. 95-96 You are put in a trance and stab yourself in the stomach with your highest damage weapon. It is magically implanted in there. When removed, the weapon puts you to 1 current hp. 97-98 Your shields shrink to the size of a thimble. 99-00 Cast Divine Word on exactly 6 creatures you can see or on yourself. Wild Magic Surge Tables Druid 4 Druid 01-02 It begins to snow. 03-04 Cast Polymorph on the closest creature to you. 05-06 A small pool of lava appears at your feet. 07-08 You weapons all deal an elemental damage of your choice for the next minute. 09-10 You have 8 legs for 30 minutes. Your speed and dexterity modifier are doubled during this time and you have the abilities of Spider Climb 11-12 You summon a 4 ton (5ft diameter) boulder that deals 8d10 on an enemy of your choice within 60 ft range. 13-14 A gust of wind removes all the clothes of everyone, including yourself within a 15 ft radius 15-16 Your skin grows poisonous mushrooms from your pores, covering your body. Disadvantage on ALL rolls until cured. 17-18 Cast Ice Storm centered on yourself. 19-20 Summon 2 aggressive ear-biting Quicklings. 21-22 A gust of wind sends you 30 ft into the air. 23-24 Turn into a goldfish for 1 minute. 25-26 Turn into a Stone Statue until the curse is removed or in the sun/moon for a total of 5 minutes. 27-28 Cast Storm of Vengeance on an area. Targets are random. 29-30 An aggro giant Venus flytrap is summoned in the closest open space. 31-32 A bird flies in and poops on you. 33-34 Cast Moonbeam on yourself. 35-36 Summon an aggro giant Shark in front of you. 37-38 You are imbued with the spirit of the wolf. Your bites deal 2d8 damage for 1 hour. 39-40 Summon a unicorn. It charges the closest enemy then teleports away. (+7 to hit, 3d8+4 piercing damage). 41-42 You can use Unlimited Shape as many times as you like for the next 5 minutes. 43-44 Call upon 1d6 druids with the corresponding race and specialties of your current region to follow your commands into a battle. 45-46 Cast a 5th level spell of your choice from the circle spell list in your current region. 47-48 Transform into an water elemental for 5 minutes. 49-50 Cast Speak with Plants. 51-52 Cast Shapechange and transform into another party member for 1 hour. 53-54 Grow wings for the next 5 minute. You have 30 flight speed. 55-56 Bestow a weapon with an elemental damage of your choosing for the next 5 minutes. 57-58 Transform into a Needle Blight. When you take 11 damage, transform back into your original form. 59-60 Summon a Galeb Duhr rolling in a random direction. It continues to roll in that direction dealing 4d6 and knocking creature prone until something succeeds a 17 strength ST. It then turns into a boulder. 61-62 Cast Plant Growth at your feet. 63-64 You grow an exoskeleton that sheds after 1d4 days. 65-66 Cast Jump on all creatures within a 30 ft radius. 67-68 Grow a tree from your head. After 1d20 days a random magical fruit will grow. 69-70 Force a creature in sight to follow a vegan diet for 1d6 days. 71-72 A dove flies out of your mouth. 73-74 You grow feathers all over your skin that begin to fall off in 1d6 days. 75-76 Automatically cast Beast Shapes on yourself whenever you take damage for the next 5 minutes. Change randomly between a Giant Eagle, Wolf, Crocodile, and Squirrel. 77-78 Grow horns on top of your head. You cannot wear helmets, but the horn deals 1d8 piercing damage. 79-80 Raise up jagged rocks in a 15 ft radius around you, creating difficult terrain. 81-82 You gain the effects of consuming psychedelic mushrooms. 83-84 A realistic image of a beast of your choice appears behind you. (WIS DC 15 for other creatures to be tricked). 85-86 The weather changes in your location. 87-88 You become a centaur for 1d6 hours. 89-90 Cast Sanctuary on all animals within 50 Miles. 91-92 Cast Conjure Animals 93-94 Grow a monkey tail. It disappears after 1d4 days. 95-96 Your skin becomes tough like bark for 1 hour. Gain +2 AC. 97-98 Summon a chipmunk and cast Speak with Animals . The squirrel knows how to cast Wish one time. 99-00 The back of your head has the face of an animal of your choice that you can control and speak out of. Wild Magic Surge Tables Fighter 5 Fighter 01-02 For the next minute, each time you deal damage with a weapon, an equal amount of golden coin drops from the enemy's wound. 03-04 Use Second Wind for free. 05-06 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 07-08 Take another action this turn with +10 to any acrobatic rolls. 09-10 On your next attack roll, a 13 or higher is a critical hit. 11-12 Your head has the stats of a battering ram for the next minute. 13-14 For the next minute, obtain the Svissh Army Knife , a piece of metal that magically mends and expands into any standard simple or martial weapon as a bonus action. 15-16 Add +1 (+2, +3...) damage each time you hit with different weapon for the next minute. 17-18 Instantly Weapon Bond with a weapon of yours (No more than 2 bonded weapons at once). 19-20 Cast Detect Thoughts on a creature of your choice. 21-22 If you consume a creature's heart within the next 5 min, gain one of the creature's abilities for 1d10 days. 23-24 Summon a friendly Couatl that will fly you anywhere within 50 miles. 25-26 Gain Magic Resistance. 27-28 Give a Second Wind to all enemies within 30 ft of you. 29-30 Your weapon becomes a squeaky rubber toy for 1 minute. 31-32 You cannot speak until you taste the blood of one of your kills. 33-34 You slap yourself and take 1d4 damage. 35-36 You emit a green mist. All hostile creature target you with attacks until your next turn. 37-38 The enemy closest to you can now Parry the next attack on them (reduce an attack damage by 1d8+DEX). 39-40 Rally all hostile enemies (give them 1d8+ CHA modifier Temp. hit points). 41-42 Ray of Enfeeblement is cast from the sky, onto your person. 43-44 Shatter is cast on your person in a 10 ft radius. 45-46 You explode into a fiery ball dealing (Your level x d6) fire damage to all creatures within 30 ft of you. Next turn you resurface from the ashes; your current HP is (Your level x d6) + con modifier. 47-48 Cast Entangle on yourself. 49-50 For the next minute, the closest creature to you has control over you. Every turn you can attempt to make a CHA ST (DC 19) to resist the charm. 51-52 All of your weapons teleport 100 ft above you in the air. 53-54 Become a boulder for 1d20 minutes. 55-56 Throw all the weapons on you at an enemy of your choice at once. Add nothing but strength to the roll. 57-58 Equip all four forms of heavy armour. Your AC improves by +5, but disadvantage to all rolls until you remove the armor. 59-60 Your weapon gets another weapon at it's point. 61-62 Choose a weapon of yours. In 30 seconds, it explodes, dealing max damage. If it's a magical weapon, it deals 2 times max damage. 63-64 Cast Jump on all creatures within a 30 ft radius. 65-66 A weird old zombie cat walks up to you and meows at you. 67-68 An old man watches you from a distance, never letting you approach him. He doesn't go away until he watches you take a long rest. 69-70 For the next minute, whenever you try to talk ball bearings fall out of your mouth. 71-72 Cast Mirror Image on yourself. 73-74 A cool refreshing glass of milk is summoned in front of you. 75-76 Summon the ideal meal for a hostile opponent. 77-78 Perform a Sweeping Attack and deal 1d8 to all creatures within 5ft of you. 79-80 You obtain a turtle shell on your back. Your movement speed is reduced by 1/4, +2 AC, and disadvantage to attackers trying to hit you from behind. 81-82 Alarm is cast on your person. Anytime you are hit for the next 8 hours, a loud audible alarm of your choice plays. 83-84 Shield is cast on all non-magic users within 15 ft of you. 85-86 You smell of roast beef until you bathe. 87-88 Unseen Servant is cast in front of you. You can choose who it obeys. 89-90 Acid Arrow is cast on a creature closest to you. 91-92 Blur is cast on all non-magic using creatures. 93-94 Rope Trick is cast above you. It reaches up it's full 60 feet or until it hits a ceiling. 95-96 All creatures within your sight gain Spider Climb 97-98 Summon a tamed Ankheg. It can be rode with an animal handling check (DC 15) 99-00 You gain the appearance and traits of an Azer ( Heated body, Heated Weapons, Illumination ). Wild Magic Surge Tables Monk 6 Monk 01-02 You meditate the equivalent of 4 hours instantly. 03-04 Double the size of your fists for 1 turn. They 2x the unarmed damage. 05-06 Your kicks deal an extra 1d10 of damage and send objects flying 30 ft for the next minute. 07-08 You grow wings for 24 hours. You have 30 ft flying movement. 09-10 A tattoo of a creature of your choice forms on your body. They have disadvantage when hitting you 11-12 Mega Flurry of Blows. Roll to hit a creature of your choice with 6 unarmed attacks. 13-14 Rip the heart out of any creature with a heart of your choice with CR (your lvl) or lower. 15-16 You are invisible for the next minute. 17-18 The next round, when you deal damage, an equal amount of golden coin drops from the enemy's wound. 19-20 You do not need to eat or drink for the next 1d10 days. 21-22 You grow bugbear arms for 10 minutes. +15 ft reach 23-24 You gain the skill Petrified Gaze for 1 day (DC12 con). 25-26 For one hour one of your hands are detached. You can control them and they have 30 ft flying speed. 27-28 You summon a smaller version of yourself. It has the stats of a Homunculus and 1/4 the power of your abilities. It begins attacking your allies. 29-30 Fear is cast on your person. 31-32 You sink into the ground up to your head. After being hit, you can release yourself with a 15 Dex check. 33-34 You slip on a banana peel. 35-36 Spend all of your remaining ki points to summon a wheel of cheese = Ki points * 5lbs. (3 ki points * 5 lbs = 15 lb cheese wheel. You cannot regain Ki points until it is all consumed. 37-38 You have only one eye for 24 hours. - 5 to your perception. 39-40 Your eyes glow white hot and you radiate heat. Deal 2d10 to all creature within 10ft of you. You are blind for the 1d20 minutes. 41-42 You hands fall off and become hostile Crawling Claws. They have as many attacks as you normally do and can use your Ki points. 43-44 Cast Entangle on all friendly creatures. 45-46 Cast Flesh to Stone on yourself (DC 14) 47-48 Grow a tentacle that deals 1d6 damage to you at each start of your turn. It has your AC and 10 hp. 49-50 Anything within 10ft of you moves in slow motion for 30 seconds (including yourself). 51-52 Your hands and feet switch for 24 hours. 1/2 your movement speed, disadvantage on attacks using weapons. 53-54 You have no skull for 5 minutes. 55-56 Create a small tornado by running in a circle fast. with a 5 ft radius, it moves in a random direction dealing 1d10 and flinging objects not held down 40 ft into the air. 57-58 Do a backflip. 59-60 You gold pieces become red hot for a minute. 61-62 Your blood is poisonous to a creature/race of your choice for 1 hour. 63-64 Spend all of your remaining Ki points and summon that number of turkeys. 65-66 For the next minute, your unarmed attacks make creatures poop. 67-68 For 1 minute -10 to your AC. Afterwards, regain all of your Ki points. 69-70 Your body splits in half (at the waist or down the nose). After 5 minutes one side teleports to the other and they reattach. 71-72 All of the hair on your body falls off. It grow back in 1d8 days. 73-74 For 10 minutes, Deflect Missile is free, but you must attempt to catch all missiles. 75-76 You glow bright white for 1 hour. 77-78 Cast Silence on yourself. 79-80 Summon a trebuchet on wheels in a unoccupied location closest to you. (10ft x 10ft square) 81-82 You can turn your head around 360 degrees for the next hour. 83-84 Cast Water Breathing on all creatures within 30 ft of you. 85-86 You do not need to breath for 1 hour. 87-88 A creature closest to you gains Tremorsense range 50ft for 1 hour. 89-90 Summon an Deva Angel for 1 minutes. It does not fight, but buffs characters with various temporary effects when their attacks hit. 91-92 Your body turns to dust and the wind blows you away. In 1 minute, reappear any location within 1 mile with advantage on your next turn's attack. 93-94 You and 2 other creatures closest to you form together to become a Chimera like creature. After 1 hour or after a creature on the Chimera is killed, your bodies return to normal. 95-96 You have 30ft digging speed for 1 minute. 97-98 Sprint in a random direction for 1 minute (avoiding any fall damage). 99-00 For 1 hour, you grow large claws out of your hands that deal 2d6 piercing damage. Wild Magic Surge Tables Paladin 7 Paladin 01-02 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 03-04 Your arms becomes 15 ft long. All attacks can be done from 15 ft away. 05-06 Your skull transforms into a Demilich for 24 hours. Gain all of its abilities besides it's actions and legendary actions. You can still use your attacks, spells, and actions. 07-08 Equip and attune the artifact Butcher for 2 minutes. Your appearance changes to a Gnoll, the weapon deals (Your lvl x d6) piercing damage, and you can consume creatures to heal 1d10 hp. 09-10 Use Divine Intervention (for free). 11-12 Transform a creature of CR 2 or less into a Lemure. 13-14 Gain the appearance of an Empyrean for 24 hours. Gain advantage to all charisma rolls. 15-16 Imbue magic into a weapon you are proficient in. You can now telepathically equip the weapon into your hand using a bonus action. (range 60 ft) 17-18 Your holy symbol is transformed into longsword for 1 minute that deals ( your lvl x d6) and heals your person 4 hp on each hit. 19-20 Gain a random oath spell (that you are high enough level to cast) from another oath than the one you chose. 21-22 Emanate a Holy Nimbus from yourself. 23-24 You have Undying Sentinel for 1 hour 25-26 Use the Elder Champion ability inspired by your surroundings for 1 minute. 27-28 A Dark Mantle is summoned on your head. It uses Crush. 29-30 Transform into a Death Knight for 1 minute and attack the closest creature. 31-32 Cast Phantasmal Killer on yourself. 33-34 You are cursed to appear as a Nalfeshnee for 1d4 days or until the curse is removed. You gain none of it's stats or abilities. 35-36 Birth a number of Quasit equal to your level. For each Quasit, reduce your Max HP by 5. Gain the Max HP back with each one that you kill. 37-38 An Imp appears on your shoulder. It owns some of your soul, -2 to your charisma and strength scores. After 6 days, the imp must return your soul (and stats) and is sent back to the Nine Hell. If it dies before then, the debuffs are permanent. 39-40 A ghost of the last enemy you killed follows you around for 1d6 days. It can only attempt to possess enemies in order to hurt you. 41-42 Summon a Gnoll Fang of Yeenoghu 43-44 You are no longer immune to disease until you eat a demon's heart. 45-46 Break down to the ground crying and praying up to the heavens. This lasts for 1d6 minutes or until you take damage. If it ends without taking damage, gain the effects of a long rest. 47-48 A darkness fill your heart and you become frightened for 1 minute. 49-50 Transform an enemy into an Avenging Angel version of itself. It resorts back after 30 seconds. 51-52 The weapon your holding turns to stone. After dealing 20 damage with it, it restores to it's normal form. 53-54 A bird flies in and poops on you. 55-56 A small child in rags appears in front of you. 57-58 Your armour and pants animate themselves and walk away. 59-60 Equip all four forms of heavy armour at once. 61-62 Your jaw can unhinge like a snake. You gain the ability to Swallow small creatures. 63-64 A halberd shoots out of your mouth in a direction of your choice. 65-66 You are 1d20 ft tall for 1d20 hours. 67-68 You summon a Lemure fiend. It makes an offer within its ability for your soul. 69-70 Send the closest creature to you to The Nine Hells. 71-72 Pour 10 gallons of gravy anywhere within 60 ft of you. 73-74 Summon a Trident. It is 2d20 ft long and has that much reach. After 1 minute, it requires +1 strength modifier for each 10 ft long it is. 75-76 Change your appearance to a Pit Fiend for 1 minute. You gain non of its abilities. 77-78 A Githyanki Silver Greatsword appears in your hand. The Githyanki you took it from wants it back. If you gain 15 kills with it, you become attuned to it and get +3 to hit and psychic damage. 79-80 Every person looks like a Gnoll to you until you pass a DC17 Wisdom check. 81-82 You gain Keen Smell 83-84 Cast lay on hands upon yourself. Any remaining hp is converted to temporary hp that lasts for 5 minutes. 85-86 Your healing spells become corrupted for the next 5 minutes and instead of healing, deal necrotic damage. You can now also target non-friendly creatures. 87-88 You holy symbol becomes red hot for 1d6 turns. 89-90 Use your highest spell slot to cast Divine Smite. Your next weapon hit deals the additional damage. 91-92 Cast Geas on a party member of your choosing. It lasts 24 hours. 93-94 Cast Raise Dead on all dead creatures within 60 ft of you. 95-96 Banish yourself to the Nine Hells. What feels like a week for you there is just an instant on your current plane. 97-98 Cast sacred weapon on all weapons within 30 ft of you. 99-00 Cast Message to a random creature. Wild Magic Surge Tables Ranger 8 Ranger 01-02 Next time you take damage, the attacker takes the damage instead. 03-04 The next ranged attack you make creates a second ethereal projectile mid-air. 05-06 Cast Condor of Arrows on all the arrows on your person. Each turn an arrow will fly at an enemy within 30 ft of you. 07-08 In the next 24 hours you can shoot one projectile with unlimited range. 09-10 You can use a reaction on all other turns in combat until your next turn. 11-12 Summon a Tyrannosaurus Rex from 1000 ft in the air on a 10x10' area of your choice. 13-14 You know the race/type of any creature just by smelling them for the next 24 hours. 15-16 You grow gnarly horns that deal 1d8 damage+ strength modifier when you headbut an enemy. 17-18 Transform the environment 100ft around you into any of your favored terrains. 19-20 Cast Tree Stride on yourself. 21-22 All of your weapons can be thrown as projectiles for the next minute (60 ft range). 23-24 Teach your animal companion how to use a weapon of your choice with proficiency. 25-26 You animal companion can speak and read common for 1d6 days. 27-28 Your last used weapon breaks. 29-30 Summon 1d10 hostile Bullywug with morningstars. 31-32 Pick an animal of your choice before reading forward. Summon it with rabies and an unrelenting thirst to kill you. 33-34 Crashing from the sky, your Favored Enemies team up to attack you. 35-36 You go blind for 1 minute. 37-38 Your beast companion catches fire. 39-40 Switch bodies with your beast companion for 1 minute. If either of you die during this time, the effect is permanent. 41-42 Cast Hunter's Mark on yourself for 1 hour. Enemies within 1 mile deal an extra 1d6 on weapon attacks and have adv on any perception or survival checks to find you for the spell's duration. 43-44 Summon an evil version of your animal companion 1 mile away. It has the sole goal of killing your animal companion. 45-46 Your limbs become tentacles. You have 10 ft land speed, water speed 30ft. The tentacles fall off and your limbs restore back to normal after a short/long rest. 47-48 The last creature you killed while hunting comes back to life with lich magic, grows 3 extra heads, and is on a quest to kill you. 49-50 Cast Pass Without a Trace on all enemies within 1 mile. For the next hour, as long as they stay within 1 mile of you, they have the +10 stealth buff. 51-52 Your animal companion is dragged down to the Nine Hells. It returns after 6 seconds. What felt like a few moments for you was 1 year in the Nine Hells for your companion. 53-54 Your animal companion begins foaming at the mouth, their eyes turn pure white, act as so in a trance and will attempt to attack you until the curse is removed or 24 hours. 55-56 Grow a gobble sack. 57-58 Cast Scriptwrite into the sky. 59-60 Cast Speak with Plants to all creatures within 15 ft of you. 61-62 Cast Catapult on a random weapon on your person. 63-64 You have thermal vision for the next hour. 65-66 You can turn your head around 360 degrees for the next hour. 67-68 Transform into a Vine Blight. When you take 11 damage, transform back into your original form. 69-70 Your hands become blowguns for 1d4 minutes. They automatically reload magical darts deal 1d4 piercing damage. You can shoot 2 darts with one action. 71-72 Cast Fog Cloud on yourself. 73-74 Grow spikes all over your body. 75-76 Summon an non-aggressive Allosaurus with a mount. DC16 animal handling for you to be able to ride it. 77-78 Transform into your father at his prime for 5 minutes. 79-80 Cast Reverse Gravity centered on yourself. 81-82 Lay a random dragon egg. In 2d20 days, the wyrmling hatches. 83-84 You have 30ft digging speed for 1 minute. 85-86 A large Gas Spore exits from your mouth. 87-88 All creatures you see look like your Favored Enemy for 5 minutes. 89-90 Instantly Hide in Plain Sight. 91-92 Summon a Griffin. 93-94 Triple the size of your beast companion. 95-96 Your beast companion has a flying speed of 30ft for 10 minutes. 97-98 Cast Daylight down onto yourself. The light follows you for hour. 99-00 All creatures you see look like your companion for the next minute. Wild Magic Surge Tables Rogue 9 Rogue 01-02 Cast Grease at your feet. 03-04 Cast Weird on a single creature of your choice (30 ft radius). 05-06 Become invisible until your next turn. 07-08 Gain False Appearance that lets you go invisible when stood still for 5 minutes. 09-10 Grow a Scorpion tail for 1 hour. You can use a bonus action to attack, dealing 2d8. Creatures getting hit must make a con ST DC16 or be poisoned. 11-12 A Rope Of Entanglement appears in your hand. 13-14 Gain Tree Stride. 15-16 The next time you deal damage, an equal amount of golden coin drops from the enemy's wound. 17-18 Gain Reliable Talent for 5 minutes. If you already have this ability, also treat rolls 18-19 as 20s. 19-20 A crow flies in and drops 10 gold into your hand. 21-22 Precious metals appear to you as glowing, revealing their location even through walls if you are within 30 ft of them. 23-24 For the next minute, each time you do a backflip, you get advantage on attack rolls for that round. 25-26 You fling all your ball bearings like a shotgun blast in a direction of your choosing. 27-28 Imbue magic into a weapon you are proficient in. You can now telepathically equip the weapon into your hand using a bonus action. (range 60 ft) 29-30 Cast Foresight on an enemy of your choice. 31-32 Transform into a Rug of Smothering. Revert back to your normal form once you have successfully smothered a creature. 33-34 Summon a caged Displacer Beast. The door unlocks after 15 seconds. 35-36 You believe you are on fire for 1 minute. 37-38 Evard’s Black Tentacles is hostilely cast at your feet creating a 20ft square of rough terrain. (DC14 Wis st or take 3d6 bludgeoning damage and become restrained) 39-40 A ghost of the last enemy you killed follows you around for 1d6 days. It can only attempt to possess enemies in order to hurt you. 41-42 You yell out with a booming voice everything in your possession that you have stolen. It has the volume and range of Thunderclap 43-44 All of your coin turns to pig lard. 45-46 Cast Pass Without a Trace on all enemies within 1 mile. For the next hour, as long as they stay within 1 mile of you, they have the +10 stealth buff. 47-48 A random weapon on your person explodes into a thousand pieces, dealing it's damage amount to your person. 49-50 All enemy creatures within 60 ft of you teleport behind you in the nearest open space. 51-52 Your weapons have the consistency of a wet noodle for 1 minute. 53-54 Cast Mage Hand . It slaps you in the face dealing 1d6. 55-56 Everything on your possession falls out of your packs and onto the ground. 57-58 Everyone in a 50ft visible radius, including yourself, is put to sleep for 5 minutes. 59-60 One of your hands detaches and flies away. In 1 hour, it returns with a random possession. 61-62 You have thermal vision for the next hour. 63-64 Cast Instant Summons on an object within 30 ft of you weighing less than 10 lbs of your choice. A sapphire forms in your hand that when crushed, summons the object. 65-66 Cast Scrying. 67-68 Cry out a Cloaker Moan . (DC 13 Wisdom). 69-70 One of your arms becomes solid iron for 1 minute. If you can succeed a DC 16 strength check, you can use it as a two-handed weapon that deals (Your strength modifier x d10) of bludgeoning damage. 71-72 For 1 minute your hands become Whips (finesse) that deal 1d8 damage and have a range of 10 ft. 73-74 Cast Smoke Screen on yourself. 75-76 You are soaking wet. 77-78 Kpop emits from your person quietly like a elevator speaker, but travels 500 ft from your person. The music ends after 3 minutes. 79-80 A mouse with 3d20 INT appears. You two can telepathically speak. It will follow any order you command it to the best of its ability. 81-82 A wick appears on top of your head. It can be lit and shine bright in a 5 ft area for 3 hours. 83-84 Your fingers become daggers for 1 minute. An attack deals 5d4 with one hand. 85-86 Your lower half transforms into a snake. You have +20 speed, ignore rough terrain and -2 AC for 1 minute. 87-88 Turn into a shadow. Gain the Shadow monsters abilities; Amorphous, Shadow Stealth, and Sunlight Weakness. 89-90 A masterfully-crafted realistic 8x10 painting of yourself in the nude falls from the sky into your arms. 91-92 A shrieker grows from the top of your head. It grows back instantly, even if cut off, for 24 hours. 93-94 10,000 ball bearings fall onto the ground underneath you (100 ft square on all sides.) 95-96 Your ears fall off. You can still hear with them from within 200 ft. After 1d20 days your ears grow back and you can switch between hearing from for attached or detached ears. 97-98 Every face you look is indistinguishable from your own for 1 hour 99-00 A realistic image of your face is projected into the sky. Your face is broadcast like this for the next minute. Wild Magic Surge Tables Warlock 10 Warlock 01-02 Select a creature of CR 2 or less within 60 ft range. Transform it's soul into a tattoo on your body and gain a relative ability. 03-04 Create 10 illusionary duplicates of yourself all around you for 1 minute. (see I nvoke Duplicity ) 05-06 You emit a Negative Energy Cone for 2 minutes. the zombies created are under your control. 07-08 If you consume a creature's heart within the next 5 min, gain one of the creature's abilities for 1d10 days. 09-10 Cast Eyebite. 11-12 Summon a Bone Devil. It is under your control for 1 minute. Then it teleports back to the Nine Hells. 13-14 Choose a creature within 30 ft. Create an illusion of the creature's departed love one or bitter enemy. 15-16 Summon 1d6 cult followers who worship you. 17-18 Your patron teaches you a random cantrip from a random class. 19-20 Gain an eldritch invocation (must meet prerequisites). 21-22 Regain all uses of your arcanum spells. 23-24 You can ask your patron 1 question and it must answer it truthfully. 25-26 Summon your patron. Make an sacrifice to them and be rewarded equally for your work. 27-28 A paralyzing ray reigns down from the sky onto you. 29-30 Turn into a common Spider until a short or long rest. 31-32 Cast a 5' Force