<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE abiword PUBLIC "-//ABISOURCE//DTD AWML 1.0 Strict//EN" "http://www.abisource.com/awml.dtd"> <abiword template="false" styles="unlocked" xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns:math="http://www.w3.org/1998/ Math/MathML" xid-max="354" xmlns:dc="http://purl.org/dc/elements/1.1/" fileformat="1.0" xmlns:svg="http://www.w3.org/2000/svg" xmlns:awml="http://www.abisource.com/awml.dtd" xmlns="http://www.abisource.com/awml.dtd" xmlns:xlink="http://www.w3.org/1999/xlink" version="0.99.2" xml:space="preserve" props="dom-dir:ltr; document-footnote-restart-section:0; document-endnote- type:numeric; document-endnote-place-enddoc:1; document-endnote-initial:1; lang:en-US; document-endnote-restart-section:0; document-footnote-restart- page:0; document-footnote-type:numeric; document-footnote-initial:1; document- endnote-place-endsection:0"> <!-- ======================================================================== -- > <!-- This file is an AbiWord document. -- > <!-- AbiWord is a free, Open Source word processor. -- > <!-- More information about AbiWord is available at http://www.abisource.com/ -- > <!-- You should not edit this file by hand. -- > <!-- ======================================================================== -- > <metadata> <m key="dc.format">application/x-abiword</m> <m key="abiword.generator">AbiWord</m> </metadata> <history version="15" edit-time="173026" last-saved="1630691164" uid="f43cefc2- 0b4b-11ec-9651-cf21299a8752"> <version id="15" started="1630548069" uid="cf9af620-0cde-11ec-9651-cf21299a8752" auto="0" top-xid="280"/> </history> <styles> <s type="P" name="Normal" followedby="Current Settings" props="font-family:Times New Roman; margin-top:0pt; color:000000; margin-left:0pt; text-position:normal; widows:2; font-style:normal; text-indent:0in; font-variant:normal; font- weight:normal; margin-right:0pt; font-size:12pt; text-decoration:none; margin- bottom:0pt; line-height:1.0; bgcolor:transparent; text-align:left; font- stretch:normal"/> <s type="C" name="Reference" props="font-size:10pt"/> </styles> <pagesize pagetype="Letter" orientation="portrait" width="8.500000" height="11.000000" units="in" page-scale="1.000000"/> <section xid="279" props="page-margin-footer:0.5in; page-margin-header:0.5in"> <p style="Normal" xid="280" props="text-align:left; dom-dir:ltr"><c props="font- weight:bold">BIDDING. </c><c> A pinochle double deck consists of 80 cards, containing A 10 K Q J in each of the four suits, and with four identical copies of each card. Cards rank -- from high to low -- A-10-K-Q-J- with the 9's removed . Deal 20 cards to each player. By tradition, deal in bunches of four or five. </c><c props="font-weight:bold">Kitty: </c><c>After dealing the cards to each player, the remaining cards are put on the table face down. This stack is the kitty. After bidding, the declarer adds it to their hand. Then, the declarer can decide to go out or to make the game. If they want to make the game, they discard the same number of cards again. This is called discarding the kitty. </c><c props="font-weight:bold">Discarding the kitty: </c><c>After adding the kitty to their hand, the declarer must discard the same amount of cards to reach the same number of hand cards as the other players. These cards must not be the same as the ones picked up. Cards applicable in melds should not be discarded either.</c></p> <p style="Normal" xid="277" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="278" props="text-align:left; dom-dir:ltr"><c></c><c>Starting with the player at dealer's left, the opening bid must be at least 50, but may be higher. </c></p> <p style="Normal" xid="330" props="text-align:left; dom-dir:ltr"><c>You should take a close look at your hand and figure out how many points you can count with (what melds are already there).</c></p> <p style="Normal" xid="333" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="334" props="text-align:left; dom-dir:ltr"><c>Next, figure out what cards you’re missing to create certain melds and try to calculate the maximum number of points you’d have if you got all the perfect cards from your partner.</c></p> <p style="Normal" xid="335" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="336" props="text-align:left; dom-dir:ltr"><c>Compare these two numbers and try to aim for a bid that’s somewhere between the two.</c></p> <p style="Normal" xid="331" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="332" props="text-align:left; dom-dir:ltr"><c></c><c>You may bid by ones until you reach 60; bids above 60 must be multiples of 5 (65, 70, 75 etc.). Turn to bid proceeds clockwise. Each bid must be higher than the previous one, but a player who does not wish to bid can pass. If the first three players all pass, the dealer is forced to bid 50. The bidding continues for as many rounds as necessary until three players have passed. Whoever wins the bid (bids highest) has the right to call trump and lead.</c></p> <p style="Normal" xid="1" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="3" props="text-align:left; dom-dir:ltr"><c></c><c>A 50 bid usually means I want the bid, but I’m looking for meld. This bid asks the partner to supply a meld bid if possible. The 50 bid may also be a save bid </c><c props="font-family:Times New Roman; font-size:12pt; color:000000; text- decoration:none; text-position:normal; font-weight:normal; font-style:normal; lang:en-US">(minimum strength hand or better) OR IF</c><c> the bidder’s partner is bidding last. </c></p> <p style="Normal" xid="354" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; color:000000; text-decoration:none; text-position:normal; font-weight:normal; font-style:normal; lang:en-US">A bid one over the previous bid means that you want the bid, and are looking for your partner to supply a meld bid if possible.</c></p> <p style="Normal" xid="179" props="text-align:left; dom-dir:ltr"><c>2 over the previous bid or a 52 first bid means approximately 20 meld.</c></p> <p style="Normal" xid="180" props="text-align:left; dom-dir:ltr"><c>3 over the previous bid or 53 first bid means approximately 30 meld; this pattern continues until 59.</c></p> <p style="Normal" xid="181" props="text-align:left; dom-dir:ltr"><c>A single digit bid of N (i.e., ‘three’) is a bid of fifty-N (‘three’ in this example) means you have aces around. This can be in conjunction with the above skip bids (‘three’ following a 51 bid would be approximately 20 meld with aces around).</c></p> <p style="Normal" xid="182" props="text-align:left; dom-dir:ltr"><c>A By-Me bid is a pass bid meaning you have 8-14 meld. A By bid means the same thing, with aces around as part of the 10-14.</c></p> <p style="Normal" xid="183" props="text-align:left; dom-dir:ltr"><c>Meld bids stop at 59; a bid of 60 or over is an “I want it” bid.</c></p> <p style="Normal" xid="226" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="227" props="text-align:left; dom-dir:ltr"><c>AGAIN -- An opening bid of 50 shows a desire to make trumps. An opening bid of 51 indicates </c></p> <p style="Normal" xid="228" props="text-align:left; dom-dir:ltr"><c>that Aces around are held. An opening bid of 59 conveys double Aces around. Opening 52 or </c></p> <p style="Normal" xid="229" props="text-align:left; dom-dir:ltr"><c>more shows meld: 10 points for each point over 50 - so 52 shows 20 meld, 53 shows 30 meld, </c></p> <p style="Normal" xid="230" props="text-align:left; dom-dir:ltr"><c>etc. Subsequent bidders can show meld by the number of points they skip. Bidding just 1 more </c></p> <p style="Normal" xid="231" props="text-align:left; dom-dir:ltr"><c>than the previous bidder indicates that you want to make trump. Increasing the bid by 2 or </c></p> <p style="Normal" xid="232" props="text-align:left; dom-dir:ltr"><c>more shows ten meld for each point of increase. So if a player opens 52 (indicating 20 meld), </c></p> <p style="Normal" xid="233" props="text-align:left; dom-dir:ltr"><c>the next player might bid 55 - 3 more than 52 showing 30 meld - and so on. When the bidding </c></p> <p style="Normal" xid="234" props="text-align:left; dom-dir:ltr"><c>reaches 60 or more, a jump-bid of ten (60 to 70, 65 to 75, etc.) indicates to your partner you are </c></p> <p style="Normal" xid="235" props="text-align:left; dom-dir:ltr"><c>holding thirty or more meld.</c></p> <p style="Normal" xid="236" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="185" props="text-align:left; dom-dir:ltr"><c>Early in the bidding, if a player is strong enough to take the bid alone, he/she may opt to bid a “lockout bid” of 60 or higher. This method of bidding prevents the opponents from communicating. If possible, you should always try to cover your partner’s meld bid. If the player that bids between you and your partner passes, either meld bid back, or go one over if you have a marriage and a decent suit. If your partner can take it, then he/she should bid back.</c></p> <p style="Normal" xid="286" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="287" props="text-align:left; dom-dir:ltr"><c>If you have all four aces (ten meld and guaranteed trick-takers) but have a fairly poor hand and do not want the bid, jump the bid by four. This signals your partner that you would prefer he takes the bid if he has a somewhat decent hand or is strong in a suit. If you want your partner to pass you all four aces (instead of the ace of trump and other trump) you give your own Ace bid (jump 4 in response to his jump 4) in response to his Ace bid. This says “Pass me all four aces.”</c></ p> <p style="Normal" xid="291" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="292" props="text-align:left; dom-dir:ltr"><c>Jump Bid: A bid of 10 more than the previous bid (over 60); indicates thirty or more meld. (example: jump bid from 60 to 70)</c></p> <p style="Normal" xid="293" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="294" props="text-align:left; dom-dir:ltr"><c props="font- weight:bold">JUMP BIDS:</c><c> Double Jump: A bid of 20 more than the previous bid (over 60); indicates fifty or more meld. (example: double jump bid from 60 to 80)</c></p> <p style="Normal" xid="295" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="296" props="text-align:left; dom-dir:ltr"><c>So what is a +15 bid, "Jump and a Half"?:</c></p> <p style="Normal" xid="297" props="text-align:left; dom-dir:ltr"><c>"A bid of 15 more than the previous bid (over 60); indicates more than 30 but less than 50 meld. (example: double jump bid from 60 to 75)</c></p> <p style="Normal" xid="299" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="300" props="text-align:left; dom-dir:ltr"><c>+10 = 30 meld</c></p> <p style="Normal" xid="301" props="text-align:left; dom-dir:ltr"><c>+15 = 40 meld</c></p> <p style="Normal" xid="302" props="text-align:left; dom-dir:ltr"><c>+20 = 50 meld</c></p> <p style="Normal" xid="303" props="text-align:left; dom-dir:ltr"><c>+25 = 60 meld</c></p> <p style="Normal" xid="298" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="215" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="216" props="text-align:left; dom-dir:ltr"><c>In order for the winning bidder to win the hand, the combined total of melding and trick points must be equal to or greater than the winning bid. Thus bidding involves anticipating the points that will be accumulated from melds and from the points accumulated from winning tricks. If the combined score is lower than the bid, then the bidding team or player has been set. This means that the total bid amount is subtracted from the total game score, often accompanied by losing the points scored in meld for that hand as well. This can result in a negative score.</c></p> <p style="Normal" xid="13" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="14" props="text-align:left; dom-dir:ltr"><c>The Winner of the bid may at his/her option declare that they intend to "Shoot the Moon" (playing alone). Making this declaration means the Bid Winner intends to take ALL the Tricks. If he/she succeeds, Shoot the Moon leaves you with 275 points-- 240 from the counters in the deck, 10 bonus points for winning the final trick and an extra 25 on top for successfully taking all tricks. If he/she fails to take all the Tricks, SET is declared.</c></p> <p style="Normal" xid="38" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="39" props="text-align:left; dom-dir:ltr"><c>When passing cards to your partner, pass trump first, aces second, then tens depending on a few variables. When choosing which trump to pass, only pass a ten of trump if you have no other trump or aces to pass. If you have two of a trump, only pass both of that card if you have no other aces to pass. It is preferable to pass a double off-suit ace than a double of a trump (since this will give your partner a second dominant suit).</c></p> <p style="Normal" xid="337" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="338" props="text-align:left; dom-dir:ltr"><c>Passing of cards is done only between the Bid Winner and his Partner. The other team does not pass cards.</c></p> <p style="Normal" xid="40" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="41" props="text-align:left; dom-dir:ltr"><c>When you have to resort to passing cards other than trump or aces, never pass legs of pinochle unless your partner has named Spades or Diamonds as trump. Never pass off-suit queens or kings. If you have passed an off-suit Ace, it is acceptable to pass the ten in that same suit since your partner may well be able to convert this into a winner, or may have the second ace of that suit. When you have to pass cards that are not trumps or aces, attempt to keep them all in one suit when possible. These should consist of tens and jacks. Do not pass off-suit queens or kings to your partner when he has taken the bid.</c></p> <p style="Normal" xid="43" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="64" props="text-align:left; dom-dir:ltr"><c props="font- weight:bold">MELDING. </c><c> There are three types of meld: Runs and Marriages, Pinochles and Arounds. </c></p> <p style="Normal" xid="306" props="text-align:left; dom-dir:ltr"><c></c><c>Run - Ace, Ten, King, Queen, Jack of trumps15 150 225 300////Royal Marriage - King and Queen of trumps4 8 12 16///////Marriage - Kings and Queen of the same suit, not trumps2 4 6 8</c></p> <p style="Normal" xid="304" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="305" props="text-align:left; dom-dir:ltr"><c>Pinochle - Jack of diamonds & Queen of spades4 30 60 90////Aces around - An Ace in each suit10 100 150 200//////Kings around - A King in each suit8 80 120 160//////Queens around - A Queen in each suit6 60 90 120////// Jacks around - A Jack in each suit4 40 60 80</c></p> <p style="Normal" xid="65" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="307" props="text-align:left; dom-dir:ltr"><c>Once trump is called all of the players lay their meld face up on the table. A combination must be entirely within one player's hand to count. Note also that you can count the same card in melds of different types (for example a queen of spades could be part of a marriage, a pinochle and a set of queens), but not in more than one meld of the same type (so a king and two queens does not count as two marriages). Partners add together the scores for their meld and this is written down on the score sheet.</c></p> <p style="Normal" xid="116" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="117" props="text-align:left; dom-dir:ltr"><c props="font- weight:bold">TAKING TRICKS: </c><c props="font-family:Times New Roman; text- decoration:none; color:000000; font-size:12pt; text-position:normal; font- weight:bold; font-style:normal; lang:en-US"> </c><c props="font-family:Times New Roman; text-decoration:none; lang:en-US; text-position:normal; font-weight:bold; font-style:normal; font-size:12pt">Play for tricks.</c><c props="font- family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font- weight:normal; font-style:normal; text-decoration:none"> The winning bidder leads the first trick. Going clockwise, all players must follow suit unless they do not have any cards in that suit. If you do not have a card in the lead suit and you have a trump card, you must play the trump card. </c><c>One’s first lead should almost always be the ace of trump, on the chance that one’s opponents have a bare ace of trump (if you do not have both).</c></p> <p style="Normal" xid="289" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font- weight:normal; font-style:normal; text-decoration:none"></c></p> <p style="Normal" xid="290" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font- weight:normal; font-style:normal; text-decoration:none"></c><c props="font- family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font- weight:normal; font-style:normal; text-decoration:none">The highest card in the suit wins unless a trump card is played. If more than one trump card is played, the highest of the trump cards wins. Play until all the cards have been played. Remember that 10s beat everything except aces.</c></p> <p style="Normal" xid="281" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font- weight:normal; font-style:normal; text-decoration:none"></c></p> <p style="Normal" xid="282" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font- weight:normal; font-style:normal; text-decoration:none">RECAP: </c><c>You must drop the card in same suit as the lead. Play a higher ranking card if possible. Only this can outrank the lead card.</c></p> <p style="Normal" xid="283" props="text-align:left; dom-dir:ltr"><c>2. If you do not have the card in same suit, then lay any card in trump suit that you have. This is called trumping the suit.</c></p> <p style="Normal" xid="284" props="text-align:left; dom-dir:ltr"><c>3. In a case, you have neither the card in same suit nor the card in trump suit, you may slough, which means playing any card.</c></p> <p style="Normal" xid="285" props="text-align:left; dom-dir:ltr"><c>4. Each Ace, King or 10 that gets laid down in trick gets 1 points. Taking the last trick is also 2 point in additional. The winner of the trick adds the relevant no. of points to their total.</c></p> <p style="Normal" xid="248" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font- weight:normal; font-style:normal; text-decoration:none"></c></p> <p style="Normal" xid="249" props="text-align:left; dom-dir:ltr"><c>The bid winner has the advantage of calling the trump suit. Most of the time it will be the player’s longest suit. The bid winner also has the advantage of playing first.</c></p> <p style="Normal" xid="250" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="251" props="text-align:left; dom-dir:ltr"><c>1. The play of all short suit aces should be done first to prevent the other team from capturing an ace.</c></p> <p style="Normal" xid="252" props="text-align:left; dom-dir:ltr"><c>2. If a suit is known to be safe to pass to get to partner, then a pass should be attempted then to partner so he/she can play their aces.</c></p> <p style="Normal" xid="253" props="text-align:left; dom-dir:ltr"><c>3. Getting trump out of the opponents hands is always a good idea if you have length in trump. Saving the bid is about control of the hand. Getting the trump out also ensures that the high cards that you have left at the end of the hand will not be trumped, and that the opponents do not have a chance to make their lower trump cards good. This strategy is also good for eliminating the cross-trump situation. (count the 10 cards that are trump)</c></p> <p style="Normal" xid="254" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="255" props="text-align:left; dom-dir:ltr"><c>The Cross Trump - When both players meld length in trump, then the play that helps the team the most is that both players will try to get out of their short suits, and try to develop a cross-trump situation. This allows the team to maintain control of the hand, and make the majority of their trump good. One item that needs to be kept in mind. If the ace of trump is in jeopardy of being taken, it’s best to play it to save it.</c></p> <p style="Normal" xid="237" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font- weight:normal; font-style:normal; text-decoration:none"></c></p> <p style="Normal" xid="238" props="text-align:left; dom-dir:ltr"><c>Successful passing of the lead to your partner depends on your ability to “read” the hand, plus remembering what has been melded.</c></p> <p style="Normal" xid="308" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="309" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; color:000000; text-decoration:none; text-position:normal; font-weight:normal; font-style:normal; lang:en-US">Giving your partner counters (Aces, Tens, Kings) on his/her trick, and giving the opponents non-counters (Queens, Jacks) is a basic tactic that everyone learns when first starting to play. The use of a leadback or indicator play is the next step in communicating better with your partner.</c></p> <p style="Normal" xid="310" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; color:000000; text-decoration:none; text-position:normal; font- weight:normal; font-style:normal; lang:en-US"></c></p> <p style="Normal" xid="311" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none">The leadback can take a various number of forms, the most predominent are:</c></p> <p style="Normal" xid="312" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none"></c></p> <p style="Normal" xid="313" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none">1. An ace played on partner’s ace. This can have two meanings. a) You have the remaining aces in the suit or it’s safe to pass to me in this suit. b) You are short in this suit, and don’t want the opponents to capture your ace. The second case usually won’t come up until later in the hand.</c></p> <p style="Normal" xid="314" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none">2. A Jack played on partner’s second ace play in a suit. Usually done when the player is only holding 4 cards in the suit (or 5 in the case of A-A-10), and this signals to the partner that the player holds the other two aces. In the event the player has more than 5 cards in the suit, the preferable play is the ace leadback, because the suit will be trumped prior to a 4th ” go-round “. This rule of thumb does not apply to the trump suit.</c></p> <p style="Normal" xid="315" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none"></c></p> <p style="Normal" xid="316" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none">Team play is extremely important, whether you are trying to stop your opponents from saving, or whether your team is trying to save. The more effective partnerships play as a team, and read each other’s plays to capture the maximum number of tricks.</c></p> <p style="Normal" xid="317" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none"></c></p> <p style="Normal" xid="318" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none">Counting trump and aces played will result in better play regardless of who calls trump. Remembering the counters played in trump helps even more.</c></p> <p style="Normal" xid="319" props="margin-top:0.0000in; margin-left:0.0000in; text-indent:0.0000in; dom-dir:ltr; margin-bottom:0.0000in; line-height:1.000000; text-align:left; margin-right:0.0000in"><c props="font-family:Times New Roman; font-size:12pt; lang:en-US; text-position:normal; font-weight:normal; font- style:normal; text-decoration:none"></c></p> <p style="Normal" xid="259" props="text-align:left; dom-dir:ltr"><c>If your partner was bidding to take the bid also, then their meld should be watched for marriages. By deduction, you should be able to figure out what your partner’s strong suit is, and try to pass in that suit. If the player to your left melds aces around, and your trump is of medium power (7 to 8 cards), it’s usually best to pass with the queen of trump to get the opponents ace out, plus his/her other aces. General rule of thumb is when in doubt, try passing in trump.</c></p> <p style="Normal" xid="262" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="263" props="text-align:left; dom-dir:ltr"><c>The main job of the bid winner’s partner is to help the bid winner make the bid.</c></p> <p style="Normal" xid="264" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="265" props="text-align:left; dom-dir:ltr"><c>Holding onto non-trump aces is not usually beneficial to the team, unless you have the lead late in the hand and your aces might be trumped by the opponents.</c></p> <p style="Normal" xid="266" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="267" props="text-align:left; dom-dir:ltr"><c>Trying to set the bid requires strong teamwork usually. Maintaining control of the hand between your partner and yourself is the key to success.</c></p> <p style="Normal" xid="268" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="269" props="text-align:left; dom-dir:ltr"><c>If your partner is seated in the 4th seat it is extremely important to pass the lead to him/her as soon as possible, even if this means holding back your aces. This strategy also allows you to intercept a pass attempt from the bid declarer to his/her partner. As always, your short suit aces should be played before you pass the lead.</c></p> <p style="Normal" xid="270" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="271" props="text-align:left; dom-dir:ltr"><c>If you know that you and you partner have all the aces in a suit, you should pass to your partner with a counter in that suit. When the partner has run out his/her power cards, then they can pass back to you in that suit.</c></p> <p style="Normal" xid="272" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="273" props="text-align:left; dom-dir:ltr"><c>Trump should be held for as long as possible, unless a cross-trump situation develops, then it is best to exploit the cross-trump for as long as possible. Leading trump should not be discouraged, however, depending on the situation. Many times, it’s the only way to get the lead to your partner, or if you know the player to your left has an ace of trump, it may be best to force the ace out by playing a ten in the hopes of making your partner’s high trump cards “boss”. Determining when trump should be played improves as you play more, and your ability to read the hand improves.</c></p> <p style="Normal" xid="339" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="340" props="text-align:left; dom-dir:ltr"><c>Renege - Any time a player accidentally misplays during the play portion of the hand, it is called a renege. </c></p> <p style="Normal" xid="341" props="text-align:left; dom-dir:ltr"><c>There are various forms of misplay:</c></p> <p style="Normal" xid="342" props="text-align:left; dom-dir:ltr"><c> Playing out of suit</c></p> <p style="Normal" xid="343" props="text-align:left; dom-dir:ltr"><c> Not Trumping a trick when you hold trump in your hand and cannot follow suit</c></p> <p style="Normal" xid="344" props="text-align:left; dom-dir:ltr"><c> Playing out of turn</c></p> <p style="Normal" xid="345" props="text-align:left; dom-dir:ltr"><c> Purposely exposing any portion of your hand to another player - with the exception of meld </c></p> <p style="Normal" xid="346" props="text-align:left; dom-dir:ltr"><c>cards during the meld process.</c></p> <p style="Normal" xid="347" props="text-align:left; dom-dir:ltr"><c> Failure to kill (Not going over the played card when required to during the hand)</c></p> <p style="Normal" xid="348" props="text-align:left; dom-dir:ltr"><c> Any other action that disrupts the harmony of the game. See Last Appeal. </c></p> <p style="Normal" xid="349" props="text-align:left; dom-dir:ltr"><c>If the bid team reneges, it automatically is set and the amount of his bid is subtracted from his score. The opposing team gets to count their meld points and the remainder of the hand is thrown in. If nonbidder team accidentally misplay, the bid team automatically makes his bid. The bid team gets to score </c></p> <p style="Normal" xid="351" props="text-align:left; dom-dir:ltr"><c>the amount of their bid and their meld. The nonbidder team (team that misplayed) loses all meld and any </c></p> <p style="Normal" xid="352" props="text-align:left; dom-dir:ltr"><c>points scored during play.</c></p> <p style="Normal" xid="353" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="166" props="font-family:Times New Roman; font-size:12pt; dom-dir:ltr; color:000000; lang:en-US; text-align:left; text-position:normal; font-weight:normal; font-style:normal; text-decoration:none"><c></c></p> <p style="Normal" xid="167" props="text-align:left; dom-dir:ltr"><c props="font- weight:bold">SCORING. </c><c props="font-family:Times New Roman; text- decoration:none; color:000000; font-size:12pt; text-position:normal; font- weight:bold; font-style:normal; lang:en-US">Score the tricks.</c><c props="font- family:Times New Roman; font-size:12pt; color:000000; text-decoration:none; text-position:normal; font-weight:normal; font-style:normal; lang:en-US"> Each player counts the points in the tricks they won. Aces, Tens and Kings are worth one point. The team who wins the last trick gets two extra points for that trick. Combine the scores of team mates and add it to the points in your melds. If you have made your collective bid, then your points are added to your score. If you have not made the bid and have been "set" then your meld and trick points are not counted and the amount of your bid is subtracted from your current score. The teams that did not win the bid still score their tricks.</c></p> <p style="Normal" xid="320" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; color:000000; text-decoration:none; text-position:normal; font-weight:normal; font-style:normal; lang:en-US"></c></p> <p style="Normal" xid="321" props="text-align:left; dom-dir:ltr"><c>In the event the partnership that made the bid fails to make the promised number of points, that number will be subtracted from their total score. This is known as “going set.”</c></p> <p style="Normal" xid="322" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="323" props="text-align:left; dom-dir:ltr"><c>For example, Players A and C won the bidding for a total of 35.</c></p> <p style="Normal" xid="324" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="325" props="text-align:left; dom-dir:ltr"><c>They make 21 points from melds.</c></p> <p style="Normal" xid="326" props="text-align:left; dom-dir:ltr"><c>They win further 8 points from the tricks.</c></p> <p style="Normal" xid="327" props="text-align:left; dom-dir:ltr"><c>That’s a total of 29 points, which falls short of their bid of 35 points. Thus, they will lose all of their melded points and all of their trick points. The total number of points for the round will be negative 35 (-35).</c></p> <p style="Normal" xid="328" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="329" props="text-align:left; dom-dir:ltr"><c>As for the non-bidding (defending) side, they need to win at least one trick during the play phase. If they fail, they’ll lose all points from the melding phase.</c></p> <p style="Normal" xid="221" props="text-align:left; dom-dir:ltr"><c props="font- family:Times New Roman; font-size:12pt; color:000000; text-decoration:none; text-position:normal; font-weight:normal; font-style:normal; lang:en-US"></c></p> <p style="Normal" xid="222" props="text-align:left; dom-dir:ltr"><c>In each suit the cards rank, from highest to lowest, Ace, Ten, King, Queen, Jack. At the end of </c></p> <p style="Normal" xid="223" props="text-align:left; dom-dir:ltr"><c>the play, each side counts the points they have taken in tricks. Each Ace, Ten and King is worth </c></p> <p style="Normal" xid="224" props="text-align:left; dom-dir:ltr"><c>one point, and the team who wins the last trick get an extra 2 points. Hence there are a total of </c></p> <p style="Normal" xid="225" props="text-align:left; dom-dir:ltr"><c>50 points available for tricks. </c></p> <p style="Normal" xid="274" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="275" props="text-align:left; dom-dir:ltr"><c>Bid value: If the declarer does not reach the score they were bidding, twice the bid value will be subtracted from their trick-taking score. All their points from melds are voided as well.</c></p> <p style="Normal" xid="88" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="89" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="9" props="text-align:left; dom-dir:ltr"><c></c></p> <p style="Normal" xid="10" props="text-align:left; dom-dir:ltr"><c></c></p> </section> </abiword>