HOW AR & VR ARE MAKING STEM EDUCATION MORE ENGAGING 01 WHAT IS STEM? STEM stands for Science, Technology, Engineering, and Mathematics. These subjects help students develop: Problem-solving skills Critical and analytical thinking Innovation and creativity Career readiness for global industries Modern STEM education now relies on digital learning technologies to improve understanding and outcomes. LEARNING CHALLENGES IN STEM Despite its importance, STEM education faces several challenges worldwide. Abstract and Complex Concepts Many topics in physics, chemistry, and biology are difficult to visualize using textbooks alone. Limited Lab Infrastructure Schools often lack access to fully equipped science laboratories, especially for advanced experiments. Low Student Engagement Traditional lecture-based teaching can reduce student interest and participation. 02 WHAT ARE AR AND VR IN EDUCATION? Augmented Reality (AR) in Education AR overlays digital 3D models onto the real world, allowing students to interact with content using tablets or AR devices. Virtual Reality (VR) in Education VR creates a fully immersive learning environment where students can explore virtual labs, simulations, and real-world scenarios. Both technologies support experiential learning and improve concept clarity. 03 HOW AR & VR IMPROVE STEM EDUCATION 3D Visualization of Concepts Students can explore molecules, human anatomy, space systems, and engineering models in 3D. Interactive and Hands-On Learning AR and VR allow students to learn by doing, not just by reading or listening. Safe Virtual Science Labs Students can perform experiments safely in virtual labs without physical risks or material costs. 04 BENEFITS OF AR & VR IN STEM EDUCATION Improved student engagement and focus Better knowledge retention Cost-effective alternatives to physical labs Personalized and self-paced learning Alignment with global education standards 05 AR/ VR IN EDUCATION FotonVR provides immersive AR and VR solutions designed for school education. Its platform offers virtual science labs, 360-degree STEM content, and tools that support both teachers and students in modern classrooms. Learn more at https://www.fotonvr.com 06 IMPACT OF AR & VR ON SCHOOLS AND INSTITUTIONS Educational institutions across the US, UK, and Middle East using AR and VR experience: Higher academic performance Increased student participation Reduced infrastructure costs Future-ready digital classrooms 07 CONCLUSION AR and VR are transforming STEM education by making learning more interactive and immersive. Students can explore complex concepts through real-life simulations and virtual experiences. This approach improves understanding, engagement, and knowledge retention. AR and VR also help develop critical thinking and problem-solving skills. By using immersive learning technologies, schools prepare students for future careers. STEM education becomes practical, modern, and future-ready. 08 THANK YOU