Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. STR +1 STRENGTH 13 DEX +2 DEXTERITY 14 CON +1 CONSTITUTION 13 INT +2 INTELLIGENCE 15 WIS +2 WISDOM 14 CHA +4/+5 CHARISMA 18/20 +1 (CONSTITUTION) +2 = FORTITUDE +1 +4 +2 (DEXTERITY) +2 = REFLEX +1 +5 +2 (WISDOM) +5 = -2 WILL +1 +6 Energy Resistance, Cold (5) Energy Resistance, Fire (5) Energy Resistance, Electricity (5) Energy Resistance, Sonic (5) Crit: 17-20/×2 Rng: 10' Light, P/S Main hand: +5 , 1d4+2 +1 keen dagger Ranged: +6 , 1d4+2 Crit: N/A Rng: 10' Light Main hand: +0 , entangle Net Ranged: +1 ranged touch , entangle Crit: ×2 Light, B, Nonlethal Main hand: +0 , 1d6+1 nonlethal Sap 13 +1 +2 = 10 11 13 AC Armor Deflec Dex Dodge Flat-Footed AC Misc Natur Shield Size Touch AC Total Ability Modifier Temporary Score No Alignment Humanoid (Human); Age: 18 ; Height: 5' 4" ; Weight: 140 lb. Human sorcerer (crossblooded) 6 - CR 5 +4 +3 = - - +1 17 +3 +2 = 10 - +1 CM Bonus BAB Misc Size Strength CM Defense BAB Dexterity Size Strength Penny +3 38 +4 Base Attack HP Damage / Current HP Initiative Speed 30 ft Ability Base Misc Saving Throw Notes Resist Temp Total Temp Skill Name Ranks Total Ability Acrobatics - +2 DEX (2) Appraise 1 +6 INT (2) Bluff 1 +9 CHA (5) Climb - +1 STR (1) Diplomacy 2 +7 CHA (5) Disguise - +5 CHA (5) Escape Artist - +2 DEX (2) Fly - +2 DEX (2) Heal - +2 WIS (2) Intimidate - +5 CHA (5) Knowledge (arcana) 4 +9 INT (2) Knowledge (nature) 4 +9 INT (2) Perception 6 +12 WIS (2) Ride - +2 DEX (2) Sense Motive - +2 WIS (2) Spellcraft 5 +10 INT (2) Stealth 1 +3 DEX (2) Area map : +1 circumstance bonus to navigate in the wilderness in an appropriate area Survival 1 +3 WIS (2) Swim 1 +2 STR (1) Use Magic Device 4 +12 CHA (5) Feats Bouncing Spell Eschew Materials Simple Weapon Proficiency - All Spell Focus (Evocation) Spell Specialization (Call Lightning Storm) Varisian Tattoo (Evocation) Traits Reactionary Seeker Special Abilities Low-Light Vision Starsoul Stormborn Stormchild (Resist Electricity & Sonic 5, -1 Wind effects) (Ex) Spell-Like Abilities Dancing Lights (3/day) Thunderstaff (Shock 3 rds, 8/day) (Sp) Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. Experience & Wealth Experience Points: 0 /35,000 Current Cash: 188 gp Total Weight Carried: 46.8/150 lbs, Encumberance Ignored (Light: 50 lbs, Medium: 100 lbs, Heavy: 150 lbs) Gear +1 keen dagger 1 lb Area map (????) 2 lbs Artisan's outfit (Free) - Caltrops 2 lbs Candle x2 - Chain (10 ft.) 2 lbs Chalk - Cloak of resistance +1 1 lb Everburning torch 1 lb Hammer 2 lbs Headband of alluring charisma +2 1 lb Manacles 2 lbs Money 3.76 lbs Net 6 lbs Noble's outfit 10 lbs Piton x4 0.5 lbs Potion of cure light wounds x4 - Ring of protection +1 - Sack (empty) x2 0.5 lbs Sap 2 lbs Silk rope 5 lbs Sunrod x3 1 lb Tindertwig x4 - Tracked Resources +1 keen dagger Net Potion of cure light wounds Sunrod Tindertwig Languages Common Spells & Powers Sorcerer (Crossblooded) spells known (CL 6th; concentration +11) Melee Touch +4 Ranged Touch +5 2nd (6/day) — elemental touch APG , gust of wind (DC 18) 1st (8/day) — ear-piercing scream UM (DC 18), magic missile , shadow hands (DC 17), shocking grasp 0th (at will) — dancing lights , light , mage hand , message , ray of frost , spark APG (DC 16) Sourcebooks Used • Advanced Player's Guide - Bouncing Spell (feat); Elemental Touch (spell); Spark (spell); Starsoul (special ability); Stormborn (special ability) • Advanced Player's Guide Traits / Character Traits Web Enhancement - Reactionary (trait) • Adventurer's Armory / Ultimate Equipment - Area map (equipment) • Deep Magic / Midgard Player's Guide / Zobeck Gazetteer - Shadow Hands (spell) • Inner Sea World Guide / Rise of the Runelords Anniversary Edition - Varisian Tattoo (feat) • Ultimate Campaign - Seeker (trait) • Ultimate Magic - Crossblooded (archetype); Ear- Piercing Scream (spell); Spell Specialization (feat) Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. You can direct a failed spell against a different target. Benefit : Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving throw) you may, as a swift action, redirect it to target another eligible creature within range. The redirected spell behaves in all ways as if its new target were the original target for the spell. Spells that affect a target in any way (including a lesser effect from a successful saving throw) may not be redirected in this manner. A bouncing spell uses up a spell slot one level higher than the spell’s actual level. Appears In : Advanced Player's Guide Bouncing Spell Feat You can cast many spells without needing to utilize minor material components. Benefit : You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Eschew Materials Feat Choose a school of magic. Any spells you cast of that school are more difficult to resist. Benefit : Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special : You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Spell Focus (Evocation) Feat Select one spell. You cast that spell with greater than normal power. Prerequisites : Int 13, Spell Focus. Benefit : Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell. Special : You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. Appears In : Ultimate Magic Spell Specialization (Call Lightning Storm) Feat You bear intricate tattoos that inspire and empower your natural magic ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. A Varisian tattoo typically consists of a long string of complex characters from the Thassilonian alphabet. Prerequisite : Spell Focus. Benefit : Select a school of magic (other than divination) in which you have Spell Focus - you cast spells from this school at +1 caster level. Additionally, you gain a single spell-like ability usable up to three times per day. The spell like ability gained (and its Varisian name) are as follows: Abjuration ( avidais ): resistance Conjuration ( idolis ): acid splash Enchantment ( carnasia ): daze Evocation ( ragario ): dancing lights Illusion ( vangloris ): ghost sound Necromancy ( voratalo ): touch of fatigue Transmutation ( avaria ): mage hand Appears In : Inner Sea World Guide, Rise of the Runelords Anniversary Edition Varisian Tattoo (Evocation) Feat You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus to Initiative checks. Appears In : Character Traits Web Enhancement, Advanced Player's Guide Traits Reactionary Trait You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Appears In : Ultimate Campaign Seeker Trait You have the specified Energy Resistance against Cold attacks. Energy Resistance, Cold (5) Unknown You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Electricity (5) Unknown You have the specified Energy Resistance against Fire attacks. Energy Resistance, Fire (5) Unknown You have the specified Energy Resistance against Sonic attacks. Energy Resistance, Sonic (5) Unknown A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions. Low-Light Vision Racial Ability,Senses Penny – Abilities & Gear Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. You come from a line of stargazers and explorers who delved deeply into the darkness beyond the stars. In touching the void, the void touched them, and your mind, spirit, and body yearn to span the gulf between worlds. Bloodline Arcana : Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of the spell. Bloodline Powers : Your skyward gaze and communion with the heavens focus and enhance your magical talents. Appears In : Advanced Player's Guide Starsoul Class Ability (Sorcerer) You trace your heritage to fierce and proud spirits of storm and sky, and living lightning sings in your veins. Bloodline Arcana : Whenever you cast a spell with the electricity or sonic descriptor, increase the save DC by 1. Bloodline Powers : Your mastery of the storm is reflected in the unique panoply of powers you manifest. Appears In : Advanced Player's Guide Stormborn Class Ability (Sorcerer) At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects. Stormchild (Resist Electricity & Sonic 5, -1 Wind effects) (Ex) Class Ability (Sorcerer) At 1st level, you can touch a weapon as a standard action, giving it the shock property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the shocking burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Thunderstaff (Shock 3 rds, 8/day) (Sp) Class Ability (Sorcerer) A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground. Appears In : Adventurer's Armory, Ultimate Equipment Area map (????) Gear This ring offers continual magical protection in the form of a deflection bonus of +1 to AC. Construction Requirements : Forge Ring, shield of faith , caster must be of a level at least three times the bonus of the ring; Cost 1,000 gp Ring of protection +1 Ring Flecks of silver or steel are often sown amid the fabric of these magical cloaks. This garment offers magic protection in the form of a +1 resistance bonus on all saving throws (Fortitude, Reflex, and Will). Construction Requirements : Craft Wondrous Item, resistance , creator’s caster level must be at least three times the cloak’s bonus; Cost 500 gp Cloak of resistance +1 Wondrous Item (Shoulders) This attractive silver headband is decorated with a number of small red and orange gemstones. The headband grants the wearer an enhancement bonus to Charisma of +2. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. Construction Requirements : Craft Wondrous Item, eagle’s splendor ; Cost 2,000 gp Headband of alluring charisma +2 Wondrous Item (Headband) Penny – Abilities & Gear Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. Date (game world) : 0000/00/00; Date (real world) : 2022/01/23 XP Reward : 0 XP; Net Cash : - no notes - Title - Penny (Adventure Journal)