Publish date: 7th November 2021 1 Project: Guild of Guardians Official links: ● Website: https://www.guildofguardians.com/ ● Twitter: https://twitter.com/GuildOfGuardian/header_photo ● White paper: https://www.guildofguardians.com/Guild_of_Guardians_Whitepaper.pdf ● You tube: https://www.youtube.com/channel/UCu20EGlFduUAOx6IFWnjTOQ/featured ● Medium: https://guildofguardians.medium.com/ ● Facebook: https://www.facebook.com/guildofguardians ● Coin list coin sale: https://coinlist.co/guild-of-guardians The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 2 Table of contents 1. Project Overview: .................................................................................................................. 3 Key aspects: 3 Summary 3 Gameplay 3 Game items, heroes and other items 5 Guilds 7 Play to earn 8 Market place prices 9 2. Future plans: ...................................................................................................................... 10 Road map: 10 Airdrops/ releases: 11 Previous sales 11 Next airdrop 11 Competitions/ giveaways: 12 3. Fundamental analysis: ......................................................................................................... 13 Tokenomics: 13 Token break down 14 Networks: 17 Business case: 17 Revenue model 17 Growth Strategy 17 Development team 18 Notable partnerships 21 The core group of backers: 21 Partnerships: 21 Community initiatives 21 Sentiment Analysis: 22 General interest: 22 Engagement 23 Macro 24 Mobile gaming industry: 24 4. Summary ........................................................................................................................... 25 Pros 25 Cons 25 Potential opportunities for investment: 26 Final thoughts 27 References ............................................................................................................................ 28 The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 3 1. Project Overview: Key aspects: Summary ● Guild of Guardians sticks to the well-known model of building a team of heroes, completing dungeons, and earning resources (Sergeenkov). ● It is a mobile RPG making it accessible to anyone with a smartphone. ● To earn money you will need to collect resources and craft valuable in-game NFT items or heroes (with your guild) that you can sell for currency or fiat money. ● Rather than opting for a single-player game, Guild of Guardians is all about working together in a squad of 4 and working in your wider guild ● Collaboration with your team and guild is required to create the best squad of 'guardians' and to tackle the in-game content, which becomes more challenging as players progress further. ● Gems/ GOG, the in-game currency, can be earned and traded with other players, adding an extra incentive layer to playing the game. ● No requirement for players to make an upfront investment . The game developers aim to make it a play-to-earn model, and players will progress through both their guild members and individual efforts (“White paper”). Gameplay: ● It will not be an open-world environment , the main gameplay will come in the form of progressing through dungeons. ● All dungeons in Guild of Guardians are level-based and unique . There will be monsters, bosses and traps to explore and overcome, providing variety throughout the game. ● Newly acquired heroes and equipment will help players complete the next set of challenges and so forth. ● The developers want the game to revolve around strategy and skill , rather than being another pay-to-win mobile RPG. ● There is no player-versus-player content in this game whatsoever. ● Team strategy is as important as skill. Your team composition and synergies matter, as does your skill usage and ability to dodge The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 4 ● Factional, Class, and Elemental synergies all play a combat role. For example, teams of all Hordes could have their raw attack boost buffed, and teams of all Fire Elements could have a higher chance of inflicting damage over time. ● A combo attack system would allow for skilled players who dodge and time attacks correctly to rack up mammoth damage numbers. ● Traditional RPG roles like Tank, Healer, DPS, and Support are valuable in Guild of Guardians. Player skills in agro management, healing output, and damage output will be put to the test in our most challenging content. ● Players select a team of four heroes and guide these heroes through challenging dungeons to collect in-game materials (e.g., summoning shards, crafting materials), earn GOG/ gems, and level up their characters. ● In-game materials, as well as GOG/gems, are used to craft items or summon heroes, both of which can be traded on-chain ● Build your dream team and compete alongside your Guild to earn a spot on the leaderboard as well as seasonal prizes. Core gameplay loop ● Players venture into instanced dungeons to complete challenges. ● Each dungeon is unique and filled with monsters, bosses and traps which the players must overcome. ● Players earn rewards such as resources, currency, and equipment ● Players spend these rewards on recruiting and upgrading heroes and crafting equipment ● Players use newly acquired heroes and equipment to complete progressively harder dungeons Potential Future additional gameplay 1. Guild Raids 2. Guild PVP 3. Land gameplay 4. User-generated dungeons 5. Global eSports tournaments 6. Social hang-out and trading zones The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 5 COG/ Gems ● Guild of Guardians Gems/GOG is the utility token of the project. GOG/gems can be used for various actions such as: ○ Minting gaming NFTs: Minting or crafting NFT items in-game will require Gems/GOG as a fee. The cost of minting or crafting will be increasing over time to encourage early usage of GOGs for players. ○ Buying assets in a primary sale : A 20% of the marketplace fee will be applied whenever a player buys or trades items in the primary or secondary sales. ○ Players rewards: Fees for minting NFTs in-game will be distributed to a Rewards Pool. Players can Vote + Stake or Play + Stake to earn active rewards from the Pool. ○ Governance and Voting: Token holders are able to vote on proposals via decentralized governance. The voting topics can be varied such as developer grants, daily rewards or changes in the token supply (Toan, 2021). Game items, heroes and other items ● All in-game items, heroes and pets are issued as ERC-721 assets, also known as non-fungible tokens (NFTs) ● Gems/GOG are tradable in-game by players and will be earned by progressing through the game. With Gems/GOG, players can access premium content, including the crafting and merging of in-game items. Heroes ● Heroes are unique characters. As a player, you will have to form your strategy and the team of heroes based on your desired playstyle. ● Summoning: Heroes are found from Summoning, which can be done by purchasing a summon or playing the game and earning summoning shards. ● Hero Properties: Each hero will have a unique set of properties that dictate its playstyle, strengths and weaknesses. ● Factions: Determines the general type of hero (e.g. humans will typically be Empire); Monsters will have strengths and weaknesses against certain factions ; Heroes of different factions will have access to The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 6 different drop tables, adding a layer of strategy to the game. ● Classes: The hero class is used to determine what equipment each hero can use. ● Elements: Units of a particular element gain 30% extra damage against those of a 'weaker' element, which adds strategic depth to the game. ● Rarities: Indicates the scarcity and relative power level of the hero, with legendary being the rarest and most powerful. ● Abilities: In addition to the above characteristics, each hero has two abilities: one active and one Passive. ○ Passive abilities: grant heroes certain buffs or synergy effects together with other heroes; ○ Active abilities: are like ultimate actions that can clear a room, heal an entire team, taunt a boss, or deal massive single target damage. Pets & Energy Boosters Pets: ● Pets are creatures that you can ‘bind’ to your team which give various benefits, such as increased crafting resources, increased item drop chances or dungeon rewards ● Pets have just had their presale round, people on the white list are buying them as we speak. Energy boosters: ● Guild of Guardians uses an energy system that refills over time and is depleted whenever a player enters a dungeon ● Furthermore, heroes will get ‘fatigued ’ if they enter a dungeon too much in one day, which causes them to suffer penalties such as stat reductions or requiring extra energy to use. ● Guild of Guardians will have Energy Booster NFTs , which p rovide a permanent boost to energy . They remove the Fatigue rate which a hero would suffer from when going into a Dungeon. ● This subsequently will allow players to use their favourite heroes for longer without suffering penalties to Hero Stats. The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 7 Equipment ● There will be no pre-sale of equipment before release. Developers want the equipment economy within Guild of Guardians to be entirely player-driven and fair. ● We have hundreds of weapons and pieces of armour ready for players to find, create, and trade. Guild leaders will be able to discuss and strategise on what equipment they want to craft and focus on. Each one can have unique buffs that provide stat bonuses to heroes that they are equipped with. Certain sets of equipment may also offer boosts to your hero if equipped together. ● Equipment Types: ○ Weapon ○ Helmet ○ Jewellery ○ Boots Guilds ● As the objective of this game is to bring together players in a multiplayer setting, anyone who wants to earn big rewards , collect everything and complete the game will need to become part of a Guild. ● In addition, there are game modes that only Guild players can access , which offer stronger enemies and unique and rare rewards. ● Guilds come in four different tiers: The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 8 Play to earn Guild Crafting ● The only way to create NFT items is from Guilds. ● Crafting materials will be a drop from dungeons . Players can contribute crafting materials to their guild to craft blockchain items, which will automatically be sent to the market to be sold. The profits will automatically be split proportional to each player’s contribution. ● Crafting of equipment will require all types of materials , including those that can only be found in lower level dungeons or by using heroes from specific factions , meaning that both new and experienced players have a specialised role in Guild Crafting and must work together Hero Merging ● In Guild of Guardians, there will be a set of never sold heroes that can o nly be 'merged '. ● Players can play for free to earn common heroes (which aren’t tradeable). ● Players can then merge multiple heroes into ones of a higher ( tradeable) rarity , meaning players can play for free and eventually work their way up to owning legendary heroes! For example, merge 5 duplicate Rares into 1 random Epic hero ● The heroes that are found through merging create a purely player-driven economy , as merged heroes will not be sold by the Guild of Guardians. Daily Token Rewards ● Guild of Guardians Gems (tokens) will be d istributed on a daily basis to players who play the game This may require players to reach certain progression milestones, complete daily quests or do other game activities. Leaderboard Prizes ● Guilds will compete with each other to earn 'leaderboard prizes'. These will likely reset every season and are designed to reward the most competitive players ● Prizes will likely be tiered — there will be global prizes that all Guilds compete for, as well as specialised prizes that Guilds compete for within their tier (e.g. Adventurers Cup for all Adventurers Guild). Other ● There will be additional ways to earn as well, which we are exploring, such as NFT drops from Guild-based game modes like raids and guild wars, ways to earn cosmetics and many more The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 9 Market place prices NFT or guild ownership Rarity/type Amount Initial sale price Current sale price on secondary market Immutable-x marketplace ( Immutable X , n.d.) Token Trove ( Guild Of Guardians Marketplace - Buy And Sell on TokenTrove , n.d.) Guilds Adventurer s guild- 20 members 2,000 $200 USD Lowest price: 0.579 eth ($2,640.84 USD) Lowest price: 0.579 eth ($2,640.84 USD) Warriors guild- 30 members 200 $4,000 USD Lowest price: 6.3 eth ($28,734.49 USD) Lowest price: 6.3 eth ($28,734.49 USD) Legends guild- 40 members 50 $20,000 USD Lowest price: 39 eth ($177,880.17 USD) Lowest price: 39 eth ($177,880.17 USD) Mythic guild- 50 members 10 $100,000 USD Lowest price: 300 eth ($1,368,309.00 USD) Lowest price: 300 eth ($1,368,309.00 USD) Heroes Epic heroes 28,000 $55 USD Lowest price: 0.033 eth ($150.51 USD) Lowest price: 0.2249 eth ($159.18 USD) Legendary hero 7,500 $250 USD Lowest price: 0.2089 eth ($1,338.89 USD) Lowest price: 0.2089 eth ($1,338.89 USD) Energy Booster token 12,000 $150 USD Lowest price: 0.0591eth ($377.55 USD) Lowest price: 0.0591eth ($377.55 USD) Pet token unknown $60 USD Not available minting in process Not available minting in process The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 10 2. Future plans: Road map: Key events ● A soft launch of Guild of Guardians is scheduled for Q2 2022 ● Alpha version will be made available to test the use of Gems for voting purposes. In Q4 of 2022 , the game will enter the beta stage, which will provide additional game models and many upgrades and fixes based on community feedback after releasing the alpha version. ● A full release of the game will happen in Q2 2023 . The game will be run as a live service and will feature the full suite of game modes. New content will also be added regularly by the team to keep players engaged (Sergeenkov, n.d.). - The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 11 Airdrops/ releases: Previous sales ● Guilds ● Heroes ● pets ● Energy booster Next airdrop Upcoming coin sale: Option 1 Option 2 Sale Dates November 10, 2021, at 18:00 UTC November 10, 2021, at 23:59 UTC Lockup 50% of token purchase amount - distributed 40 days after sale date on or around Dec 21, 2021 50% of token purchase amount - 12-month cliff (Unavailable to trade or withdraw, but eligible to stake) from sale date 12-month cliff from sale date Token Price $0.10 $0.075 Purchase Limits $100 min $500 max $100 min $500 max Token Allocation for Sale 40,000,000 20,000,000 The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 12 % of Total Supply 4.00% 2.00% Funding Methods USDT, USDC, ETH, BTC USDT, USDC, ETH, BTC Eligible Participants Excluded jurisdictions include the United States, Canada, Australia, China, and CoinList’s unsupported jurisdictions Excluded jurisdictions include the United States, Canada, Australia, China, and CoinList’s unsupported jurisdictions Prioritised access ● CoinList and Guild of Guardians may prioritize access to the Guild of Guardians sale for certain users due to past contributions to their respective communities. ● Having a track record of multiple value-add activities increases the chances that you will be invited to the priority queue. ● The following groups of users may receive prioritized access: ○ Existing Guild of Guardians community members (provided by the Guild of Guardians team) ○ CoinList users who have demonstrated a strong track record of multiple value-add activities to networks including validators, miners, stakers, active traders, liquidity providers, hackathon participants, and early token sale participants (2020 and earlier) ( Coin List , n.d.). Coming up Rare hero sale ● Unannounced drop stated by the team, watch the announcement page for the release (zssfw#4775, n.d., #). ● This announcement states that it will unlikely be this weekend Aussie time. “it will NOT be this weekend (Aus time) (Nick | Community Manager NicKx#4002, n.d.)” Competitions/ giveaways: ● The Guild of Guardians team may distribute Gems to upcoming community members for certain actions as a reward, including community event participation, grants, competitions, bonus tokens and more (Sergeenkov, n.d.). ● Previous competitions can be found on the discord server ( Earn Rewards , n.d.). ● Nil current competitions that I can find. The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 13 3. Fundamental analysis: Tokenomics: ● The in-game currency of Guild of Guardians, Gems/GOG’s are an ERC-20 token on the Ethereum blockchain that is being created, issued and distributed by Guardians Guild Limited. ● All unique blockchain assets (NFTs) in the game, such as heroes and pets, are ERC-721 tokens ( Coin List , n.d.) ● A total of 20 million Gems will be issued over four years ● Gem/GOG tokens are the driver behind Guild of Guardian's economy - players earn Gems/GOG by playing and spending games/GOG to mint new NFTs such as heroes and items. A portion of all game revenue will be redistributed to token holders via active staking rewards ( Coin List , n.d.). ● Here's a list of core token utilities for gems/GOG ( White Paper , n.d.): 1: Governance and voting: ○ In order to submit a proposal for voting, an individual needs to own a certain threshold of tokens, which will be determined at a later date. ○ Protocol governance is performed on L1, with wallet balances sourced across both L1 and L2. The more tokens a user holds, the greater their voting power. 2: Minting gaming NFTs : eg. Merging, Crafting, Ascension ○ The Gem/GOG cost of minting a particular NFT will increase with each NFT minted, which will encourage the early use of Gems and serve as a mechanism to regulate the supply of assets and avoid the scenario of the market being flooded with items. 3: Required for primary sales (e.g., heroes and items) - 20% of the sale price will be paid in gem/GOG: ○ To simplify the user experience, we will likely allow all purchases to occur in a single transaction and automatically purchase Gems from a DEX and transfer those Gems to the rewards pool on the buyer’s behalf. The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 14 4: Required for secondary sales - 20% of trading fees will be paid in GOG. 5: Active Staking: When GOG is spent in primary and secondary sales, it is seamlessly collected and redistributed back to players via Active Staking rewards: ○ Gems in the rewards pool will be given away via active staking, where players must stake and actively participate in the game to receive rewards. ○ Active Staking Stage 1: Vote + Stake ○ Active Staking Stage 2: Play + Stake ○ The definition of playing the game is intended to require active participation , and for example, may include in-game achievements that require 30 minutes of playtime per week. ○ To build a more cooperative community , Gem holders will be able to delegate their “plays the game” work to other players in exchange for sharing a percentage of their Gems rewards. Implementing this change may require passing a community vote and will be subject to development timelines. Token break down The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 15 The following information and graphs in this section are taken from the project's white paper (White Paper, n.d.). Early Backers ● 11% of the total supply of 110,000,000 Gems/GOG are reserved for sale. ● Private and community public sale to encourage its early use and allow early voting to be done on game direction or features. ● Private sale tokens will unlock over 30 months , with a 12-month cliff ● We may also provide ea rly access to the game or exclusive heroes (NFTs) to early backers ● Any funds received from the sale of Gems will be used for marketing upon game release Developers ● 200,000,000 Gems/GOG will be allocated to Leonis in payment for development services in building out the Guild of Guardians game. ● These will unlock over 48 months with a 12-month cliff (Unavailable to trade or withdraw, but eligible to stake) to incentivise long-term growth. Player Rewards ● 350,000,000 Gems will be set aside in a rewards pool that distributes Gems/GOG to players depending on qualifying game behaviours. ● Every day there will be a fixed number of Gems/GOG released from a smart contract (or otherwise secure system), and these will be distributed to all players who were active during that period and meet the reward program criteria. The fixed rewards may change over time. The intention is to reward dedicated players based on how actively they play or have played in the past. ● Examples of play behaviour (or criteria) that would be incentivised : ○ Playtime (e.g. amount of energy used); ○ Account-level/character progression; ○ Account history (activity in the past week); ○ Completion of daily quests; ● There is a large pool of rewards dedicated to players because players will be using these rewards to summon heroes and craft equipment. ● These will unlock over 48 months following the game launch, which is estimated to occur in early 2022. Community Rewards ● 280,000,000 Gems/GOG will be held in a discretionary rewards pool called ‘Community Rewards’, distributed to the community on a discretionary basis. 220,000,000 Gems/GOG will be made available f rom day one , and the rest of the tokens will be distributed according to the road map. ● In the longer term, the allocation of discretionary rewards will likely be decentralised so Gem/GOG holders can vote on what they want to see for rewards. ● Example allocations of discretionary rewards include: ○ Bonus rewards for founder NFT purchases ○ Liquidity mining The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 16 ○ Referrals ○ Content creation and community participation ○ 3rd party development ○ Partners and advisors ○ Competition rewards Guardians Guild Limited ● Guardians Guild Limited will hold 60,000,000 Gems/GOG: 30,000,000 of them will be available from the first day in a Corporate treasury , and Guardians Guild Limited intends to commit some of these tokens to liquidity pools and other corporate uses ● The remainder are unlocked over a 48 month period with a 12-month cliff (Unavailable to trade or withdraw, but eligible to stake). The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 17 Networks: ● The Guild of Guardians team leverages Immutable X (Immutable x, n.d.), an Ethereum layer 2 scaling solution capable of ensuring security, decentralization and scalability. Immutable X provides near zero gas fees and instant trades. Using this technology also means there are no custodial risks, high throughput (up to 9000 transactions per second ) and support for both ERC-20 and ERC-721 tokens. ● Gems will be ERC-20 tokens issued on Ethereum. They will be tradeable by anyone and our goal is to list on an Automated Market Maker such as Uniswap and centralised exchanges over time. ● All blockchain assets in the game (items, heroes, pets) are ERC-721 tokens. ● For more information on Immutable X and how the cryptography works in detail check out this reference ( Immutable X Concepts , n.d.). ● Immutable x utilises starkWare’s scalability engine to achieve scalability (StarkWare, 2020). Business case: Revenue model ● Primary Sales: Guild of Guardians sells seasonal content as NFTs. These are limited editions and will be usable in the mobile game. Examples include heroes, pets, guilds and energy boosters. ● Secondary Sales (trading fees): Guild of Guardians takes a % fee from all secondary transactions of NFTs.This is our primary driver of revenue long-term, as we aim to create a billion-dollar economy. ● I n-app purchases: Guild of Guardians will have some in-app purchases for players. These will likely be minimal but will allow us to build a strong relationship with app store developers and appeal to mainstream users ( White Paper , n.d.). Growth Strategy 5 areas project is focusing on : See the white paper pg 9 for more information on these strategies ( White Paper , n.d.): 1. Hyper competitive user acquisition: Our early testing indicated that unoptimised ads for Guild of Guardians are able to achieve $0.35 CPI in the US. This could be vastly improved with optimisation. 2. Social-driven retention : Peer analysis shows that NFT gaming can already increase D30 retention from a typical 20-30% up to 80% ( White Paper , n.d.). 3. Community-driven growth : We plan to deploy unique NFT systems such as share-to-earn or create-to-earn to incentivise mass involvement by the community in promoting the game. Hx of developers achieving this. They also plan to set up community grants and allocate funds to encourage 3rd party developers and marketers to build on top of the Guild of Guardians universe. 4. Free to Play and Earn: high demand for play to earn for free. 5. Token-based incentives and governance: The token will be distributed to players, as well as all participants in the ecosystem, which promotes the overall growth of the game. We plan to use the token to align incentives, reward players, and perform governance The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 18 Development team: ● The Guild of Guardians game will be published by Immutable and is developed by Stepico. ● Immutable is an industry-leading $17M VC-funded blockchain company backed by investors such as Naspers (Naspers:, n.d.), Galaxy Digital ( Galaxy Digital , n.d.), and Coinbase ( Coinbase , n.d.). The Immutable team ( Immutable X , n.d.) is responsible for launching the blockchain Trading Card Game, Gods Unchained ( Galaxy Digital , n.d.). ● Stepico, or Stepico Games ( Stepico Games , n.d.), is a Ukrainian team with more than 80 designers, artists, and developers. They build video games for mobile and PC. Games built by the team include MMA Manager ( MMA Manager Game , n.d.), Century Siege: TD Battles and Bigfoot ( Http://www.centurysiege.com/ , n.d.). These titles genre include strategy and RPG and have received more than 5 million downloads. ● The core team of 23 people (as of April 2021, possibly 30+ now) working on the title, and our focus is on getting the game out there and soft-launched ( Meet The Team Building Guild Of Guardians , n.d.) ● The team uses Unity 3D (Unity Real, n.d.) as its core architecture to bring together client code with protocol and backend solutions (Sergeenkov, n.d.). Core Immutable team Role Name Key points (Meet The Team Building Guild Of Guardians, n.d.) Game Director DEREK LAU ● Experience on Linkedin (LAU, n.d.) ● Derek is the lead-cog in the Guild of Guardians wheel, and he brings a unique blend of experience in start-ups and strategy, with long and sustained exposure to the NFTs since 2017. ● He is an ex-management consultant from Oliver Wyman, where he was responsible for developing and implementing strategic projects for the C-suite of Australia’s biggest companies. ● He was also the founder of Parkways, a peer-to-peer parking start-up where he developed a strong entrepreneurial spirit and hustle. Creative Director AARON MURRAY ● Experience on Linkedin (AARON MURRAY, n.d.) ● Aaron has spent the last 15+ years shipping games and experiences on just about every platform out there: from PC/Console to VR, to mobile. ● He has accumulated experience working across various studios including EA, Ubisoft and the Void. ● He was also the Co-founder and Creative Director of Strange Reptile, where he worked with AAA IPs and developed studio creative leadership and operational experience. The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 19 Lead Game Designer JOSIAH WALLACE ● Experience on Linkedin (WALLACE, n.d.) ● 6+ years experience as a Game Designer. ● Previously, the primary designer on Temple Run and Temple Run 2 - titles with more than 1 billion downloads. ● Josiah has worked for more than half a decade as a game designer. Senior Producer IVAN ERTLOV ● Experience on Linkedin (ERTLOV, n.d.) ● 20 years experience and shipped ~120 games across all major platforms, both AAA and indie. ● Previously, producer on RISK, Hitman, Fast and Furious, and Anno. ● Worked with Red Bull, Ubisoft, Hasbro, and more. Lead Full Stack Developer Marc Griffiths ● Experience on Linkedin (Griffiths, n.d.) ● Marc has 15 years of software development experience and is a highly experienced Ethereum developer who has been working with Solidity since 2015. ● He was the CTO of Power Ledger and a major player in their moves leading up to a $34m ICO. ● He is also the founder and chief architect of Intrinsic Global — a specialist Ethereum blockchain company. ● Mark’s a veteran with Ethereum and is passionate about building new models for human interaction and value creation. Marketing and Community Manager Nick Kelland ● Experience on Linkedin (Kelland, n.d.) ● Nick has been in the commercial and broadcast media and marketing space in Australia for nearly half a decade, where he has developed an expertise in marketing and media. ● He was also the co-founder of an aggregator mobile fashion app called VOSSEE. - Core Stepico team Role Name experience (Meet The Team Building Guild Of Guardians, n.d.) Managing director Nikola Pisetskyy ● Experience on Linkedin (Pisetskyy, n.d.) ● Nikola is an entrepreneur at heart — founding a marketing agency at just 21. ● He started his career in game development working with mobile browser games, which ultimately resulted in him creating a Ukrainian game development studio — Stepico Games. The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice. Publish date: 7th November 2021 20 ● Nikola has worked with major brands such as Amazon, Universal, Outplay and Gamevil, and he has experience leading projects on large, multiplayer RPGs Project Manager Olha Koshchuk ● Experience on Linkedin (Koshchuk, n.d.) ● Olha is an experienced project manager with a background in Computer Science and Management. ● She has broad experience shipping a variety of products and games with teams of 15+ people. ● Her experience managing globally distributed teams and working with leading international game studios are both highly relevant for the success in building the Guild of Guardians. Clientside lead Andrii Titov ● Experience on Linkedin (Titov, n.d.) ● Andrii started his career as a freelance developer at the age of 18, writing C and C++ code for data structure-intensive projects. ● His passion for gaming drove him to become a Unity developer which he has been working on now for more than 8 years. ● Andrii is responsible for Unity Development at Stepico, including development flows, decisions, processes and dev-ops that the team uses. ● He is an expert at board and video games, and is also a strong supporter of open source and FOSS projects. Lead backend developer Petro Prots (no photo available) ● Experience on Linkedin (Prots, n.d.) ● Petro has over 9 years of experience in game development, working across genres including MMO RPGs, multiplayer, and co-op games. ● He now works on server solutions for games. He is responsible for the architecture development, database architecture, technical documentation and management of the developer team of the server aspect of Guild of Guardians. Game designer Orest Skakun ● Experience on Linkedin (Skakun, n.d.) ● Orest has been working as a game designer for over five years. ● Most recently he was responsible for designing an RPG game that was chosen as game of the year in iOS Korea. ● Previously, Orest was a game developer, with an eye for understanding the full cycle of game creation. ● Orest loves gaming — in particular strategy and RPG genres, and he is responsible for the design and balance of game systems. Lead 3D Artist Nazar Chepil ● Experience on Linkedin (Chepil, n.d.) ● Nazar has more than 10 years of experience working on design and modelling for games. ● He has broad experience working across a multitude of The author of this report is not a financial advisor. Any information provided in this document is not intended as investment or financial advice.