The Winners - CODE OF CONDUCT (updated 08/11 /2026) Preface: These short document is designed to help all Guild members to understand the basics of the game, to give guidelines, to maximize rewards and to grow stronger together. However, it remains important to follow official communications in the Guild chat, as exceptions to the rules may sometimes app ly if the strategy requires it. Remember that your guild mates are the ones who fight side by side with you; therefore, while focusing on your own gr owth, try (through your decisions) to help your allies become stronger and your enemies weaker. - 1) Guild War (GW): In short, Guild War is a competition between the guilds on our server that takes place throughout the week. The Guild set up a defensive formation using our members' Hero and Titan teams, and the opposing Guilds do the same. Each day (excluding weekends), we face an opposing guild; they must attack our defense, and we must attack theirs. The G uild with the most points at the end of the day wins. These points also count toward the weekly rankings , so is important always try to score the most You daily earn trophy points, which can be exchanged in the Guild War shop or used to level up your Totems (so, it’s quite important). Naturally, the higher the league in which we rank (Gold, Silver, or Bronze), the better the rewards. At the end of the week we will also receive a reward for the weekly ranking. Your tasks: 1) If your teams have been selected to participate in Guild War, you will need to carry out two attac ks each day. For sometimes ( we are a y oung server with many beginners), your targets will be assigned to you by a General; you will see a red dot on the specific target you are tasked with attacking. 2) Keep your defensive Teams up to date; Your teams of Heroes and Titans are constantly evolving and growing stronger; while character levels update automati cally, the composition of your defensive teams and the Pets patronage can only be adjusted manually. It is therefore important to check and, if necessary update, y our defensive teams for GW and CoW each week; (weekend is the ideal time to do so and take 1 minute ). - 2) Clash of Worlds (CoW): Clash of Worlds (CoW) is an event similar to Guild War (GW), but on a larger scale; in this mode, we face off against other guilds from various servers. All guild members participate in this event, and each battle lasts for 3 days (starting on Monday). As with GW, your attacks are assigned by the General (always marked with a red dot) therefore, you must wait to rec eive a target before attacking. . You are expected to carry out your assigned attacks and keep your defensiv e teams up to date. - 3) ASGARD - MINIONS: Asgard is a very important weekly event, as it serves as the primary source of resources needed for Hero ascension (which truly makes your heroes stronger). From Monday to Thursday, you must fight the Boss's mini ons ( each fight give you resources) ; each player has 9 attacks. Always use all your attacks, even if sometimes you cannot win, as this guarantees you the weekly reward regardless. - 4) ASGARD - BOSS: You can challenge the Boss from Friday to Sunday. We choose a starting Boss level, and the goal is to defeat the Boss at that level to advance to the next one. We can defeat the Boss multiple times over the weekend to earn more rewards, but the difficulty level increases with each victory. Each player has 5 attacks available (be sure to use them all to secure your weekly reward). Challenging the Boss offers two types of rewards: A) an individual reward based on the damage dealt by yourself only to the Boss (the maximum reward is earned by dealing 10 million d amage); and B) a group reward, which depends on how many times the Guild has defeated the Boss. In the group chat, we provide guides and videos; however, I recommend that everyone look into which teams are most effective against the two bosses (using resou rces such as the Olympus pages or other). The combat mechanics for these B osses differ from those in the Arena or campaign, meaning the teams capable of dealing the highest damage are usually different from those we use for other events. Rules for attacks : As previously mentioned, each player has 5 attacks available starting Friday. The maximum individual damage reward is reached at 10 million total damage (cumulative across all your attacks). Since the boss’s difficulty level increases each time it is defe ated, it is easier to deal higher damage at the starting difficulty level. To help as many guild members as possible achieve a good individual score and earn rewards, all members may begin their attacks on Friday but must stop once they reach 10 million da mage. Any remaining attacks can then be completed on Saturday and Sunday. - 5) Pet Adventures: This is a daily event that requires teamwork among 3 players. The goal (which is easily ac hievable ) is to obtain 4 chests. To succeed, you must follow specific paths; it is essential that every player follow them precisely. Our guild uses a website that outlines all these paths. It is available in several languages and, in addition to providing very clear maps, includes a highly useful feature (a button in the top - left corner of the page) that allows you to copy the paths with a single click: https://oaslo.com/en Here is what you need to do: A) If you are the one creating the adventure, go to the website, open the map for the chosen adventure, and then copy and paste the paths into the adventure chat so that anyone who joins later knows which path to follow (only after doing so, invite other pla yer to join). B) If you are joining an adventure created by someone else, check the chat first, review the paths, and select one that has not already been taken by another player. By following this approach, every adventure will be a success: we will consi stently secure 4 chests, allowing us to evolve our Pets much more quickly. It is important to understand that this event only succeeds if players cooperate; a single mistake by one person compromises the outcome for everyone. Errors or failures can happen, but if you encounter players who often fail to follow the paths, please first try communicating with them kindly (they may simply not understand what to do). If the problem persists, avoid arguments and report it to the leader. - 6) Arena and Grand Arena: Last and not least, we have the 2 activities where we test our Teams against other players of our server. Due to recent changes in the game, obtaining emeralds for free has become increasingly difficult. Consequently, these two activities have taken on e ven greater importance than before. The daily reward is granted in the evening, based on your best ranking across these two activities. While these are individual pursuits, it is crucial to help your guild mates to grow stronger( thereby str engthening the G uild as a whole) while simultaneously preventive opponents from collecting resources. THEREFORE, EFFECTIVE IMMEDIATELY, ATTACKING FELLOW GUILD MEMBERS IS PROHIBITED whenever opponents from other Guilds are available as targets. I understand that not everyo ne may agree with this — and I personally dislike restrictions myself — but fostering a sense of teamwork, as experience has shown, will ultimately benefit the Guild. Anyway , there are three exceptions to this rule, designed to ensure fairness and maximize rew ards: A) If you see no chance of victory, you may attack a guild mate even when opponents from other Guilds are available, provided that you intentionally lose (by using a weak team). This allows you to complete the attacks required for your daily mission, while ensuring that the reward for a successful defense goes to a guild mate rather than an opponent. B) If both guild members have discussed it and are in agreement, you may attack each other for fun (though please remember to prioritize attacking opponents over guild mates). C) When the only available targets are members of our own Guild. In this scenario — which may only occur at higher ranks — it seems fair to ensure that our strongest members are able to achieve the best possible results. However, I ask that you notify your teammate via private message (before attacking) and avoid launching attacks close to the time when the daily ranking rewards are distributed. Should any violations of this rule occur, please refrain from arguing among yourselves; instead, report the matter to the leaders. And always remember: our goal is to disadvantage enemies, not friend s. USEFULL LINKS: 1) HERO WAR EVENTS CALENDAR : All members are advised to always check the event calendar so they can use their resources when the best rewards can be obtained in return: https://herowars - olympus.com/hero - wars - events - 2/ 2) DAILY GIFTS : https://www.solfors.com/ 3) YOUTUBERS: https://www.youtube.com/@tradeboy1K/videos https://www.youtube.com/@olympushw https://www.youtube.com/@dedaherowars