CONNECTING THE NEXT BILLION GAMERS Challenges : eSports in Asia gamers in millions 2016 2017 2021 2114 2260 2810 50 150 250 100 200 300 of the Urban Population watches video game content online. of Paying Gamers spent money on in - game items or virtual gifts in the last 6 months. of Mobile Gamers in SEA aged 15 - 25 watch and play Esports titles 3+ times a week. Opportunity Size 50+ Streamers, 700K+ Users and 9 months of seamless operations. Watch + Stream to earn Mint and Trade NFTs instantly. Curated by the community, for the community. Category A Streamers and Teams can mint their own fan tokens on polygame and conduct ICOs on our proprietary token exchange where fans can purchase them using PGEM tokens The Solution - POLYGAME • Transparent and Revenue Sharing • Stream to Earn • Watch to Earn Peak concurrent users Avg. Engagement time per user Total streaming hours per month 10 7 4,000 Jan - 21 Monthly active users Streamers 24 36 0 ,000 May - 21 57 7 00 ,000 Sep - 21 Naisa Alifia 20M+ Followers Letda Hyper 10M+ Followers Aura Kira 4M+ Followers Efdewe 7M+ Followers Cepcil 7M+ Followers Streamers earn PGEM by simply streaming daily. Users can earn PGEM tokens by tuning in daily and supporting their favorite teams/streamers. Key Learnings - POYGAME provides 100% transparency while other platforms provide little to none about how much revenue is made by the streamer. The eSports community in Southeast Asia is actively looking for more ways to engage with their favorite streamers and teams. Unlike the west, the options for engagement in these markets are limited to just streams and the occasional meet and greets. Less than 2% of the streamers make enough to sustain their careers as streamers. Due to the low income per capita, donations and subs are rare. There is a dire need for additional revenue streams for streamers and teams to continue their careers/businesses. 57 700,000 MAUs Total Streamers 450 10,000,000 2500 25,000,000 Organic/Total Users % Streaming Hours / Month 50% 35% 50% 12 ,000 300,000 1,000,000 Monthly Revenue (USD) 20 ,000 2,300,000 18,000,000 World’s Biggest Esports Creator Economy 57 700,000 MAUs Total Streamers 450 10,000,000 2500 25,000,000 24 H Volume (USD) - 1 00,000,000 5 00,000,000 *Tokens to be only issued for Tier A Streamers, Teams and IPs. Fan Token s at a Glance Exclusivity - Accesibility Fan Token Utility Drivers 1 st Esports and Gaming Exclusive NFT Marketplace NFTs encompassing Streamers + Teams + Users can instantly mint, trade and sell their NFTs at the click of a button on one platform – Polygame Streams Iconic Moments Tournament Tickets Fan Art Team NFTs Streams Tournaments p olygame Community Trade within the platform or other marketplaces like Rariable, OpenSea 57 700,000 MAUs Total Streamers 450 10,000,000 2500 25,000,000 Assets in Marketplace - 50,000 500,000 Currency for POLYGAME E arn PGEM tokens Interaction, Engagement & Social Tokens Issued for Ecosystem Growth Fan Tokens Value accrues to PGEM token Subscriptions Tax fees Other Transactions on POLYGAME PGEM Utility Loop All transactions on POLYGAME platform will be driven using PGEM utility token Inflation Management PGEM Tokens will be used by both trading and gaming community. Continuous buying of the tokens by Gaming Community for all transactions on the platform will keep the demand up and maintain the buying pressure. Less dependence on Trading community will help to cushion price fluctuations in bear cycle POLYGAME teams will utilize some % of their monthly and quarterly profit into buyback of the tokens and burn it out A dedicated team in POLYGAME will monitor the demand supply situation and run appropriate measures to control the balance including designing of proper staking rewards for the community Tokens utilized for some transactions listed regular as per the POLYGAME team will be deposited in the centra admin wallet and will be released gradually in the system based on demand and supply functions